Author Topic: Touhou Accomplishment Thread 21: Time to go FULL SHMUP  (Read 173462 times)

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #150 on: September 10, 2013, 07:14:46 AM »
Double Spoiler any% for AGDQ practice, 48:22.  63/67 scenes were first or second try.  I need to work on 5-1 and Stage 10 though...maybe I should replace something for 4-7?  I'm just really bad at that scene.  My Stage 8 was really good though...

Nice, is that game time or real-time?

Just make sure you have fast/safe strats for the spoiler scenes, switching an uncomfortable 5 shotter for an easy 6 shotter doesn't matter much compared to cutting a photo cycle in SP-4 for example!
"you never know, you may have the best strats in the world" - Zil

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #151 on: September 10, 2013, 07:34:42 AM »
Real time.  I'm still working out a strat for SP-3 but I have the rest of them as safe as they get.  I was debating replacing 10-8 out and adding in 4-7 in its place.  It depends on if I can get 4-7 consistent since I die going for the last photo a lot (it happened 3 times on 5-2 >_>)

Still plenty of time to get better at this, maybe I'll have consistent sub-40s come AGDQ  :D

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #152 on: September 10, 2013, 07:40:34 AM »
Real time.  I'm still working out a strat for SP-3 but I have the rest of them as safe as they get.  I was debating replacing 10-8 out and adding in 4-7 in its place.  It depends on if I can get 4-7 consistent since I die going for the last photo a lot (it happened 3 times on 5-2 >_>)

Still plenty of time to get better at this, maybe I'll have consistent sub-40s come AGDQ  :D

Yeah that's the spirit!

Dunno which other later stage scenes you're doing, but 9-8 is pretty fast and safe too (variation of the IL strats works well).
"you never know, you may have the best strats in the world" - Zil

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #153 on: September 10, 2013, 08:05:59 AM »
DDC Extra Clear at first attempt. With SakuyaA.

I'm an Easy Modo player and I just complete an Extra... ???
Easy Modo? That's for kids, and for me.

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #154 on: September 10, 2013, 10:57:07 AM »
Welcome to Modern Touhou  ::)

Byronyello

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #155 on: September 10, 2013, 07:18:24 PM »
People keep saying that Raiko's a bitch ass easy gal to beat, but as a mainly Hard mode player I haven't even beaten her yet...
I find that worrying.

(Even so, difficulty =/= quality. Not by a long shot...)

Also, I got a Normal 1cc with a non-broken shot type.
...Reimu B.
Look, baby steps, people.
« Last Edit: September 10, 2013, 07:21:25 PM by Byronyello »
(Strike-through indicates a clear)
Hard Clears: EoSD, PCB, IN, MoF, SA, UFO, TD, DDC.
Lunatic Clears: Someday, perhaps.
Extra Clears: EoSD, PCB, PCB Phantasm, IN, MoF, SA, UFO, TD, DDC.

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #156 on: September 10, 2013, 08:21:49 PM »
Messed around with some stage practice. Got a no-miss, no-bombs, no-focus run of Stage 3 in Mountain of Faith on my second attempt. First one was stopped by Hydro Camouflage. Pretty easy stage but that's what I expected from it really, it's no big surprise. If anyloli's interested, here's a replay. Though I dunno why you would be lol. http://replays.gensokyou.org/download.php?id=30308

Also, http://replays.gensokyou.org/download.php?id=30307 - This is a 1MNBNF run of PCB Stage 3. Pretty fun stuff but quite a sad way to fail it. Here's hoping that I pull myself together to finish it up.

----

Shut up, not everything has to be full run stuff. I'm just working myself back into the rhythm hoping to make improved LNBs in the future and my unfocused control could definitely use work.

I have no name

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #157 on: September 10, 2013, 09:45:13 PM »
People keep saying that Raiko's a bitch ass easy gal to beat, but as a mainly Hard mode player I haven't even beaten her yet...
I find that worrying.
She's not that hard to simply beat if you get 5 lives during the stage portion and bomb anything threatening.  Her survival card though is the hardest of any extra boss, and her final spell gets pretty intense.  Overall though she's a very enjoyable fight, and the fact that you can build up SO MANY LIVES is what makes her easy.  If you only had, say, 4 she'd be quite a bit tougher.

Karisa

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #158 on: September 10, 2013, 09:57:06 PM »
She's not that hard to simply beat if you get 5 lives during the stage portion and bomb anything threatening.
And by "5 lives" I presume you mean 5 extends, right?

