Author Topic: Labyrinth of Touhou 2 -12F  (Read 219437 times)

ShiroiMahotsukai

  • White Mage with a Twist
Re: Labyrinth of Touhou 2 -12F
« Reply #300 on: March 06, 2014, 12:40:53 PM »
Anyone else have a problem where the game no longer recognises their save files? I have four files used and the game tells me every file is blank. Also for some reason the sound doesn't work anymore, no matter what I do in the options menu.

It's not a huge problem, I was only on floor 8 but if there's a solution anyone knows it would be really helpful.
"The eyes are the windows that let us gaze upon the soul"

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #301 on: March 06, 2014, 04:41:47 PM »
Hmm, i havent touched the game for a long time and it still seems to see my saves. I havent actually tried loading them though.
I noticed the patch came with a save folder or something, i just copied all that over carless if it removed my old saves or not. Maybe if you dont do that it wont recognize the oldies? I dunno.

Anyway im just at tenshi the first time in my new game and im actually grinding it out in hopes of getting lewt. That said it seems like youmu is frickin' awful in this game. I ranked up her slash of eternity more than i have any other character's attack nukes, and she STILL hits for absolutely underwhelming damage with it considering its mp and delay.

For example she often hits bosses with it for 800-900 only with it, unless they are tanky like blue orchid, where she hits for 0.
Meanwhile kogasa can often hit for 2k or so, rumia 2-4k, even reimu can hit harder after a concentrate (her high speed and lower delay makes a concentrate + orb attack about the same slowness, not that i dont switch youmu out). Even a single attack from aya or chen's spam nukes are compareable... And yes, i spent all of youmu's level ups on atk.

That said i love aya now, chen doesnt seem quite as deadly as in lot1, but still fine (she seems better at trash though). Reimu's fantasy seal and orb attacks seem actually potent... Shes 100% mind too, if built for attack i rekon she'd actually be an offensive monster. Marisa's magi missle seems better, but her master spark less so (mostly because characters dont seem to charge mp in reserve NEARLY as fast as they did in lot1).

Im thinking of dumping youmu for yuugi, she has failed to seem satisfactory, let alone good on a single boss so far.
Kogasa on the other hand seems kinda like a more offensive remilia (lot1 remi), with aoe, and less dependancy of self buffing before dealing good damage. Not as tanky, but still tough enough to take a hit from most bosses (by most pretty much every boss other than yuugi so far).

As for difficulty, ive faced every boss at their challenge issues with little challenge. Im only on floor 6 though so i wont complain. That 7-eyed serpent though seemed far far more difficult than the bosses before and after. I think it needs some toning down because i cant imagine doing an under level run (below the challenge levels) and not being brickwalled by it. If it attacked the front row with its big chomp more reliably that'd be one thing but that thing picks off at my rear just as often as the front!

ViciousYukkuri

  • Casually Hardcore
  • All is best 2hu.
Re: Labyrinth of Touhou 2 -12F
« Reply #302 on: March 07, 2014, 03:03:28 PM »
The ver 1202 patch link in the OP is broken :<

It's late but it should be fixed now.

I actually have a zip file of the 2.06 patch, but it's the official patch, not the translation patch, is that's what is wanted? I'm not sure? I also have 3.01 patch, and the english version of 3.01 if that's needed.

All three of those would be greatly appreciated.

It's been awhile, but life's been...weird lately.
I finally got my first Normal 1cc. ReimuA, TD.
I have a noob stream now. Mostly Touhou, fangames, Warframe and League of Legends.
Currently playing: Nothing until ESO is out.


jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #304 on: March 08, 2014, 09:50:36 AM »
I assure you it most certainly is not. Ive never seen a window game with a fullscreen option get all pixelated to the same extent as this one does when resizing it... Plus i have a widescreen so i literally cannot resize it to fit my screen horizontally.
I just resize it so the height of the window matches my screen and that is good enough for me. I still don't see the pixelated issue you see, but that's probably due to different screen resolutions more than anything. I honestly doubt there's something inherently different between our two copies that causes this.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #305 on: March 09, 2014, 04:11:14 AM »
So I noticed Kogasa's "arm twisting" skill says that enemy status ailment resistance is reduced for the purposes of applying ailments. This obviously increases her chance of applying terror along with the ability to surprise humans or whatever that skill is called.

