Author Topic: Labyrinth of Touhou 2 -12F  (Read 219453 times)

Re: Labyrinth of Touhou 2 -12F
« Reply #810 on: May 26, 2014, 09:35:08 PM »
Let's just say that LoT2 has some of the best movement musics.

So far I have the following approvals.
1 Sakuya
2 Okuu
2 Yukari

@Trickster.  Nitori can genuinely hit that hard especially if you spec'ed her on gambler and put maintenance'd pure attack items on her.

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #811 on: May 26, 2014, 10:42:35 PM »
I actually liked most of lot1s music more... Though i do enjoy the dungeon music of 1-3f quite a bit.
19-21f is also good but kinda anticlimatic. I mean the song itself sounds like its constantly building up to some epic climax but... Doesnt. Still sounds good though.

Honestly though, lot1 had a new track for every floor and they didnt repeat until post game indont think, boss music had more variety too. Lot2s music isnt bad per say but it was something i favor for lot1 (original, i didnt like the special disk tracklist very much).

And nitori doesnt need a subclass OR favored equipment to do good damage. She's op enough to be op even with average gear and other classes like monk/warrior. Due to overheat and 3d cannon costing a fortune im not sure if id like gambler for her at all, with monk you can "warm up" overheat with that cheap fast wind attack then 3d cannon without spending too much mp, andthen 3d cannon again if you like. The nature defense pierce move is also alot of help for tanky trash you dont wanna overkill too (like those golem type enemies on 20f)

Re: Labyrinth of Touhou 2 -12F
« Reply #812 on: May 26, 2014, 11:54:01 PM »
Nitori can't really fire her 3d gun with the double mp passive for a while even with MP gear though some may like the augmented damage and overheat doesn't come int play if you play her as a hit-and-run style.   The time to recharge the MP however... you think it may be better to just use Flandre for that purpose?

Also, no mention of f16-18?!  Dat orchestra piece.

ZXNova

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Re: Labyrinth of Touhou 2 -12F
« Reply #813 on: May 27, 2014, 02:51:11 AM »
Nitori can't really fire her 3d gun with the double mp passive for a while even with MP gear though some may like the augmented damage and overheat doesn't come int play if you play her as a hit-and-run style.   The time to recharge the MP however... you think it may be better to just use Flandre for that purpose?

Also, no mention of f16-18?!  Dat orchestra piece.

Gambler on Nitori seems kind of... anti- whatever the word is. With the help of maintenance, Nitori becomes a fast bulky nuker thing. Giving her gambler would greatly increase her damage yeah, but now you're taking 2x damage despite your incredible resistances and defenses gained from the items you have in your possession... Feels wasted. Not saying it wouldn't work, but I don't like the idea.

@ Dodging_Rain I did mention 16-18 floor, I just said I liked that one the best. :V

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #814 on: May 27, 2014, 03:24:09 AM »
Nitori isn't a good gambler for the same reason Marisa isn't; her nuke already costs a ton of mp. Nitori can arguably handle it better with maxed Cooling Down and a Yogurt Doll, but that would mean staying out to pull off a concentrate while in a full gambler build, and if you have to do that you could have just double Scope'd in a normal build anyway.

e:actually it'd be really damn hard to get enough mp to cast spark once as marisa gambler in the first place
« Last Edit: May 27, 2014, 03:45:03 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

ZXNova

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Re: Labyrinth of Touhou 2 -12F
« Reply #815 on: May 27, 2014, 04:07:25 AM »
Nitori isn't a good gambler for the same reason Marisa isn't; her nuke already costs a ton of mp. Nitori can arguably handle it better with maxed Cooling Down and a Yogurt Doll, but that would mean staying out to pull off a concentrate while in a full gambler build, and if you have to do that you could have just double Scope'd in a normal build anyway.

e:actually it'd be really damn hard to get enough mp to cast spark once as marisa gambler in the first place

You would need at least 52 to pull it off :|

Koog

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Re: Labyrinth of Touhou 2 -12F
« Reply #816 on: May 27, 2014, 05:11:28 AM »
That means tons of magic gems...
Mwahahahahha!

Kirin no Sora

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Re: Labyrinth of Touhou 2 -12F
« Reply #817 on: May 27, 2014, 07:27:38 AM »
I don't mean to bring up stuff like this repetitively, but I have have a question about this in particular...

