I've been trying to extract spell effect sprites from Scarlet Weather Rhapsody for the past few hours with limited success. I used Brightmoon to extract the relevant cv2 and pal files, and then used the cv2conv utility to convert them to png's, but they don't seem to retain their transparency, instead when I open it in Photoshop CS6, they've got a solid black background.
In another post on this site, Drake mentioned that the images might be 8-bit PNG with an alpha channel.
Here:
"The "problem" is that the images are 8-bit PNG with alpha channel. How the image format works is that there's a color map with 256 colors used in the image, and the index of each of these colors is what is stored per pixel. This way instead of using all 24 bits to store the RGB color per pixel, it only needs to use 8. In addition, each indexed color can carry an alpha value, so if all of the color and alpha combos fit in the 256 colors then it's a good space-saver. "And recommended that the png file be fed through pngout /c6 /force <filename.png>. I downloaded the utility from
http://advsys.net/ken/utils.htm and fed the previous png's through resulting in a png about 80% of the size of the original. However, it still had the black background when I opened it in Photoshop CS6.
At this point, I'm stumped. How can I get the original sprites as transparent pngs?
Thanks!!
-- cacotigon