However it got me thinking that if I wore primary gear that adds ailments to attacks like the sword of singing delusion, maybe she can (sometimes) apply silence to bosses that are normally completely immune?
Is there a death-applying item?

Re: Labyrinth of Touhou 2 -12F
« Reply #306 on: March 09, 2014, 05:55:50 AM »
Is there a death-applying item?

IIRC, there is.

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #307 on: March 09, 2014, 01:22:47 PM »
So I noticed Kogasa's "arm twisting" skill says that enemy status ailment resistance is reduced for the purposes of applying ailments. This obviously increases her chance of applying terror along with the ability to surprise humans or whatever that skill is called.

However it got me thinking that if I wore primary gear that adds ailments to attacks like the sword of singing delusion, maybe she can (sometimes) apply silence to bosses that are normally completely immune?
Is there a death-applying item?
Can't believe I haven't tried this along with
Spoiler:
Reisen's
Intense Vertigo skill.

Axel Ryman

  • Fear me
Re: Labyrinth of Touhou 2 -12F
« Reply #308 on: March 10, 2014, 03:51:21 AM »
So I just tried to Cheat Engine my way to victory against the
Spoiler:
Ame-No-Murakumo fight on 12F, after Tenshi

Spoiler:
It
runs away after a couple of turns so I guess they expected someone to do that.

Cheat harder!! It's definitely possible to beat it, hence why it drops something. Same thing happens though if you manage to kill him.

Can't believe I haven't tried this along with
Spoiler:
Reisen's
Intense Vertigo skill.

I've tried this one someone who had a complete resistance to debuffs, and can say it does indeed work.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #309 on: March 11, 2014, 08:51:12 AM »
So I noticed Kogasa's "arm twisting" skill says that enemy status ailment resistance is reduced for the purposes of applying ailments. This obviously increases her chance of applying terror along with the ability to surprise humans or whatever that skill is called.

However it got me thinking that if I wore primary gear that adds ailments to attacks like the sword of singing delusion, maybe she can (sometimes) apply silence to bosses that are normally completely immune?
Is there a death-applying item?

If Arm-Twisting can do that, then it would justify the 15 skill points cost. It also brings to mind that anyone with that skill will be able to use the spells from the Toxicologist subclass to great effect. This is why I would nickname a Toxicologist Marisa as "Black Mage Marisa", as she would be able to use five different elements(as opposed to just Mystic spells otherwise), and can wreak havoc by dealing out status ailments in addition to dealing somewhat decent damage, due to her high Magic stat.

Can't believe I haven't tried this along with
Spoiler:
Reisen's
Intense Vertigo skill.

Again, I would want to point out that giving
Spoiler:
Reisen
the Toxicologist subclass would be quite useful, as those spells, combined with her own, would allow her to cast every status ailment in the game. Plus,
Spoiler:
Reisen's self buff, Grand Patriot's Elixir, and her "People of the Moon" skill would both allow for the chance for those spells to actually do some damage as well.


On an unrelated note,
Spoiler:
I had a thought about Meiling's Natural skill(when Meiling is being healed, said heal is increased by 33% per level, max level 2), and came to a question. Would it make Meiling broken if the max level of her Natural skill was raised to 3?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Mr. Sacchi

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Re: Labyrinth of Touhou 2 -12F
« Reply #310 on: March 11, 2014, 07:28:38 PM »
On an unrelated note,
Spoiler:
I had a thought about Meiling's Natural skill(when Meiling is being healed, said heal is increased by 33% per level, max level 2), and came to a question. Would it make Meiling broken if the max level of her Natural skill was raised to 3?

I would guess so considering that her selling trait is being self-sufficient.

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 -12F
« Reply #311 on: March 12, 2014, 06:04:00 AM »
I would guess so considering that her selling trait is being self-sufficient.

