Author Topic: Labyrinth of Touhou 2 -12F  (Read 219457 times)

Re: Labyrinth of Touhou 2 -12F
« Reply #420 on: April 06, 2014, 11:02:48 PM »
Hum, i checked my inventory and i maybe missed some of them :O

Or maybe we can't have all of them yet ? I still hope for a special disk as LoT 1 (10 more floors and evolutive boss like **WINNER** ?)

Finally i found a easy way to take half strengthen bosses in this game... Overpower Gambler Flandre + Maximum speed/dodge Aya... Spam & Win ~

I know now why dodge don't work in LoT1 (but just why simply don't remove it ?! )


Re: Labyrinth of Touhou 2 -12F
« Reply #421 on: April 10, 2014, 03:26:33 PM »
Sorry if this gets asked a lot, but how is the english translation coming along?

It's still being worked on, right?

jaxter0987

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Re: Labyrinth of Touhou 2 -12F
« Reply #422 on: April 11, 2014, 09:49:06 AM »
Sorry if this gets asked a lot, but how is the english translation coming along?

It's still being worked on, right?
Also, for those worried about it, the translation project is not dead, I'm still working on it, just at a slower pace (translation for school > translation for this project)
its been about two months since that was posted, though that doesn't mean much if he's in a semester based system. I'd offer to help myself, but I'm also in a tough situation with school.
[attach=1]
"Another university's take on their 'CPE 357' "
The year listed for the "lowdown" link is off since the class is using the same structure it did last year. The professor just didn't bother changing it.
« Last Edit: April 11, 2014, 09:50:41 AM by jaxter0987 »

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Re: Labyrinth of Touhou 2 -12F
« Reply #423 on: April 13, 2014, 04:27:48 AM »
"Another university's take on their 'CPE 357' "
The year listed for the "lowdown" link is off since the class is using the same structure it did last year. The professor just didn't bother changing it.
Thanks for the laugh. So many pointers xD Anyway, assuming that he is in a semester-type system, we should probably wait until summer. Also, there should be more updates about the game itself soon(Once they stop working on that other game, I guess).

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Re: Labyrinth of Touhou 2 -12F
« Reply #424 on: April 15, 2014, 09:01:15 AM »
I was skimming through the character list and their skills and such, trying to think up team ideas, variations, stuff to freshen things up a bit. I was looking over Rumia, having a small laugh over how her use was much like in Laby1, then I noticed one of her passives. "Piercing Attack    2    5    Against enemies with extremely high defenses, some defense-ignoring damage will still go through." on this page here.

Now, does anyone have a solid idea on the specifics of what that means? Does Rumia have to 0 out normally for it to kick in? Is it always in effect and the results are simply more pronounced against mega defensive enemies? Does the effect grow stronger the higher the enemy defense are compared to her offense? Does it make her attacks have better defense piercing? Or does it take a % of what damage was lost due to enemy defenses and deal that to the enemy?

There are numerous ways to read the description of the skill, that I am left wondering how exactly it works. It could be awesome, it could be trash, it could be merely okay, and that all depends on how the skill actually works x.x

Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #425 on: April 15, 2014, 12:39:16 PM »
I've always assumed that it ignores a percentage of the opponent's defensive stats, most obviously MND in Rumia's case.

Speaking of Rumia, I've finished my Team 9 run and have been doing the postgame with them. I've already gotten the Boss Rush and two of the Strengthen Bosses down, and I've been exploring the extra areas. While I've been doing that, I've realized something: The Page 6 sub equipment isn't on the wiki. Also, I swore that the postgame stuff gameplay wise had been translated. I mean I saw the translated lines for it in the translation thread, but they haven't been put into the game yet it seems. Is that possible to do yet, or...?
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Re: Labyrinth of Touhou 2 -12F
« Reply #426 on: April 15, 2014, 01:22:41 PM »
The Japanese wiki says the skill increases minimum damage to 20*(SLv)% attack power.
As in, if Rumia can deal 500 damage to a MND-less enemy, she can still deal 200 damage to a enemy with 500000 MND.

