~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!

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Helepolis:

Glad to see more people picking back up their games after so long being procrastinating. I see that you're also in the same boat currently, steaming towards a full product and struggling with the replacement of ZUN's data. Though based on your blog I can already conclude you've taken away a lot of the issues. Your artist, now I remember on Danbooru also several Art. Looking good, though not sure what the average theme/feeling is of your game.

Speaking of the sounds. I've noticed that ZUN didn't use Cubase for his SFX but if you actually open the files in Audacity you'll notice metadata being put from SoundForge.

How is it btw with your bullet replacement?

Romantique Tp:

Sound Forge is like Audacity, it's mostly for handling existing audio files. You use it for batch sample rate and bit depth conversion, surgical editing and mastering. Cubase is what you use for actual creation and mixing of sounds.

ExPorygon:


--- Quote from: Helepolis on March 12, 2015, 08:26:13 AM ---How is it btw with your bullet replacement?

--- End quote ---
I intend to compile one out of other people's shotsheets (if I get permission) combined with my own shots.  I haven't actually begun doing this yet though, though it's something I should probably start early on.


--- Quote from: Not Bigode on March 12, 2015, 07:14:27 PM ---Sound Forge is like Audacity, it's mostly for handling existing audio files. You use it for batch sample rate and bit depth conversion, surgical editing and mastering. Cubase is what you use for actual creation and mixing of sounds.

--- End quote ---
You're right about that, but I was also under the impression SoundForge came with a number of preset sounds to work with. I can't remember who precisely said it first, but a prevailing theory among some people I know is that ZUN got at least a few of his sound effects by manipulating some of those preset sounds. I believe someone noticed that one of his laser sounds was being VERY close to a SoundForge preset. I'm not 100% sure though, and don't have the ability to corroborate these claims as SoundForge is not something easily acquired.

That said, I really wish I knew what ZUN used in Cubase to make some of his sounds, if that is indeed how he did some of them.

Sixten:

Hello, this is Sixten, the illustrator for Ephemeral Unnatural Balance.

Although ExPorygon hasn't posted in this thread for a while, I have been watching his stream and I assure you he is still working on his game.

Here are the low-resolution versions of the character illustrations for the first three stages of the game.

Playable Characters
Rin Satsuki
Kasen Ibaraki
Tokiko

Bosses
Mononobe-no-Futo
Soga-no-Tojiko
Minoriko Aki
Shizuha Aki
Aya Shameimaru
Momiji Inubashiri


PhantomSong:


--- Quote from: Sixten on June 28, 2015, 04:07:58 AM ---Hello, this is Sixten, the illustrator for Ephemeral Unnatural Balance.

Although ExPorygon hasn't posted in this thread for a while, I have been watching his stream and I assure you he is still working on his game.

Here are the low-resolution versions of the character illustrations for the first three stages of the game.

Playable Characters
Rin Satsuki
Kasen Ibaraki
Tokiko

Bosses
Mononobe-no-Futo
Soga-no-Tojiko
Minoriko Aki
Shizuha Aki
Aya Shameimaru
Momiji Inubashiri

--- End quote ---

Oh my god, these are amazing. I love the cartoon-ish look and not Loli-like art. V:

However, Kasen has no arm under her bandage, you may want to fix that.

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