Author Topic: Labyrinth of Touhou 2 -12F  (Read 219468 times)

Axel Ryman

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Re: Labyrinth of Touhou 2 -12F
« Reply #510 on: May 04, 2014, 03:41:38 AM »
I don't quite remember, but I think it was reaching the 3rd floor.

Hit the 3rd floor but it's not showing up. Might mess around a bit and see.

Edit: Figured it out. You unlock it by beating the FOE on Floor 2. Might have to grab the Fairy Soul material, but it unlocked immediately after I beat it.

Edit 2: Nope don't need to grab it. I might grab the Training Manual though since I can use it on someone.
« Last Edit: May 04, 2014, 04:31:45 AM by Axel Ryman »

Yookie

  • Blue flower
  • Green
Re: Labyrinth of Touhou 2 -12F
« Reply #511 on: May 04, 2014, 04:52:46 AM »
Wait, so Encounter with a Formidible Foe, Majesty, and Flowers do not Wither in Gensokyo will multi-proc with extra attack?

Each new hit that procs from extra attack calculates the damage again with the new buffs that you get from "Encounter with a formidable foe" and also readjusts the damage gained from "Tormenting Nature". Additionally the heal from Reflowering will proc each time with extra attack and the ailment increase from Beauty of Nature as well.
"Majesty" and "Flowers do not Wither" are unaffected as those are counted per turn taken not attack performed.
So, all in all her kit brings out an incredible synergie with itself which makes her really strong in the later parts of the game. (But maybe you shouldn't take me as a reference since I put about 10 times the money into raising her stats that into anyone else and gave her the best equipment I have. :V)

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Labyrinth of Touhou 2 -12F
« Reply #512 on: May 04, 2014, 07:18:59 AM »
God! Easily bet Yukari in new game+ when Rin and Yuuka hitted her with extra attack 8 times in a row
Mwahahahahha!

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #513 on: May 04, 2014, 10:46:33 PM »
Hit the 3rd floor but it's not showing up. Might mess around a bit and see.

Edit: Figured it out. You unlock it by beating the FOE on Floor 2. Might have to grab the Fairy Soul material, but it unlocked immediately after I beat it.

Edit 2: Nope don't need to grab it. I might grab the Training Manual though since I can use it on someone.

Has this been written into the wiki? Or does it still say that you have to beat Komachi or something like that?

Personally, if you can access the item crafting before Komachi, that means that, provided the right materials are accessible, you can make some stuff that can resist instant death, which would make an otherwise messy fight a whole lot easier. Oh, and you get Nitori, who can act as a powerful nuke with a few levels and the right equipment.

The whole Remilia debate: I'll simply quote something from myself to act as a basis for me to start from...

Remilia: Three things...
1. Replace Adversity skill with Arm Twisting, to increase effectiveness of attacks against resistant foes(especially Tenshi)
2. Make "Spear the Gungnir" more effective by raising its accuracy(easier to hit with and easier to deal critical hits) and its defense piercing power(Less and less of the Enemy's DEF will be taken into account when dealing damage) via leveling up the card

This is what I said would be a good idea to help her out, and I still stand by it, as Spear the Gungnir is her main attack, and should become able to punch holes in even the toughest foes.

As for "Miserable Fate", I was the one who suggested that move, and I decided that it would be a low power multi-target move with the ability to both inflict Heavy and a EVA debuff(the latter of which no one else can do) because it serves to give her a utility spell that has synergy with her other spells(lowering EVA increases the chance for critical hits) and skills(Arm Twisting makes it easier to land ailments and debuffs, Impact Attack adds Shock to the spell, granting a chance to slow down a crowd of foes), and makes it different from Suika's, Yuugi's, and yes, Kasen's ailment dealing spells because it is a multi-target spell, which would make Miserable Fate somewhat more akin to Alice's Tripwire, if anything. It doesn't take from her "bulky DPS" character status, merely gives her a move to set up enemies for more damaging blows(read: Every Nuker character in the game and then some), and this, plus the rest that I had suggested, would make her into a "Critical Hit Class" type of character, which would make her unique from Kasen.

