Author Topic: Meet my Fantasy Boss Shooter game: Phoenix Force  (Read 7655 times)

SergioAlonso

  • I created Phoenix Force
Meet my Fantasy Boss Shooter game: Phoenix Force
« on: November 28, 2013, 04:54:41 PM »


Hello everyone,

My name is Sergio and I've been a game developer for almost 6 years now. This year, I spent a long time playing danmaku games to understand what I like about them and what I dislike and after many months experimenting, I finally came up with a concept that is the perfect bullet hell for me, and should be fun to core and casual players.

Phoenix Force is the Fantasy Shooter game with 500 000+ downloads that focuses only in boss battles that last around 30-60 seconds. Each battle has 1 to 4 bosses that have dynamic attack patterns that aim directly at the player.

Watch this trailer to understand it better:



It's available for Android, Windows Phone and PC. Pick your platform and download it for FREE:
http://phoenixforcegame.com/play./[/b]]http://phoenixforcegame.com/play./

Love,

Sergio
« Last Edit: September 14, 2014, 05:17:00 AM by SergioAlonso »

Raitaki

  • 雷滝
Re: Meet my bullet hell game - Phoenix Force
« Reply #1 on: November 30, 2013, 02:50:22 AM »
Weeell, it depends on how gimmicky you're willing to make 'em. If the answer is "very", I'd love to see a curved pattern whose hitbox moves normally but sprites only update themselves on the screen every one second, or something like that~
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #2 on: November 30, 2013, 05:12:18 AM »
I'm curious. Why have you always wanted that type of pattern?

Drake

  • *
Re: Meet my bullet hell game - Phoenix Force
« Reply #3 on: November 30, 2013, 06:24:59 AM »
Weeell, it depends on how gimmicky you're willing to make 'em. If the answer is "very", I'd love to see a curved pattern whose hitbox moves normally but sprites only update themselves on the screen every one second, or something like that~
this sounds like a terrible idea

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- original art by Aiけん | ウサホリ -

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #4 on: November 30, 2013, 07:14:54 PM »
Stop! It's BUG TIME!

Solais

  • Developer fairy
  • is working for a game developer now.
Re: Meet my bullet hell game - Phoenix Force
« Reply #5 on: December 01, 2013, 08:06:54 AM »
I don't know, those screens look perfectly legit bullet hell gameplay to me. :V

NekoNekoRex

  • Catgirls are Charming!
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  • Catgirl Enthusiast
Re: Meet my bullet hell game - Phoenix Force
« Reply #6 on: December 01, 2013, 09:59:58 AM »
What about a pattern that starts with a (vertical) line of  bullets down the center of the screen, and then more bullets move from the line out to the sides, perhaps while the bullets fly in a wavy motion?

I made an image to illustrate it.



Or perhaps the bullets just shoot bullets to the sides every second as they travel down the screen. I might be underthinking this.
« Last Edit: December 01, 2013, 10:07:14 AM by NekoNekoRex »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #7 on: December 02, 2013, 04:29:52 PM »


Or perhaps the bullets just shoot bullets to the sides every second as they travel down the screen. I might be underthinking this.

A long time ago I made a short shooter flash game with that type of bullet. You can play it right now here: http://armorgames.com/play/13324/boss-slayer

I'll probably try both patterns in Phoenix Force.

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #8 on: July 14, 2014, 06:02:49 PM »
Hello peoples!
My app is now available on Windows Phone: http://www.windowsphone.com/s?appid=90b9eae4-8f5d-453f-81c9-eb815dfab189
And it's soon coming for Android!


Raitaki

  • 雷滝
Re: Meet my bullet hell game - Phoenix Force
« Reply #9 on: July 15, 2014, 03:47:25 AM »
Quote
My app is now available on Windows Phone
I LOVE YOU SO MUCH

Good apps for WP is so freaking rare <3
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Mеа

  • catnapping
  • three dots connect to rectangles
Re: Meet my bullet hell game - Phoenix Force
« Reply #10 on: July 15, 2014, 06:29:22 AM »
The graphical style looks very charming. Lasers especially look really nice.
Personally, I find the appeal of Bullet Hells coming from beautiful/neat/clever patterns. If you somehow managed to coordinate patterns with multiple bosses (distinct ones, at that), then I have to applaud you.

Bullet patterns? Maybe like a Medusa head that shoots out semi-petrifying laser eye beams
Naked expression; purple raspberry flavour

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #11 on: July 15, 2014, 05:36:50 PM »
Thanks, Raitaki and Mea.

I'll keep working on this game until it's the best mobile shoot 'em up of all times! :)

Re: Meet my bullet hell game - Phoenix Force
« Reply #12 on: July 15, 2014, 09:32:41 PM »
Only played for a couple of minute, didn't play far, only lvl 25.

