Author Topic: Labyrinth of Touhou 2 -12F  (Read 219453 times)

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #330 on: March 17, 2014, 02:51:00 PM »
Whilst it's a questionable idea and potentially costs you a powerful attacker (depending on how you set it up), Nitori's Maintenance and self-buff can make her a good tank... I think? Part of it admittedly is that she can get a godly amount of affinity which works really well on bosses that only use one or two elements.

edit:Oh, oh wait, you mean the FIRST game. FIRST game. Right. Komachi isn't going to work as a tank in that one at all. You have to heal her -constantly- or she falls over. Yuuka has alright DEF and whilst normally you could use her as a second-slot tank with a MAG build to spam flower shot, you might have to build her full-def and cry as she becomes mostly useless for anything other than soaking damage.

You might want to reroll, though. Apart from lacking a tank your team almost looks kinda super-standard. It'd still be cool if you haven't used most of those characters much, I suppose, but having Reimu/Iku and one of the single target healers, you've got OP-Nitori and Reisen for covering all the debuffing bases, several other good nukers and Wriggle's PSN is godly maingame (albiet it's more likely you haven't enjoyed that perk), yeah. If you just switched one of them with Meiling it'd be a completely standard party with the addition of a plus-disk character or two- something you'd be likely to end up with making a party normally whilst going for having a Really Good Party.

...completely up to you though of course! Your only good general-purpose tanks being DEF-build Yuuka and Wriggle (probably Aya too since those are tanks that will go down sooner or later and she can spamswitch and spd buff) may be sufficient to introduce struggle for your party and make the run interesting, especially if you haven't used most of these characters for an extended period of time. Reimu and Iku will be great tanks when you need worry about MND only (this happens more than you might think) and Yuugi is there for the like, one boss that only uses DEF attacks :V
« Last Edit: March 17, 2014, 03:03:58 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Validon98

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  • Harbingers, yo.
Re: Labyrinth of Touhou 2 -12F
« Reply #331 on: March 17, 2014, 03:30:25 PM »
Decided to reroll, this time banning a bunch of chars from the RNG pool for the sake of picking chars who aren't either super nukers or super tanks, but without denying healing or other support possibilities. In that case, I get...

Maribel
Keine
Alice
Mystia
Wriggle
Komachi
Kanako
Youmu
Suwako
Aya
Utsuho
Chen

...For the purposes of not entirely denying myself healing, I'm going to replace Utsuho with Sanae. That should be good, I guess?
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Pesco

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Re: Labyrinth of Touhou 2 -12F
« Reply #332 on: March 17, 2014, 03:57:05 PM »
Wriggle can first slot tank if you put in the effort. I think your second roll is a harder set than the first one because you lack a burst damage nuker. The first roll has Iku/Nitori combo, Reisen that Parallaxel sang praises about and Reimu for the all round solidness. The second roll has pretty much the same selection for tanks but no healer or outstanding buffer.

Validon98

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  • Harbingers, yo.
Re: Labyrinth of Touhou 2 -12F
« Reply #333 on: March 17, 2014, 04:22:37 PM »
I did the second roll solely for it to BE harder. I mean, I did it because Serela kind of made me realize it wouldn't have been too much harder besides the fact I lacked a super tank (and yes, I know Wriggle can play tank, I've known that forever), so I banned super nukers like Nitori, etc, then when I got no healers in that roll I swapped out Utsuho for Sanae because I am not running without a healer.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 -12F
« Reply #334 on: March 17, 2014, 07:28:19 PM »
IMO you should replace for Reimu and not Sanae. That party has more semi-durable options and introduces Keine who can tank alright, but Sanae's support is hampered by how terribly slow it is, plus it's expensive and Sanae isn't as durable as Reimu or Minoriko. Minoriko would be a compromise since it's cheaper, faster, and tankier, even if it's not multi-target like Reimu.

Also what do you mean Pesco? That party has Youmu and Suwako (and chen maybekindasorta? If she can stay out long enough). Nitori's better but that's only because she got buffed to OP tier in the Special Disk, and there's still has Keine for offense buffing at least. Wriggle outputs damage with the best of them too, until Plus.

although yeah it's harder, but the first party was almost as good as a traditionally designed one apart from lack of meiling
« Last Edit: March 17, 2014, 07:29:56 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Labyrinth of Touhou 2 -12F
« Reply #335 on: March 17, 2014, 08:41:43 PM »
Ehh, I already started, but for the hell of it and for the sake of being random and putting my trust in RNGs that hate me, let's ask Chatzy!



