~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
puremrz's Custom Shots
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Naut:
I have the same problem, the bullets are off and I've double, triple, whatever checked the file names and paths. I dunno what's going on.
puremrz:

--- Quote from: Naut on August 27, 2009, 07:58:07 PM ---I have the same problem, the bullets are off and I've double, triple, whatever checked the file names and paths. I dunno what's going on.

--- End quote ---

Ah, I see now. Somehow I mixed up the photobucket files from my first post with the real files on my computer. Photobucket scaled them down to 800 pixels wide, while it's actually over 900! *crushes scouter*
Hold on, I'll reupload them...
(Gee, I keep making such silly mistakes ^^; )


Here: http://www.mediafire.com/download.php?te3wyyyztei
These are the real shots of 973 pixels wide, instead of 800. Everything should look okay now. I'm glad this was easily solved. :3
RavenEngie:
... Damn floor, kicking my jaw like that... Wait, no. This pain is AWESOME pain, caused by the AWESOMEness of those bullets you've made. I'm as speechless as the first time I ever beat an Extra Stage (PCB)... Probably even more. These are the most AWESOME bullets I've ever seen. Even better since Danmakufu doesn't screw them up like it does some others. I can DEFINITELY see these being used by everyone here within a month. I most definitely would have used them for Lunatic Yukari if it wasn't half finished... The SDM, though... Ohh, boy...

If these are just the bullets, then I SERIOUSLY can't wait until you finish your project. Incredibly well done. Oh, and did I say AWESOME?
Demonbman:

--- Quote from: puremrz on August 27, 2009, 08:47:02 PM ---
--- Quote from: Naut on August 27, 2009, 07:58:07 PM ---I have the same problem, the bullets are off and I've double, triple, whatever checked the file names and paths. I dunno what's going on.

--- End quote ---

Ah, I see now. Somehow I mixed up the photobucket files from my first post with the real files on my computer. Photobucket scaled them down to 800 pixels wide, while it's actually over 900! *crushes scouter*
Hold on, I'll reupload them...
(Gee, I keep making such silly mistakes ^^; )


Here: http://www.mediafire.com/download.php?te3wyyyztei
These are the real shots of 973 pixels wide, instead of 800. Everything should look okay now. I'm glad this was easily solved. :3

--- End quote ---

ok, i put the zip file in the script file in Danmakufu, set it up, but i got nothing, id try to use one of the bullets, but nothing would fire....
here is the script:


--- Code: ---#TouhouDanmakufu
#Title[Test]
#Text[]
#Player[FREE]
#ScriptVersion[2]
#BackGround[User(.\img\Backround.png, 0, 0)]

script_enemy_main {
let BossImage = "script\Satorin!\img\Satorin.png";
let frame = 0;
let spritey = 0;
let spritex = 0;
    @Initialize {
        LoadGraphic(BossImage);
LoadUserShotData(GetCurrentScriptDirectory ~ "shots\CustomShots2Positive.txt");
SetMovePosition02(GetCenterX, 300 - 100, 120);
        SetLife(300);
        SetDamageRate(10, 20);
        SetTimer(70);
        SetEnemyMarker(true);
        Concentration01(60);
        Concentration02(60);
        MagicCircle(true);
    }

    @MainLoop {
        SetCollisionA(GetX, GetY, 32);
        SetCollisionB(GetX, GetY, 24);
if(frame==17){
CreateShot01(GetX, GetY, 3, 90, 96, 0);
frame = 0;
    }
        frame++
    }

@DrawLoop{
SetColor(255,255,255);
if (floor(spritey+0.1) == 4)
{
spritex = 0;
if (spritey == 0){spritey++;}
else{spritey = 0;}
}
else{spritex += 0.15;}
SetGraphicAngle(0,0,0);
SetAlpha(255);
SetTexture(BossImage);
SetGraphicRect(floor(spritex)*47.75,spritey*64,floor(spritex)*47.75+47.75,spritey*64+64);
DrawGraphic(GetX,GetY);
}
@Finalize{
DeleteGraphic(BossImage);
}
}
--- End code ---

and no bullet..
puremrz:
GetCurrentScriptDirectory ~ "shots\CustomShots2Positive.txt" is the hint here.
In your danmakufu exe folder you'll have to make a folder called shots and dump all the bullets there. Otherwise it won't load a file, resulting in invisible harmless bullets.
You can change the link and put them somewhere too.
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