Author Topic: Yukari Quest IV - A Z-Machine Adventure  (Read 43388 times)

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #720 on: February 24, 2014, 08:17:02 AM »
> Use the Magnifying Glass on the sigil, see if we can get any more information off of it.

> Would it be possible for us to further examine Mary's loss of humanity with our Magnifying Glass?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #721 on: February 24, 2014, 08:37:02 AM »
> Use the Magnifying Glass on the sigil, see if we can get any more information off of it.

> Would it be possible for us to further examine Mary's loss of humanity with our Magnifying Glass?

>You employ your magnifying glass on the sigil. Beforehand, you could tell that it was incomplete and that it had some aspect of motion to it. Now, you can take a much closer look at it through the fog of the borders here, and see that is power is designed to affect immaterial aspects to move them from one place to another. As well, you can recognize some of the finer aspects of this power. You are certain that is is a part of your wrench.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #722 on: February 24, 2014, 08:39:19 AM »
> !!!!!
> We would have to find the missing half, right?
> Now that we know what it is, could we potentially recreate the rest using one of our pieces of Materia Prima? Specifically the tiny one.

> Have we found anything else that pertained to movement? In the shrine or otherwise.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #723 on: February 24, 2014, 08:48:37 AM »
> !!!!!
> We would have to find the missing half, right?
> Now that we know what it is, could we potentially recreate the rest using one of our pieces of Materia Prima? Specifically the tiny one.

> Have we found anything else that pertained to movement? In the shrine or otherwise.

>This is definitely an important discovery!
>You would need to find the rest of it. You don't know if you could properly mimic the other half with a piece of Materia Prima. It may be possible, but you think it would be a temporary fix at best, unless you gave yourself some weeks to properly prepare it.
>You have not found anything else of that nature here.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #724 on: February 24, 2014, 09:17:58 AM »
> What else could our wrench do besides moving gaps?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #725 on: February 24, 2014, 09:55:17 AM »
> What else could our wrench do besides moving gaps?

>That was its main function. This is particularly important when you're doing manipulation of several gaps and borders at once.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #726 on: February 24, 2014, 10:36:01 AM »
> List of unexplored gaps.

> Did we need our wrench for any gap we found?

Look, if there's anyone actively following this other than me, help for I am stumped.
« Last Edit: February 24, 2014, 10:39:50 AM by Sacchi Hikaru »

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #727 on: February 24, 2014, 11:23:54 AM »
> List of unexplored gaps.

> Did we need our wrench for any gap we found?

>You know of two, the one in the Crystal Palace and the one southeastern part of the wasteland where you found Maribel.
>You haven't encountered any like that, yet.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #728 on: February 24, 2014, 12:06:36 PM »
> What was the problem with the latter gap?

> Quests
« Last Edit: February 24, 2014, 12:08:24 PM by Sacchi Hikaru »

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #729 on: February 24, 2014, 12:31:30 PM »
> What was the problem with the latter gap?

> Quests

>One side of it wasn't properly affixed. You'd need your Vice Grips to use it safely, or a fair deal of luck to use it unreliably without them.
>Your Quests are
>Reclaim
>Your tools are missing, and you must have them back!
>Defend...
>You have found Maribel Hearn in this strange world, and now you have to keep her safe until you can get home.
>...And Escape
>You have been stranded in a strange world, and you need to get home. It might not hurt to learn why this happened as well as trying understand why this place is.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #730 on: February 24, 2014, 12:59:52 PM »
Vice Grips is a no-go since I don't think we've found anything pertaining to it.

Wrench is also unnecessary I believe, since it doesn't seem like we *need* it for anything right now.

I'm seriously considering using an Insight Point here, as I'm absolutely stumped.

However, I'll check on two things first.

> Was there anything we couldn't specifically do because of the chaos in the borders?

> List of missing tools.

(Note: I'm pretty sure the only tools left are the Vice Grips, the Wrench and the Astrolabe, I'm writing the Astrolabe out of the question since it would be a "use this to go back to Gensokyo and finish the quest" sort of item. Unless we managed to find it before finding our other tools, at which point the only thing we could actually accomplish going back to Gensokyo would be to rest, eat, drink and get Mary back to safety, then we'd have to come back because we'd still be missing tools. -MAYBE- we could talk to The Dragon about this, but I'm thinking he wouldn't be much help.)