...Minoriko it is! Sorry Sanae, you managed to get a couple levels... and in the end I haven't really used you for anything, so it's not like it matters beyond putting a little bit of skill points into you.

EDIT: Also yeah, to be fair, the second roll had me banning a lot of commonly used characters (yes,including Reimu) to make it a bit more interesting and challenging. The first roll is more akin to a traditional party because I had no bans on that roll, and then I changed my mind afterwards.

Also I forgot how annoying early game was with SP. Using late-game and Plus Disk chars isn't helping matters either. Oh well, it won't last forever. ^^;
« Last Edit: March 17, 2014, 08:47:47 PM by Validon98 »
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #336 on: March 17, 2014, 09:02:55 PM »
Even with a "proper" early game team floor 2 is a pain imo... My least fave floor until the one with that damn binary teleporter switch and the fish sword things that 1-2shot people with slash dive before even fast characters can move.

That said ive been thinking of maybe on my next playthru, to make the ultimate tank team. Tanky charcters only. I'm thinking of just highering the 12 with  something along the lines of whoever has the higest sum of 0.3(hp) + 0.8(mnd) + 1.0(def).
Maybe i should fact affinities too but i think thatll be too much work for little difference.

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 -12F
« Reply #337 on: March 17, 2014, 09:17:09 PM »
Blech. Due to some mess ups I lost my save file. Would anyone with an endgame save be able to send me it for some note taking? Mainly need it for the bestiary.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 -12F
« Reply #338 on: March 17, 2014, 10:27:17 PM »
Blech. Due to some mess ups I lost my save file. Would anyone with an endgame save be able to send me it for some note taking? Mainly need it for the bestiary.
http://www.mediafire.com/download/e2sbahik74a0vr9/save1.rar
Has everything unlocked
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French


Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #340 on: March 18, 2014, 01:28:28 AM »
For Thlaby 2, I'm on the 8th floor and in the southeasternish corner there's an event with utsuho.. do I need battlepoints with her?
Also is there a "you need this many battle points for each character" guide somewhere?

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #341 on: March 18, 2014, 01:43:30 AM »
For Thlaby 2, I'm on the 8th floor and in the southeasternish corner there's an event with utsuho.. do I need battlepoints with her?
Also is there a "you need this many battle points for each character" guide somewhere?
I believe you need points for both Minoriko and Okuu to clear that event. There isn't a guide but the BP requirements are towards character recruitment so if you want to spoil yourself, look at the character pages for LoT2.

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 -12F
« Reply #342 on: March 18, 2014, 01:51:19 AM »
For Thlaby 2, I'm on the 8th floor and in the southeasternish corner there's an event with utsuho.. do I need battlepoints with her?
Also is there a "you need this many battle points for each character" guide somewhere?

Just the wiki on the Character's page. And yes you do. Here are all of the Character ones and who they require.  In spoilers

Spoiler:
Ran: Chen [50-100-150-200]. 4F-9F
Flan: Remilia, Meiling, Patchy, and Sakuya [300 BP each]
Yuuka: 3F (Minoriko 100 BP); 5F (Wriggle 120 BP); 8F (Utsuho 120 BP and Minoriko 200 BP); 10F (Nitori 150 BP and Minoriko 300 BP); 13F (Cirno 200 BP and Minoriko 400 BP)
Shikieiki: Komachi [400]

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #343 on: March 18, 2014, 02:05:14 AM »
Thanks... blah stupid utsuho.

Seems like the enemies on these jungle floors give crap exp.. I mean I've been getting the same amount since 4f/5f ffs. Not that I actually need levels, I'm already too far ahead cuz I wanted to kill tenshi but still.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #344 on: March 18, 2014, 01:48:31 PM »
Thanks... blah stupid utsuho.

Seems like the enemies on these jungle floors give crap exp.. I mean I've been getting the same amount since 4f/5f ffs. Not that I actually need levels, I'm already too far ahead cuz I wanted to kill tenshi but still.