Is this game reasonably beatable by using only the mandatory characters?
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Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #427 on: April 15, 2014, 01:50:03 PM »
Ha, Team 9 managed to do what my Hard Mode party could not: Beat Shredding Amnesieri. My strategy was more or less buffing up Gambler Rumia massively with Pharmacologist Mystia and an Enhancer Cirno, and then just spamming Moonlight Ray until it died. With max buffs, she could deal like half a million damage per Moonlight Ray. It was quite a sight to see.
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Gesh86

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Re: Labyrinth of Touhou 2 -12F
« Reply #428 on: April 16, 2014, 08:11:48 AM »
Ha, Team 9 managed to do what my Hard Mode party could not: Beat Shredding Amnesieri. My strategy was more or less buffing up Gambler Rumia massively with Pharmacologist Mystia and an Enhancer Cirno, and then just spamming Moonlight Ray until it died. With max buffs, she could deal like half a million damage per Moonlight Ray. It was quite a sight to see.

Also beat Shredding yesterday and Rumia helped a lot. It was in a bit of a different way, though: I built her most of the way HP (she reached an impressive 17k with a First Aid Kit) with a few inklings of speed. I gave her Strategist-subclass with 10 ranks in Ironclad Strategy. That together with her ability to reduce incoming dark-damage noticeably kept everyone healthy and gave me the time I needed to set up my offense.

Mine might not have had the Team 9 bonus, but I've got to say, Rumia, weak-looking on paper, but man does she always surprise in how useful she can be.

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Re: Labyrinth of Touhou 2 -12F
« Reply #429 on: April 16, 2014, 10:09:42 PM »
So, I have reached the final boss! Unfortunately it's been squashing my team - I can't even seem to do any good damage other than Dark Side of the Moon's piercing and Super Scope 3D's sheer overkill damage. Basically, I dunno if I need to invest more skill points, grind more, or just change up my team/subclasses, so advice would be appreciated!

For reference, the team I've tried using is Reimu, Monk Youmu, Healer Komachi, Kasen, Aya, Hina, Rumia, Pharmacologist Minoriko, Gambler Nitori,
Spoiler:
Sorcerer Patchouli, Flandre, and Tenshi
, and average level is 108. I can provide more specifics if wanted.
« Last Edit: April 16, 2014, 11:15:07 PM by Sathatri Komeiguy »

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Re: Labyrinth of Touhou 2 -12F
« Reply #430 on: April 17, 2014, 05:39:12 AM »
It has a good chance to be inflicted with Terror, Silence and Heavy which cuts its defenses quite handily it is also only immune to
Spoiler:
Mystic and Spirit
.
A good combination of damage dealers would be Kogasa & Parsee who can inflict both Terror and Silence and abuse its elemental properties (And also put a heavy Mind debuff on it reliably) if you have them/are willing to grind them up.
Otherwise you could bring Komachi's Avici to max level so that you can use that for debuffing and Kasen should be good in that regard as well.
Basically the strategy is to debuff it so that you can damage it. And get some Spirit resistance.
« Last Edit: April 17, 2014, 11:01:35 AM by Yookie »

jaxter0987

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Re: Labyrinth of Touhou 2 -12F
« Reply #431 on: April 17, 2014, 08:00:54 AM »
So, I have reached the final boss! Unfortunately it's been squashing my team - I can't even seem to do any good damage other than Dark Side of the Moon's piercing and Super Scope 3D's sheer overkill damage. Basically, I dunno if I need to invest more skill points, grind more, or just change up my team/subclasses, so advice would be appreciated!