There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #514 on: May 04, 2014, 11:47:40 PM »
The whole Remilia debate: I'll simply quote something from myself to act as a basis for me to start from...

This is what I said would be a good idea to help her out, and I still stand by it, as Spear the Gungnir is her main attack, and should become able to punch holes in even the toughest foes.

As for "Miserable Fate", I was the one who suggested that move, and I decided that it would be a low power multi-target move with the ability to both inflict Heavy and a EVA debuff(the latter of which no one else can do) because it serves to give her a utility spell that has synergy with her other spells(lowering EVA increases the chance for critical hits) and skills(Arm Twisting makes it easier to land ailments and debuffs, Impact Attack adds Shock to the spell, granting a chance to slow down a crowd of foes), and makes it different from Suika's, Yuugi's, and yes, Kasen's ailment dealing spells because it is a multi-target spell, which would make Miserable Fate somewhat more akin to Alice's Tripwire, if anything. It doesn't take from her "bulky DPS" character status, merely gives her a move to set up enemies for more damaging blows(read: Every Nuker character in the game and then some), and this, plus the rest that I had suggested, would make her into a "Critical Hit Class" type of character, which would make her unique from Kasen.

That actually sounds like a good idea.

Also, you could access Nitori before the Koma battle, but I don't think you could any death resistant items yet, but you did get some death resistance items from looking around and stuff.

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 -12F
« Reply #515 on: May 04, 2014, 11:53:33 PM »
Has this been written into the wiki? Or does it still say that you have to beat Komachi or something like that?

Personally, if you can access the item crafting before Komachi, that means that, provided the right materials are accessible, you can make some stuff that can resist instant death, which would make an otherwise messy fight a whole lot easier. Oh, and you get Nitori, who can act as a powerful nuke with a few levels and the right equipment.

I might be able to do it just with the 1 Sorrow of Oiran I pick up on Floor 3. As a bit of a test run I managed to get her down about halfway. However I was using Youmu to tank since she has higher death resistance, and I figured she might be able to take a shot or too. Well I was quite wrong on that front,  So I gave her the Purple Metallic Armor, first hit she takes not only did the exact amount of HP she had, but also was a Death proc. Chances are I'm just going to need maybe 1 level or 2. Minoriko is going to be the savior for this fight thanks to Komachi's Nature weakness, so Kasen is mainly going to be an ATK and SPD debuff to help weaken Komachi.

I can only make 3 items right now, so while doing a bit of grinding on 3F, I can grab the materials on the floor and see if I can get anything.


For the Crafting thing, I know I saw it there a long time ago, but the only 2 instances I saw didn't really mention specifics on when it's unlocked.


Also, you could access Nitori before the Koma battle, but I don't think you could any death resistant items yet, but you did get some death resistance items from looking around and stuff.
You might be able to get all but 1 Material for the Sorrow Oiran, but I haven't bothered checking to see if that 1 Material can be grabbed on any of the floors. I just know enemies won't drop it.



Trying to debate if I should grab Wriggle or not. A number of bosses and even FOEs that I need to fight are weak to poison, so it could come in handy. Outside those fights though she doesn't seem like she could be..too useful. At the same time, fighting those 2 bosses to get her could get me some much needed exp and even items.


Edit: Forget, what are the Iron Scrap event things for?
« Last Edit: May 05, 2014, 02:05:32 AM by Axel Ryman »

Thata no Guykoro

  • I ran out of good lines a while ago
  • It alllll makes sense now
Re: Labyrinth of Touhou 2 -12F
« Reply #516 on: May 05, 2014, 02:18:43 AM »
Edit: Forget, what are the Iron Scrap event things for?
Recruiting Nazrin.