Do you have Nazrin, by chance? Because she can increase that amount quite a bit when she's killing stuff. And if experience isn't what you're after, then she can help in grinding for items(good for equips and stuff that makes good equips) and gold(massive Voile point boosting is a go, particularly useful for raising Elemental resistances to at least neutral(100), if not for half damage(200), without equipment) as well.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #345 on: March 18, 2014, 04:07:28 PM »
No, but im aware, and you could just as easily use her on the floor 4-6 enemies, fact is jungle enemies still give crap exp relative to the water enemies in relation to dungeon depth =p

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #346 on: March 18, 2014, 06:45:28 PM »
What about the items and gold that they drop? Perhaps the crappy exp is because of what items and/or how much gold they drop. It would also explain Nazrin in a nutshell, because the enemies aren't for the exp, but for the drops and gold. If they drop a lot of materials, check out what you can craft with them, for it could just be that you can make some really useful equips from the stuff.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 -12F
« Reply #347 on: March 19, 2014, 07:29:01 PM »
I am sorry if this is the wrong place to post this, but I downloaded the 1.203 patch for labyrinth of touhou 2 and when i try to start it up it gives me a black window and shuts down a few seconds later. Is there a file I am missing?

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #348 on: March 19, 2014, 10:15:48 PM »
not sure, but you didn't get the english 1.203 patch without updating the japanese files first did you?

Gesh86

  • Buddha may forgive you...
  • but Byakuren won't!
Re: Labyrinth of Touhou 2 -12F
« Reply #349 on: March 19, 2014, 10:26:41 PM »
I'm kind of getting back into LoT2's post-game. Yesterday,
Spoiler:
I became the Cookie Monster and ate all of the Cookies. Wriggle for poison and Hina for -50% debuffs on everything are what made it manageable. I know some people hate that encounter due to luck being a factor more than with most others, but man, is it fun with how tense it is. Barely made it too, Kasen killed the last Cookie just in time with a normal attack, as she was out of MP. It's really a fight where you haven't won until the very moment you've won, no matter how well it goes.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #350 on: March 20, 2014, 09:50:43 AM »
I kinda doubt it, but hey, you never know... do the enhancer sub class passives which enhance buffs or add heals to buffs affect reserve row members for ran's buff all 12 spells? Edit: nm I guess it does, just noticed the wiki said the hp is halfed as well, herp...wow, that's amazing.. it actually works, zounds.
« Last Edit: March 20, 2014, 09:52:29 AM by Ghaleon »

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #351 on: March 21, 2014, 12:25:16 AM »
I kinda doubt it, but hey, you never know... do the enhancer sub class passives which enhance buffs or add heals to buffs affect reserve row members for ran's buff all 12 spells? Edit: nm I guess it does, just noticed the wiki said the hp is halfed as well, herp...wow, that's amazing.. it actually works, zounds.

And that is what makes
Spoiler:
Enhancer Ran
so awesome.

Spoiler:
Well, that and the fact that she can supercharge Chen by Concentrating... Makes me think about the Yakumo Family skill and how it seems to have quite the synergy.

By the by, which subclass do you guys think work best with:
A. Yukari
B. Yuyuko
C. Eiki

There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #352 on: March 21, 2014, 03:29:05 AM »
Qq, seems like patchy got nerfed. Her spells seem far less powerful than lot1. For example, her royal flare isnt even outdamaging asteroid belt or fantasy seal, and her silent selene, even ranked up for me, isnt outdamaging magic missle, rumia's nuke, or alice's.

Furthermore even in lot1, she could survive physical row attacks in the far right without much issue, but this time around bosses often 1 shot her with their group attacks, they didnt so that in lot1 unless it was needle parade, arrow rain, etc.

Im expecting remilia to stink compared to how she was too qq.

Re: Labyrinth of Touhou 2 -12F
« Reply #353 on: March 21, 2014, 05:50:33 AM »
Qq, seems like patchy got nerfed. Her spells seem far less powerful than lot1. For example, her royal flare isnt even outdamaging asteroid belt or fantasy seal, and her silent selene, even ranked up for me, isnt outdamaging magic missle, rumia's nuke, or alice's.

Furthermore even in lot1, she could survive physical row attacks in the far right without much issue, but this time around bosses often 1 shot her with their group attacks, they didnt so that in lot1 unless it was needle parade, arrow rain, etc.

Im expecting remilia to stink compared to how she was too qq.