- slow progress to get new players into shoot'em ups
- was running super smooth on my Lumia 1020
- easy to get through sofar, but bullet hell hasn't started yet
- I noticed I'm bad at touch screen control
- I fucking bad using the Golden Phoenix  :V

- doesn't seem to drain a lot of battery, I played a down scroller once, it drain my battery in notime
« Last Edit: July 15, 2014, 09:35:22 PM by Dorakyura »

Tengukami

  • Breaking news. Any season.
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  • I said, with a posed look.
Re: Meet my bullet hell game - Phoenix Force
« Reply #13 on: July 15, 2014, 10:24:25 PM »
And it's soon coming for Android!
That's great to hear! This was the last touchscreen danmaku game for Android that I played. Not exactly the most exciting shmup I ever played, and like Dorakyura, playing bullet hell games on a touchscreen is something I found really challenging. But your trailer looks pretty neat, so I look forward to giving this a shot.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Re: Meet my bullet hell game - Phoenix Force
« Reply #14 on: July 15, 2014, 11:54:27 PM »
That's great to hear! This was the last touchscreen danmaku game for Android that I played. Not exactly the most exciting shmup I ever played, and like Dorakyura, playing bullet hell games on a touchscreen is something I found really challenging. But your trailer looks pretty neat, so I look forward to giving this a shot.

Actually, the controls are really great, it's just that I sometimes lose control because I cross the touch border, all my deaths were because of that.
I played other shoot'em ups and I would say, this is the best sofar.

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #15 on: July 16, 2014, 06:13:07 AM »
Hey Dorakyura,

About touching the border and losing control, do you have any advice to avoid this situation?

Thanks for the kind feedback! :D

When I finished developing the 1.0 version of the game, I felt it was perfect, but then, I got some great feedback about the game and now I have some fantastic ideas to make it even better and with a lot more replay value. :)

Hey Tengukami,

What is your Android device? I can invite you to test the beta version if you want it! :D

Raitaki

  • 雷滝
Re: Meet my bullet hell game - Phoenix Force
« Reply #16 on: July 17, 2014, 03:48:23 AM »
I think giving the player some game info in-game would help. It took me a while to figure out how to use each phoenix's "special attack" (wait for an amount of time probably proportionate to cooldown, then it automatically activates), and it took another while for me to realize the yellow phoenix can massively slow time when my finger doesn't touch the screen :V

Also the yellow phoenix's ability is pretty hard to use, since the phoenix (and thus the hitbox) is about an inch above where you actually touch the screen, so the player basically has to estimate where he should put his finger to not get instagibbed as soon as time flows again.

This game is pretty good! Combining bosses to make the player face "new" patterns is a pretty nice idea :3
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: Meet my bullet hell game - Phoenix Force
« Reply #17 on: July 17, 2014, 08:54:22 AM »
Also the yellow phoenix's ability is pretty hard to use, since the phoenix (and thus the hitbox) is about an inch above where you actually touch the screen, so the player basically has to estimate where he should put his finger to not get instagibbed as soon as time flows again.

That's why I'm bad with the golden phoenix :D

A small help window or window where you see the abilitys of each phoenix would benefit the game for sure. You could add background to each phoenix for fandom :D, not that I want you to add lore to the game or anything :V

- Stage 55
- not enough bullets yet, feels to easy, though I died sometimes because I'm derp
- Using our world as actuall world is great :D
- as Raitaki said, combining monsters to create new paddern is great, but something special is missing, like an extra stage with a unique encounter that pushes you to apply everything you learned in the last stages (just a personal feeling, others might feel different)
. I noticed, game is pausing and resuming without problem, when going to the home screen / switching between apps, good job.
- German feels weird. When it shows "Bewegungsgeschwindigkeit" (speed), the text size gets really small because of the length of the word :D
- I flatout ignored text on the screen sofar, can't say if translation is good or not.  :V

About touching the border and losing control, do you have any advice to avoid this situation?

I'm not quite sure if it acually is the border of my smartphone. Could also be the phonecase of my Lumia. I noticed that the touch can get weird sometimes using that phonecase, including the GPS and the compass. It might not be your fault


WP8.1 will be out soon, I hope you didn't have trouble with the new version (Lumia 925 and 920 can download it already, my 1020 is not verified yet)
(I'm not gonna install the preview, I want it the normal way, as long as I'm not developing anything though)
« Last Edit: July 17, 2014, 09:35:58 AM by Dorakyura »

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #18 on: July 18, 2014, 03:14:10 AM »

Also the yellow phoenix's ability is pretty hard to use, since the phoenix (and thus the hitbox) is about an inch above where you actually touch the screen, so the player basically has to estimate where he should put his finger to not get instagibbed as soon as time flows again.


I'm thinking about changing the power of the yellow phoenix to something else because the current power is too difficulty to use. :)


- German feels weird. When it shows "Bewegungsgeschwindigkeit" (speed), the text size gets really small because of the length of the word :D
- I flatout ignored text on the screen sofar, can't say if translation is good or not.  :V


If German is your native language, do you mind improving the translation of a few terms to something that fits the screen?