That said, this is why I had stated before that some people would be better with Arm Twisting, like Cirno. In fact, if Cirno were granted the Arm-Twisting and Impact Attack skills, all it would really do is enhance her theme of "slowing the enemy to a crawl" by both make said debuffs and Paralysis more effective, and by giving her another way to do so via inflicting Shock.

My question is this: would giving Cirno those two skills that I had mentioned make her OP?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #818 on: May 27, 2014, 10:56:54 AM »
Assuming it was as effective as kogasa's arm twisting in making her able to terror and mnd debuff virtually everything, yes... She could -50% speed everything easily, AND she has her aoe paralize ro boot.

Kirin no Sora

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Re: Labyrinth of Touhou 2 -12F
« Reply #819 on: May 27, 2014, 02:39:33 PM »
Well, Cirno more or less relies completely on her ability to stop foes in their tracks as her one forte, so it doesn't sound OP to me, to be honest. I mean, when debuffing speed and landing a AOE Paralysis spell are essentially the only thing that said character is good for, then it would sense to make her as effective at doing so as possible. Cirno isn't going to be dealing anything in terms of direct damage, and her White Album spell is only good for her if she were in a fully defensive build. I even thought of Impact Attack as a means to give Cirno another way to slow down foes, via a delay in their timebars.

Also, Kogasa has a skill that boosts her ability to inflict Terror, so that also factors into her ability to reliably deal said status ailment. Cirno, on the other hand, has no such help from another skill for either of her disabling abilities. Inflicting Terror is Kogasa's "shtick", just as disabling foes is Cirno's.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #820 on: May 27, 2014, 03:12:57 PM »
-50% SPD debuffs on bosses is extremely debilitating. Also, Cirno's damage was actually pretty good when I was using her through at least half the game, she'd wipe randoms a decent amount of the time. (This is -without- 9 team)

Cirno doesn't need to be made stronger because if you use her as 9 Team then she's already really strong. It's like a 96% bonus to all stats (and a lower one to spd) when they're all fielded, and she had a lot of her stats increased in the newer versions. Honestly, I'm looking at the final boss, and debating just pumping the entire 9 Team to max allowed library levels (I'm in Hard Mode) and then Tome of Reincarnation'ing it all off after I beat the boss. They probably aren't so amazing to just solo it at challenge level though...

On a more serious note, I actually might do something along those lines with the entire Eientei Team and perhaps Rumia. Nitori can barely hurt the final boss with fully buffed Super Scope and I can't just solo it with Flandre, and all my other attackers do 0 at full buffs BEFORE he uses World Shaking Military Rule (kasen, yuuka, kanako, and then byaku is about to be switched to full support tank). Kaguya has 90% defense ignore and the other two have 50% ignore with a DRK attack to hit weakness. Basically my entire roster of characters intended for damage are completely useless in this fight, and it'd be quite difficult even if they weren't, so... (I might go ahead and pump nitori into a full tank build since I think that should work well)
« Last Edit: May 27, 2014, 03:15:05 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Ghaleon

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Re: Labyrinth of Touhou 2 -12F
« Reply #821 on: May 27, 2014, 04:25:25 PM »
Kogasa gets a bonus to terror yes but not to -mnd debuffing, and arm twisting makes it so she can make the final boss, with high dbf resist, go from 100% mnd buff after focus, to -30% in one hit... Cirno would be able to effectively half any boss' activity (or more if they started out speed buffed) at will. And if you think she is useless for everything but that, why NOT build her defensively? I mean reimu is good for nothing but def buffs and aoe heal, and shes regarded as one of the games best.. Fast aoe piercing paralize and guaranteed maximum slowdown would actually be even better. There are no reliable ways to slow many bosses in the game, and cirno is already the best at it. If you amplified it enough so ut could always land on dbf immune enemies (like kogasa can seemingly -mnd anything every time) her big slow, you basically have a single character that will DOUBLE the effectiveness of all 12 of your party (since they take half as many hits, can deal double between each one, stack debuffs twice as much, etc).


As for final boss... Yeah its kinda a dumb boss imo. I basically just respecced my entire party of 12 full mnd/def/spd... I got rid of all attack stats on everyone since nobody had a hope of denting the boss. Then i just nitori'd him to death slowly. Took like 20 scopes or so iirc. In addition to rumia/kogasa's hits. I just would keep momiji and remi in slot 1 and 2 the entire fight spamming attack (cuz only 30% delay) until they were needed to switch oneone. Having 2 full time switchers who do nothing else enabled me to sneak nitori in for a nuke or focus and swap out safely every time. Also, because my entire roster was respecced for defense i didnt have a hard time keeping everyone healthy aside from insta deaths from falling tree or back row ratsetsu fist/mp eating heal nuke thing.