Didn't play LoT1 before, but how did you compare those spells damage? I mean you have to consider their skills, stats, damage formula, type vs enemy's elemental affinities, enemy's defense and mind. :V

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #354 on: March 21, 2014, 08:11:57 AM »
Qq, seems like patchy got nerfed. Her spells seem far less powerful than lot1. For example, her royal flare isnt even outdamaging asteroid belt or fantasy seal, and her silent selene, even ranked up for me, isnt outdamaging magic missle, rumia's nuke, or alice's.

Furthermore even in lot1, she could survive physical row attacks in the far right without much issue, but this time around bosses often 1 shot her with their group attacks, they didnt so that in lot1 unless it was needle parade, arrow rain, etc.

Im expecting remilia to stink compared to how she was too qq.
In my opinion, Patchy did indeed get nerfed, but not as much as I initially thought. You just need to take into consideration that the skill system affects damage output as well, and that making full use of it probably will get you close to how Patchy was in LoT1.

Group attacks (Otherwise generally referred to as multi-target attacks) =/= Row attacks (For you programmers out there, in my daze of sleepiness, I almost wrote != instead). Needle Parade and Arrow Rain were multi-target attacks I believe so it makes sense.

Remilia is actually pretty decent, though she's not nearly as good of an offtank as she used to be.

And that is what makes
Spoiler:
Enhancer Ran
so awesome.

Spoiler:
Well, that and the fact that she can supercharge Chen by Concentrating... Makes me think about the Yakumo Family skill and how it seems to have quite the synergy.

By the by, which subclass do you guys think work best with:
A. Yukari
B. Yuyuko
C. Eiki

A: Magician, without a doubt. That free cast could mean the world, plus Magician will help her recover MP faster. Not sure how much use Magic Transfer will be to her though.
B: Sorcerer / Magician. The damage route for more raw damage or the utility route for more MP to be useful.
C: Warrior / Gambler (without High Risk, High Reward). She's best suited for damage and more of it.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #355 on: March 22, 2014, 02:18:25 AM »
Quote
Didn't play LoT1 before, but how did you compare those spells damage? I mean you have to consider their skills, stats, damage formula, type vs enemy's elemental affinities, enemy's defense and mind.

Umm, yeah. duh. Basically when LoT1 was hot and new people criticized me for factoring in TOO much stuff in addition to the obvious, such as skill point inflation being different for each character, and synergy with the other 11 members.

I didn't mention the Variables because I'm speaking generally, Patchy will do inferior damage to other magic nukes. Specifically, I'm calling out the damage formulas.. They are hidden this time around, but they certainly seem to have been nerfed hard for patchy this time around (or they were left the same and most of everyone else's were buffed). For example, in LoT1, I could spend all my level up bonuses on her mnd, not even her magic, and her royal flare would blow the socks off every other aoe trash nuke in the game unless they were resistant to fire. Even on enemies weak to other elements, it was often better to just royal flare their ass, guaranteed ownage... drawback was she was slow and squishy as @%#%@#..

Silent Selene was as good a boss nuke as royal flare was aoe.....Quite probably one of the best in the game inferior only to nitori's cannon, eiki's judgement, yuugi's KOi3, and youmu's slash of eternity (which also seems feeble in lot2)...That's assuming elemental affinities being neutral, and physcal/magic defenses on the enemy being compareable. Now it does less damage than magic missle resistances or not, and if there ARE resistances, marisa ignores them, and patchy does not.

What's even worse is patchy levels up slower, so you think she'd inherantly be better if you unify everyone's levels. But no, even though I'm unifying levels for the boss encounters, and even though patchy has more exp under her belt (since more expensive levels), she still hits less hard than all my magic nukes, on any boss, regardless of affinities, or what have you...and I spent her level up bonuses on magic this time around too =/.

Subclasses and whatever are not relevant currently since She has none for me atm, and so does her competition (I gave enhancer to raymoo and ran, and sentinel to momiji), any benefits they offer her will affect the others as well. Oh yeah, and some characters I'm comparing her to have skills they have yet to learn that increase their damage for certain situations, I already got hers because there are few, and the leftovers revolve around weird things like giving others mp, resisting elements that you just used, etc.



In my opinion, Patchy did indeed get nerfed, but not as much as I initially thought. You just need to take into consideration that the skill system affects damage output as well, and that making full use of it probably will get you close to how Patchy was in LoT1.

What, but she has very few skills that increase damage, and all of them combined don't hold a candle to ones other characters may have alone like arm-twisting, or maintenance, or whatever. I bet even Magical training does more.

