Author Topic: Defence of the Ancients 2: Dreams go in, salt comes out. You can't explain that.  (Read 105954 times)

Helepolis

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When are they going to buff Ogre Magi. Fuck these heroes.

Dormio Ergo Sum

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Quote
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6

Helepolis

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Ok so how did I miss that. Though ignite being dodge-able is suck. Fucking bastard evaders.

Ehm, also regarding ignite multicast random. I assume it is like the bloodlust being randomly multicasted?  So the skill has now an aoe + ability to cast randomly to random enemy including the AoE? Wow.

Unrefined fireblast cd 6 seconds? Oh jolly. FIREBLAST CHAINING COMMENCE. (How to sustain mana proper, as if Ogre didn't have enough sucky pool). I guess bloodstone is now going to be even more of a priority. Too bad Ogre is easily countered by simple items like BKB. Makes me a sad ogre when people rush BKB.
« Last Edit: October 18, 2013, 01:28:37 PM by Helepolis »

Amraphenson

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I want to think the AoE has been removed, maybe?
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Dormio Ergo Sum

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rizock found slender.

Amraphenson

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Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

helvetica

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rizock found slender.
God I'm so sorry for how bad I played last night like seriously that was horrid :S


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He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Amraphenson

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don't worry about it.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Bardiche

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PX

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Zerviscos

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I hate new patch in almost every way.



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Amraphenson

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Salt does come out!
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Amraphenson

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Oh god I can't hold all these spells.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Dormio Ergo Sum

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Stop the feed.


Amraphenson

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Aghs rubick is literally overwhelming.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Dormio Ergo Sum

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Aghs rubick is literally overwhelming.

Helepolis

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No, Legion Commander's skill is overwhelming.

Dormio Ergo Sum

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Overwhelming Odds, actually.

Bardiche

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My new Silencer build is NO GLAIVES until level 9. This works out great since Curse of Silent and Last Word can just be maxed now. Fuck Glaives until I've built up my Int.

ActionDan

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Don't lynch me.

Zerviscos

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New Broodmother is an OP Broodmother.



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My new Silencer build is NO GLAIVES until level 9. This works out great since Curse of Silent and Last Word can just be maxed now. Fuck Glaives until I've built up my Int.

One early point in glaives is in my opinion essential. You want the extra damage when last hitting/harassing, but most importantly, the ability to orb walk. As a mid or as a support you need it to be able to harass without getting hit by creeps/towers.

Pesco

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Drawing aggro when harassing is entirely optional when you know what you're doing.

Drawing aggro when harassing is entirely optional when you know what you're doing.

I don't think you can afford to skip it. You will get hit or draw aggro if you try to harass past a creep wave, meaning you'll screw up the lane balance or get damaged, or if you intend to hit a hero under a tower - you will get hit. Orb walking brings a lot to your lane, it's too good to pass on. :) You will also get somewhere from 8 to 12 pure damage from it alone in the first couple levels.

Amraphenson

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Walk past the creep wave without actually right clicking. Also curse/lastword harass is more effective on a level per level basis.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Walk past the creep wave without actually right clicking. Also curse/lastword harass is more effective on a level per level basis.

Walking past the creep wave is situational, you will only be able to do it against solo laners that can't fight back, it will put you in a position where you're more susceptible to ganks, and it will obviously kill you against any dual lane. In mid it is specially dangerous to do something like that, for the reasons I just mentioned. Walking past the creep wave to assert a position will get you killed by any smoke ganks, and isn't simply an option half the time when you just want to toss a last glaive before a hero goes up on highground and fogs you. The ability to force an enemy hero away from last hitting when your creep wave is at their tower with glaives is also something that I think shouldn't be ignored. The last hitting advantages a point gives you are also really good, for such a low cost orb, be it in mid or simply pulling. Missing a point in Curse of the Silent isn't a big deal when you compare it to the advantages orb walking gives you.

Amraphenson

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Orb walking also puts you in the same ranges (ie past the creep wave, if you're making use of the fact it doesn't draw aggro) and curse/word have much longer effective ranges. In addition, pulling aggro from creeps is not always a bad thing; in fact, in many dual lane situations, pulling the lane backwards a tad is beneficial.

For one level of curse, you deal around 15 damage and 8 mana loss at the very least plus whatever mana they burned to get the curse off, or you do around 100 damage and 48 mana burn, or some interim, for 75 mana. Conversely, one level in Glaives adds around 10-12 damage per 15 mana, which results in around 50-60 pure damage for the same mana cost as a level one curse of the silent.

The differences in damage per mana cost increase severely as you level curse in comparison to glaive, as each level only adds 20 mana to the cost for +15 damage and +8 mana drain per second per level. Curse also features 550 (800 cast range, 350 radius) more range than your autoattacks, and is arguably safer than orb walking. If you're in a mid situation, forcing the opponent to cast a spell to get rid of curse or otherwise take damage is highly advantageous. I won't argue the smoke ganks, but those don't occur in pubs until far after the leveling issue is moot and silencer isn't picked in pros. I'm not arguing that orb walking is cool beans, but math wise you're generally going to get more out of levels in Curse now that you don't need glaives for int steal.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Dormio Ergo Sum

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I dunno. Having an orb can be a pretty huge advantage in lane.

Raikaria

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So has the patch with all those huge balance changes happened?

I wanna know because I play Rubick a lot [When I'm not playing Bane] and I'm pretty good with Spellsteals.


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