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #731 on: February 24, 2014, 01:40:34 PM »
> What was wrong with the Crystal Palace gap that we didn't use it before?
> Now that we know the sigil is part of our wrench, does the picture look familiar?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #732 on: February 24, 2014, 10:26:08 PM »
> Was there anything we couldn't specifically do because of the chaos in the borders?
> List of missing tools.

>Practically anything border related, to be honest. If the borders here weren't so chaotic, you wouldn't have have nearly so much difficulty doing many of the things you've been trying to do, even without your tools.
>You are missing your Vise Grips, your Mirror, your Astrolabe, and half of your Wrench.

> What was wrong with the Crystal Palace gap that we didn't use it before?
> Now that we know the sigil is part of our wrench, does the picture look familiar?

>The gap was not properly affixed to its location. Opening it would have caused it to try to connect to several places and once, then collapse.
>You do not recognize it. You don't think it means anything.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #733 on: February 24, 2014, 10:41:08 PM »
> Could our magnifying glass help us discern what's up with the music bubble?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #734 on: February 24, 2014, 10:47:40 PM »
Well, there goes my plan of trying to get the wrench back to use the Music Bubble to try and make some progress.

Alas.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #735 on: February 24, 2014, 10:51:49 PM »
> Could our magnifying glass help us discern what's up with the music bubble?

>It may.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #736 on: February 24, 2014, 11:02:34 PM »
Anything on your mind, Kilga?

> Is there anything new to the room, besides the dirt?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #737 on: February 24, 2014, 11:10:58 PM »
> Is there anything new to the room, besides the dirt?

>There is nothing else new in this corridor that you've noted.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #738 on: February 24, 2014, 11:20:45 PM »
Thinking where what remains might be. I recall the Vice Grips being necessary for that gap in the Crystal Palace, now that it's been mentioned, but I'm not sure where they'd be. The original cave had the Screwdriver, the Hourglass was in the...I already don't remember, the Pliers were in fake Gensokyo, the Tape Measure was in the ruined buildings, and the Magnifying Glass was in the wasteland. This place has the Wrench. This leaves the frond field, the Crystal Palace, the floating islands, and the color world, minus whichever place had the Magnifying Glass. Aside from the ~final boss gap~ that'll require everything, there's the Crystal Palace gap that needs the Vice Grips and the third of three gaps along the fold in the wasteland that also requires the Vice Grips.

> Where'd we find the Hourglass again?
« Last Edit: February 24, 2014, 11:23:31 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #739 on: February 24, 2014, 11:27:21 PM »
> Where'd we find the Hourglass again?

>It was in a gap behind the doorway that lead to the void where the Crystal Palace lies. In particular, in a horrible place filled with roots. You had to pry it loose from them.

>_

Kilgamayan

  • True
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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #740 on: February 24, 2014, 11:30:54 PM »
Well, that's the frond field, then. That leaves the Crystal Palace, the floating islands, and the color world as possible item locations, unless we get the Vice Grips soon and one of the two Vice Grips gaps opens to a new place.

I wanna take another look at that music with the Magnifying Glass. What say ye we head back that way?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #741 on: February 24, 2014, 11:41:41 PM »
Let's keep Maribel in the loop as much as we can.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #742 on: February 25, 2014, 01:36:02 AM »
> Head back up to Mary.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #743 on: February 25, 2014, 01:52:35 AM »
> Head back up to Mary.

>You return upstairs. As you follow the landing on the basement stairs. you note the sigil is on a nearby wall, still following you.
>Returning to the first floor, you see that a door to the central room of the shrine is open, and catch a glimpse of Maribel looking around inside.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #744 on: February 25, 2014, 01:55:02 AM »
> Follow her inside.
> "Find anything you like?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #745 on: February 25, 2014, 02:23:22 AM »
> Follow her inside.
> "Find anything you like?"

>You head inside, and find she is snooping around the boulder enshrined there. "I haven't found any hands," she says, looking up at you, Then her eyes widen and shit points behind you. "What is that!?"

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #746 on: February 25, 2014, 02:46:28 AM »
> Look behind us. Is it the sigil?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #747 on: February 25, 2014, 02:46:58 AM »
> Turn around. Is it the sigil?

>You turn around, and she is most definitely pointing at the Sigil.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #748 on: February 25, 2014, 02:47:49 AM »
> Turn back around.
> "A reason to go back and investigate the bubble of music once more."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest IV - A Z-Machine Adventure
« Reply #749 on: February 25, 2014, 02:49:23 AM »
> Turn back around.
> "A reason to go back and investigate the bubble of music once more."

>"What?" says Maribel. "So it's not dangerous, right? Is it alive?"

>_