Other than a lot of new item icons for various items, I think that's it.
This was basically true of S3 as well; and it kinda failed at it's goal. A few items got reworked and became usable [See: Black Cleaver] but there wasn't really anything NEW; except Twin Shadows for someone like TF.
Anyway; I've been thinking a bit about the new jungle. Both the effects of the increased gold flow; the smite changes; and the visibility changes.
Aside from the obvious; like: 'Evelynn will be the
goddess of ganks' and 'Shyvana is going to get nerfed pretty quickly'; I've been thinking about champions
you don't really think of as junglers now; who could be good in the jungle with the S3 changes.
===
Akali - Her clear isn't slow. She has both AoE [E] and single target [Q]; although I'm not an Akali expert, or even a player, so idk if it's better to level Q or E first. [I know you go Q-E-?-W; and W is debatable on
jungle Akali]
The increased gold/XP already helps Akali a lot; because she is an assassin who needs to snowball. She also has sustain from her passive; and not needing mana helps too.
However; Akali doesn't care too much about visibility when she is Level 6. In fact; if she knows where wards are; she can use her W to make them give less early warning as well. This is the case because while most junglers have 1 dash; if any; thus making it very difficult to gank characters with mobility; especially if they see you coming; Akali at Level 6 can have up to THREE dashes; and Flash.
In fact; if Akali gets a kill/assist with her gank; she can then roam and gank another lane quite easily; or return to farming until she has three charges again. The threat of a roaming; always MiA Akali is comparable to the difference in threat a midlane Evelynn would have. If Eve is mid you know where she is; if she vanishes you have to put your guard up; but if she is JUNGLE; then she's always MiA; which puts huge map pressure. The same is true of Akali.
Basically:
More gold = Yay for Akali
3 800 range dashes = she dosen't really care about you perma-warding
More gold + Being one of the better gankers under warded conditions due to 3 dashes = more snowball
More snowball = This is why you play Akali
anyway
Fiora - OK; so she's not great in lane; and she needs a load of gold. Oh wait the jungle actually gives gold now and Fiora can clear pretty fast with her sheer AA damage and Wriggles is literally a godsend for her.
And her Lv 6 ganks are actually a threat; since Blade Waltz Rank 1's single-target damage before the ratio is 320; but since you'll have at least 15 bonus AD from your W; that makes it really 356 base damage; and that's before runes; masteries and items as well as the damage from Lunge [0.6 Bonus AD per hit] or autoattacks.
Seriously; people who claim Fiora has no burst; you're wrong. Fiora's Lv 6 is one of the highest damage Lv 6's in the entire game.
In fact Fiora's pre-6 ganks are not
bad either. She can gap close from up to 1,200 range away with Q [Minion -> Champion] and then use Burst of Speed + Red Buff to stick pretty well. Certainly better than Shyvana, Warwick, or Udyr.
Kayle - OK; I play this a bit already. Kayle needs items; and mainly clears through AA's, and scales with attack speed, so Wriggles is a great item on her with the changes.
Combine this with three things:
1: Kayle is a ranged ganker; something which is very rare
2: Intervention makes Kayle the best towediver in the game bar Tryndamere; and it's only better since she can give it to whoever she's helping instead [Which; ironically; could be a Tryndamere]
3: Kayle has a ranged slow and a haste+heal.
And her ganks are actually pretty decent. Her clear is fast too after she has a couple of levels.
Jinx - As it is Jinx is completely broken right now; including in the jungle. And she's gonna get even more stupid.
Wriggles + Pow-Pow = AHAHAHAHAAHAHAHAHAHAHAHAHA. 100 damage per hit; stupid AS; and 40% extra gold? Ladies and Gentlemen; meet THE powerfarmer of the jungle. And it's a CARRY. I fully expect Jinx to be able to
surpass the gold she gets in a solo lane in the jungle.
But wait; it gets worse. Jinx can apply a 30~70% slow which also reveals you [So you can't brush juke] from
1,500 range. She can literally gank you from off the screen. 30% is all she really needs because of her E; freeing her up to max Q for speedfarming with 130% bonus AS + Wriggles. Wards don't help when Jinx can C.C you almost as soon as they see her.
Speaking of E; did I mention she can then follow up this 1,500 range 30% slow by laying down a 1.5 second AoE snare in your escape path; so you either have to walk around and get shot; or get snared and die?
And did I mention she has a gobal ult which is an execute? She
doesn't even have to leave the jungle to gank you!Jinx jungle is going to be completely obnoxious.
In fact; if they do not change Jinx before the S4 patch;
I will be maining Jinx jungle.Speaking of ADC's in the jungle:
Twitch:Farms slower than Jinx but still worships the Wriggle's. But can bypass wards completely with Ambush. And being able to bypass wards when everyone has free wards? Kinda a big deal.