Me [Funky Patron Miracle Warrior with tons of carddraw mechanics and extra armor. Like Control Warrior but more aggressive and less legends.] vs Hunter [Not quite face Hunter but very similar; he had the imagination to run Gah'Zilla]
Hunter is on 14 HP
His board: Huffer
My Board: Rag and Axe Flinger [Both full HP; Axe Flinger played this turn]
I play Bouncing Blade; the idea being to kill Huffer; maybe get a little damage from Axe Flinger and hit him for 8 with Rag.
I reduce Rag to 4 and kill my Axe Flinger without touching Huffer.
Hunter proceeds to take a Pyroblast from the Axe Flinger and then Rag hits him.
Everything simultaneously went better and worse than expected.
Also Bounceing Blade is cool. Like; I can trade out if the enemy has a board advantage to keep them with 1 strong minion and mine empty; and that's suddenly hard removal for 3. Or in the Axe Flinger event it's a Pyroblast for 7.
Also speaking of my Miracle Patron deck I'm toying with it to find the best cards for it still. Currently testing out Pyromancers. In Warrior. For extra clear/triggers. I mean I already run Commanding Shout [The deck has a total of 9 spells; 4 of which are cantrips] and stuff like Acolyte and Armorsmith; so why not experiment with Pyromancer?
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The current decklist:

Previous iteration ran x2 Ghouls and Kel'Thuzad in place of the Pyros. Might switch to x1 Pyro x2 Ghoul or x2 Ghoul x2 Execute. Or maybe even a Shield Slam. Or a SheildMaiden for extra sticking power and later punch. I'd run Grom over Rag but I don't actually have Grom. Also considering Rampage; since it's rather easy to get into a situation where it can be played, and a lot of my minions have effects which benefit from it. [EG: Flinger]. Frothings are underwhelming but tend to be huge removal bait so meh. Might swap them out.
Also have I mentioned I really like Axe Flinger's mechanic/design? I'd kill for a card like this in Priest.