Author Topic: Hearthstone  (Read 120520 times)

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Re: Hearthstone
« Reply #270 on: July 06, 2014, 05:58:25 AM »
Mukla Divine Favor. Now it's at worst draw 2 cards and get a big body.

Re: Hearthstone
« Reply #271 on: July 08, 2014, 07:05:25 PM »
Curse of Naxxramas expansion info is out

Price is 700 gold or $7 bucks per wing but $5 if you buy them in a bundle

First wing is free if you grab it during the first month, so if you've saved up 2800 gold you can grab the whole thing right off the bat

If you haven't saved up gold then you can grab the first wing and buy the rest as a bundle deal for $20 overall

I've been saving gold though BV


Also in other news Trump is now part of TSM :V :V :V

Raikaria

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Re: Hearthstone
« Reply #272 on: July 09, 2014, 12:15:51 PM »
Just went 10-3 as a Shaman

Why?

Decklist~

Earth Shock
Forked Lightling
Lightling Bolt x2
Stormforged Axe x2
Ancestral Spirit
Flametounge Totem
Kobold Geomancer
Mad Bomber
Murloc Tidehunter
Injured Blademaster
Scarlet Crusader
Unbound Elemental
Sheildmasta x2
Violet Teacher
Doomhammer
Bloodlust
Silver Hand Knight
Venture Co Mercenary
Argent Commander
Boulderfist Ogre
Fire Elemental x4
Molten Giant

Yeah... the 4 Fire Ellys are stupid.

Games I lost were naturally those in which I didn't draw Fire Ellys somehow; and against Paladins who basically exploited my lack of card-draw by making my good cards useless with things like Aldor or Equality. [Well shaman as a whole has card-draw issues]


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.


Raikaria

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Re: Hearthstone
« Reply #274 on: July 17, 2014, 08:20:50 PM »
Hype ready. Gold for the 2nd wing already saved up. Halfway saved for Wing 3.

Also started playing a Shaman deck in ranked which uses funny combos like Ancestral Healing and Injured Blademaster or Ancestral Spirit and Abomination [Just shut down a Grommash using that]. I basically make big minions which don't die to hide a Mana Tide Totem behind so my aggression continues. It's probobly one of the few Shaman decks without huge card draw issues because of how well I can protect Mana Tides. If they burn removal on it; they still have a 4/7 Taunt that came out on Turn 2 with the coin to care about.

Added the Aboms specifically because of all of the mindless; neckdecked Zoolocks around. While a taunt combo shuts them down I don't always get that and I can at least trade and hold out until Abom which completely wrecks Zoo. My Preist beats them quite well as well; but that dosen't change the fact that Zoolock is stupidly effective for how mindless it is. An ant could probobly play Zoolock properly. Also added some Bombers to add some arly removal and trade potential to shut down Zoo.

Because seriously; screw Zoo. Most other common netdecks aren't an issue. Miracle struggles against heavy taunt which I bring out; Druids hate Earth Shocks; and Handlocks loathe Earth Shocks [1 mana = dead Twilight Drake] and Hexes.

Kinda wish I had Earth Ellies but sadly I do not.
« Last Edit: July 17, 2014, 08:26:16 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

PX

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Re: Hearthstone
« Reply #276 on: July 17, 2014, 10:54:02 PM »


oh look it's shadowstep for shamans

leeroy reincarnate leeroy reincarnate rockbiter leeroy ded

Dormio Ergo Sum

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Re: Hearthstone
« Reply #277 on: July 18, 2014, 03:36:13 AM »
leeroy reincarnate leeroy reincarnate rockbiter leeroy ded
A minor problem with this plan would be that it costs 17 mana to enact.

Re: Hearthstone
« Reply #278 on: July 18, 2014, 03:55:09 AM »
A minor problem with this plan would be that it costs 17 mana to enact.
wat

Leroy is 4
2 reincarnate is another 4
rockbiter is 1
that's 9 mana

Dormio Ergo Sum

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Re: Hearthstone
« Reply #279 on: July 18, 2014, 04:01:21 AM »
Oh, I'm dumb. I read the card but the mention of Shadowstep made me assume that it was basically Shadowstep without the 2 reduced cost.