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 -12F
« Reply #517 on: May 05, 2014, 02:29:29 AM »
Good, no need to do those events then.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #518 on: May 05, 2014, 03:42:16 AM »
From my exp playing this game, 60 death resistance is enough to prevent instant death, so Youmu doesn't need anymore death resistance. For the Koma fight, the thing I did was tempoarily change some of her attack bonus points and put it into her defense, and also invested a big amount of money into her defense and HP. I gave Sorrow of Oiran to basically anymore who didn't have 60+ death resistance and was gonna stay out most of the time (AKA, not Rinnosuke, Reimu, Youmu, Kasen) Yeah, Minoriko will be a savior definitely.

[I actually don't think I had Kasen at that point, I think I got her on the 5th floor. Which floor was it where Alice's 2nd doll appeared?]

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Labyrinth of Touhou 2 -12F
« Reply #519 on: May 05, 2014, 04:49:55 AM »
Alice's second doll appears at 4th floor.
I think Nazrin should be useful, she can give rare drops, and she is required to recruit Byakuren later, and you'll definitely want Byakuren on your team.

Also I'm wandering why Kaguya and Remi and Sakuya attack you?
« Last Edit: May 05, 2014, 04:57:29 AM by KogasaxNue »
Mwahahahahha!

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #520 on: May 05, 2014, 05:27:53 AM »
Alice's second doll appears at 4th floor.
I think Nazrin should be useful, she can give rare drops, and she is required to recruit Byakuren later, and you'll definitely want Byakuren on your team.

Also I'm wandering why Kaguya and Remi and Sakuya attack you?

Kaguya fights you cause she's bored.

Remi/Sakuya fight you cause they felt like it.

This is at least what I remember when I was barely understanding the Japanese dialogue.

Axel Ryman

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Re: Labyrinth of Touhou 2 -12F
« Reply #521 on: May 05, 2014, 06:14:23 AM »
Thing is with Nazrin is she'd only be good for that 20% drop increase, which wouldn't serve as much help. Her attacks are single target so there's no point using those when I'm fighting normal floor monsters, and bosses will be more about hard hitting attacks and debuffs, both of which...she doesn't really do.

Also Byakuren won't be needed, especially once I get the Diva subclass. I can see why, what with her getting buffs per turn and even being able to copy them, but that won't help if she rarely ever gets a turn.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 -12F
« Reply #522 on: May 05, 2014, 12:56:34 PM »
iirc Axel is planning a speedrun, so yeah, you would only do what's absolutely necessary to finish the game quickly. If nothing else, Byakuren would require grabbing 400 BP on a character that isn't particularly useful. (In a normal game she's fine but speedruns generally mean Really Underleveled where you -have- to have a really good strategy to win) That's not counting the time to go to all of Nazrin's events and then to all of Byakuren's scrolls and back in the heat maze to where Byakuren is, later.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Axel Ryman

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Re: Labyrinth of Touhou 2 -12F
« Reply #523 on: May 05, 2014, 01:30:52 PM »
Well I did a bit of grinding as both an attempt to gather materials and fight Komachi. No way I can get Nitori before her unless I get really lucky with Item Drops, which so far I haven't been. Thankful Minoriko's recruitment doesn't use up the 3 leaves...But in the process of grinding, I decided to just walk around 3F to grab all the materials about. The battles did take a while, so maybe it'd be best to start with Floor 2 to grab the items there since you can probably 1 shot the enemies and get around the same amount of exp, then move onto Floor 3 to get the materials there once I can deal enough damage. In the process, this means I can change around some of the exploring parts to get items and combine them into one thing.

I think with this I can push the FOE fight a bit further back so I can make it faster, though I should still do it before Komachi due to the amount of EXP I gain, plus the Source of Magic is still really nice.


I should also note I'm an idiot and didn't get the 3F warp point near Komachi when I went through it the first time. I'll need to remind myself to get it in the notes.


One thing I forgot to address

From my exp playing this game, 60 death resistance is enough to prevent instant death, so Youmu doesn't need anymore death resistance.

