An actual new version (2.0.0) has dropped! Download in the first post.I've switched how the input bit vector read to an all-manual configuration so they are specified entirely by the config for each game. This simplifies the difference between pre-11 and post-11 input, and resolves the mapping issues with 9.5 and 12.5 (as described in an earlier post).
I've also allowed for manual configuration of individual button sizes, so they aren't all necessarily the size of the button image. Check below for an example.
Additionally, I stopped images from being reloaded from disk on each keypress (as also described in an earlier post), and I removed the ReadProcessMemory message on game close, so the program just silently quits when you close the game. Neither of these were significant but they were annoying me.
Basically, usage is exactly the same. You can continue using the previous version as it works just fine, but there's also no real reason not to use the new version.
Sorry for my reply,
is there a way to change the size of the buttons?
e.g. Slow Button shows not so long as it should be on the keyboard.
With this new version, something like
[Buttons]
Shot = 49, 0, 24, 24
Bomb = 74, 0, 24, 24
Slow = 0, 0, 48, 24
Skip = 0, 25, 30, 24
Up = 150, 0, 24, 24
Left = 125, 25, 24, 24
Down = 150, 25, 24, 24
Right = 175, 25, 24, 24
might better approximate real key size. Play with it as you will.