Author Topic: Pocket Monsters Thread III - Game released *almost* everywhere  (Read 85655 times)

Yookie

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #150 on: March 13, 2014, 07:05:26 AM »
I don't know your rating but I assume that it is higher than mine and you don't want to know what I see here. But people sometimes are weird. Forfeits on Showdown are so common because it is quick and easy to get another battle I guess.
But about your team: You may want to give Tyranitar Unnerve instead of the standard ability since your team doesn't really benefit from it and berries are really common.

You'd think people in UU on Showdown wouldn't be serious tryhards since there is OU for that. I was wrong. It is basically OU with different pokemon, you see the same stuff all the time and it is sad.

And then they forfeit when they get half their team killed by Zangoose with Tailwind because they don't know what it does.
And you'd think people knew by now that Kecleon gets Protean and stopped trying to hit it with Fighting moves.
« Last Edit: March 13, 2014, 07:07:37 AM by Yookie »

Bio

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #151 on: March 13, 2014, 07:35:43 AM »
Passive damage is always great and the same applies for Sandstorm. Tyranitar has great stats and move pool so it's not a dead weight and 3 Pokemon on the team don't get affected by it.
Unless it's a sash Volcarona then sandstorm is fine. I mean it's not going to be breaking any sturdy or sash on the opponent's side either though most likely.
Berries aren't that common as you might expect, the only real ones used are Chestoresto and Lum. Even then it doesn't give that much of an advantage unless you predict them having that set and then switch as they want to rest and force a switch.

commandercool

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #152 on: March 13, 2014, 01:37:34 PM »
The reason you run Sand Stream on Tyranitar is typically the free Assault Vest. I can't see Unnerve being more useful than that very often unless the passive damage seriously hurts your team for some reason (like breaking Sturdy on something important I guess). And then I think people tend to just not run Tyranitar rather than running Unnerve.

Unnerve could use a buff. Locking down all consumable items would be interesting. Or maybe even all items. I wonder how metagame-warping that would be?
I made a PADHerder. It's probably out of date though.

InfernalExuro

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #153 on: March 13, 2014, 01:47:34 PM »
So I came across my first shiny ever today. Gen 1 to now, first ever random shiny. It was just a Durant in a horde when I was EV training, but it decided to soak the only crit out of all of the Durants and die. Between this and all of the para, crit, and misshax I get thrown at me, you'd think Gamefreak has something against me.

...Now if you don't mind, I'll just be over here in the corner.  :colonveeplusalpha:
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

FamilyTeam

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #154 on: March 13, 2014, 02:31:02 PM »
I don't know your rating but I assume that it is higher than mine and you don't want to know what I see here. But people sometimes are weird. Forfeits on Showdown are so common because it is quick and easy to get another battle I guess.
But about your team: You may want to give Tyranitar Unnerve instead of the standard ability since your team doesn't really benefit from it and berries are really common.

You'd think people in UU on Showdown wouldn't be serious tryhards since there is OU for that. I was wrong. It is basically OU with different pokemon, you see the same stuff all the time and it is sad.

And then they forfeit when they get half their team killed by Zangoose with Tailwind because they don't know what it does.
And you'd think people knew by now that Kecleon gets Protean and stopped trying to hit it with Fighting moves.

Yeah, I think I'll keep the sandstorm. My Volcarona is Orbed, Not Sashed. And people on Showdown seem like pretty bad sport sometimes. This guy, for example, I made his Carracosta useless and poisoned his sweeper to death. WHOPDIE-DO. That Gastrodon of his seemed like a pretty big threat to my team, especially because I used Donphan in that team instead of Forretress like I do now.

The nova of the ocean of the cleverness

Yookie

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #155 on: March 13, 2014, 02:33:50 PM »
Yeah, I kinda forgot about the Sdef boost when I wrote that. :V
It's just that I personally don't think having things that stay in for a while (like here Vaporeon and probably Volcarona too) getting hit by the residual damage is worth hitting the enemy with it and taking the risk of them running something like MegaGarchomp, Excadrill, youknowwhat.
And the only Sturdy that sandstorm will break is Sawk's but Focus Sashes are a thing, so yeah.
Unnerve is just too situational but since there are already abilities like magic bounce and battle armor that basically do the same thing like certain moves why shouldn't it completely copy Embargo.
The ones that get Unnerve are also all either rarely seen or have other good abilities (or are uber in the case of Mewtwo).
I guess the only thing that really gets a buff from that would be Haxorus.