It's not. I said it earlier that even with Youmu's base Death resistance, she can still be hit with a Death proc.



I think one problem I might have with this is how I put points into characters, mainly cause I'm doing things like putting level up points into DEF for both Reimu and Keine, mainly because I'm using them for buffing, but this is mainly because that's what I did when I normally play. Maybe for a speedrun it works, especially since that DEF/MND buff from Hakurei Barrier is really useful, and the ATK/MAG buffs from Keine help with Kasen rolling over a few bosses here. Though once I hit Hina, Kasen is gonna have to take a seat in the back for a bit.


Speaking of Keine, considering a number of changes to certain Skills only working when the character is on the frontline, I'm curious as to whether Historian's Teaching Whip was one of them. If not, this will help out quite immensely and make Keine stay in my party for....most of the game maybe.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #524 on: May 05, 2014, 03:40:36 PM »
I cant remember what boss but I recall my youmu being death'd by some early game boss  even AFTER i added an additional 15 dth resist or so.

Im lucky like that though. You know the "jinxed" trait in fallout? Thats me when it comes to game rng =p.

Getting back in the mood for 2 again though. Wasnt bored per say but dark souls 2 came out, and ftl's expansion, and, and, and.


I better finish at least one playthru of 2 before trails in the sky comes out on stream. I really wanna ng+ but must finish a normal game first qq.

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 -12F
« Reply #525 on: May 05, 2014, 09:21:35 PM »
Got another quick question for those of us who are adept at japanese. I'm very close to the end of postgame and have just beaten
Spoiler:
The Fallen One Culex and his Amazing Crystals
. I got an item from the battle that might be incredibly useful, but since I don't understand its special effects, I don't know who I should give it to:



The +100 are death-resistance, you can tell from the stat-table. But what do the +20% something and -20% something mean?

Thank you in advance!

Yookie

  • Blue flower
  • Green
Re: Labyrinth of Touhou 2 -12F
« Reply #526 on: May 05, 2014, 09:24:11 PM »
It increases damage dealt by 20% and reduces damage taken by 20% (and gives +100 death resist as you already figured out).

The flavor text seems to say something about it being an accessory dropped by some kind of boss that gives +/- 5 damage dealt/taken.
Seems to originate from Final Fantasy.
« Last Edit: May 05, 2014, 09:28:24 PM by Yookie »

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #527 on: May 05, 2014, 10:08:09 PM »


It's not. I said it earlier that even with Youmu's base Death resistance, she can still be hit with a Death proc.


You got really unlucky, either that or Koma's instant death chance during her boss fight are really high. 60 points on a resistance is honestly good enough to stop 80-95% of incoming ailments at least from my exp. There have been some instances where Reimu or someone with 60 paralysis resistance got paralyzed even with 60 paralysis resistance but it still didn't happen most of the time. Usually death has a low chance of happening compared to other ailments so 60 death resistance is a lot more effective than 60 paralysis resistance but... In your case, you got really unlucky.

I know 60 death resistance was enough to prevent instant death from Yuyuko and
Spoiler:
Ama no Murakumo
.
« Last Edit: May 05, 2014, 10:09:51 PM by ZXNova »

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 -12F
« Reply #528 on: May 05, 2014, 11:38:01 PM »
Maybe, but you are right in that I don't need the Sorrow of Oiran for Youmu to resist it. I gave her a Light Crystal instead to give her a bit more HP, and the 20 DTH resist it has makes it perfect to withstand the long battle. I can throw the Sorrow of Oiran on Minoriko to make her have a better resist than 0.

Rinnosuke is also going to be key in this fight with Selective Formation Change. I managed to beat Komachi while using it, but I wasn't looking at his HP and he died at some point, so I need to make use of him healing. Kasen's also going to have to use Higekiri's Cursed Arm despite Komachi's resistance to Dark mainly just for the ATK and SPD debuffs it has. Diving Waltz of the Raijuu might have a MND debuff and the ability to inflict Paralysis, but it's no good if the Paralysis doesn't proc often enough and Komachi still hurts like a truck.


