Author Topic: Labyrinth of Touhou 2 -12F  (Read 219453 times)

Re: Labyrinth of Touhou 2 -12F
« Reply #840 on: May 28, 2014, 10:33:22 PM »
Is there a way to make the fight against Magatama on 12F any easier? I had no trouble against the Mirror -Patchi could tank its attacks and hit it for ~20k with a fully buffed Princess Undine  :V-, but Magatama gets ridiculously fast after using Great Ruin. My strategy basically is buffing Nitori, switch her for Hina, debuff Magatama, switch Nitori back and Super Scope for ~44k. But it always kills me when it's about to die. So I don't know if I'm doing something wrong, being really unlucky or I just need to grind some more levels.

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #841 on: May 28, 2014, 10:56:49 PM »
I've been playing LoT2 (just finished floor 17) and completely forgot to recruit Yuuka. I went back and finished the chain of events up to 8F (with the Utsuho BP requirement), but the 10F one hasn't appeared at all for some reason.
Is it possible you just happened to already have the required BP for that one when you first found it, and so already cleared it? If you have no idea you can just try to walk over to the bushes where Yuuka is. They should still be there... I think... but then they all clear out as you poke them since you already did the events. Or maybe they're just already gone, I don't remember.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

ZXNova

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Re: Labyrinth of Touhou 2 -12F
« Reply #842 on: May 28, 2014, 11:05:36 PM »
Flandre certainly does a buttload of damage, but eh, don't really like her though. I guess it's my inner hipster.

Too busily grinding for strengthened kraken right now. And not to long ago, I started to farm for gems. Here comes the long ride... weeeeeee.

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #843 on: May 28, 2014, 11:13:59 PM »
The reason why gambler flan is so good is because the side effects of gambler mean virtually nothing to her because she's slready squishy as fuu and dont wanna get hit, and the things that make her nukes so expensive arent the mp cost, but their side effects, which gambler leaves alone.

And yeah arm twisting is remarkable, and must be given to characters carefully. Imagind if kasen, remilia, alice, of any charcter eith high all around stats and a decen attack had maintnence. I dont know about toxologist cuz ive never ised one but their ailments are described as weak. So im not sure they would really be amazing even if application was easy. "Weak" might be an understatement though so who knows. Though maybe itd be good on a hexer too. I mean  i dont know if arm twisting is SUPPOSED to amplify stat debuffs or not but seeing kogasa's mnd debuff make a resistant boss go from +100% to the negatives in one hi make me think its a possibility.

Naturally arm twisting would be most broken on characters like reisen, eiki, komachi, or someone with a debuff everything.

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #844 on: May 28, 2014, 11:22:42 PM »
I kind of wonder now how useful PAR or SHK would be on an Arm Twisting character using either the main equip and/or toxicologist skills.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 -12F
« Reply #845 on: May 28, 2014, 11:26:10 PM »
Is it possible you just happened to already have the required BP for that one when you first found it, and so already cleared it? If you have no idea you can just try to walk over to the bushes where Yuuka is. They should still be there... I think... but then they all clear out as you poke them since you already did the events. Or maybe they're just already gone, I don't remember.

Thank you! I couldn't go past the bushes before but I went back and found another Minoriko event on 3F that I somehow missed, and the bushes cleared out. It's very strange that the 10F and 13F events didn't show up at all, but I had Cirno and Minoriko out during normal enemy-clearing so maybe they just don't appear if you have enough BP?

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #846 on: May 28, 2014, 11:31:10 PM »
I kind of wonder now how useful PAR or SHK would be on an Arm Twisting character using either the main equip and/or toxicologist skills.

Well actually i tried putting a taser and giant hammer on kogasa and truth be told thei activation rate was still absolute carp. I dont know if arm twisting doesnt affect ailments very much, or if those items are just really really bad at what they do naturally. Maybe they dont have a % chance to apply afflictions on attacks, maybethey only have like a 5% chance of even TRYING to apply them before it is then given a chance to be resisted?

