Suika
Pentavusssss....it took me a while to figure out what was going on here, but it's pretty cute.
Yuugi
I'd change her cost to 2RRR. Make sure you're dedicated to red if you want to play 5/5 tramples for 5.
Remilia
I literally read this card and said 'whoa' out loud. I can see flavourwise why you gave her this ability, but I'm not confident it's a good idea mechanically. That is an admittedly high cost for a red card though, so I'm not 100% confident about writing it off. I would probably add a mana cost to the ability...maybe 2RR? Just to give it a little bit more
that.
Flandre
Uuhh opposite problem. She already costs seven, which is not an easy pill to swallow for red, so I don't think there's too much need to associate a cost to her ability.
References:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244677http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270448http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3311I think the best comparison here is Avatar of Woe. And unless there's a billion artifacts in the set, I don't think having that on the list makes too much of a difference. With her high casting cost and, compared to her CMC mediocre toughness, I think she's pretty good where she stands with that change. I would also consider changing flying to trample because 6 flying is ouch.
Utsuho
Ah, Utsuho. You're like some twisted mix between Obliterate and Decree of Annihilation- wait no, that's not a mix, that's just decree of annihilation. Except for 5 mana instead of 10 (ignoring her own CMC). Anyways, same comment here as with Flandre - six power on a flyer is
whoa - so I'd probably jump her to 3RRR, maybe even 4RRR. Otherwise, her ability to reset the board is pretty valuable, as I haven't seen any other cards that can do that yet. I would consider making her ability miss lands, just because land destruction is stupid, but it probably matches her flavour better as it is now. If she's going to hit lands, I'd also have her hit hands as well - it's a pretty big advantage to be able to float mana, pop her ability, and then play any sort of creature afterwards. Sure, with a 5 mana cost, you probably won't get to float much, but even a one or two drop can make a significant impact - especially if supported by spellbind and spellcard.
Asteroid Belt
Okay.
Gungnir
I'd probably cost this at 3RR.
Double Spark
Okay. I would consider dropping it to 3RR and Spell Card 3.
Laevateinn
Honestly, for this cost, I would make it hit all creatures and all players. Probably would also drop it to six damage in that case so you accidentally kill yourself a little less often. As it is, I feel like it's just a really expensive way to hit an opponent for 8, and that's boring!
Perfect Freeze
For 1UU? I'd make this tap
all permanents. Make that freeze
perfect. If you want it to stay as an opponent-targetting-spell, bump up the cost a little bit. As it is right now, I pay three during their upkeep to force them to skip a turn and be completely open to my attacks the next turn. As a reference:
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253582This card only hits their creatures, and costs 4 to do so. As Perfect Freeze is, I feel it needs to be a lot more expensive - somewhere in the realm of 6 CMC - for it to be fair, but I feel like that's kind of the opposite of what you intended with the card, hence my suggestion to make it
perfect freeze.
Evil Eye
Turn 1 haste is always fun.
Star Sapphire
How is she ever going to get tapped before combat to use this? My gut is to change her so that she stops them from attacking instead, but that's not a very red ability.
Shou and her Spell
Unless you have a considerable number of artifact creatures - which I suspect there will be maybe 2? - I don't think you need to bother with the untapping thing. Haste is irrelevant unless its also a creature as well.
Agni Shrine
Drop the damage on this to 3 to bring it more in line with other burn spells, ie Volcanic Hammer, Incinerate, Searing Spear. 2 for 4 damage is quite a good deal, and in this case I think its too good of a deal.
Salamander Shield
Reword it so that Salamander Shield is the source of the damage.
Possessed by Phoenix
Okay, this is immediately the first thing I thought when reviewing these cards and I got to around where Evil Eye is.
Turn One, I'm first.
Play mountain, tap, evil eye.
Enter combat, swing. No blocks? Sounds good.
Spellcard Laevateinn, spellbind three copies of Possessed by Phoenix. On to game 2.
In all seriousness, I don't think this is that much of an issue thanks to Ancient Duper, Flower Wither Away, Deadly Butterfly, and who knows how many other Spellcards that can atleast stall you out one turn. Plus the unlikelihood of drawing those as six of your seven opening cards. But something to keep in mind :P (Also, completely unintentionally, my proposed change to Laevateinn completely nullifies this problem 8D)
Red Oni Blue Oni
I like it.
Mima
I would drop her cost to 2RR. And I would reword her second ability to "X target creatures can't block this turn."
Twilight Spark
....huh. achicken already mentioned this (try saying that out loud, it's pretty entertaining), but this card basically eliminates the need to ever use double spark. I would either drop the damage (to like...3) or increase the cost to 6RR.
New Spellbind
I approve of this. As long as the things with spellbind aren't too impactful, I feel like it's a really interesting ability that encourages both the use of Spellcard and Spellcircle. The restriction on colours is gonig to make it a little thorny for multicolour decks, but that's probably a good thing.
Deathbomb
Honestly, I'm not a big fan. I see what you were trying to do, and flavorwise I find it's fine, but mechanically it feels very much not red to me. What I would recommend is that you scrap the whole idea of saving creatures from it, and add a deathbomb cost to each card with deathbomb. Then, when a creature you control dies, you can play the card for it's deathbomb cost instead of it's mana cost, which will hopefully be significantly cheaper. You can then also make cards that will have bonus effects when you deathbomb them.
Basically, trying to save your creatures isn't a very Red mentality in my mind, whereas turning them effectively into suicide bombers is about as red as it gets. Just my two cents!
I'm awfully sleep deprived as I write this, so I'll probably go have a nap and come back to reread through it to make sure I didn't miss anything glaringly obvious.