And with an Average Party Level of 8, I can take out Kaguya and Alice's Doll easily so I can get a nice chunk of EXP and loot. I haven't tried the 3F FOE yet but I'm going to in a moment.

Edit: Golem one shots everyone, so not possible right now.
« Last Edit: May 05, 2014, 11:48:45 PM by Axel Ryman »

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #529 on: May 06, 2014, 01:13:46 AM »
You got really unlucky, either that or Koma's instant death chance during her boss fight are really high. 60 points on a resistance is honestly good enough to stop 80-95% of incoming ailments at least from my exp. There have been some instances where Reimu or someone with 60 paralysis resistance got paralyzed even with 60 paralysis resistance but it still didn't happen most of the time. Usually death has a low chance of happening compared to other ailments so 60 death resistance is a lot more effective than 60 paralysis resistance but... In your case, you got really unlucky.

I know 60 death resistance was enough to prevent instant death from Yuyuko and
Spoiler:
Ama no Murakumo
.

So, that would mean that Wriggle would be very good at resisting instant death from the get go, and given that she's tanky from the start, she can be absurdly useful at dealing with status ailment dealing foes...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #530 on: May 06, 2014, 01:34:53 AM »
Aside from the part where if a boss has even a moderately powerful magic nuke she goes down faster than a cartoon piano.

I never used her much in lot1 to begin with but slash of eternity WAS a good nuke for its sp fost and delay. But in lot2 it is meh tier at best, often doing 0s to bosses with merely good defense. Im not talkin tenshi or whatever, just above average.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #531 on: May 06, 2014, 02:35:34 AM »
Was said attack tested as a Lv 1 attack or on all levels? Because maybe leveling said attack up could help in that, if it hasn't been tested that way...

Also, why couldn't they give Youmu a stronger version of the Cooling Down skill, instead of the Mental Concentration skill that she has now? I could even give it a name and everything(note that I would replace Mental Concentration with this skill):

Skill: Konpaku Dual Focus
Skill Point Cost : 18
Max Level: 1
Effect: When Youmu uses Concentrate, the MP recovered in this way is doubled.

It is stronger because unlike Cooling Down, you don't need to be at full HP for it to work, and it completely emulates the unique ability that she had in the first game, rather than her possessing a weakened version of it as she does now. And if recovering MP at that level is considered a bad thing, please do remember that there are moves that completely deplete MP, so Youmu can use this to restore her MP fast from such a blow, ready to fight again after a quick Concentrate(Guardian class sounds really good for this strategy, what with the skill that lets you set the timebar to 7000 instead of 5000). She could even be useful as a mana battery if you use her with the Magician class(Magic Transfer is 10 MP when first made available, which is trivial to one who burns that much MP on one attack, especially if she has this skill), so that everyone can refuel. My only concern would be her speed, but that can be fix with some tweaking at Voile and a Speed Boost Tome, so...
« Last Edit: May 06, 2014, 03:06:08 AM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 -12F
« Reply #532 on: May 06, 2014, 03:39:44 AM »
Updated my notes up to Komachi's defeat.
http://pastebin.com/FAPgd028



Since I haven't started Wriggle's events, I probably should and see how well I do against Komachi afterwards, especially if I gain a level up from it. Otherwise I think I might have a solid strat for the fight, though I need to test some other things as well.
« Last Edit: May 06, 2014, 03:52:43 AM by Axel Ryman »

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #533 on: May 06, 2014, 04:34:58 AM »
So, that would mean that Wriggle would be very good at resisting instant death from the get go, and given that she's tanky from the start, she can be absurdly useful at dealing with status ailment dealing foes...

Yeah she can most certainly can.

And also, Youmu just has a weak early game. Her damage really comes out around mid-late game, and especially when she get boosts. Like, I noticed Youmu's damage coming out at around the Yuyuko battle (ironically).