Sounds slow and was but it goes by faster than you would think when you just focus on nitori nuke, nitori charge, and have 2 full time switchers who are always at 70% or higher action bar.

Re: Labyrinth of Touhou 2 -12F
« Reply #822 on: May 27, 2014, 09:36:49 PM »
The damage formula seems that it seems could use some work.  It feels like if the character in question isn't a dedicated DPS/nuker or has a mean to bypass def/mind, they stand a chance to deal 0 damage and even then, many still do.  I remember someone mentioned that when their Yuugi got a 14% att buff, she was suddenly dealing 100% more damage.  It gets worse when you go into the extra dungeon contents and have mooks taking 0 damage.  I mentioned one taking 0 damage from both attack and magic spellcards with only poison the only way to actually bring it down low enough to cherry tap it. 

All in all, it kind of forces me to bring along a def/mind bypass character (Kaguya, Sakuya) or someone that might hits hard enough to go through (Nitori, Flandre)

Against the normal final boss, I actually had to charge up overheat several levels by using the attack command.  Otherwise Nitori would barely scratch it even with 100% att buff (for reference, all of my characters were level 100) if Hina or Byakuren hasn't debuffed its def.  But once you get overheat stacks going, it deals a lot more damage where I can see a significant chunk of the boss's health meter drop.

Re: Labyrinth of Touhou 2 -12F
« Reply #823 on: May 28, 2014, 12:31:47 AM »
Having cleared Winner yet again, I decided to go full-on randomized party in LoT1.  The RNG gods gave me (followed by how I intend to build them):

Remilia (HP/DEF/MND)
Reimu (MND/MAG)
Wriggle (HP/DEF/MND)

Rumia (MAG)
Mokou (MAG/mnd/def)
Inaba (MAG)
Utsuho (MAG)

Suwako (ATT)
Flan (ATT)
Eiki (ATT)
Suika (ATT/MND)
Cirno (SPD?/HP?)

I have an absurdly high amount of damage, debuff, paralyze etc.  I can cure status/debuffs with suika.  I have good defensive buffs, and half-decent heals between Rumia and Reimu.   I don't have a single non-selftargetted damage buff, which kind of sucks.  How screwed am I?  I think I'm really going to have to rely on having my swaps be on-point, as most of my damage dealers are going to be squishy no matter what I do to them.  I think a LOT of my skill points are going to go into making Remilia/Reimu/Suika/Mokou defensive enough to take hits without dying.

I'm not really sure what to do with Cirno, I have no experience with her (as well as a few of my other characters, but they're more straight-forward) and I was thinking SPD just to rock out those -SPD attacks as much as possible, and get in swaps.  Any suggestions there?

Re: Labyrinth of Touhou 2 -12F
« Reply #824 on: May 28, 2014, 12:35:47 AM »
I think a LOT of my skill points are going to go into making Remilia/Reimu/Suika/Mokou defensive enough to take hits without dying.

That should probably read Remilia/Reimu/Suika/Wriggle instead.

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #825 on: May 28, 2014, 01:04:21 AM »
Before I start ranting about the LoT1 stuff- oops, I haven't had Maintenance learned on Nitori. Whoooooooooooooops. Okay, final boss is more doable now. I just got instagibbed by fully buffed Start of Heavenly Demise though the moment before I won, so lame.

Don't spend levelup bonuses on HP in LoT1, ever. Not even for Komachi (who is far far better in an atk build and doesn't lose much tankiness unless you're bringing her in once in the entire game- for the Shikieiki fight). Tanks should always go for def or mnd over that. In LoT1, at least.

You got a lot of glass cannons, ouch. You'll need to capitalize on the ones out of them that can be built to actually take hits.

I'm honestly not sure what you want out of Cirno. As long as she can go first in random battles (which can be accomplished with spd+ gear in most cases) she's fine in SPD. An ATK build will make her nicer in randoms but isn't going to matter on a boss, especially without buffs to improve her composite attacks to "okay against cld-weak boss" tier. You can build her for HP (I know I just said not to) and hope her to be able to take single hits in boss fights, or use all the levelup bonuses on MND and pray it achieves a similar effect but I'm not sure how well that would work. Since you have Reisen AND Suika she won't even be much special in bosses, but it can't be helped.