Spoiler:
I remember that someone somewhere commented that Meiling's ability to heal herself was a little lacking, so I figured that since her Natural skill is the key skill for her self-sufficiency, that it could be boosted a bit to help on that. (33% x SLv is the formula for Natural, meaning that Level 2 is 66% and Level 3 is 99%)

I had suggested earlier that perhaps her having the Firm Defense(Buff in DEF and MND every time you take damage) and Easygoing(HP Heal when using Concentrate) skill would be good, and people stated that it would likely make her too good.
That being the case, perhaps a suggestion of Impact Attack(All attacks can now inflict shock) and Dexterity(whenever a ATT or MAG debuff is applied to the skill holder, it is treated as a buff instead) would be better, and not OP? The former skill would give Meiling a reason to use her attack spells, while the latter causes any attempt at weakening Meiling's offensive stats to backfire, boosting them instead(And to clarify on how that matters, remember that her healing spells run off of her ATK stat).
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Labyrinth of Touhou 2 -12F
« Reply #312 on: March 12, 2014, 11:33:34 AM »
So after a long time of putting it off, I resumed my Team 9 synergy run. I FINALLY just got past 6F Tenshi at Wriggle 30. It's a shame I couldn't beat her for the item, but I think that would be difficult to pull off with Team 9 without grinding even more, all things considered.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #313 on: March 13, 2014, 01:43:57 AM »
So I'm gonna use the spoilers here because I dunno if I should or not.

Spoiler:
So I just beat the game, my team was Guardian Komachi (Main Tank/Semi-Debuffer), Warrior Meiling (2ndary Tank/Semi-healer/Chip away), Diva Aya (Lead speedy), Enchanter Reimu (Main buffer/healer) in the front line. I had Hina (Main Debuffer/Semi damage outputter), Eirin (Overhealer/Semi-tank), Reisen (Damage output/Debuffer), Sorcerer Marisa (KILL THE GOLEMS) Eiki (Damage Output/Semi-debuffer) Kasen (Damage Output/Semi Debuffer) Tenshi (KILL THE BUFFS/Another tank) and Flandre (Last Resort) in the reserve. It worked out nicely. I just hated it when Ama no Murakumo buffed itself. It's very annoying. Not to mention that Tenshi's Sword of Scarlet Perception doesn't always remove all buffs, and I have it maxed out too. Eh at least I won.

Anyway, I beat the game, and I dunno what to do next. Do I fight that lazy foe on the 16th floor and stuff starts happening after that?

jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #314 on: March 13, 2014, 06:01:23 AM »
So I'm gonna use the spoilers here because I dunno if I should or not.

Spoiler:
So I just beat the game, my team was Guardian Komachi (Main Tank/Semi-Debuffer), Warrior Meiling (2ndary Tank/Semi-healer/Chip away), Diva Aya (Lead speedy), Enchanter Reimu (Main buffer/healer) in the front line. I had Hina (Main Debuffer/Semi damage outputter), Eirin (Overhealer/Semi-tank), Reisen (Damage output/Debuffer), Sorcerer Marisa (KILL THE GOLEMS) Eiki (Damage Output/Semi-debuffer) Kasen (Damage Output/Semi Debuffer) Tenshi (KILL THE BUFFS/Another tank) and Flandre (Last Resort) in the reserve. It worked out nicely. I just hated it when Ama no Murakumo buffed itself. It's very annoying. Not to mention that Tenshi's Sword of Scarlet Perception doesn't always remove all buffs, and I have it maxed out too. Eh at least I won.

Anyway, I beat the game, and I dunno what to do next. Do I fight that lazy foe on the 16th floor and stuff starts happening after that?
I believe the order is Boss Rush, Strengthen Bosses, Extra Bosses, the bosses on 16F, 17F, 18F. I can't find the post where someone answered this question already.

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Labyrinth of Touhou 2 -12F
« Reply #315 on: March 13, 2014, 01:03:48 PM »
My theory that drop rate increases based off of the comparison between party level and enemy level just pretty much confirmed when I got so flooded by Toadstoolsheds after that plant boss on 7F that I didn't even get the stat boosting gems from it. At least they sell for a good price. :V
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #316 on: March 13, 2014, 05:47:07 PM »
I believe the order is Boss Rush, Strengthen Bosses, Extra Bosses, the bosses on 16F, 17F, 18F. I can't find the post where someone answered this question already.
So where do I find the Boss Rush?