Re: Labyrinth of Touhou 2 -12F
« Reply #534 on: May 06, 2014, 06:27:01 AM »
You got really unlucky, either that or Koma's instant death chance during her boss fight are really high. 60 points on a resistance is honestly good enough to stop 80-95% of incoming ailments at least from my exp. There have been some instances where Reimu or someone with 60 paralysis resistance got paralyzed even with 60 paralysis resistance but it still didn't happen most of the time. Usually death has a low chance of happening compared to other ailments so 60 death resistance is a lot more effective than 60 paralysis resistance but... In your case, you got really unlucky.

I know 60 death resistance was enough to prevent instant death from Yuyuko and
Spoiler:
Ama no Murakumo
.

I'm quite sure I remembered fighting one of the 4 extra area boss that just instant death my Suika who had 100 death resist at least.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #535 on: May 06, 2014, 03:50:41 PM »
I'm quite sure I remembered fighting one of the 4 extra area boss that just instant death my Suika who had 100 death resist at least.

Considering that that was one of the extra bosses that did so, and I'm willing to believe that the extra boss's instant death attack is stronger at inflicting instant death than Komachi, who is an early game boss that is your first major exposure to said status ailment.

Also, a few things:

Wriggle: If I was to do anything about her, it would be giving her a skill that "adds poison to all attacks, if spell already inflicts poison, then it's effect is increased". I am aware that someone has a skill that does this already, but it's name makes it suitable only to Eirin(the current possessor of said skill "Pharmacist's Poison Mixing"), and not Wriggle. Perhaps a renaming of said skill would help in this regard? Also, I would replace Copious Vaccine(as her "Drug of Abuse" skill already reduces Poison damage towards allies) with Arm Twisting, as it would help her to inflict the Poison ailment more reliably(which is the whole point, really).

Kaguya: Firstly, why is "Robe of the Fire Rat" a skill? I mean, why would it be a bad thing to keep in spellcard form, like this...

Robe of the Fire Rat - Patient Mind
Fire Magic Attack spell
Targets all enemies
MP Cost: 6
Post Gauge use: 34%
Special Effect: Gives Kaguya a defensive version of the "Boost" status, thereby negating a portion of the next attack that would deal damage to her. This effect can be increased by leveling up the spell, making the spell into a sort of "instant shielding" against normally difficult to survive attacks, and while still dealing damage herself.

Additionally, since Kaguya has three spaces(Counting the removal of Robe of the Fire Rat from the skill section), I would add "Maintenance" and "Arm Twisting", at minimum. The former skill following the theme of "rare item collecter", as it will let her make the most of whatever she's equipped with(not to mention that she can a very slow leveling rate, so it's not as though it would break the game wide open if she had it), and the latter is for the fact that "Nation of the Noble Moon" does not cover elemental affinities. Of course, I could think of this skill instead of Arm Twisting...

Skill: Red Stone of Aja (yes, she actually does have a card based on this very stone)
Skill Point Cost: 5
Max Level: 2
As long as Kaguya is on the front line, all elemental damage dealt to enemies is increased somewhat.(Essentially the equal and opposite of Eiki's "Cleansed Crystal Mirror" skill)

Would that be better?

Mokou: I have said it once, and I will say it again. Give this girl "Arm Twisting", damn it! There are a lot of foes that resist Fire, and "Arm Twisting" is the one skill that would help in dealing with that problem.

Mystia: Seeing as one of her powers in canon is "control over winged birds and insects", I see no reason why Mystia shouldn't have a skill that lets her do more damage to Flying type enemies. Also, Beat Down sounds like a good thing to have.

...sorry for my rant, everyone. I just wanted to let all that out of my head. If it's too much, please tell me, and I'll stop.
« Last Edit: May 08, 2014, 02:53:55 AM by Kirin no Sora »
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #536 on: May 06, 2014, 10:05:54 PM »
Kaguya: Firstly, why is "Robe of the Fire Rat" a skill? I mean, why would it be a bad thing to keep in spellcard form, like this...

Robe of the Fire Rat - Patient Mind
Fire Magic Attack spell
Targets all enemies
MP Cost: 6
Post Gauge use: 34%
Special Effect: Gives Kaguya a defensive version of the "Boost" status, thereby negating a portion of the next attack that would deal damage to her. This effect can be increased by leveling up the spell, making the spell into a sort of "instant shielding" against normally difficult to survive attacks, and while still dealing damage herself.

Additionally, since Kaguya has three spaces(Counting the removal of Robe of the Fire Rat from the skill section), I would add "Maintenance" and "Arm Twisting", at minimum. The former skill following the theme of "rare item collecter", as it will let her make the most of whatever she's equipped with(not to mention that she can a very slow leveling rate, so it's not as though it would break the game wide open if she had it), and the latter is for the fact that "Nation of the Noble Moon" does not cover elemental affinities. Of course, I could think of this skill instead of Arm Twisting...

Skill: Red Stone of Aja (yes, she actually does have a card based on this very stone)
Skill Point Cost: 5
Max Level: 2
As long as Kaguya is on the front line, all elemental damage dealt to enemies is increased somewhat.(Essentially the equal and opposite of Eiki's "Cleansed Crystal Mirror" skill)

Would that be better?

Mokou: I have said it once, and I will say it again. Give this girl "Arm Twisting", damn it! There are a lot of foes that resist Fire, and "Arm Twisting" is the one skill that would help in dealing with that problem.

Mystia: Seeing as one of her powers in canon is "control over winged birds and insects", I see no reason why Mystia shouldn't have a skill that lets her do more damage to Flying type enemies. Also, Beat Down sounds like a good thing to have.

...sorry for my rant, everyone. I just wanted to let all that out of my head. If it's too much, please tell me, and I'll stop.

You really like the skill arm twisting hehehe.

In all honestly, Maintenance would probably make Kaguya OP. Considering Kaguya already has one of the high MAG and MND growths in the game, Maintenance (although renamed Rare Item Collector) would be... broken on her. You also have to consider that Kaguya has the best overall elemental resistances in the game (every element except physical is over 100) and giving her maintenance... oh my god. Nitori is already very good with maintenance, becoming a bulky speedy attacker nuke thingy, and putting maintenance on Kaguya would just... break her, I swear. With the right items she would have EVEN HIGHER elemental resistances, sky high Magic and Mind and MP, moderate speed, HP and Defense, and just so strong. Plus if you gave Robe of the Fire Rat and Stone of Aja along with "Rare Item Collector" and Arm Twisting, She would just be the best mage in the game hands down. Mystic, Spirit, Nature, Fire attacks, ignoring 90% of Mind, ignoring some elemental resistances, quick back seat recovery, and "rare item collector", that's just broken. Kaguya is honestly fine the way she is. She's already quite strong now. (Kaguya may be my fav Touhou, but I don't want her broken.)

Arm Twisting would probably be a good idea for Mokou, that really would fix her prob.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 -12F
« Reply #537 on: May 07, 2014, 12:36:17 AM »
You want to add arm-twisting to Kaguya's existing ability to basically ignore defense? So, in other words, she'd have entirely nigh-irresistible attacks. That's just silly :P Maintennance would also make her OP, yes. The characters with it have pretty meh stats and become amazing as it is, already.

I don't use Kaguya so I don't -know- how good she is, but it seems like once you can overcome her mp barrier she'd already be solid...