It's actually possible to gain 6 extends in the stage portion, but I've only done it by capturing the final midboss spell (drops 4 fragments instead of 2 like their others), which probably isn't practical for a first clear.
« Last Edit: September 10, 2013, 11:11:17 PM by Karisa »

I have no name

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #159 on: September 11, 2013, 12:04:30 AM »
And by "5 lives" I presume you mean 5 extends, right?
I mean 3 extends, going up to 5 lives (counting the 2 you start with).  I never really worked out a good approach for the stage, I just PoCed when I could and bombed when I felt threatened.  The only part I learned was the blue streaming at the start  :V

Karisa

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #160 on: September 11, 2013, 12:36:48 AM »
If you're curious, here's a replay where I gained 6 extends before Raiko. It relies a bit on ReimuA's gohei chaining for 2.0s (I also have a 6-extend route using SakuyaA's homing slowdown knives), but I think it should still be possible to gain at least 5 extends with any shot type.
« Last Edit: September 11, 2013, 12:38:46 AM by Karisa »

Phoenon

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #161 on: September 11, 2013, 12:39:46 AM »
Just beat Koumajou Densetsu 2 in one go, Sakuya feels so much better than Reimu in the first Koumajou to be honest, so much more mobility and fluidness.

Only boss that really gave me troubles were Final Remilia, I might run through it on Hard next.

Mino ☆

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #162 on: September 11, 2013, 01:49:49 AM »
So after that bad experience with Kagerou I had today, I figured I owed it to myself to sit down and practice Kagerou. So I did. And I ended up timing out all of her Lunatic spellcards.
During my journey, I developed lots of speculation about these spells.

Spellcard 28: Fang Sign "Canine Teeth Under the Moon"

I actually don't mind this spell one bit. It's my favorite in the stage. It's very active, and forces you to misdirect each wave at certain points in order to be able to damage the boss, while still being able to dodge the spray of bullets she sends at you. I like to misdirect the waves upward and diagonally. Alternating sides on each way. That way I can dodge each way in the center and damage Kagerou, effectively capturing the card.

Spellcard 32: Transformation "Star Fang"
So this is the spellcard that gave me the most trouble. Upon my 99+ tries of experimenting, I pondered the idea of my dodging strategy being off. So I decided to do something way out of my comfort zone. Now, it's very common to not want to glue your eyes to your hitbox. And it's not something I particularly do, either. Most of the time I dodge by keeping my eyes glued just a bit ahead of my sprite. But this time I aimed my eyes far away from my sprite, way out of what I would be comfortable with. That way, I'd be able to dodge and look at every bullet with my peripheral vision. Basically. The bullets spawn fast, but appear to slow down with time. If you can locate all the bullets and their path before they get close to you, you can make some pretty interesting dodges. Peripheral vision dodging is not something I find myself having to do in Touhou, well, not to this extreme. But this really did help my dodging skills. I believe that this spell IS best done in the center. While it may be less dense on the side, Kagerou stops in the center. So good luck damaging her if you are a non homing shot on the side.

Spellcard 36: Roar "Howling of the Full Moon"
Now this is an interesting one for me, and one that I still don't fully understand. Obviously, you'll want to stay in the corner. But you won't be able to really be 100% safe, as there is still potential for very tricky set ups. I've noticed that the gigantic white balls spawn before the red bullets come firing at you. I figured you'd want to examine this before the red bullets spawn, so that you could see where the safer gaps are. But as much as I tried, I failed to find any type of reliable pattern. So I just dodged to the best of my ability until I was able to get good RNG and successfully time it out. I'm still convinced that the position of the white balls has to do with where you want to dodge though. So I'm going to keep investigating.

Spellcard 40: Sirius "High-Speed Pounce"
This one is difficult mostly because it requires you to dance around the screen more than you would like to. But once you understand where she moves, and what's going on, you can form a route for this spell. I timed it out as if I were trying to damage her, so that I could get the maximum amount of practice I could from timing the spell out. The hardest part is when the white balls disperse into red bullets. Especially when you're surrounded in the purple bullets that she spawns after each wave. It's scary dodging, but as long as I knew where Kagerou was going, it helped me dodge the bullets as they came without getting too overwhelmed. The places she spawns the white balls is generally static. So knowing where the soft spots beforehand sure helped. It was still difficult though.

