Then, the version of those attacks that every other boss has been using is supposed to only target the entire frontline, and not the people in reserve?
That sounds like a real lightening up on the difficulty in that case, not that I'm complaining.
Edit: Since I just found out that leaving a table in a set of quotes makes it impossible to quote properly, and I have two things to say. One is this information:
Level up Rates for the Characters that don't have them listed on the Touhou wiki, but are listed in the JP wiki...
Subclass Growth Rate Boosts
And two is a question. How do I input any of this info into the LoT2 Touhou wiki?
Putting the individual level rates for the characters should be really easy and I could (and probably should) go do it right now.
For the subclass information, that should go on the subclasses page but I have no idea how to format it...
Edit: I wish I knew the rating scale for level up difficulties. Might take longer than I expected, since I'm going to have to take note of everyone's level up difficulty value and make an educated guess at how they're ranked (F, E, D, C, B, A, S).
Edit2: Came up with a relatively arbitrary distribution of level up difficulty ranks. I'd like some input before I put these up on the wiki. I tried to make it somewhat like a bell curve.
Looking at the list, I'm thinking that I could probably
Edit3: Does anyone know if characters in your party get more experience than characters left in Gensokyo? (Aside from obvious skill bonuses that affect experience gain.) I figure we could estimate
Level Up Difficulty by comparing them to the other characters.
Edit3.5: Never mind, I forgot that I can just compare them to other characters that have been left in Gensokyo. I've added them to the list with my estimate.
Edit4: Not really related but I just thought of a reason why I should care about Level Up Difficulty (at least in the context of LoT2). If you have a high Level Up Difficulty, each level has more impact on your overall stats. The whole point of characters like Cirno is that they get less stat gain per level but more levels to compensate. So if you're doing a Hardmode run where level caps matter, you should be playing with some of the slower leveling characters.