It would help a lot! :D


If anyone wants to try the Android Beta, join this group using your account linked to the Play Store:
https://groups.google.com/forum/#!forum/phoenix-force-droid-testers

and then click this link:
https://play.google.com/apps/testing/com.awokergames.phoenixforce

Tengukami

  • Breaking news. Any season.
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  • I said, with a posed look.
Re: Meet my bullet hell game - Phoenix Force
« Reply #19 on: July 18, 2014, 08:34:01 AM »
Hey Tengukami,

What is your Android device? I can invite you to test the beta version if you want it! :D
A SE Experia. And thanks!

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Mеа

  • catnapping
  • three dots connect to rectangles
Re: Meet my bullet hell game - Phoenix Force
« Reply #20 on: July 19, 2014, 04:29:26 AM »
So I tested and I'll give you my thoughts.
First, some concrete stuff. The green poison skull gas cloud things have a weird hitbox near the 'jaw', the lower left/right corners. Next, when using the golden phoenix's time slow ability, the green and red fire snake curvy bullet things also shrink. Which is to say that the trailing bullets don't slow down and rush up to the lead bullet's position, and hence appear to shrink.
And speaking of the golden phoenix. It's really OP. Its ability is way too convenient once you figure out the right distance to touch the screen. It's the only one I used after unlocking it (besides briefly testing out the new ones, of course). It kind of breaks the game, though I suppose it could be useful for beginners who don't feel like dodging everything. I also thought the green phoenix was the most useless. Pretty much every phoenix already has homing, and you can't even choose which enemy to kill first (more or less).
I'm not entirely sure what the briefcase is for, since I could just as easily click a stage and level up there.
To put it bluntly, the only thing that kept me playing was unlocking everything. After I unlocked the briefcase, I just stopped. Which probably means that I didn't find it all too interesting. A complaint that some people have about shmups in general is that it's 'all memorization'. Your game works on using bosses that continue to unleash the same bullet patterns, and then assorting a team of several bosses. On one hand, it means easily reusable code. On the other hand, that means it's scrambled eggs, sunny-side up, or boiled eggs every morning. Eggs, eggs, eggs; and only slightly different each time. Also, that I stopped immediately after unlocking everything means that aside from the unlocking, there was no other source of motivation to keep playing. More specifically, I didn't feel the need to perform well or put myself at risk in front of the bosses (or the other extreme, be really cautious), because I had infinite lives and there was no scoring mechanic. How well I played each individual stage had no effect on the outcome, like no extra soul drops or anything.
Or maybe I'm expecting too much from an android app?
I said before that the art is good but I'll revise my opinion. The art is really good. The sprites and animations are really nicely done. Though I didn't care for the music (medieval sounding stuff isn't really my type), I'd say it fit the aesthetics very nicely.
Overall, I was pretty impressed with the presentation, although the contents didn't hook me that much. I think some tweaks might be necessary. So good work and keep it up!

If you're still in want of random suggestions, I have one: A laser phoenix, or something that has piercing shots.
Naked expression; purple raspberry flavour

SergioAlonso

  • I created Phoenix Force
Re: Meet my bullet hell game - Phoenix Force
« Reply #21 on: July 22, 2014, 05:09:16 PM »
Nice feedback, Mea, I'll keep updating the game and I'll fix most of the issues that you reported! I know exactly what will make you happy!
If you connect to facebook, you'll be able to compare the time it takes to complete the level with your friends. For instance, if you add me (https://www.facebook.com/SergioAwoke?ref=tn_tnmn), you can try to beat my time! ( >:D >:D >:D)

Collecting feedback from players, I heard the following sayings:
"The blue bird is OP!"; "The yellow bird is OP!";"The green bird is OP!"; "The white bird is OP!";
My conclusion is that all birds are OP, but for different players and different playing styles. But I guess that the yellow bird is the most OP for advanced players, and I should change his power very soon! :)

Right now I have a big plan on hands: I'll build and release Android and iOS versions of the game, and start a crowdfundind campaign to add MULTIPLAYER to this game, so players will setup groups of bosses to protect their nest from other players, AND they can join forces with another player to fight together the same bosses.
« Last Edit: July 22, 2014, 05:29:09 PM by SergioAlonso »

SergioAlonso

  • I created Phoenix Force
Re: Meet my Fantasy Boss Shooter game: Phoenix Force
« Reply #22 on: September 14, 2014, 04:56:06 AM »
Today anybody that downloads the Android version will earn 250 souls (3USD) for FREE. Just tap the "+"button and get it!



 :derp:

I updated the Android version and included a phoenix for advanced players: Lich absorbs enemy's bullets energy to create shooting orbs (Gradius-like). You have to defeat 100 challenges to unlock it! :D