For reference, the team I've tried using is Reimu, Monk Youmu, Healer Komachi, Kasen, Aya, Hina, Rumia, Pharmacologist Minoriko, Gambler Nitori,
Spoiler:
Sorcerer Patchouli, Flandre, and Tenshi
, and average level is 108. I can provide more specifics if wanted.
Could look into bringing in
Spoiler:
Reisen and Kaguya
for this fight. The former's debuffing and elemental abuse helps immensely, while the latter's MND piercing
Spoiler:
ignoring
is a god send. Also, the latter could pull double duty in debuffing as well if she's not able to do damage.
« Last Edit: April 17, 2014, 09:30:28 AM by jaxter0987 »

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Re: Labyrinth of Touhou 2 -12F
« Reply #432 on: April 17, 2014, 05:24:22 PM »
Hello, guys. I just had a thought concerning one of Aya's spellcards. Specifically, the "give a character a instant turn" spell. I recalled how upgrading it would only allow it to increase the timebar above 10000, and realized how that could play out as a good thing if it was programmed a certain way.

What if it were programmed so that the equation for the timebar were written as: 10000 + ((SLv-1)*2500)
If it were programmed that way, then there would be a damn good reason to level it up, because...
A) It would decrease the delay of normally high delay spells(presuming that use of spells actually subtract a set number from the timebar, rather than set the timebar to a certain number).
B) At maximum level, it would give two turns to the recipient instead of one.

I would presume that such a upgrade would be kinda broken, so if it is, maybe it could be remedied by the following:
MP Cost = SLv + 3
That would make the spell cost 4 MP at the start, and end up costing 8 MP, when fully powered up. Would that do, or would it still be broken, presuming that it was considered broken in the first place?

If I actually talked about this spell before and how it could be made better or something like that, then I apologize for bringing it up again.
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Re: Labyrinth of Touhou 2 -12F
« Reply #433 on: April 17, 2014, 05:45:13 PM »
Still doing postgame with Team 9. Almost done exploring the extra areas that I can without finishing off the rest of the Strengthen and Deformed Bosses (I've got only four of the Strengthen bosses left and the last Deformed boss left). I got to Doughy Demon "C," and holy crap that boss music. Also holy crap that boss. I'm pretty sure I can do it, though. I mean I'm like... around in the 150s in terms of levels, and it's Team 9 with max boosts so I just need to throw Diva around and watch the boss get poisoned to death while it's unable to really do anything about it.

EDIT: Yeah, that was a relatively simple, if tedious fight. Well, the strategy works, so I can't complain. :V
« Last Edit: April 17, 2014, 06:00:16 PM by Validon98 »
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Re: Labyrinth of Touhou 2 -12F
« Reply #434 on: April 17, 2014, 11:54:29 PM »
Picking this up again after putting it down for quite a long time and I am wondering a few things.  What achievements are bugged or not working as of the current update?

I am normally a huge miser and don't actually spend money to pump stats- I tended not to do that in the first game as well.  But I am pretty sure I have spent more than 2000 by now and that hasn't unlocked.  The 255 one triggered but the 2000 one hasn't even when I test it by blowing 4000 on somebody in one sitting.  I haven't tried it without the 1.203 partial patch and still no results.

Similarly were 12 stones of awakening ever actually put in?  Last time I checked, which was a long time ago, it was quite impossible to get that cheevo and the great stone that comes with it.

Normally I wouldn't care about achievements but the swag that comes from them has proven to be useful, so I actually care now.

« Last Edit: April 18, 2014, 12:01:40 AM by gtf234 »

Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #435 on: April 18, 2014, 12:12:13 AM »
There are twelve Stones of Awakening, but the last couple are in the postgame only extra areas. The achievement is possible to get.
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Re: Labyrinth of Touhou 2 -12F
« Reply #436 on: April 18, 2014, 12:18:39 AM »
Good to know that was implemented. 

The point spending ones are bugging me now because there is no way the second one is triggering at 2000 like the description says, more 20,000 or something- I have to pump all my money into it (only 29K as of just getting to floor 11) to trigger it. 

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Re: Labyrinth of Touhou 2 -12F
« Reply #437 on: April 18, 2014, 12:37:52 AM »
Good to know that was implemented. 

The point spending ones are bugging me now because there is no way the second one is triggering at 2000 like the description says, more 20,000 or something- I have to pump all my money into it (only 29K as of just getting to floor 11) to trigger it.
It's not 2000 money spent on skill points, it's 2000 skill points bought. No matter how much you're spending on any  given skill point, it only adds 1 to the count.

