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Ephemeral Entertainment HQ - EUB Steam Release August 16th 2019!!!

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Sparen:

EUB v0.10 BUG AND ISSUE LIST

-SYSTEM-PACKAGE: When returning from Replay Select Scene to Main Menu, the sound effect is cut off.
-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.
-GAME-STAGE: Some post-Midboss fairies spawn blue bullets that are very hard to see.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.

I will try to clear a higher difficulty and make a video, and I will also update this list if I see anything else that may require fixes.


EDITS:
-Played Hard Difficulty, almost exactly the same as Easy in terms of spells. Maybe I read incorrectly or something, because the bosses, for all practical purposes, are the same regardless of difficulty. Maybe it's a problem on my side.
EDIT: I read the code. There is only one playable difficulty set for the demo bosses, and it defaults to Hard. The difficulty selection menu seems to have absolutely no effect on the stage, which uses a different difficulty common data. Maybe there's a file I forgot to read or something.
EDIT: I recorded it, but... the replay apparently played both the stage bgm and the package bgm at the same time. I have no clue what happened. Also, Tojiko's ADD Laser=>Bullet attack dropped a bit in FPS, although that's just my recorder consuming excessive RAM.

PhantomSong:


--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ---EUB v0.10 BUG AND ISSUE LIST

-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.

I will try to clear a higher difficulty and make a video, and I will also update this list if I see anything else that may require fixes.

--- End quote ---
(Replies are done is respective order):
-Really? Works/looks fine for me
-No...? There's lag when the games loading, like when you start from player screen, and retrying, but that's the only time. I don't think there's much he can do about that, though, but does it affect gameplay? Probably not.
-Text is fine the way it is...
-Difficulty is just fine.

Most these issues just sound like computer issues.

ExPorygon:


--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ----SYSTEM-PACKAGE: When returning from Replay Select Scene to Main Menu, the sound effect is cut off.

--- End quote ---
Noted.

--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ----SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.

--- End quote ---
You'd be surprised how difficult it is to get that to be smooth. It really is a minor issue so MAYBE I'll fix it eventually. If it really bugs you then I suppose I could just disable holding down the button to scroll.

--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ----GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.

--- End quote ---
This is because the game has just finished loading a large number of images and sounds. It's inevitably going to happen. The lowered fps you see displayed is merely a remnant from that.

--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ----GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.

--- End quote ---
I can read it just fine, but noted nonetheless.

--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ----GAME-STAGE: Some post-Midboss fairies spawn blue bullets that are very hard to see.

--- End quote ---
This is something that I am currently aware of. The reason it has not been changed is because the current background for stage 1 is actually a placeholder. I'm waiting on the final background to make sure all the bullets properly display over the background.

--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ----GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.

--- End quote ---
v0.11 has fixed this issue. The difficulty of bosses was being locked to Hard due to a careless error on my part. Thank you for bringing it to my attention.

--- Quote from: Sparen on May 25, 2014, 07:26:18 PM ---I recorded it, but... the replay apparently played both the stage bgm and the package bgm at the same time. I have no clue what happened.

--- End quote ---
I'll look into it. If I manage to fix it then I MAY release another bugfix update.

As I stated before, v0.11 of Ephemeral Unnatural Balance has just been released, fixing the aforementioned difficulty issue and a bug with the dialogue. Unless more major bugs come to my attention, there will likely be no further updates until the 3 stage demo is ready (please read the changelog for a list of known bugs). As always, tune in to my Porygon Productions live stream to see the progress on that. Feel free to leave any further feedback for the game here.

ExPorygon:

Hello yello, as you may have noticed livstreaming production has been in hiatus for a while. However, I managed to squeeze out a beta build of stage 2. If you don't mind some mild spoilers and wouldnt prefer to wait until the 3-stage demo, then you can watch it right here: https://www.youtube.com/watch?v=famhC5tibU4

Please turn on annotations when watching and tell me what you think!

ExPorygon:

So I was convinced that I should do Devlogs more often and put my blog and this thread to better use. So here you go, a massive post outlining all the progress on EUB and my plans for its future. I'll hopefully be putting up a new Devlog entry each day I actually make progress. Enjoy, and leave a post here or send an ask to my blog if you have any questions or comments.

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