Suika is probably your best offensive smasher due to actually being able to buff her ATK, and Utsuho might not be total garbage (although oh god her sp costs why) but you actually should probably rather try to capitalize some on Suika's passable mnd instead since you already have so many glass cannons, basically half your team.

Mokou is hard since she doesn't really have any durability to speak of until the end part of the game (and plus disk if you do that) and isn't terribly good offensively either. If you sacrifice too much offense for defense she won't even be worth attacking with.

Also, don't spend any of Reimu's levelup bonuses in MAG. Not worth it, tweak it with skillpoints/gear as necessary. And on that note... given Remilia/Wriggle are your first two slots basically all of the time, you'll really want to tweak Wriggle to be able to handle it.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 -12F
« Reply #826 on: May 28, 2014, 01:20:34 AM »
And on that note... given Remilia/Wriggle are your first two slots basically all of the time, you'll really want to tweak Wriggle to be able to handle it.

Remilia/Wriggle are going to be planted to slot 1/2, with Suika + Mokou + Reimu as my back up hit takers.  I guess for Cirno I will pump her MND and hope for the best.  She does have that self buff spell that gives her DEF/MND.  I'd like to get her to at least, "Doesnt' always die when caught out by bosses mid-level AoE" tier.

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #827 on: May 28, 2014, 03:06:09 AM »
Back to ThLaby2. Upon realizing how easily I can mass buff my party after Byakuren can pick up all five of her self-buff passives, plus that it'll only get easier once I grab Renko in post game, and I have tank Yukari for def/mnd party buff support even before then... I went ahead and just traded Reimu for Rumia since I seriously only need the multi-heal. Rumia's heal scales much more easily in this game, and she actually has pretty good MND. It hurts how pathetic her HP is... but she can afford a full mag build and still be able to take a magic hit if I give her a First Aid Kit or Megasphere (dear god megasphere is nuts), meaning that she can utilize her useful attacks as well.

Plus I like Rumia. I didn't really want her in my party before due to my plans, but now she fits in perfectly. <3
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 -12F
« Reply #828 on: May 28, 2014, 03:11:34 AM »
Back to ThLaby2. Upon realizing how easily I can mass buff my party after Byakuren can pick up all five of her self-buff passives, plus that it'll only get easier once I grab Renko in post game, and I have tank Yukari for def/mnd party buff support even before then... I went ahead and just traded Reimu for Rumia since I seriously only need the multi-heal. Rumia's heal scales much more easily in this game, and she actually has pretty good MND. It hurts how pathetic her HP is... but she can afford a full mag build and still be able to take a magic hit if I give her a First Aid Kit or Megasphere (dear god megasphere is nuts), meaning that she can utilize her useful attacks as well.

Plus I like Rumia. I didn't really want her in my party before due to my plans, but now she fits in perfectly. <3

Fine!  I'll play LoT2 instead of this RNG party in LoT1.  How bad is it not having any of the events translated?  Am I going to have to play with the wiki open constantly?

The Krve

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Re: Labyrinth of Touhou 2 -12F
« Reply #829 on: May 28, 2014, 03:36:10 AM »
Fine!  I'll play LoT2 instead of this RNG party in LoT1.  How bad is it not having any of the events translated?  Am I going to have to play with the wiki open constantly?
Woah, there are ppl who isn't playing with the wiki opened constantly ?

Anyhow, just follow the wiki and continue exploring to 100% the game. 13-18F are the puzzle levels. Granted they are not TouLab1's Failsafe lock tier but you can get real headaches without any help ( I'm kinda amazed that I cleared the area before the info popping on the wiki  :V ).


Hmmm, if you pump Satori's MAG high and field her with Komachi, you'll have a SPI nuke that has a reasonable cooldown, hits harder than Yuyuko's and debuffs at the same time. Same goes for other characters with lackluster stats to support their damaging skills  :getdown: :getdown:
Aaaaand Strengthened Canopy Orb will self-destruct, dealing 6 gorillion damage to your party if it is the only enemy left. Very nice.