Re: Labyrinth of Touhou 2 -12F
« Reply #438 on: April 18, 2014, 12:46:18 AM »
Ooooooh.  Okay that explains it.  I was just misunderstanding the description.  Good to know.  Thank you


Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #439 on: April 18, 2014, 05:45:34 PM »
Well, I've done everything in the postgame with Team 9 except beat the Strengthen Boss Rush, beat the Strengthen Ame-no-Murakumo, and getting that sub equipment that needs "Light Needles" to make.
Does anyone know how to get Light Needles? I have the Dragon's Mane I need for it, but I've never encountered Light Needles before.

EDIT: Okay, Strengthen Boss Rush beaten and still no Light Needles. I am sad but happy at the same time. Yay ambivalence! :V
« Last Edit: April 18, 2014, 06:28:53 PM by Validon98 »
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Kirin no Sora

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Re: Labyrinth of Touhou 2 -12F
« Reply #440 on: April 18, 2014, 06:39:22 PM »
Quick question... Has anyone made a translation of the LoT2 Bestiary for the Touhou Wiki yet?
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Gesh86

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Re: Labyrinth of Touhou 2 -12F
« Reply #441 on: April 18, 2014, 08:30:40 PM »
Does anyone know how to get Light Needles? I have the Dragon's Mane I need for it, but I've never encountered Light Needles before.

I had to look for those, too. Golems from 20F West or East (but not Depths) have 'em if I recall correctly. If not them, it was another monster from the same region. Bestiary should tell you for sure, now that that piece of info narrows it down for you.
Droprate isn't terrific, but you should get one after maybe 10-15 minutes.

Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #442 on: April 18, 2014, 08:59:45 PM »
I had to look for those, too. Golems from 20F West or East (but not Depths) have 'em if I recall correctly. If not them, it was another monster from the same region. Bestiary should tell you for sure, now that that piece of info narrows it down for you.
Droprate isn't terrific, but you should get one after maybe 10-15 minutes.

I just checked the bestiary and yeah, it's the Guardians of Heaven that drop them. Right, I'll have to take the time to grab those really quickly so I can make the next-to-last sub equip sans the one dropped by the Strengthen Ame-no-Murakumo.

Speaking of which, damn, even with Team 9 all around level 200 or so, he's a pain in the ass after the first phase of the fight. So that means just more grinding... which I don't mind, seeing as today in order to deal with the rest of the bosses, I had to grind up like thirty or forty levels from around level 150-160. :V

EDIT: And he's down. Well that was actually easier than I thought after having to do the grinding and such. Nevertheless, it's done, My Team 9 run is officially over. After doing that, I had a bunch of ideas for doing a variety of things for my next challenge run, such as not only another synergy run, but just an overall "themed" run, such as the initial party only, or the four "elite" characters story-wise (Yukari, Yuyuko, Byakuren, and Eiki only), but in the end I decided for my next run, I'm doing Yakumo Family... while also doing Sealing Club at the same time. It's going to be interesting either way. ^^;
« Last Edit: April 20, 2014, 01:01:24 AM by Validon98 »
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jaxter0987

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Re: Labyrinth of Touhou 2 -12F
« Reply #443 on: April 21, 2014, 05:08:30 AM »
Hello, guys. I just had a thought concerning one of Aya's spellcards. Specifically, the "give a character a instant turn" spell. I recalled how upgrading it would only allow it to increase the timebar above 10000, and realized how that could play out as a good thing if it was programmed a certain way.

What if it were programmed so that the equation for the timebar were written as: 10000 + ((SLv-1)*2500)
If it were programmed that way, then there would be a damn good reason to level it up, because...
A) It would decrease the delay of normally high delay spells(presuming that use of spells actually subtract a set number from the timebar, rather than set the timebar to a certain number).
B) At maximum level, it would give two turns to the recipient instead of one.

I would presume that such a upgrade would be kinda broken, so if it is, maybe it could be remedied by the following:
MP Cost = SLv + 3
That would make the spell cost 4 MP at the start, and end up costing 8 MP, when fully powered up. Would that do, or would it still be broken, presuming that it was considered broken in the first place?

If I actually talked about this spell before and how it could be made better or something like that, then I apologize for bringing it up again.
Use of spells sets the timebar at a specific number. They don't subtract from the timebar.

Kirin no Sora

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Re: Labyrinth of Touhou 2 -12F
« Reply #444 on: April 21, 2014, 08:12:29 PM »
Use of spells sets the timebar at a specific number. They don't subtract from the timebar.

Oh, really? That's a pity.

Although, if that's the case, then how does having a timebar of 20000 allow for having two turns?

Also, on an unrelated note, I filled in the recruitment requirements for
Spoiler:
Maribel
on the Touhou Wiki, since the postgame part of the Dungeon section already has the info present. I figured that it should be filled in for completeness's sake.

Back onto my thoughts on spellcards, I'm fairly certain that I've talked about this before, but...

Spoiler:
I personally think that Eirin's Hourai Elixir should of had an additional, beneficial secondary effect that appears once you start leveling up the spell(Maribel has a similar thing happen in one of her spellcards). What benefit, you might ask? Well, I was thinking that since Eirin's healing spell cost 4 MP, why not have it restore some MP to the recipent? 1 MP restore for every level above 1, for a maximum of 4 MP recovered(meaning that if Eirin were to use the spell on herself, then it would effectively be free healing, which works because of the fact that it doesn't heal in the same way as all other healing spells). Would giving it that effect make it OP?
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Re: Labyrinth of Touhou 2 -12F
« Reply #445 on: April 22, 2014, 03:28:12 AM »
Aya's turn-give spellcard is already OP, it doesn't need to be even stronger.

Eirin's Hourai Elixir -already- has a secondary effect; it cures all status effects and debuffs in addition to healing 50% of hp. Granted, Sanae can already do this and in most cases has better healing (plus an awesome buff with a different skill), but Eirin's got the Healing Limit Breaker and other various tools so I think that's fine. Healer Eirin can overheal for obscene amounts and use Elixir when you need the status/debuff curing effects. She's already got special things that only she can do with healing and seems pretty fine to me.
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Re: Labyrinth of Touhou 2 -12F
« Reply #446 on: April 23, 2014, 06:12:23 PM »
OOOOOOOOH



Spoiler:
They are making a Special Disk for LoT2. It seems this was planned for this past winter Comi, but they didn't have enough time to finish everything they wanted, so hopefully we'll have it for this Reitaisai, otherwise it will probably be for the Summer Comiket
« Last Edit: April 23, 2014, 06:20:38 PM by Kuilfrayt »
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Validon98

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Re: Labyrinth of Touhou 2 -12F
« Reply #447 on: April 23, 2014, 06:16:45 PM »
*checks the developer's page*
...OH HEY SO A PLUS DISK WILL BE HAPPENING YAY.

EDIT: Based off of the little bit I could read thanks to Google Translate, it says something about an infinite floor dungeon or something? Could someone translate the notes for what they're saying about the append disk?

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« Last Edit: April 23, 2014, 06:20:20 PM by Validon98 »
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Re: Labyrinth of Touhou 2 -12F
« Reply #448 on: April 23, 2014, 10:28:11 PM »
Oh, SHOU I'll kill everyone in one hit with curvy lasers!!! I'm wishing for Nue, Mima, Yamame, Letty, Prismriver Sisters, Kokoro, Seiga, Futo, Miko, Meddy, Hatate and Koishi!!
« Last Edit: April 23, 2014, 10:36:26 PM by KogasaxNue »
Mwahahahahha!

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Re: Labyrinth of Touhou 2 -12F
« Reply #449 on: April 23, 2014, 11:04:59 PM »
I was actually about to post about the special disk, but I guess it's already been mentioned.

yes Shou, LET IT BE, LET IT BE. I'd also want Koishi too.

One thing I wanted to mention is that in a way, I'm glad the strengthen bosses don't involve the touhou characters. Cause that would mean you'd have to fight strengthened Tenshi... *shivers* OH THE HORROR.