Re: Labyrinth of Touhou 2 -12F
« Reply #847 on: May 29, 2014, 12:35:18 AM »
The activation on the primary equipment for cause ailments is pretty low that I don't really count on it happening even in random encounters.  I am not certain what effects it would have on a character that already has that effect (giving the terror inducing equipment in Kogasa) nor do I know if the rate is improved with maintenance. 

Exxelent_

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Re: Labyrinth of Touhou 2 -12F
« Reply #848 on: May 29, 2014, 04:21:32 AM »
I don't remember Alice being this hard.

All of her row attacks just straight up kill anyone with less than 1000 health it seems. Playing the game underleveled just got way harder.

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #849 on: May 29, 2014, 05:16:08 AM »
Lower than the challenge thing? I imagine being much lower than those is problematic at times since like half my cast would hit many bosses for 0 and others would get oneshot from aoe physical attacks l.

Exxelent_

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Re: Labyrinth of Touhou 2 -12F
« Reply #850 on: May 29, 2014, 05:33:37 AM »
Lower than the challenge thing? I imagine being much lower than those is problematic at times since like half my cast would hit many bosses for 0 and others would get oneshot from aoe physical attacks l.

I'm aiming for one level below the CL for the encounter each time. So far it's been so good, but Alice has hit me with a wall, and I'd also rather not grind money to use in patche's stat enchantments since that defeats the purpose sort of.

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #851 on: May 29, 2014, 06:34:23 AM »
I'm aiming for one level below the CL for the encounter each time. So far it's been so good, but Alice has hit me with a wall, and I'd also rather not grind money to use in patche's stat enchantments since that defeats the purpose sort of.

Yeah I have no idea why the hard mode requirement for that is your level X 1.2 for each stat, that's way super high. I guess that figure was designed for the old version in mind where skillpoints were much less expensive.

Hawk

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Re: Labyrinth of Touhou 2 -12F
« Reply #852 on: May 29, 2014, 09:33:18 AM »
So I'm finally playing this.

And I started in Hard Mode.

I may have made a huge mistake.

Iku wrecks me like no one else.  Her "I'm less than half health so I'm going to BZZZT your party over and over until they die!" is something I'm not sure I can handle.  I can make Patchy immune to basically all of her attacks except that (and I guess the physical one she uses really rarely).  She also dodges like half of everything I throw at her which is mildly frustrating.  I've been trying the "Poison and wait it out" strategy but that falls apart when her damage becomes obscene.

Re: Labyrinth of Touhou 2 -12F
« Reply #853 on: May 29, 2014, 01:43:40 PM »
Playing this again nothing surprise me until I look at the items I got after beating the evil nut eater :
Evil Spirit's Soul, Gekiken Rye Bread, Energy Gem, Affection Gem, 3 Tanned Hide, no Scarlet Light.
... 3 Tanned Hide ?

https://db.tt/PgacP8B0

Re: Labyrinth of Touhou 2 -12F
« Reply #854 on: May 29, 2014, 02:16:12 PM »
The other tanned hides is from the summons.

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #855 on: May 29, 2014, 02:17:20 PM »
It has summons, Leerius!

Anyway, I'm on the final boss still, and... it seems the final phase is always "Summon -> World Shaking Military Rule -> Start of Heavenly Demise" and Heavenly Demise just utterly destroys my team. Characters that easily took Tree Descending From Heaven when the boss was buffed up, just fall over :/ I've done this a few times and it seems like the only way I'd be safe is if I managed to get Flan to do double Starbow Break before Heavenly Demise goes off so that I can just off him. (Nitori's surely to be the one sending him into that phase so she'll not have the mp in time; maybe at that point though I should try to pull out Flan for the last phase-changing hit instead...)
« Last Edit: May 29, 2014, 02:29:41 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 -12F
« Reply #856 on: May 29, 2014, 02:38:18 PM »
Heavenly Demise is a Spirit attack so that might help but I think what needs to be done is to try to knock it off with Tenshi's sword or attempt to debuff it with Hina or Reisen.  I was able to take it on fighting it (barely) because I had Reimu (and strategist Byakuren) on the front line which causes all of my vanguard to take less damage from it altogether.

