Notes on everyone who played:
Fightest: Dropped Valentine for the tourney. Ran Filia/Double. Considering the usefulness of Silver Chord assist, which is little, the first match was effectively a mirror until Squigly came in. Not comfortable with that so I swapped Squigly to point, which was much more effective.
Stuffman: Dropped Double for the tourney. Ran solopara. Fightest noted this but Stuffman did a bit of autopilot neutral, with two Napalm Shots into jHP. Not much else to say.
tooEZ: Uuuugh, really laggy connection. Would just freeze up randomly, which is wonderful when it's Bella/Val. Took the first round convincingly but lost the second to really bad times to freeze; has a tendency to launch into air command grab and punishes techs reliably. Annoying. Forfeited the third match because fuck that connection.
G0nard: Solo Fortune. Simple enough. What solo fortune's want to do is get the head out as soon as possible. His blockstrings were really simple, just long. Solo fortune mixups are limited mostly to rekka high/low; punishing the rekka high with Daisy Pusher was fun. Squigly's air neutral game is strong vs solo Fortune if you keep the head in mind.
DuSouto: tooEZ's brother apparently, which meant a shared a connection. Fun times. But no Bella, so I'll stick with it. Fortune/Filia. He actually swapped out Filia from hairball to Updo assist because he was annoyed at my Squigly air game, apparently. Lost the second round to lag, or rather lost any chance of coming back in the second round to lag, but fuck it won the third one convincingly. Squigly's level 3 scares 90% of people into just holding downback, which is wonderful considering Squigly's throw game.
notes for self: My double is still weak and I need to work on her. I need to do other things with Filia in neutral besides IAD. Squigly performance was satisfactory. I need better oki. No chance to practice snapback combos either.
in case anyone wants to rib off my new squigly combo:
cLK cMK sHK jMK jHP land jLK jMK jHK j236MK cLK cMK sHK jLP jMK jHK j236HK > backdash cHP (ends in undizzy burst bait, silver chord after for ez punish)
cLK cMK sHP>HP seriacancel cLK cMK sHP>HP seriacancel cMP sHP>HP seriacancel sLP cHK jMK jHP land jLK jMK jHK j236HK (same result as above, more damage because seriacancels)
anytime you launch someone, you can substitute in a reset by waiting a few frames and grabbing them midair. Cancel into j236LK for combo pickup. Anytime you seriacancel you can instead pause for about three frames(??) and grab, but this is unsafe and shouldn't be spammed. Canceling any light normal into a seriacancel>grab is much tighter and can be done as fast as possible.
Thanks for hosting the tourney Shima! I'll try to have my stream stuff setup if we do this again. And seriously people, if you sign up, show up. Or at least tell us prior you're not attending so that we don't wait.