I complain about Kagerou a lot. And I truly do think she is the hardest boss in this game. But I don't think she is bullshit. Obviously, you CAN learn her attacks, and there can be some point of consistency with her fight. Kagerou reminds me heavily of EoSD, which is filled with mostly random patterns that are hard to get consistent at. Kagerou's style of patterns really got to me, and I found myself dying way more than I would have liked to for something as early as a stage 3 boss. I found myself losing all of my extra lives and game-overing at Kagerou even when I got to her without dying prior. I believe that one day I'll be able to get some consistency with her fight. But for now, I'll see what I can do. I love DDC. I love doing LNB runs of this game. And I won't let my incompetence at Kagerou ruin it for me. I think I'll grow on her fight. In fact, I already am, just from the timeouts. With more practice, comes more experience. I think I was just mostly shocked that I would find the stage 3 boss of a Touhou game to be the hardest boss of that particular game. Given that there's three more stages above that stage. I will say that Yatsuhashi IS definitely a close second. But I really love Yatsuhashi's fight. Anyway, enough rambling. I hope to achieve a B-shot LNB of this game soon.
« Last Edit: September 11, 2013, 01:51:36 AM by Minogame »

Formless God

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #163 on: September 11, 2013, 09:54:15 AM »
Quote
it requires you to dance around the screen more than you would like to
You don't have to do that, plus you'll be pretty likely to timeout it as SakuyaB or ReimuB. The odd waves are tough as the rings explode too close to the bottom, but the boss wipes nearly all the red bullets when she moves back to the center, so if you stay near the right edge at 1/3 screen length (and out of the boss's way) you can go back relatively easily. The even waves don't fill the bottom with too much bullets, so you can stay at the center for the duration of it.

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #164 on: September 11, 2013, 10:33:04 AM »
Took a bit, but...the Lunatic 1cc with SakuyaB on DDC. I can't find any SakuyaB Lunatic 1cc's...so I'll toss mine into the list and hope to see more. (I would have liked to put this on Youtube, but I lack the necessary equipment. At least I did it before a no-miss or no-bomb 1cc was recorded...) Since that's done, I can stop torturing myself and have fun with DDC again! Now that the most crippling shottype has been through Lunatic, there's nothing this game should throw at me that I can't sufficiently handle. (Slightly barring Kagerou's midboss spell and Yatsuhashi's final spell, since I can deal with those somewhat.)


Had to practice stage 4-6 for hours...finding ways to maximize 2.0 collections, converting bombs to 2.0's, surviving, not getting cheated by Sukuna...and it actually paid off. Now I suppose my next challenge would be no-bomb runs or scoring. You win again, masochism...

The intro to stage three didn't happen. Close your eyes and mute your sound for the first 10 seconds...mistakes were made.

Ranko Hoshino

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #165 on: September 12, 2013, 01:47:48 AM »
This is pretty out of nowhere for me, but I cleared Ex-5 on Shoot the Bullet randomly and with some luck! :getdown:

http://www.youtube.com/watch?v=ANriee_E_Tg

http://replays.gensokyou.org/download.php?id=30330
Currently needing to do more Touhou stuff
My Touhou Replays
IN Yukari Spell Practice: 218/222
Chat with me, maybe?: https://discord.gg/0bbmWG5ankaeyTzH

Ri-ze

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #166 on: September 12, 2013, 11:17:22 AM »
I've 1CC'd on normal:EoSD (All shottypes),IN (All), MOF (Marisa B, Reimu B), SA (Reimu-Yukari),  TD (Sanae), MB (Marisa B), CtC (Marisa D)
Cleared Extras:IN (Yukari Solo), MoF (Marisa B), TD (Sanae, I beat it on my first try!  :))
I've also cleared every PoFV story/ and the Komachi and Shieki extra.

Reisen: Right, after I win I take your info.

Kaze_Senshi

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #167 on: September 15, 2013, 12:06:23 AM »
Touhou 4 - 1CC (GOOD END1) :D

I think that Yuuka and Elly will climb up a lot of positions in my Touhou Character ranking list :)

[attach=1]
My youtube channel with my creations: https://www.youtube.com/user/KazeSenshi2929
( ゆっくりしていってね)>

an unmatched sock

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #168 on: September 15, 2013, 02:18:16 AM »
Been a while since I've posted here...

Just Normal 1cc'd DDC. Almost captured Sukuna's final card, she had like 1/32 or less of her health left and I got blindsided by a blue lightball. Oh well, I still won. Hooray for me!