Also, why are the items not translated in that screenshot?

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #857 on: May 29, 2014, 03:05:55 PM »
I beat it with a Flandre super rushdown. 

And now I get to enjoy getting my ass handed to me by all these strengthen bosses aaaaaaa. If only you could unlock Renko/Mari before beating every single one... in Hard Mode the mandatory level restriction is lifted after you beat the final boss, right? I don't think I care enough to bother anymore XD
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 -12F
« Reply #858 on: May 29, 2014, 03:11:50 PM »
Yeah, after beating the final boss, it no longer restricts you level-wise.  Not that it matters as the stat up cap in the Voile Library is pretty high.

Kirin no Sora

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Re: Labyrinth of Touhou 2 -12F
« Reply #859 on: May 29, 2014, 04:25:32 PM »
And yeah arm twisting is remarkable, and must be given to characters carefully. Imagind if kasen, remilia, alice, of any charcter eith high all around stats and a decen attack had maintnence. I dont know about toxologist cuz ive never ised one but their ailments are described as weak. So im not sure they would really be amazing even if application was easy. "Weak" might be an understatement though so who knows. Though maybe itd be good on a hexer too. I mean  i dont know if arm twisting is SUPPOSED to amplify stat debuffs or not but seeing kogasa's mnd debuff make a resistant boss go from +100% to the negatives in one hi make me think its a possibility.

Naturally arm twisting would be most broken on characters like reisen, eiki, komachi, or someone with a debuff everything.

So, from what I'm hearing, Arm-Twisting and Maintenance are two of the best skills in the entire game...

A question: What do you guys think are the best 10 skills in the entire game of LoT2?
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Re: Labyrinth of Touhou 2 -12F
« Reply #860 on: May 29, 2014, 04:48:17 PM »
After a much needed break, gonna map out Floor 9 tonight and do some more routing. Trying to decide how to handle Tenshi instead of just using Poison. like I did with Iku, though chances are I might have to resort to that. I doubt I can make Wriggle tank Tenshi's attacks though. Never used Team 9 but if I'm reading it right, I'll get the buffs even if it's just Wriggle, so that will help.  Might have to return Momiji to being a Physical tank for this fight as well.


Already afraid of how I'm going to deal with 10-12F...


Edit: Actually, looking at data for the fight with Remilia and Sakuya, I noticed that Sakuya doesn't have Full Immunity to Death, but quite a high resistance. If anything, with Reisen's Intense Vertigo, and maybe Komachi's  The Shinigami's Work  with Short Life Expectancy, I MIGHT be able to make that fight more bearable.

Doubt it, but anyone have a save before the fight? Might be worth checking out since I have no idea when I'll get to them.
« Last Edit: May 29, 2014, 04:52:38 PM by Axel Ryman »

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Re: Labyrinth of Touhou 2 -12F
« Reply #861 on: May 29, 2014, 05:13:37 PM »
You won't get the the buffs from synergy skills if there's only one character.

I wish that I could reset and assign skill points in the same menu.
At least it is better than pre-1.150, where assigning Lv-up bonuses, assigning skill points, and a single option to reset both at once were in all different menus.
It was rather inconsiderate.
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Axel Ryman

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Re: Labyrinth of Touhou 2 -12F
« Reply #862 on: May 29, 2014, 05:20:06 PM »
You won't get the the buffs from synergy skills if there's only one character.



....DAMMIT WIKI FOR YOUR WORDING!! 

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #863 on: May 29, 2014, 11:50:16 PM »
....DAMMIT WIKI FOR YOUR WORDING!! 
????? The wiki says it right, at the least on most of them (I checked a few to make sure). It says "excluding herself" or something similar for each team skill description.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Axel Ryman

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Re: Labyrinth of Touhou 2 -12F
« Reply #864 on: May 30, 2014, 12:00:36 AM »
????? The wiki says it right, at the least on most of them (I checked a few to make sure). It says "excluding herself" or something similar for each team skill description.

