~Beyond the Border~ > Rumia's Party Games

Suika Fortress - Year 11: Game has come to an end

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Hello Purvis:

Not a bad build at all. I tend to have professional soldiers as opposed to recruits, myself. But early in, it's a good idea.

Also, I bet we could get Rhapsody of Scarlet Weather as a fortress name.

E-Nazrin:

I second Immaterial and Missing Fort, or at least Immaterial and Missing (something).

Also, should we bring any cats dogs KNIFES THE STABBY DOG (WITH SHIFTY EYES)?

To be honest, the few times I've played I haven't had enough problems with early security issues to need more than people with axes and picks handy to dogpile the occasional nuisance... and a walled-off fort with the front lawn actually a trap farm. But I play Easy Mode, so I'm not sure how well that would go otherwise.

Totaku:

I went and tried to work on the fort names you suggested.

Based on what I found out:

"Purple Power" worked
Guiness isn't in the list of names that can be chosen
Immaterial and Missing isn't in the list of names that can be choosen
"The Bloody Anus of Bloody Angels" worked. (Not exactly a name I go for. :P)
"Cave Fortress" worked
Found "Weather" but not Rhapsody or Scarlet. Perhaps something simalar like "Musical Weather of Wrath"?

As for the teams name, Shanghai doesn't exsist, but the more literal english translation "Overseas" (Over the sea) seems to work. Want to accept that for the team name?

Other things that come to mind, what exactly did you have in mind to use the spare points for Natchwanderlied? Assuming we were to drop the anvil and do everything you based it on we would still have about 750-780 points. I assume you'd use it for beer. :P But I want to make sure....

As for me in terms of the spare point I have, I would use them to get 2 Sakuyakurris (dogs), 2 Chenkurri (cats), and a few extra plump helmets and plump helmet spwans for good measure.

My reasons: Sakuyakurris can be trained to become wardogs which can be a useful for taking on small creatures or aid in battle if a dwarf is forced to fight. They can be a good line of defense while getting prepared.

Chenkuuris are good for control the vermin popultion that may try to take your seeds. They'll catch them and kill them. The only responisbility you'll have to do for the chen would be to make sure you pick up the corpse after it drops it and put a dump outside to throw away small corpses to prevent the corpses from stinking up the place. Also if we by some luck get chenkurris of the opposite sex, population control will have to come into play. Cause anyone who's played DF before should know the dangers cats can bring as they keep populating. Especailly if the suikas become fond of the chenkkuri. So in a way I also view chenkurri as a good emergency food sourse. Just make sure you put it out of it's misery before the Chenkkuri can use it's charm to make the minisuika fall in love with it and adopt it.

Plump Helmet and their spawn. Obviously because they're good food to have since it may be hard to come by meat at times. And everytime you eat a plump helmet you'll get a seed or two to add to the farm. So a little extra seeds and food can't hurt.

E-Nazrin:

Uh, I'm inclined to think NOT bringing at least some starter food/seeds is a bad idea. Unless you meant "more."

Totaku:

Of course I meant "more", bringing less than what is the default supply is a bad idea.

At least in terms of surviving, I can usually get the group a running start, but like I said I'm willing to fiddle with other combinations as well. Cause I never know when I'll find something that'll work like giving someone record keeping skills. Though I donno about giving it to the farmer in paticular unless we plan to save it for a later time like say when we have some good number of migrants to fill in the farmer's shoes. :P

Just giving my 5 cents on the subject matter. I'll have a decision reach likely by tomorrow or the follow day and then we shall embark, but I'm still looking forward for more opinions just to see if anything will work.

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