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #169 on: September 15, 2013, 08:49:25 AM »
Did a no horizontal clear of DDC extra with MarisaB :3

ReimuA (and SakuyaA?) might also be able to clear with this restriction, only did some brief tests with ReimuA and she seems capable of reaching the boss with like 5 extra lives, and nonspells only take 1 bomb each (sitting in the safespots using Sakuyagun might also work I guess).
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #170 on: September 15, 2013, 08:53:04 AM »
I'm pretty shocked about this but I actually pulled off the run I wanted so soon! Perfect Cherry Blossom with score 810110780

I've been practising the heck out of the first stage 2 borders (it was originally taking me an entire day of resets to pull off just the first one) and finally they both happened, then the run continued to go unusually well.. I paused and waiting a bunch because I was so excited and didn't want to keep playing and ruin such a good run, also I had pink floyd playing in youtube so the slowdown is more than usual, it didn't feel slower :ohdear: I think that next few things I need to do is get a good st4 route, build up my consistency with st5 and really get my Yuyuko fight stronger. It's great pulling off an extra-specially good run but I feel a little sad that I wont be able to get another .8b for a while.

I don't like to name people individually but there are a lot of people who were really great to me and explained all sorts of details to me or let me watch fantastic runs or replays. Thank you so much!

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #171 on: September 15, 2013, 09:10:56 AM »
Whoohey kiddo! You are getting closer and closer to my own personal PB. Having watched your progress from the very start, to see this sort of progress is quite pleasing. Very nice job.  :)

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #172 on: September 15, 2013, 11:17:28 AM »
Whoohey kiddo! You are getting closer and closer to my own personal PB. Having watched your progress from the very start, to see this sort of progress is quite pleasing. Very nice job.  :)
If I didn't know better this post would almost make me think you played PCB Normal at least once in the last 3-4 years.

chum

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #173 on: September 15, 2013, 12:20:22 PM »
I'm pretty shocked about this but I actually pulled off the run I wanted so soon! Perfect Cherry Blossom with score 810110780

I've been practising the heck out of the first stage 2 borders (it was originally taking me an entire day of resets to pull off just the first one) and finally they both happened, then the run continued to go unusually well.. I paused and waiting a bunch because I was so excited and didn't want to keep playing and ruin such a good run, also I had pink floyd playing in youtube so the slowdown is more than usual, it didn't feel slower :ohdear: I think that next few things I need to do is get a good st4 route, build up my consistency with st5 and really get my Yuyuko fight stronger. It's great pulling off an extra-specially good run but I feel a little sad that I wont be able to get another .8b for a while.

I don't like to name people individually but there are a lot of people who were really great to me and explained all sorts of details to me or let me watch fantastic runs or replays. Thank you so much!

Congrats, you worked hard for it

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #174 on: September 15, 2013, 01:55:33 PM »
If I didn't know better this post would almost make me think you played PCB Normal at least once in the last 3-4 years.

I actually have. I got 940 million but came short of my goal. I was told a billion would be easy but it was too hard for me :P
I'm sure that Brook-chan can reach it sometime though.

EDIT: Okay, faced with the prospect of being thrown out of my own home if i failed, I actually did manage to break 1b in PCB  :V
Only took three times as many tries as LNB did  :3
« Last Edit: September 15, 2013, 05:46:08 PM by Zengeku »

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #175 on: September 17, 2013, 10:36:58 AM »
FINALLY BEAT MURASA ON NORMAL!!!

And after that I beat Shou after one continue!! Shou's curvy lasers aren't as bad as I though. And Stage 5 overall seems easier than Stage 4.

Zil

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #176 on: September 17, 2013, 06:35:44 PM »

BT

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Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #177 on: September 17, 2013, 06:53:43 PM »
saw 200mil, expected podd, disappointed

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #178 on: September 18, 2013, 03:59:04 PM »
Got DDC in the mail yesterday and after a few attempts, I 1cc'd ReimuA and SakuyaA in easy. (I'm terrible with Marisa in any game)
Surprised myself because I didn't have to grind through the game like I've had to with IN and 10D.

SakuyaA's shot is so satisfying.

Re: Touhou Accomplishment Thread 21: Time to go FULL SHMUP
« Reply #179 on: September 18, 2013, 03:59:29 PM »
Timed out Joururi World using SakuyaA with three taps of the shot button worth of knives stuck on a single sister a couple of times. It funny because their danmaku desyncs and once the bouncing spiral pattern is fired from both sisters at once it gets noticeably harder compared to a normal timeout.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!