~Hakurei Shrine~ > Help Me, Eirin!
Touhou Input Display (thinput) - Release v2.1.0
Ghaleon:
I dont mean to sound jerkish or anything but why would someone want this? I mean you know the guy is pushing up if they're flying up? Im clearly missing something. Regardless thanks for continuing to work on these things!
Raekuul:
It could also be used to detect frame-perfect play.
I'm guessing PCB uses a different method of handling input?
Drake:
guys i didn't make this to detect cheating, even though it can incidentally help when identifying cheating
--- Quote from: Pesco on December 18, 2013, 08:35:20 PM ---Could it work out a player's APM and possibly identify cheating?
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Yes, but APM by itself isn't always an accurate indicator. I tap quickly and dance fairly sporadically while I play, and if you look at just how fast and randomly the buttons pop up you might watch me and think my weird play is cheating. I know for sure that it can help, but that adding a thing to track APM, or looking at quick inputs themselves, isn't necessarily a good measure, and I don't really want to encourage witchhunts.
--- Quote from: Ghaleon on December 18, 2013, 10:50:30 PM ---I dont mean to sound jerkish or anything but why would someone want this? I mean you know the guy is pushing up if they're flying up? Im clearly missing something. Regardless thanks for continuing to work on these things!
--- End quote ---
I made it mainly so I could stream with it visible in the window. It was first supposed to just read keyboard input. I don't really have a solid application intended for it, but if you find that it's useful for whatever reason then that's good enough. Personally I would like to see streamers use it, I find watching player input adds to the experience.
--- Quote from: Raekuul on December 18, 2013, 11:12:30 PM ---I'm guessing PCB uses a different method of handling input?
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PCB uses a convoluted system of storing velocities and doesn't seem to actually store the state of button inputs besides having like 1 2 3 4 mean up/down/left/right the frame after input (how the other buttons happen is mysterious). It's possible to add, isn't something I care enough to do. The rest of the games all use a similar structure that makes it really easy to read without having to adjust much for different inputs for each game. EoSD and PCB would require a lot more work I'm not really willing to put in without a good reason.
SIRookie:
I was actually about to start looking for something like this. There are some replays I wanted to rewatch for key movements
Space Flower:
This is actually very awesome. I can turn a lucky dodge into something reusable.