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Len'en Project by JynX? (First 3 games updated)

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BT:


--- Quote from: Jaimers on December 26, 2013, 02:14:34 PM ---Well the full versions of these games came out a while ago.

So have an Unreal Mode 1cc of the first game.  :V

--- End quote ---
Whoa. This game is really cool. A lot of the patterns are good and the music is great. Achilles' heel would be some of the gimmick cards and the stage portions, especially the stage portions, which bored me the first time I looked at them.

How hard is Absurdly Extra?

Necrotek:


--- Quote from: Jaimers on December 26, 2013, 02:14:34 PM ---Well the full versions of these games came out a while ago.

So have an Unreal Mode 1cc of the first game.  :V

--- End quote ---

Could you share dat file of your replay?

And, in case if you'd try the second game, there is an extra spellcard by finishing the last stage with full flower gauge (and there is a high possibility of the game being closed when that spellcard is activating; on the other hand, it's safe if you skip it). So, I'd recommend to make a live record during playing.

Jaimers:


--- Quote from: Necrotek on December 26, 2013, 07:22:47 PM ---Could you share dat file of your replay?
--- End quote ---

Sure.

I guess I'm not too worried about that crash since dying or bombing seems to reduce the flower gauge by a loooot and I'm bound to die and bomb a few times on Unreal.


--- Quote from: BT on December 26, 2013, 06:41:40 PM ---How hard is Absurdly Extra?
--- End quote ---

Hard.

Jaimers:

You know has anyone ever informed JynX about that TLB crash?

I've gotten a pretty decent Unreal 1cc and I could trigger the TLB with a few less mistakes. However every time I've triggered the TLB before the game crashes so the motivation to shoot for an Unreal TLB 1cc is pretty low if the game is just going to crash when I reach it.

Necrotek:

Not sure what TLB means but I guess it's about the bug with extra spellcard I mentioned earlier. If it's so then yes, I asked Flan27 to inform JynX about it (though I'm not sure if he actually told JynX about it).
One more funny thing about that spellcard bug (I'll try to recheck it again tomorrow) - it never crashed for me while I was running the game under Ollydbg, like I mentioned on wiki.

Upd: ok, I just retried to run a replay in natively running game and under ollydbg, both ollydbg runs were fine unlike the native one. I don't know if it's really related (because I don't really see any connections between these factors), it's worth to give it a try. Try to run the game under Ollydbg 2.01. You can also try this terrible replay just to check if the trick works or not. It's not a solution for the problem but it might be fine for the time being.

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