Basically what I'm getting at is, suggesting improvements that make characters much better, is out of place if the character is already good. The suggestions for Wriggle and Mystia are less out of place though, yeah. Arm-twisting doesn't sound very character fitting for Wriggle, but it'd make sense on Mokou... although Mokou already has a pretty amazing skillset and several things to help her damage, and she does possess a WND spell with cool offense debuffs (albiet it's probably not that good offensively on bosses; not that I've ever built her offensively because she's a godly tank)

Honestly, even with arm-twisting, if a boss resists fire it just wouldn't be worth using Mokou as a nuker in the first place, so it'd be a moot addition. On Marisa it matters more because A.She has no purpose but damage, and B.Master Spark is silly (and she doesn't even have a single other element in her arsenal, like Mokou's wind spell that can be used for randoms at the least in an offense build) and Kogasa's terror infliction is already pretty insignificant even -with- armtwisting, so it really needs it to not be totally pointless. Utsuho is pretty meh so arm-twisting helps her not be garbage in half the battles even for people who do attempt using her. Wriggle is mono-nature and relies on poison even still, so it'd be a good idea on her, but it doesn't make much sense in-character.
« Last Edit: May 07, 2014, 12:40:25 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #538 on: May 07, 2014, 04:52:04 AM »
You want to add arm-twisting to Kaguya's existing ability to basically ignore defense? So, in other words, she'd have entirely nigh-irresistible attacks. That's just silly :P Maintennance would also make her OP, yes. The characters with it have pretty meh stats and become amazing as it is, already.

I don't use Kaguya so I don't -know- how good she is, but it seems like once you can overcome her mp barrier she'd already be solid...

Yeah, Kaguya is very good at what she does. I find her a lot more useful than Patchy (they have the same leveling difficulty too) She's faster, isn't as frail, and seemingly hits harder than Patchy thanks to her ignore 90% of mind passive. Like, in every situation I could justify using Patchy, I could also justify using Kaguya (or someone else), and she would do better at it. In all honestly, Patchy is just too dang crippled. Bad HP, bad Defense, Bad physical resistance, horrible speed, horrible ailment resistance, it's just terrible. Sure she has the highest MAG growth and 2nd highest MND growth, she can still take damage from high Mag attacks and get paralyzed, poisoned, etc.

Yuugi is almost a physical equivilent of Patchy, except she isn't frail. Lowest MND growth (I think), but her resistances are fine, she has the highest DEF growth and nice HP, and 2nd highest ATK growth (for some reason), and ok ailment resistance. I can justify using her more because at least her terrible MND is easier to handle than Patchy's terrible DEF and PHY resistance. Plus she's faster, making her easier to do her thing and switch her out. Also the ability to apply heavy/paralysis and a super physical nuke.

I gave Patchy the subclass magician and I have yet to effectively use her that way, that may be due to how paranoid I am of using her. She probably is a good magician, but I'm just too scared to use her. Halp. D:

Re: Labyrinth of Touhou 2 -12F
« Reply #539 on: May 07, 2014, 06:57:55 AM »
Yeah, Kaguya is very good at what she does. I find her a lot more useful than Patchy (they have the same leveling difficulty too) She's faster, isn't as frail, and seemingly hits harder than Patchy thanks to her ignore 90% of mind passive. Like, in every situation I could justify using Patchy, I could also justify using Kaguya (or someone else), and she would do better at it. In all honestly, Patchy is just too dang crippled. Bad HP, bad Defense, Bad physical resistance, horrible speed, horrible ailment resistance, it's just terrible. Sure she has the highest MAG growth and 2nd highest MND growth, she can still take damage from high Mag attacks and get paralyzed, poisoned, etc.

Yuugi is almost a physical equivilent of Patchy, except she isn't frail. Lowest MND growth (I think), but her resistances are fine, she has the highest DEF growth and nice HP, and 2nd highest ATK growth (for some reason), and ok ailment resistance. I can justify using her more because at least her terrible MND is easier to handle than Patchy's terrible DEF and PHY resistance. Plus she's faster, making her easier to do her thing and switch her out. Also the ability to apply heavy/paralysis and a super physical nuke.

I gave Patchy the subclass magician and I have yet to effectively use her that way, that may be due to how paranoid I am of using her. She probably is a good magician, but I'm just too scared to use her. Halp. D:

Well, this is my Pache after I beat the game.:V