Quote
Group attacks (Otherwise generally referred to as multi-target attacks) =/= Row attacks (For you programmers out there, in my daze of sleepiness, I almost wrote != instead). Needle Parade and Arrow Rain were multi-target attacks I believe so it makes sense.

I know, that's my point... group attacks were rare and predictable in lot1. Which is why she was so easy to keep alive even without switching her out. My point is in LoT2 that isn't the case because either a: All those "weak" attacks like magic wind or whatever in LoT2 are now group and not row and are owning her on virtually every boss... or b: Now she's so much squishier (or the enemies stronger), that even though she's on the far end of the row attack, it's still owning her.

point is it's almost like every boss has needle parade or arrow rain as far as patchy as concerned, what I mean is they have a spell that will simply smoke her ass, in LoT1, only the extreme few bosses with true-group aoe physical attacks (rare) could do so, and almost all of them were predictable (hibachi twins did it every 7 turns, tenshi/youmu would focus first, etc...only boss I really recall being unpredictable like this were some post-game rematch bosses like chinaV2).


Anyway, that person asking questions about what subclass for each character. I cannot say since I haven't touched any of them (aside form that one floor 3 boss fight which doesn't count).

However, one possibility (remote I know), is if you are using Yuyu for her shock/ atb bar deleting features... maybe monk for her.. simply so she can spam them faster and faster and reduce boss bars better... obviously it's a bad spec for her for general purposes, but if you're using her specifically for that (no clue if that's even viable or not in 2, it wouldn't be in 1 without some over leveling), monk is the way to go =P.
« Last Edit: March 22, 2014, 02:23:33 AM by Ghaleon »

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #356 on: March 22, 2014, 12:02:35 PM »
What, but she has very few skills that increase damage, and all of them combined don't hold a candle to ones other characters may have alone like arm-twisting, or maintenance, or whatever. I bet even Magical training does more.
What? She and Marisa both have 3 damage increasing skills each:
Grand Incantation, Girl of Knowledge and Shade, and Residents of the Scarlet Devil Mansion for Patchy
VS
Magic Training, Arm Twisting and Main Character Marisa for Marisa.

Girl of Knowledge and Shade is comparable to Arm Twisting.
Residents of the Scarlet Devil Mansion and Main Character Marisa are both situational (more so for Marisa but whatever) and thus are comparable.
The only questionable thing is how much Magic Training is affecting MYS damage VS Grand Incantation's end result of doing 1.2x damage each turn.

Maintenance is probably really good, but I haven't used Nitori so I don't know exactly how good. Maybe her stats are subpar enough that Maintenance isn't as overpowered as it sounds, I don't know.
I know, that's my point... group attacks were rare and predictable in lot1. Which is why she was so easy to keep alive even without switching her out. My point is in LoT2 that isn't the case because either a: All those "weak" attacks like magic wind or whatever in LoT2 are now group and not row and are owning her on virtually every boss... or b: Now she's so much squishier (or the enemies stronger), that even though she's on the far end of the row attack, it's still owning her.

point is it's almost like every boss has needle parade or arrow rain as far as patchy as concerned, what I mean is they have a spell that will simply smoke her ass, in LoT1, only the extreme few bosses with true-group aoe physical attacks (rare) could do so, and almost all of them were predictable (hibachi twins did it every 7 turns, tenshi/youmu would focus first, etc...only boss I really recall being unpredictable like this were some post-game rematch bosses like chinaV2).
Just because the bosses are "stronger" (I actually felt like they were weaker this time around, at least until post game) doesn't mean that should be a point against Patchy. She's fragile as hell, as is Marisa so Patchy not being able to take hits like she used to in LoT1 is a moot point imo. No squishy characters could take hits like they used to in LoT1, unless of course they're no longer squishy (ahem Mokou).

EDIT: I don't know what you're talking about, Silent Selene has consistently been out damaging Magic Missle, according to my tests. No equips on either girl, Voile stats nearly identical, all level up bonuses spent on MAG, both spells are level 1, Marisa with Magic Training and Arm Twisting, which Patchy has Girl of Knowledge and Shade and Grand Incantation.
I didn't even make use of Grand Incantation, her flat damage is already out damaging Marisa. I haven't tried Royal Flare vs Asteroid Belt, but I'd wager that I'd get the same result.