PX

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Re: Hearthstone
« Reply #280 on: July 18, 2014, 04:25:52 AM »
Leroy 4
Windfury 6
Rockbiter X2 8
Lightning Bolt x2 10
= 30

Just leaving this out here. Also you're about a month slow on that

Re: Hearthstone
« Reply #281 on: July 18, 2014, 06:43:38 PM »
Quote
Lotheb
5 mana 5/5
Enemy spells cost 5 more next turn
ahahaha get fucked miracle rogue

Raikaria

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Re: Hearthstone
« Reply #282 on: July 18, 2014, 08:05:47 PM »
ahahaha get fucked miracle rogue

And Miracle Shaman mentioned above.

And Hounds combos.

And Flamestrike. [Throw it down with the large board against a Mage about to hit 7 mana when playing Aggro]

You get the picture.

5/5 for 5 with what is a spell prevention for 1 turn seems a bit OP tho.
« Last Edit: July 18, 2014, 08:09:21 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: Hearthstone
« Reply #283 on: July 18, 2014, 08:20:30 PM »
yeah it's probably gonna be a staple in a lot of decks and end up shifting the meta

also it buffs zoo whoops

luckily i hear there will be new anti early game aggro too (something like a 3 mana 2/8 taunt)

Raikaria

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Re: Hearthstone
« Reply #284 on: July 18, 2014, 08:25:46 PM »
3 mana 2/8 Taunt?

That's like 2 Silverbacks for the price of one. That's gotta have a drawback. Hell; that's better than Mogushan and he's 4 mana.

Just a good earlygame taunt or even a miniature abomination would work wonders for stemming Zoo somewhat. [3 mana; 2/3 Taunt; Deathrattle: Deal 1 damage to ALL characters.]

But yeah it's a buff for Zoo. A strong 5 cost minion in it's own right that comes out just in time to mess up the heavier clear spells? Hell it can screw with Concsecrate/Swipe/Hellfire with the Coin; not to mention Starfall; Flamestrike/Blizzard; Brawl and Holy Nova which it completely screws. The only major boardclear spell it dosen't mess with is Lightning Storm; but that has a heavy overload so if you throw that out Turn 3 you're probobly just getting swarmed again.

And delaying that boardwipe for 1 turn lets the 'Lock get more damage off. Which in Turn 4/5 is usually quite a lot.

... Why do people even call it Zoo? The tactic is like a Zerg Rush [And takes about as much thought process]. Starcraft is another Blizzard game. Why not call it 'Zerglock'?
« Last Edit: July 18, 2014, 08:32:13 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: Hearthstone
« Reply #285 on: July 18, 2014, 08:49:54 PM »
I think the drawback was something like your opponent draws a card so it's actually really bad vs non-zoo but it could be a good option for decks that have a lot of trouble zoo normally


Also Lotheb is a legendary so you can't delay 2 turns with him or play two of him in one turn to prevent your opponent from playing any spells
« Last Edit: July 18, 2014, 09:13:03 PM by Captain Suikama »

Raikaria

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Re: Hearthstone
« Reply #286 on: July 18, 2014, 10:03:51 PM »
I think the drawback was something like your opponent draws a card so it's actually really bad vs non-zoo but it could be a good option for decks that have a lot of trouble zoo normally


Also Lotheb is a legendary so you can't delay 2 turns with him or play two of him in one turn to prevent your opponent from playing any spells

But it's still enough to delay that boardwipe on a Zoo board for 1 turn giving them an extra turn of damage; includeing damage done by the 5/5. Which makes it that much easier to Soulfire or Doomguard or Leeroy for the win later.

Also since no AoE is strong enough to kill the 5/5 except Ysera Awakens [Which you won't have at this point] this means the 5/5 will usually live two turns unless traded out... which won't be easy because of the board control Zoos have until the big board clears hit them; Zoo can throw an Imp at something to save a 5/5 happily and still have 4/5 minions out.

Also the turn brought with that guy isn't just damage; it's a turn where the Lock basically gets 2 extra cards [Draw+Tap] giving them more in the battery to re-flood after the wipe.

Lotheb's main weakness is a Zoo deck is not being drawn by the time the boardclear comes. But delaying that Boardclear even for one turn with a big Zoo board is massive.

2/8 Battlecry: Opp draws a card isn't that bad for 3 mana. The only 4 drop that has a favorable trade with this thing is a Yeti. Even Sen'Jin trades 1 for 1. It's usually getting 2 for 1. And that's while it protects your little guys.

And personally if someone has to blow hard removal on a 3 cost minion; I'm perfectly happy with that. [It's not like anything except hard removal will clear 8 health]. And you can't ignore it that much because it hits twice as hard as Mogushan and it is a great minion to buff with something like SSC. [3/9 with Taunt anyone?] If it gets Blessing of Kings Turn 4 by a Paladin and you don't have hard removal [*Cough; Paladins*] you might as well just GG because you are not coming back from a Turn 4 6/12 Taunt if you cannot remove that pronto.

It's a bad card against Shamans because they might Hex it; and against Preists because of SW:P; but Shamans generally want to use Hex on larger things than a 3 drop.
« Last Edit: July 18, 2014, 10:14:44 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

PX

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Re: Hearthstone
« Reply #287 on: July 19, 2014, 12:23:24 AM »
It's called Zoo because that's what Reynad named the deck when he made it

That said, I doubt he'll see much popularity in Zoo decks since that one slot could be better used for early board presence/aggression/burst

Re: Hearthstone
« Reply #288 on: July 19, 2014, 12:26:01 AM »
You could trade an Argent commander/Dark Iron Dwarf for him and trade a little bit of damage for a potential guaranteed lethal board

PX

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Re: Hearthstone
« Reply #289 on: July 19, 2014, 12:36:21 AM »
But the DID/AC have immediate effects that help you clear out your opponent's board and still provide a body on the field. The goal of Zoo is to always maintain a board advantage, not aggro up. You play this guy for all your mana, and all you get out of it is a 5/5 for 5 and delaying your opponent's spells for 1 turn. It doesn't do much for zoo

Re: Hearthstone
« Reply #290 on: July 19, 2014, 01:09:43 AM »
eh depends on the matchup

although i guess with this guy's existence people will be using a lot less spells anyways making him less useful or least result in a revolving meta kinda like Black Knight

Aya Reiko

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Re: Hearthstone
« Reply #291 on: July 19, 2014, 07:52:29 AM »
Getting HYPE for Naxx.

BTW, what's the highest anyone here has gotten on ranked play?  Somehow, I've made it to Rank 15.

PX

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Re: Hearthstone
« Reply #292 on: July 19, 2014, 08:05:25 AM »
Getting HYPE for Naxx.

BTW, what's the highest anyone here has gotten on ranked play?  Somehow, I've made it to Rank 15.

I think 4. Then I gave up

Raikaria

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Re: Hearthstone
« Reply #293 on: July 19, 2014, 09:50:42 AM »
But the DID/AC have immediate effects that help you clear out your opponent's board and still provide a body on the field. The goal of Zoo is to always maintain a board advantage, not aggro up. You play this guy for all your mana, and all you get out of it is a 5/5 for 5 and delaying your opponent's spells for 1 turn. It doesn't do much for zoo

And preventing Conscreate/Swipe/Flamestrike/Holy Nova/Blizzard ect from wiping your built-up board of small minions at a critical time is not maintaining a board advantage... how? Zoo is a rush deck. If Zoo dosen't win early it simply gets overpowered by large minions and boardclear. If they do not get get the enemy low enough to finihs off with Charges/Hellfires early they are usually done. All those 3/2's are not doing anything when that Druid throws down a 5/10 Taunt Ancient or War.

Highest I reached was 10 playing a Preist with no Legendary cards.
« Last Edit: July 19, 2014, 09:54:45 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: Hearthstone
« Reply #294 on: July 19, 2014, 05:37:34 PM »
last month i was stuck at rank 8 for weeks and then when i finally broke through to rank 7 i just said fuck it im done

PX

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Re: Hearthstone
« Reply #295 on: July 19, 2014, 06:20:43 PM »
And preventing Conscreate/Swipe/Flamestrike/Holy Nova/Blizzard ect from wiping your built-up board of small minions at a critical time is not maintaining a board advantage... how? Zoo is a rush deck. If Zoo dosen't win early it simply gets overpowered by large minions and boardclear. If they do not get get the enemy low enough to finihs off with Charges/Hellfires early they are usually done. All those 3/2's are not doing anything when that Druid throws down a 5/10 Taunt Ancient or War.

Highest I reached was 10 playing a Preist with no Legendary cards.


...What? I think you're confusing Zoo with retardlock

Raikaria

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Re: Hearthstone
« Reply #296 on: July 19, 2014, 07:01:27 PM »
...What? I think you're confusing Zoo with retardlock

There isn't much of a difference. Every Zoolock I play follows this formula:

'Do I have a card I can play that dosen't discard?'
Y - Play it; return to start
N - Move on

'Do I have 2 mana?'
Y - Tap
N - Skip next stage

'Do I have a card I can play now?'
Y - Play it; next stage
N - Move on

Attack with minions

'Will discarding cards get me lethal?'
Y - Do it
N - Don't do it

That is basically the skillcap of Zoolock; something every other clas does' when to trade. Zoo has no Plan B if they can't win with their hordes of little minions. So delaying one of the biggest loss conditions even by one turn is massive.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Conqueror

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Re: Hearthstone
« Reply #297 on: July 19, 2014, 08:30:04 PM »
I basically stop playing ranked once I reach 20, at which point I go casual or arena.

That reminds me, I haven't gotten the card back threshold for this month. Or last month now that I think about it. :V


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Raikaria

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Re: Hearthstone
« Reply #298 on: July 21, 2014, 06:53:53 PM »
Breaking News!

I finally found a Rouge Deck I can play without making myself sick!

It's entirely based around a gimmick and was inspired by one of TB's better gimmick decks; but instead of Shaman; it's Rouge for a few reasons. It's a Chip Damage deck.

Why Rouge?

1 - Shiv = card draw
2 - SI7 Agent
3 - Perdition's Blade
4 - Assassinates for large minions
5 - Sprint lets you reload your hand
6 - Vanish can be used for resetting your battlecries to finish off with them a second time.

Basically; the earlygame control of this deck is stupid because of all of the Battlecry deal 1/2 damage. Then I deal early damage and apply pressure and for the finale I can either Sprint to get more damage or 'reload' with Vanish to give me the battlecries AGAIN and face them. [Or open up a face hit with Perdition's Blade or something]

Deck is kinda impotent if earlygame fails but still it's fun. I want to put in FoK but I can't find room. I guess I could swap out Shivs but I'm usually dealing with only 1 minion on the board anyway due to my early control. Eh; I'll experiment.
« Last Edit: July 21, 2014, 06:56:43 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: Hearthstone
« Reply #299 on: July 21, 2014, 07:22:31 PM »
holy shit a whole bunch of new cards revealed: http://imgur.com/a/xQWIO/all

priest is gonna be so fucking op

wait no there's anti priest cards too

i dont even know

holy shit these cards are nuts

new meta inc

lets take a look at these dudes:
Mad Scientist: wow so it doesn't just get you a secret, it plays it right away for no mana cost?? Secrets mage and hunters ahoy
Stone skin gargoyle: meh, heal only happens at the start of your turn and it's stats suck. could be nicefor fun decks like divine spirit priest
Stalagg and Feugen: oh boy fun fun for ramp druid and any lategame deck. even though silencing either one of them ruins the combo, they have good stats and are worth it on that alone.
Sludge belcher: Anti aggro woo, although 5 mana isn't too great for really early aggro
Maexxna: add houndmaster for op
Zombie chow: omg, AMAZING for priest and terrible for aggro. early game it gives you board control right away, late game combine it with archenai for 5 damage to face
Deathlord: super duper anti aggro, but absolutely terrible vs anything else. late game control decks might try running just one for anti aggro
Echoing ooze: interesting for buff paladin, since the clone will have all the buffs that you put on the original
Spectral Knight: oh lord nic cage pls have mercy. if you turn 1 drop him with druid you pretty much won :derp:
Haunted Creeper: goddamn so many beast cards for hunters thanks blizzard
Kel'Thuzad: super fun but ultimately one of those only good if you were winning in the first place cards. combo it with cairne and silvanas for so much fun, but you need those cards already on the field in the first place so eh
Neruar Weblord: LEERO-fuck. WHO DARES SUMMO-fuck.
Unstable Ghoul: now THIS is anti aggro. mini abomination for just 2 mana yes yes pls
Wailing soul: okay now THIS is interesting. can combo with cards that have negative effects like low hp deathlord, watchers, dancing blades, and also can stop freeze mage's stupid freeze

From the looks of it for the legendaries, first wing gets you Maexxna, second gets you Loatheb, third gets Baron Rivendale, fourth and fifth get you Feugen and Stalagg, and beating everything gets you Kel'Thuzard
So if you just want Lotheb then you just have to buy the second wing :V
Also each of the first four wings has 1 rare and the final ones has two epics
« Last Edit: July 21, 2014, 08:06:03 PM by Captain Suikama »