| ~Beyond the Border~ > Rumia's Party Games |
| Suika Fortress - Year 11: Game has come to an end |
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| Ramus:
I might be able to do a fortress. Still, I would recommend starting a new fortress in a bit tougher of an area to keep the population count down. |
| Serp:
We should also probably set some limits on ourselves. "No traps," for example. |
| Ramus:
--- Quote from: Serpentarius on October 28, 2009, 05:55:10 PM ---We should also probably set some limits on ourselves. "No traps," for example. --- End quote --- And a population that isn't dragging my FPS down to single digits would be nice too. :V But yeah, this is moving too slow for even me, sorry Totaku. Good news is, this would be a great time to make that revised patch with Yukkuri actually having yukkuri body parts and such. |
| Totaku:
--- Quote from: Ramus Killjoy on October 28, 2009, 07:43:25 PM ---And a population that isn't dragging my FPS down to single digits would be nice too. :V But yeah, this is moving too slow for even me, sorry Totaku. Good news is, this would be a great time to make that revised patch with Yukkuri actually having yukkuri body parts and such. --- End quote --- Oh great, definetly a population cap will need to be set for the next game to ensure that there are no issues on that. I'm going to need to check with everyone who's still playing with this. To see if any one else is experiening simalar issues like you and Serp before I take action. Ramus since you can't play that mode, I guess you can go into adventuring if you want to. Your call though. Otherwise we can contact True Natural and see what he has to say and if his computer can handle the issue. And yes I will take the time to figure out some things to decide on for the next mod update. I'm mostly going to focus on mod graphics for the time being. Most of my list includes.... Making zombies, skeltons for remaining yukkuri and critters that were not originally made Redesign human soldiers sprites Redesign Suika Soldiers sprites Work on new yukkuri species Work on body parts for yukkuris Consider looking on the Window issue possible (Purvis mentioned something about it earlier today), that still in debate. So yeah I'm rather booked and I still got some other things in my to do list. I will try to work on these ASAP. Also Ramus what was the FPS in your play before you decide what your going to do? I've asked Serp to send me the file to see what the status report is on regarding the FPS and tell you what mine reads... So hold on... Update: From the Beer Axe file I have gotten from Serp, with the 170 Suika the run the place It runs at a constant 24 FPS So according to the data I will now ask each player to run the Suika test the Suika Fortress file for FPS purposes to determine how I will set the population cap... I'm currently considering setting it between 120 - 130 Suikas for a future game the sake of FPS control. How we handle out chenkkuri and other yukkuri population though....is up to everyone. :P so far: Test using 170 Suika Totaku: 22-24 FPS Serpetaritus : 10 FPS Ramus: less than 5-7 FPS Jan-san: 25-26 FPS Purvis: 15-20 FPS True Neutral 32-34 FPS Testing using 143 Suikas Totaku: 26-29 FPS True Neutral 49-50+ FPS Jan-san: 30 FPS Serpetaritus: 10 -12 FPS |
| Ramus:
5-7 fps. Does my computer suck? |
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