:EDIT:

Turns out I needed to update my English patch to 1.203, that's why many things weren't appearing when they should have. Now I see the two boss rushes on each side of the 20th floor, and also see the stair case to the 21th floor.

Either way, what bosses will I fight during the boss rushes?
« Last Edit: March 13, 2014, 07:20:37 PM by ZXNova »

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #317 on: March 14, 2014, 01:02:34 AM »
this game has a ng+ like the first right? where I can keep the hwole party and reset exp/skill levels/equipment?

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Labyrinth of Touhou 2 -12F
« Reply #318 on: March 14, 2014, 01:04:15 AM »
Yup! That's how I started my Team 9 run. ^^;
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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jaxter0987

  • Umiiro Shoujo ni Miserarete
  • Umi is love, Umi is life
Re: Labyrinth of Touhou 2 -12F
« Reply #319 on: March 14, 2014, 05:25:54 AM »
My theory that drop rate increases based off of the comparison between party level and enemy level just pretty much confirmed when I got so flooded by Toadstoolsheds after that plant boss on 7F that I didn't even get the stat boosting gems from it. At least they sell for a good price. :V
That is only due to the fact that the minions the boss summons have a chance to drop that item, and throughout the course of the fight, you'll have killed so many of the minions that you got that many items. This does nothing to prove that drop rate increases based off party level versus enemy level.
So where do I find the Boss Rush?

:EDIT:

Turns out I needed to update my English patch to 1.203, that's why many things weren't appearing when they should have. Now I see the two boss rushes on each side of the 20th floor, and also see the stair case to the 21th floor.

Either way, what bosses will I fight during the boss rushes?
You fight all the bosses you've encountered thus far, not including Touhou character bosses.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #320 on: March 14, 2014, 03:53:15 PM »
Blah, figuring out which characters to dump to add new ones i want is painful. I need patch cuz she's patchy, i wanted china cuz she owned in lot1 but fact is momiji is actually doing great. She can self heal but she is sturdier than china, and +hit to party is a nice plus.

I also chucked yuugi out for alice, which was painful. I didnt wan alice more in of itself. But im not as impressed with marisa this game as i was the last. Her master spark just doesnt seem as powerful (nitori's super scope aleays does more actually), AND she seems to take WAY longer to charge her mp up to use it again when in reserve. But im sticking it out so brought alice for malice cannon since i might not take marisa again.

I dont know who ill boot for remi/flan. Bleh.

I hope kanako is better this time around (she wasnt bad but she was boring)  and yuyu too. Yuyu wasnt bad the first game minus the fact she could only deal spirit damage, but between that and her not shining until super late cuz mp... She just wasnt practical beyond trash more often than not.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #321 on: March 14, 2014, 05:56:26 PM »
Momiji has base defense stats of 119/68/48 (HP/Def/Mind), while Meiling is 130/53/48. Thing is, I can prolly agree that Momiji can take physical hits better than Meiling, however, Momiji's abilities are purely offensive. Whilst Meiling's abilities are for the most part defensive. Meiling can sustain herself unlike Momiji, gives defense auras every time she gets a turn, a low ATB attack skill, a moderate damage physical skill, single target ally/self heal, and a powerful self heal. Not to mention that one of her abilities makes her more tanky if she's not in the 1st attack slot, so in a way, Meiling is meant to be a 2nd slot tank. Another thing is that her heals scale very well with her damage, so she can be able to do moderate damage while also being able to sustain damage very easily. Cause of this, this in a way makes Meiling a better tank than Momiji. Momiji is prolly better off going an attacking role. Or a bulky attacker role at least. One problem with Meiling is her sub 100 physical resistance (which is prolly why you notice her not taking hits as well as her).  Which I find pretty stupid. She also has a lack of shock and debuff resistance. If you're gonna use Meiling, you're gonna have to go to the Magic library and invest in her Physical resistance, or give her a Tome of Enlightenment - Resistance and boost her resistances. (I did both actually) After that she should be just fine. If you give Meiling subclass warrior, it can really help out her sustaining and damage. She gets attack buffs from normal attacking the enemy (which is something you'll prolly do most of the time during bosses), making her next attacks stronger and increasing her heal strength.