Axel confirmed idiot. A little sleep made me realize what I read wrong. @_@

Re: Labyrinth of Touhou 2 -12F
« Reply #865 on: May 30, 2014, 01:03:18 AM »
So, from what I'm hearing, Arm-Twisting and Maintenance are two of the best skills in the entire game...

A question: What do you guys think are the best 10 skills in the entire game of LoT2?

Maintenance
Extra Attack
Arm Twisting
Intense Vertigo
Overheat
Byakuren's 14% buff per turn.
To increase one's fighting spirit
Free-Spirited and Uninhibited Oni/Tormenting Nature
Ability to See the Boundaries
Royal People of the Noble Moon

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #866 on: May 30, 2014, 01:39:46 AM »
Its difficult to say really since many skills have unknown numbers attached. For example piercing attack migh be straight up better than royal moon blah blah depending on how muh pierces and such. I also dont know how much last fortress buffs by, could go on. I think maribel's ability to see boundries might be #1 though, and i feel majesty is in fact far better than byakuren's buffs. I mean having them all together owns yes, and byakuren being able to transfer them to others is great to, but in of themself, if i could have majesty or one of those buffs on other characters, id take majesty. Note though that the mag or atk buff might be a better choice for pure glass cannons like flan or whatever but that again is dependant on the character.

So i just beat hina in my current game and boy was it messy.  Most of my cast cant help but apply some kinda debuff with their attacks but remi and niroti, but both were pretty weak to fire so i couldnt have em out for very long, particularly cuz that was te spell hina decided to toss at me like 2/3 of the time for te entire fight. I accidently silenced her with parsee by using small box (argh), then she buffed herself. So i whilped out byakuren to use her big spirit nuke, thinking the debuff wouldnt matter cuz hina already had buffs to "block" the debuffs. But it turns out that one of the stats ended up debuffed just a bit again, so hina buffed again (didnt reverse it, treated it like silence or terror or something and buffed all again instead). Argh. I beat her first try but it was really effing messy.

Incidently kraken wasnt too bad but it killed my china before i could even move a single character. Nuked her for like 400 twice before my first move, qq. Killed dem 8 eye serpent foes too, though the first stone of awakening was behind the 2nd, doh. Tried to get a 50 retreat achievement too but ran out of tp at escape #47 doh. I could have calculated it in advance but it was more like i ran twice anyway to scrag a foe at full everything and was like might as well put my 2 runs to use. Didnt work out though. Having a meteor drive will be nice for tenshi though.
« Last Edit: May 30, 2014, 03:54:23 PM by Ghaleon »

Kuilfrayt

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Re: Labyrinth of Touhou 2 -12F
« Reply #867 on: May 31, 2014, 03:17:44 AM »
A new patch was released, it has the rest of the menus, changed skills, rocks, items, etc. stuff that don't include the story, other than the intro. You guys can find it in the OP of the translation thread.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

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Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #868 on: May 31, 2014, 04:35:50 AM »
Quote
For example piercing attack migh be straight up better than royal moon blah blah depending on how muh pierces and such
It doesn't go through a lot. It will take care of those gelatin/slime things on the red/purple stratum that are nigh-invincible but have almost no hp, though.

Quote
Most of my cast cant help but apply some kinda debuff with their attacks but remi and niroti, but both were pretty weak to fire so i couldnt have em out for very long
Because of Maintenance, Nitori can patch up an affinity into a strong point pretty easily!

Quote
I accidently silenced her with parsee by using small box (argh)
huh
did Parsee have the main equip that inflicts SIL or something...? I think you probably just said the wrong move here

Anyway yeah, Ability to See The Boundaries can be pretty hilarious.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Exxelent_

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Re: Labyrinth of Touhou 2 -12F
« Reply #869 on: May 31, 2014, 05:02:42 AM »
I thought Alice was hard, F9 Tenshi is a nightmare. Almost wish I'd recruited Reisen instead of Kags now.

Any tips for the fight other than Weakness: poison?