Kirin no Sora

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  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #830 on: May 28, 2014, 05:37:46 AM »
Kogasa gets a bonus to terror yes but not to -mnd debuffing, and arm twisting makes it so she can make the final boss, with high dbf resist, go from 100% mnd buff after focus, to -30% in one hit... Cirno would be able to effectively half any boss' activity (or more if they started out speed buffed) at will. And if you think she is useless for everything but that, why NOT build her defensively? I mean reimu is good for nothing but def buffs and aoe heal, and shes regarded as one of the games best.. Fast aoe piercing paralize and guaranteed maximum slowdown would actually be even better. There are no reliable ways to slow many bosses in the game, and cirno is already the best at it. If you amplified it enough so ut could always land on dbf immune enemies (like kogasa can seemingly -mnd anything every time) her big slow, you basically have a single character that will DOUBLE the effectiveness of all 12 of your party (since they take half as many hits, can deal double between each one, stack debuffs twice as much, etc).

You know, when you put like that, it really makes me think that Arm-Twisting is one of the strongest skills in the entire game, if it can unbalance everything just from letting the wrong characters have it. Makes me think that said skill would be insanely good on anyone who can inflict status ailments or debuffs(which leads to the conclusion that I made long ago that Arm-Twisting + Toxicologist spells and skills = Good status ailment dealer)...

-50% SPD debuffs on bosses is extremely debilitating. Also, Cirno's damage was actually pretty good when I was using her through at least half the game, she'd wipe randoms a decent amount of the time. (This is -without- 9 team)

Cirno doesn't need to be made stronger because if you use her as 9 Team then she's already really strong. It's like a 96% bonus to all stats (and a lower one to spd) when they're all fielded, and she had a lot of her stats increased in the newer versions. Honestly, I'm looking at the final boss, and debating just pumping the entire 9 Team to max allowed library levels (I'm in Hard Mode) and then Tome of Reincarnation'ing it all off after I beat the boss. They probably aren't so amazing to just solo it at challenge level though...

And this leads to me realizing that I don't know crap about how team skills or the characters themselves work... Sigh.

Still, the fact that I can ask if something is OP or not is helpful. Thanks for your opinions, guys.

There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 -12F
« Reply #831 on: May 28, 2014, 06:30:47 AM »
For the challenges on the bosses, does it go by the 'average level' seen at the top-right of the menu?  By that I mean, if I have a fast levelling character who is level 8, while the challenge is level 6, but the average is still 6, am I cool?

Re: Labyrinth of Touhou 2 -12F
« Reply #832 on: May 28, 2014, 06:45:13 AM »
Aaaaand Strengthened Canopy Orb will self-destruct, dealing 6 gorillion damage to your party if it is the only enemy left. Very nice.

The damage is based on it's current hp.

Yookie

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Re: Labyrinth of Touhou 2 -12F
« Reply #833 on: May 28, 2014, 06:49:09 AM »
For the challenges on the bosses, does it go by the 'average level' seen at the top-right of the menu?


It takes the average of your party.

Which is rather silly later on as you can just kick everyone but 1 and have that character be at a level 12 times higher than the challenge and be to high to even take damage from the boss.
But this does not apply for hardmode. There it takes the level of the highest character.


I've read quite a bit about Flan in this thread here now and up to floor 8 she is ridiculous in terms of damage output. Does that stay that way? Will she still twoshot bosses that are weak to dark and/or fire?
Would be silly if so. (Or maybe I never used any of the heavy nukers and am not used to taking out big chunks of health in one hit instead of dealing steady damage.)

The Krve

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Re: Labyrinth of Touhou 2 -12F
« Reply #834 on: May 28, 2014, 10:34:58 AM »
I've read quite a bit about Flan in this thread here now and up to floor 8 she is ridiculous in terms of damage output. Does that stay that way? Will she still twoshot bosses that are weak to dark and/or fire?
Would be silly if so. (Or maybe I never used any of the heavy nukers and am not used to taking out big chunks of health in one hit instead of dealing steady damage.)

What do you think ?

She's still the same monster we all know and love from 1, except this time even more ridiculous. She'll absolutely rekt anything and anyone that isn't resistant to Dark (And Fire, but you don't wanna use more than 1 L?vatein per battle). You can spec her into Warrior if you want to use her in grinds.

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #835 on: May 28, 2014, 02:28:36 PM »
Yes, Flan will return to broke status after you pick up Gambler. She can one-shot one of the Three Orbs (granted it's one of the frailest ones, but it's also the most dangerous) and she facewipes the 20F Magatama. The only reason she doesn't break the final boss is because it's HP count is enormous and it regenerates it repeatedly.

Other glass cannons as Gamblers can get similar results to bosses weak to their nuke, though, admittedly- I had Suwako facewipe the 20F Mirror because it was too annoying, and she did a very good Flandre impression. When you're only considering Flan's Starbow Break (and not her random-wiping moves with their downsides) Suwako can pretty much serve as an alternate elemental Flan; none of Suwako's other moves are any good, either, unless you switch to MAG for fighting randoms or desperately need PAR for some reason. Unless you're using moriya synergy and not the SDM, though, Flan's damage without elements considered is a little higher. I suppose if you handled Suwako carefully, someone using Yuuka (or leaning iron mountains) could get a big damage increase from Kero Kero Power, but she's irredeemably glassy, so.

Satori could make a very interesting gambler and building her max mp would make Small MP Recovery extremely synergistic with gambler mp costs, but you'd have to deal with the awkwardness of her moveset availability. The variety she's capable of, making up for lower spellcard level with Trauma Recollection, and having unending mp due to her passives would make it a pretty worthy choice though; just dump 10 MP gems on her (I have 30+ by final boss time) and maybe an MP boost main equip and she should have enough to regain as much as 10(!) mp on each swapout, rendering even her boosted gambler recollection mp costs trivial. Also she ignores def/mnd buffs I guess, that's important on bosses that like selfbuffing.

Quote
Fine!  I'll play LoT2 instead of this RNG party in LoT1.
That's not quite what I meant ;_; Although that's certainly a pretty good course of action after beating the first game :3 Anyway, I had little trouble playing through the game without using the wiki for anything other than having an easier time comparing the characters to eachother and seeing which I wanted to use, which you can do ingame too anyway. Well, nevermind, there's a BP events related to recruiting people that you can't really tell in JP. The only inconvenience for me, which even the wiki can't solve, is a lot of the later stones blocking your way aren't translated OR on the wiki, so I just kind of have to guess. Admittedly that's usually not too hard, but, still...

tl;dr Unless a boss is kicking your ass and you want advice, just use the subclass/characters sections of the wiki as a convenience tool to help decide how you'd like to build your party. (And how to unlock said characters)
« Last Edit: May 28, 2014, 02:43:48 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Yookie

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Re: Labyrinth of Touhou 2 -12F
« Reply #836 on: May 28, 2014, 03:06:01 PM »
Never really considered Suwako. Maybe I'll swap Flan out for her. Will definitely do that. Beyond her attack-buff each turn Flan doesn't really offer any utility to my party
(even the attackbuff is kinda wasted since I don't have too many physical attackers and they wouldn't be in together with her)
 and I'm not really a fan of that.
I also have both the rest of the Moriya party and Yuuka so that could be nice.
The drawbacks of Flandre's attacks always made me not take her in, back in LoT1 as well.

Having Mari for Dark and copied spells from Mokou & Hina for Fire also covers the elements that Flan has.

Trickster-kun

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Re: Labyrinth of Touhou 2 -12F
« Reply #837 on: May 28, 2014, 04:29:52 PM »
These 13-14-15F gimmicks are really testing my patience...

... I was wondering what the empty slots in my party were, and I completely skipped out on Mystia. xD Then I was lucky enough to get the last item for Byakuren, so GET.

I've progressed in this puzzle quite a bit, to the point where I'm actually out and about walking in 15F, but I'm postponing that part since I'm preparing for the battle against Flan: 30 FOEs done, 60+ achievements done, all I need is the SDM BP count to unlock the fight. Trash mobs, here I come~
~Yesterday was all I had. Today is all I have. Tomorrow is all I want.~

Re: Labyrinth of Touhou 2 -12F
« Reply #838 on: May 28, 2014, 08:19:53 PM »
Hello! I have a question.

I've been playing LoT2 (just finished floor 17) and completely forgot to recruit Yuuka. I went back and finished the chain of events up to 8F (with the Utsuho BP requirement), but the 10F one hasn't appeared at all for some reason. The Japanese wiki says it's supposed to be in the southeast but my map doesn't display any exclamation marks besides the warps and a rock.

Is there anything else I should have done, or is this a bug? Any help would be appreciated.

Re: Labyrinth of Touhou 2 -12F
« Reply #839 on: May 28, 2014, 09:28:11 PM »
I think the bulk of the temperature puzzle are in floor 13-14 with floor 15 making a smaller part of it and being a bit more straight forward.  Also floor 13-15 is pretty nice place to grind especially considering the next strategy 16-18 gets pretty nasty later on.