I never played LoT1, so I dunno how great Marisa is in comparison to the last game.

From what I hear, Kanako is real good in this game. Yuyuko seems fine too. She did real good when I was using her against randoms on the 16-18th floors. Yuyuko has 2 spirit, and 2 dark attacks now. So uh, yeah.

Kuilfrayt

  • 月には叢雲 華には風と
  • I feed on your tears...
Re: Labyrinth of Touhou 2 -12F
« Reply #322 on: March 14, 2014, 06:08:43 PM »
Blah, figuring out which characters to dump to add new ones i want is painful. I need patch cuz she's patchy, i wanted china cuz she owned in lot1 but fact is momiji is actually doing great. She can self heal but she is sturdier than china, and +hit to party is a nice plus.

I also chucked yuugi out for alice, which was painful. I didnt wan alice more in of itself. But im not as impressed with marisa this game as i was the last. Her master spark just doesnt seem as powerful (nitori's super scope aleays does more actually), AND she seems to take WAY longer to charge her mp up to use it again when in reserve. But im sticking it out so brought alice for malice cannon since i might not take marisa again.

I dont know who ill boot for remi/flan. Bleh.

I hope kanako is better this time around (she wasnt bad but she was boring)  and yuyu too. Yuyu wasnt bad the first game minus the fact she could only deal spirit damage, but between that and her not shining until super late cuz mp... She just wasnt practical beyond trash more often than not.
Not sure if they fixed Momiji's skill that increases ACC, since there's really no way to check it. Meiling was my ultimate tank in the end, she was so boosted that even the last boss of the extra part could barely put a dent on her, but that's Meiling for you, she was OP in LoT1, and she is still OP here.

Kanako is meh imo, her skills aren't anything special, she can be useful since she has 4 different elements with her spells, so she's versatile.

I really loved Yuyuko, she was my primary SPI damage dealer, dealt with trash very easily because of her high DTH chance, and was able to manipulate the flow of battle against bosses because she was able to reduce their ATB bar. However, she lost some utility with that at the end though, because bosses just filled their bar so fast, it wasn't doing much at that point. Some of her spells were changed to DRK too, so she's not just a one-trick pony now.

I kept Marisa all the way because Master Spark actually hit multiple target instead of just one with Nitori's Super Scope 3D. It's hard to compare their damage since I never used Nitori, but Marisa has a lot more skills to increase her damage (MP boost, MAG boost, Arm-twisting, Sudden Impulse, Magic Training, which all benefit her MS), while Nitori needed to stay on the field and build up with Overheating to be more useful, and her boost skill didn't benefit her damage at all. Marisa also had a better growth on MAG than Nitori did on ATK. I never bothered with Alice for MAlice Cannon, because it only increased Marisa's SPD, and I had Aya at the start of the fight to boost her up.
I stared into the abyss, and the abyss didn't stare back. Even the void doesn't want to be my friend :(

Now working with Touhou-Online in French

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #323 on: March 14, 2014, 09:27:43 PM »

I kept Marisa all the way because Master Spark actually hit multiple target instead of just one with Nitori's Super Scope 3D. It's hard to compare their damage since I never used Nitori, but Marisa has a lot more skills to increase her damage (MP boost, MAG boost, Arm-twisting, Sudden Impulse, Magic Training, which all benefit her MS), while Nitori needed to stay on the field and build up with Overheating to be more useful, and her boost skill didn't benefit her damage at all. Marisa also had a better growth on MAG than Nitori did on ATK. I never bothered with Alice for MAlice Cannon, because it only increased Marisa's SPD, and I had Aya at the start of the fight to boost her up.