Also, I don't know about you, but characters in my 4th slot generally don't stick around after their attack has been used so Patchy becoming more like glass doesn't mean much imo. To me, Grand Incantation is high risk, high reward, and so more often than not, I don't make use of it unless for some reason, there's a safe time for Patchy to concentrate.
« Last Edit: March 22, 2014, 12:36:23 PM by jaxter0987 »

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #357 on: March 23, 2014, 04:45:22 AM »
If Patchouli being a glass cannon is a problem, would it make sense to raise her mind? That sort of tactic worked for Minoriko, and Grand Incantation(max level of this skill multiplies the effect of a attack or healing spell by 2.4) can make up for the lack of damage somewhat, can't it(pretend that she's a magically inclined mix between Youmu(concentrate being used for best results) and Yuugi (Slow, good stats rock, bad stats flat out suck), both on offense and defense)? Also, about her defensive skill "Patchy's Philosopher Stone", two questions:
1. Does the spell that triggers it have to be a spell that does damage to enemies? If not, then the elements in the support based subclasses become important, because she can use said spells to her advantage.
2. Does using Concentrate dispel the effect of said skill? Because if it doesn't, then you can safely use concentrate as long as you can safely predict what elements the enemy is using at the moment.

In other words, I think that the idea behind her defensive skill is to predict your opponent's moves and plan accordingly. There are bosses that mostly rely on one element, and Patchouli can turn that against them by casting the right spell to become resistant, concentrate for a turn, and then blast the opponent to dust.

Given the nature of that style of defense, however, having a dedicated switcher on hand(Aya(fast and "free turn spell"), Rinnosuke(Can be built to be tough and fast, and switch in anyone with a timebar of 9100 out of 10000), and Yukari("free turn for everyone" spell and a skill that's a godsend for anyone that's good against one type of attack(attack or magic) but weak to the other) are good choices for this, I think) would help immensely.
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Re: Labyrinth of Touhou 2 -12F
« Reply #358 on: March 23, 2014, 04:48:54 AM »
If Patchouli being a glass cannon is a problem, would it make sense to raise her mind? That sort of tactic worked for Minoriko, and Grand Incantation(max level of this skill multiplies the effect of a attack or healing spell by 2.4) can make up for the lack of damage somewhat, can't it(pretend that she's a magically inclined mix between Youmu(concentrate being used for best results) and Yuugi (Slow, good stats rock, bad stats flat out suck), both on offense and defense)? Also, about her defensive skill "Patchy's Philosopher Stone", two questions:
1. Does the spell that triggers it have to be a spell that does damage to enemies? If not, then the elements in the support based subclasses become important, because she can use said spells to her advantage.
2. Does using Concentrate dispel the effect of said skill? Because if it doesn't, then you can safely use concentrate as long as you can safely predict what elements the enemy is using at the moment.

In other words, I think that the idea behind her defensive skill is to predict your opponent's moves and plan accordingly. There are bosses that mostly rely on one element, and Patchouli can turn that against them by casting the right spell to become resistant, concentrate for a turn, and then blast the opponent to dust.

Given the nature of that style of defense, however, having a dedicated switcher on hand(Aya(fast and "free turn spell"), Rinnosuke(Can be built to be tough and fast, and switch in anyone with a timebar of 9100 out of 10000), and Yukari("free turn for everyone" spell and a skill that's a godsend for anyone that's good against one type of attack(attack or magic) but weak to the other) are good choices for this, I think) would help immensely.

Using concentrate gives Pache extra Physical resistance. :V

Serela

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Re: Labyrinth of Touhou 2 -12F
« Reply #359 on: March 23, 2014, 02:47:13 PM »
Using concentrate gives Pache extra Physical resistance. :V
And, as you can guess from this, all support spells will indeed also function for it. :V

Sadly I don't think -70% physical can save her with that abysmal def/hp and her base physical resist already nearly doubling damage taken. If you threw some physical resisting accessories on her, -maybe-, (two could get her final damage taken to roughly 10%) but is it really worth it at that point? XD

edit:Actually... if you gave her a First Aid Kit, Patchouli's HP will nearly -double-. (6.8 to 11.2 base HP value; for reference Reimu has 12.4) She may be able to do some tanking work, at that point, if you're careful.
« Last Edit: March 23, 2014, 02:52:10 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore