Author Topic: Yukari Quest IV - A Z-Machine Adventure  (Read 43376 times)

Serela

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #900 on: March 06, 2014, 03:43:12 PM »
>We have the tree, the spot in the ground, the bush, and the boulder.
>"Good. There's also this tree here, and a place on the ground... I think there's one more spot, though."
>Figure out where the spot in the ground with the border is and point it out to Mary, and then take a small walk around the immediate area of these points to try to find the final point.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #901 on: March 06, 2014, 04:19:58 PM »
>We have the tree, the spot in the ground, the bush, and the boulder.
>"Good. There's also this tree here, and a place on the ground... I think there's one more spot, though."
>Figure out where the spot in the ground with the border is and point it out to Mary, and then take a small walk around the immediate area of these points to try to find the final point.

>You figure out precisely where the spot in the ground is; it is a couple yards underground, but you should be able to reach it easily enough. "There?" she says, looking at the ground. "Okay, I'll keep that in mind."
>You take a walk around the area, trying to feel where the last spot it. It is here, but it seems to be evading you... A causal look around isn't revealing any more than a vague feeling.

>_

Kilgamayan

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #902 on: March 06, 2014, 05:36:12 PM »
> Let's make our way over to where she is. Maybe we'll find that missing point along the way.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #903 on: March 06, 2014, 05:53:30 PM »
> Let's make our way over to where she is. Maybe we'll find that missing point along the way.

>You rejoin Maribel, still not quite able to place where the last part is. It's around somewhere, you can feel it...
>"I'm not having any luck," she says.

>_

Serela

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #904 on: March 06, 2014, 05:55:41 PM »
>Look upwards.
>If it seems safe enough to do so, try gapping ourself out onto a sturdy tree branch to have a better way to sense higher up.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #905 on: March 06, 2014, 06:12:08 PM »
>Look upwards.
>If it seems safe enough to do so, try gapping ourself out onto a sturdy tree branch to have a better way to sense higher up.

>You look upward...and aha. There it is.  It is some yards above you, apparently attached to the air itself. You do note that the especially thick trees do seem to have a number of branches you could comfortably sit on.

>_

Kilgamayan

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #906 on: March 06, 2014, 06:50:23 PM »
> Point up at it.
> "Aha."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #907 on: March 06, 2014, 07:12:57 PM »
> Point up at it.
> "Aha."

>You point up. Maribel looks up, then shakes her head.
>"I don't see anything"

>_

Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #908 on: March 06, 2014, 08:54:42 PM »
>"But do you feel anything?"

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #909 on: March 06, 2014, 09:11:34 PM »
>"But do you feel anything?"

>She shakes her head. "Maybe it's too far away."

>_

Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #910 on: March 06, 2014, 09:24:01 PM »
>Are we sure we feel something there?

Serela

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #911 on: March 06, 2014, 09:37:08 PM »
>It's probably just too far away for her to tell at her level of skill/power.
>We already told Maribel about the tools, so we may as well just get to using our screwdriver to start fixing the gap, then, right? The tree, boulder, and bush are definitely the more accessible of the five, so that's a good place to start.

...I tried to include something to say to maribel but I kept erasing and rewriting it and oh well
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #912 on: March 06, 2014, 09:41:10 PM »
>Are we sure we feel something there?

>You are. You suppose it could be false or illusionary, but it doesn't seem like it.

>It's probably just too far away for her to tell at her level of skill/power.
>We already told Maribel about the tools, so we may as well just get to using our screwdriver to start fixing the gap, then, right? The tree, boulder, and bush are definitely the more accessible of the five, so that's a good place to start.

>This seems more likely.
>Now that you can see the whole thing, you suspect it would probably be best to try to release all of the points at once, lest further distortion happen as you move between one point to the other. However, that will also require some creative application of gaps.

>_

Mr. Sacchi

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #913 on: March 07, 2014, 12:41:25 AM »
> Which points would be the hardest to deal with?

Serela

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #914 on: March 07, 2014, 12:55:23 AM »
> Is it going to be necessary to dig a hole to reach the underground point? Could we just open a gap to it despite it being in the ground?
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #915 on: March 07, 2014, 06:17:52 AM »
> Which points would be the hardest to deal with?

>You suspect this will depend on how creative you are.

> Is it going to be necessary to dig a hole to reach the underground point? Could we just open a gap to it despite it being in the ground?

>You shouldn't. After all, you were able to separate the gap from the pillar earlier without having to break open the pillar.

>_

Hello Purvis

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #916 on: March 08, 2014, 07:13:38 AM »
>"Can you do anything with it?" Maribel asks. "What's it look like?"

>_

O4rfish

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #917 on: March 08, 2014, 07:18:22 AM »
>"It's a gap that's separated into several vertices, like it's folded up. I can probably manipulate it into a usable state."
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #918 on: March 08, 2014, 07:54:26 AM »
>"It's a gap that's separated into several vertices, like it's folded up. I can probably manipulate it into a usable state."

>She nods, but you're sure she only half understands.
>"Is it dangerous? I don't think I've seen you mess with anything like that."

>_

Kilgamayan

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #919 on: March 09, 2014, 07:27:11 AM »
> So what exactly is necessary to reattach these points to each other? Could we actually affect them all at the same time with a single tool?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #920 on: March 09, 2014, 07:33:23 AM »
>"I don't think it's dangerous. I performed a similar operation to open the gap leading to the small shrine. It is complex though, and I may want your help on this one."
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #921 on: March 09, 2014, 08:16:59 AM »
> So what exactly is necessary to reattach these points to each other? Could we actually affect them all at the same time with a single tool?

>Right now, you aren't sure. You'll have to take a closer look at the points to see where they are stuck. However, now that you have your magnifying glass, there will be less guesswork involved than when you opened the column.  It would be best if you could do it only using one tool, though.

>"I don't think it's dangerous. I performed a similar operation to open the gap leading to the small shrine. It is complex though, and I may want your help on this one."

>She nods. "I'm not sure what I can do, but I'll do my best."

>_

Serela

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #922 on: March 09, 2014, 02:34:28 PM »
>Well, we better start examining then. Let's use our magnifying glass on each of the points in turn, assuming there's no reason we can't.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #923 on: March 09, 2014, 03:18:41 PM »
>Well, we better start examining then. Let's use our magnifying glass on each of the points in turn, assuming there's no reason we can't.

>You take to examining the various parts of the gap in detail:
>The snare in the tree is an simple one, it is set stuck between the border of material and immaterial.
>The spot in the ground seems to be an entirely coincidental location, the snare with it is between the borders of width and depth, as well as depth and shallowness.
>Checking the bush, you find the snare exists between the borders of motion and stillness; a closer look even reveals a fallen vine-leaf caught in midair.
>Looking at the boulder, it seems to be stuck upon the borders of plant and mineral.
>The spot in the sky is a tangle, containing snares between the borders of apathy and attraction, and between apathy and possession, in the sense of owning something.
>If you can address these snares the same time, it should be easy enough to free the gap without too much difficulty.

>_

Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #924 on: March 09, 2014, 09:20:53 PM »
>Would resolving these snares mean fixing their strange border-related conditions?

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #925 on: March 09, 2014, 09:41:32 PM »
>Would resolving these snares mean fixing their strange border-related conditions?

>It would mean separating them. Resolving them might do this, but that may be taking the long way around, so to speak.

>_

O4rfish

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #926 on: March 09, 2014, 10:45:19 PM »
>Could we use the hourglass instead of doing them simultaneously?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #927 on: March 09, 2014, 10:48:39 PM »
>Could we use the hourglass instead of doing them simultaneously?

>The hourglass may buy you a little time, but you would still have to cut it rather close.

>_

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #928 on: March 10, 2014, 11:53:26 PM »
> Inventory

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #929 on: March 11, 2014, 12:04:52 AM »
> Inventory

>Your inventory contains:
>Bedsheet
>Your silken bedsheet.
>Socks and Undergarments.
>Some of your lost clothing.
>Yukari's Screwdriver.
>Seemingly a basic screwdriver. With this, you may prise open gaps with much more precision and delicately than you can alone.
>Piece of Materia Prima (Small)
>A hand-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Hourglass
>This basic timekeeping device assists in maintaining gaps. With it, you can leave gaps open for longer, and without having to physically concentrate on them.
>Yukari's Pliers.
>A basic pair of pliers. These assist you in narrowing and closing gaps with far greater ease and speed than you can alone.
>Red Shoes
>You never thought you?d miss these.
>Piece of Material Prima (miniscule)
>A fingernail-sized glob of the one element from which all flows.This could be shaped into a boggling array of things.
>Yukari's Tape Measure.
>A length of material with precise markings of length. With it, you can use it bridge distance much more quickly and easily.
>Bundle of Flowers
>A collection of a dozen or so unidentified flowers taken from a garden on a floating island. Some resemble edible flowers.
>Sturdy Stick
>Suitable for aiding in walking.
> Yukari's Magnifying Glass
>A lens with a handle. This tool allows you to examine gaps and potential gaps much more closely, greatly broadening the range of options you have to work with.
>Solar Disk
>A disk of translucent yellow glass that glows with its own light, despite lacking any hint of magic.

>_