Well Nitori has the whole ability that doubles her bonuses from main/sub equipments. Which is just plain incredible. She can reach incredible hits in stats with it, oh my god. With the right items, she can be a bulky nuker with incredible resistances all at once. Rinnosuke with max high resistance tier resistances. She is really good, I swear. Marisa is also really good too, if you give her the sorcerer subclass, she does even better. She won't have to rely on concentrating so much if she gets it. Plus, Master Spark is just incredible. Does loads of damage even to bosses with high mystic resist. Master Spark is an absolute must when you fight
Spoiler:
Ama no Murakumo.  When 3rd phase comes and Ama no Murakumo summons the golems, switch to Marisa immediately and spark. It's guaranteed to kill them. At least it was for me. Marisa had 10900~ ish magic, with 19% bonus magic due to sorcerer passive, but I'm sure it would even without the +19% magic.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #324 on: March 14, 2014, 10:32:59 PM »
Man, i want the spell formulas for this game so bad. They arent even up on the jp wiki qq.

How were they discovered for the first game? I know they were included in that special disk extra but they were up on the jp (and later english before special disk too iirc) wiki before that.

Re: Labyrinth of Touhou 2 -12F
« Reply #325 on: March 15, 2014, 12:08:03 AM »
Man, i want the spell formulas for this game so bad. They arent even up on the jp wiki qq.

How were they discovered for the first game? I know they were included in that special disk extra but they were up on the jp (and later english before special disk too iirc) wiki before that.
Someone probably just disassembled the game and figured it out from there.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #326 on: March 15, 2014, 03:07:39 AM »
Learning of the formulas would help soooo much. That way you can theory craft and stuff.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 2 -12F
« Reply #327 on: March 15, 2014, 04:15:21 AM »
Yeah, pretty sure youmu's sucks.. I mean her slash of eternity at rank 4 (back when I was still cruising floor 4 and 5, so rank 4 is high) would hit for like 1-2k only...0 if a tanky boss. meanwhile kogasa would hit the same amount with her middle attack, which is fairly spammable, and pretty average in terms of nukeage...and had half the delay, and caused terror, and caused mnd down. AND kogasa had better stats in general (youmu had better defense iirc but her level rate was much slower so not really).

Rumia's nuke seems extremely potent now... it was already a great formula in LoT1, but her unimpressive magic caused it to be meh overall (but made it good if you spoiled her a bit in terms of skillups and magic growth), but now... now it's absolutely devastating...does like 3/4 of a master spark! AND she seems somewhat tankier than lot1 to boot.

But yeah, I understand marisa has arm twisting now, so master spark works on all bosses. and is multihit..not sure how good that is, so far multihit is virtually useless for bosses as it was for LoT1 (they just aren't common enough to be a selling point). But even despite that, I've never seen master spark hit for more than 12k... Nitori's superscope has hit for 70-something k.... I almost never see it hit for less than 35k. I'm on floor 8 btw.

That said marisa seems better at simply spamming magic missle on bosses than before (prob the arm-twisting).

Not complaining or anything, just observerving. I'll prob spout my "final" opinions on each character much later. I hope tao-hao laby 2 gets an expansion with a database thingie like 1 did eventually.

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 -12F
« Reply #328 on: March 16, 2014, 03:32:12 AM »
I don't really agree with you. She's kind of weak through early and mid game, but around 13-16th floorish Youmu becomes fairly strong. That may be because of buffs I gave her. When you're
Spoiler:
trying to recruit Yuyuko, she's one of the best people for the fight. She does really good too. Ironically.
The thing I don't like about Youmu is how expensive her spells are. (At least she has improved concentrate) I think as far as base stats, Youmu's skills deal mediocre damage, but when she gets buffed, her damage goes up a whole lot compared to [insert other person] getting buffed.

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Labyrinth of Touhou 2 -12F
« Reply #329 on: March 17, 2014, 12:06:41 PM »
For some reason I decided that perhaps I should try the first game again, except this time with a random team of 12. And my results were...

Sanae
Iku
Wriggle
Reimu
Nitori
Aya
Eiki
Suika
Yuuka
Suwako
Reisen
Komachi

I got a good variety, but the main problem I see is that I don't really have a decent tank besides Komachi. She's great to an extent, but she's not the best for absolutely nulling damage.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

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