And Shinies are just mean. They either make you not happy by simply not appearing or make you sad by appearing in the form of a Geodude that explodes right in your face.

commandercool

  • alter cool
Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #156 on: March 13, 2014, 02:36:30 PM »
So I came across my first shiny ever today. Gen 1 to now, first ever random shiny. It was just a Durant in a horde when I was EV training, but it decided to soak the only crit out of all of the Durants and die. Between this and all of the para, crit, and misshax I get thrown at me, you'd think Gamefreak has something against me.

...Now if you don't mind, I'll just be over here in the corner.  :colonveeplusalpha:

That's what Master Ball is for. I used mine on a shiny Phantump because I couldn't remember if a ghost can Curse twice and kill itself. I still don't know. :derp:

But yeah, never attack a shiny. Just spam Ultra Balls until it decides to stay caught. Unless you only have a few balls left... :ohdear:
I made a PADHerder. It's probably out of date though.

FamilyTeam

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #157 on: March 13, 2014, 02:47:30 PM »
Only found 3 shinies on the wild to this day:
- One was in Soul Silver. Shiny Dragonite. Too bad I don't remember how I got it. It is an EXACT copy of my regular Dragonite, except the date it was caught and maybe the IVs, but I haven't checked.
- The other one, also in Soul Silver, was a Tentacool after I decided to play the game after not doing so for years. I got so excited! But then after I saved and reset the game, I saw that I had the "force shiny encounter" code  :V Dammi,t got excited for nothing.
- The last one was, AGAIN, a Dragonite, but this time on my last playthrough of Silver. I remember chucking a few Ultra Balls on its face and then nothing happened. I decided to send Gyarados to Whirlpool it, figuring that Whirlpool probably wouldn't kill it. Then, SURPIRSE! CRITICAL HIT! Dratini was down to around 40%. I waited a few turns for its health to go down a bit more and, after 2 great balls, BAM, caught. I was recording all of the champions from all the Pokemon games, so I actually used it on the elite 4. BTW, if anyone is playing Diamond Pearl or Platinum, can you please record your battle with Cynthia? I don't want to replay the entire game again just to get her with her original team

The nova of the ocean of the cleverness

InfernalExuro

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #158 on: March 13, 2014, 03:56:39 PM »
It was in a horde, and I had no single-target attacks on the only thing in my team that wasn't a freshly-hatched level 1. I never see shinies, so I never needed to carry a solo attack. The Durants last 2 turns of it normally, but it just had to crit.
Steam | NNID: InfernalExuro | 3DS FC: [whoops my 3ds died] | FFXIV: Violet Nolansson [Gilgamesh]

Yookie

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #159 on: March 13, 2014, 04:01:55 PM »
I used mine on a shiny Phantump because I couldn't remember if a ghost can Curse twice and kill itself. I still don't know. :derp:

Ghosts can both curse an already cursed target which just takes half their HP (saw that in the original Silver once, maybe it changed by now.) and curse below 50%, killing themselves.

commandercool

  • alter cool
Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #160 on: March 13, 2014, 04:16:14 PM »
Ghosts can both curse an already cursed target which just takes half their HP (saw that in the original Silver once, maybe it changed by now.) and curse below 50%, killing themselves.

Well I'm glad I did that then. I just wish it had been a female so I could breed it and start Wonder Trading Phantumps in Master Balls.
I made a PADHerder. It's probably out of date though.

Mounting Jaggis

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #161 on: March 13, 2014, 04:17:36 PM »
I've found a ton of shines in previous gens.

Ruby: 2x Swablu, Machop, Numel, Whismur, Magikarp

Machop, Numel, and Whismur were all found while EV training. The 2 Swablus were because of the grass patch before a friend's secret base which I go to for leveling, and the Magikarp was when randomly fishing for Magikarp to pass the time in a doctor's appointment. Fished up the shiny one the moment my name was called.

Diamond/ Platinum: Volbeat, Luvdisc, Regirock

Volbeat and Luvdisc were random encounters, Regirock was after 3 hours of soft resetting.

This gen has been Graveler, which I wasted the Master Ball on because Explosion, and a Sandile which was the first thing that appeared when I wanted to show a friend the Mega Evolutions.

Well I'm glad I did that then. I just wish it had been a female so I could breed it and start Wonder Trading Phantumps in Master Balls.

I heard Master Ball doesn't pass down when breeding
« Last Edit: March 13, 2014, 04:19:28 PM by Admiral Skye »


commandercool

  • alter cool
Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #162 on: March 13, 2014, 04:24:30 PM »
I heard Master Ball doesn't pass down when breeding

Fair enough then.

I have a terrible ratio of hours played to shinies found. My first one was probably 700 hours into the franchise. I found a Poliwhirl in Heartgold, a Trapinch in Emerald, a Stunfisk in Black 2, and a Phantump and Paras in Y. Nothing at all in White, Platinum, or Leaf Green.
I made a PADHerder. It's probably out of date though.

FamilyTeam

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #163 on: March 13, 2014, 11:30:42 PM »
Man, I was watching Blame Truth's Pokemon Showdown videos, and one of the comments in it said that "The only reason Showdown is a thing is because of Blametruth" and proceeded to say how everyone that plays it uses his sets and wants to be like him. Wow, only approprate reaction..
That's like the time a Call Of Duty player commented on an Airsoft video and said the reason Airsoft and Paintball are still popular is because of Call Of Duty.
That also reminds me of another one of his videos where someone else commented on how if you have less than 1600 points on Showdown you are just some stupid random kid. So, unless you win approxiamtely 8 out of 10 battles you fight, you suck. Again, that kind of arseholery should be reserved for the COD community.
Man, Blamethruth, I love ya, but I just can't appreciate your fanbase.

The nova of the ocean of the cleverness

Mounting Jaggis

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #164 on: March 14, 2014, 01:00:07 AM »
Man, Blamethruth, I love ya, but I just can't appreciate your fanbase.

I'm pretty sure that Youtube fanbases in general are stupid


Bio

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #165 on: March 14, 2014, 05:15:13 AM »
1400 is where people stop using dumb sets with quick claw and absorb bulb or start having a sense of risk assessment. Most players who can play decently can expect to be between 1350-1450 on average. I hover around 1380 myself when I still played. This is around a 60% win rate?

I do have to say that the 1600 thing comes from the fact that there are a lot of posts where someone will claim something is overpowered and try to justify their opinion with their rating.

FamilyTeam

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #166 on: March 14, 2014, 11:27:16 AM »
1400 is where people stop using dumb sets with quick claw and absorb bulb or start having a sense of risk assessment. Most players who can play decently can expect to be between 1350-1450 on average. I hover around 1380 myself when I still played. This is around a 60% win rate?

I do have to say that the 1600 thing comes from the fact that there are a lot of posts where someone will claim something is overpowered and try to justify their opinion with their rating.
I classify win rates like this:
1000: You either never played the game or out of 10 battles, you win 5 and you lose 5. Tough I think the new ladder system doesn't let you fall behind the 1000 mark.
1200: Generally, you win 6 and you lose 4
1400: Generally, you win 7 and you lose 3
1600: Generally, you win 8 and you lose 2
1800+: 9 wins and 1 loss, but if you got to that point, I might as well say you need to find better things to do.

That's how I see it, anyway. It would be nice if showdown actually displayed how many wins and how many defeats you have instead of just your score.
And too bad Smogon seems to be agreeing with the 1600+ thing, because if you want to partake on the suspect tests now, your ladder score has to be over 1750. Very close to that 9 wins 1 loss I stated before.
My Ladder score, as of now, I think is 1340. I tends to flutuate between 1190 and 1260, but I got out of that range once I got a 4 Win Streak. And it's such a shame for us to part that once I get to the 1400 range I won't be able to experiment with some gimmicky teams anymore before being instantly called an idiot. I wanted to try a team with Salamence, Galade, Typhlosion, and probably just other Pokemon I like. IN OU. YEAH. If my old team where I used random assortments of my favourite Pokemon with random natures actually made me go on a 6 win streak, then I'm sure this will work. (I may post my old showdown team here if you guys want, it'll be pretty good for a challenge, that's for sure.)

The nova of the ocean of the cleverness

Bio

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #167 on: March 14, 2014, 11:54:36 AM »
uh /rating is a thing.

Firestorm29

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #168 on: March 15, 2014, 10:58:17 AM »
Hi there, there's a Youtuber I follow whose trying to get all the forms of Vivillon and needs Monsoon and and Tundra. Thought I'd ask if anyone here had those forms to help him out. ^^
« Last Edit: March 17, 2014, 01:41:27 AM by Firestorm29 »

Jirachi

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #169 on: March 15, 2014, 02:58:18 PM »
My native is Jungle.

Firestorm29

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #170 on: March 17, 2014, 01:42:27 AM »
My native is Jungle.
Sorry, I meant to say needs those ones. >.<;

Jirachi

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #171 on: March 17, 2014, 01:56:22 AM »
Monsoon is annoying to get because it's exclusive to Jap 3DS, and Tundra isn't available for NA 3DS and only 3 countries have it (with only being default to Iceland). You can ask for them at /r/Vivillon on Reddit. I got half of mine from there.
« Last Edit: March 17, 2014, 01:59:30 AM by Jirachi »

Raikaria

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #172 on: March 18, 2014, 07:32:05 PM »
> Nuzlockeing

> Reflection Cave

> First encounter Wobbuffett

Me: Well damn I may as well ty and catch it, it's not like I can run...

*Fang [Serviper] used Bite!*

*Wobbuffet used Counter!*

*OHKO*

FUUUUUUUUU-

And the cave is full of these things too. And I don't have a Ghost.


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I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Bio

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #173 on: March 18, 2014, 08:58:34 PM »
Force to catch one yourself.

Raikaria

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #174 on: March 18, 2014, 09:07:16 PM »
Oh I caught it.

That dosen't solve the problem however.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Bio

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #175 on: March 19, 2014, 12:36:17 AM »
So it was sent to your box? Shadow tag evades shadow tag.

Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #176 on: March 19, 2014, 12:43:28 AM »
The problem is Serviper died :V

ripriprip

Raikaria

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #177 on: March 19, 2014, 01:26:46 AM »
The problem is Serviper died :V

ripriprip

This.

Also there's the issue of I can't expect to run from anything except other Wobbuffets and would have to lead every battle with it.

And yes, my Serviper is dead. Which is a shame because I was enjoying using one, since I've never used one because I had Ruby and Serviper was a Sapphire exclusive. Just like Lunatone, who I ALSO caught and I am currently using. [And Lunatone is probobly the powerhouse of my team atm]


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

commandercool

  • alter cool
Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #178 on: March 19, 2014, 01:43:35 PM »
> Nuzlockeing

> Reflection Cave

> First encounter Wobbuffett

Me: Well damn I may as well ty and catch it, it's not like I can run...

*Fang [Serviper] used Bite!*

*Wobbuffet used Counter!*

*OHKO*

FUUUUUUUUU-

And the cave is full of these things too. And I don't have a Ghost.

If this is a serious roadblock to your ability to continue the game and you need a way to get past them you can try:

-Toxic, then stall by spamming a high-PP non-damaging move.
-Roar/Whirlwind/Dragon Tail.
-Grind until you can two-shot them with a Sturdy user, then heal it up between battles (probably going to be costly), or one-shot them I guess.
-Gastro Acid?
I made a PADHerder. It's probably out of date though.

Raikaria

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Re: Pocket Monsters X/Y Thread III - You thought the day would never come
« Reply #179 on: March 19, 2014, 02:28:05 PM »
If this is a serious roadblock to your ability to continue the game and you need a way to get past them you can try:

-Toxic, then stall by spamming a high-PP non-damaging move.
-Roar/Whirlwind/Dragon Tail.
-Grind until you can two-shot them with a Sturdy user, then heal it up between battles (probably going to be costly), or one-shot them I guess.
-Gastro Acid?

Toxic is not available at this point. I have a Stunky but its at the level where Poison Gas was forgotten, and even then, AI Roulette could decide Safeguard and then I'm screwed.
Don't have access to anything that learns those, didn't catch anything that can.
Have not caught a pokemon with Sturdy [Roggenrolla is the only one at this point I think, and I caught a Wobb]
Gastro Acid isn't on anything I have.

The annoying thing is if a pokemon faints I have to treat it as dead, and Wobbuffets cannot be run from and are basically AI roulette and a bad spin means a death. Mirror Coat, Counter or even Destiny Bond at the right time is a death. If I had been fortunate enough for a first encounter Sableye/Driftloon/Honedge/Nincada [Shedinja] it wouldn't be such an issue.

I know Repels/Flash are an option but 1: It wouldn't be a cave without the encounters and 2: That hurts grinding on the way and 3:  I haven't even got deep enough in for Tierno to give me Flash.

Although I *do* have an Emolga I could teach Flash, which in Gen 6 works like Repel.
« Last Edit: March 19, 2014, 02:32:47 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.