Author Topic: Yukari Quest III - A Z-Machine Adventure  (Read 42618 times)

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #870 on: November 02, 2013, 12:50:04 AM »
>If we did this would we be unable to return whence we came?

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #871 on: November 02, 2013, 08:34:23 AM »
>If we did this would we be unable to return whence we came?

>You would not be able to return. This may not be as much of a problem it seems; some of these worlds have had more than one gap between themselves.

>_

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #872 on: November 02, 2013, 09:11:13 AM »
Let's do it.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #873 on: November 02, 2013, 01:26:10 PM »
Yeah, sure. This seems like the direction the other person went in, so.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #874 on: November 03, 2013, 08:41:05 AM »
>Open it and jump through quickly.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #875 on: November 03, 2013, 11:15:27 AM »
>Open it and jump through quickly.

>You set yourself to opening the gap.
>Given its fragile nature, you will have to be careful about how you gather the disparate and shattered elements of this gap in order to make it stable enough to open.  There are three points that you will need to draw and move elements of this broke gap in order to make it stable enough to open. Each element you can draw upon can impart so much stability, which you can measure. One element will impart 143 degrees of stability. Another has 136 degrees of stability, a third has 117 degrees. After that you find one with 97 degrees and another that should impart 87 degrees of stability. Examining the rest of the gap elements, you find they will impart 86 degrees, 36 degrees, 21 degrees, and 7 degrees of stability. Just at the edge of the gap, you find one last element that will impart another 20 degrees of stability.
>Each of the three points will require 250 degrees of stability to open. You should be able to move them without any problem or difficulty, but they must provide 250 degrees of stability for the gap to open rather than collapse. How will you arrange these elements to impart the necessary stability?

>_

O4rfish

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #876 on: November 03, 2013, 12:27:24 PM »
Purvis, an OOC puzzle? How Gygaxian of you.
>Arithmetic is no challenge for Gensokyo's greatest* mathematician. Use the elements in groups: 143, 87, 20; 136, 86, 21, 7; 117, 97.
*Second only to the one we personally taught and are still master of
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #877 on: November 03, 2013, 12:40:39 PM »
Hold on oarfish, while 143+87+20 = 250 and 136+86+21+7 = 250, 117+97 = 214.  We might have to move some numbers around.

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[21:12] <OneLoveOnePurvis> *Black as hell and bitter as love. That is coffee.*
[17:42] <Amra> Himiko's one of the people that's really cute but sometimes art shifts into like hard jojo-style
[17:42] <Amra> as she does something out of character

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #878 on: November 03, 2013, 06:44:46 PM »
>Add the 36 degree of stability one to that last group.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #879 on: November 03, 2013, 07:12:56 PM »
>Arithmetic is no challenge for Gensokyo's greatest* mathematician. Use the elements in groups: 143, 87, 20; 136, 86, 21, 7; 117, 97.
>Add the 36 degree of stability one to that last group.

>It doesn't take too long for you to sort the elements into their proper places, though you very nearly overlook one before opening the gap.  You step through quickly before it collapses.
>Emerging from it, you find the the air is cool and the sky is dark as pitch, studded with twinkling stars. Soft light shines from above, illuminating a cold expanse of rugged stone stretching before you. The land seems to be entirely stone at a glance, wavy and weathered. Small sullen crags dot the expanse, while cracks crisscross it. Here and there, a long pole-like extension of rock rises from the ground, looking rather like an outside world column or a thin tree trunk. Some of them, you notice, seem to have 'unraveled', for lack of a better term, the tips of them branching into strange curling shapes that look something like an unraveled rope, but more intricate and not so subject to the whims of gravity. From the cracks, small weeds force themselves upward, as well as thick brambles that curl into very strange shapes.
>Looking upward, you immediately note that none of the patterns you can pick out in the stars resembles any of the ones that you know. As well, your eyes are quickly drawn to the source of the light, shining behind you. The moon dominates the sky; waned into a crescent like a cold, chiseled dagger as it is embedded into the surface of a bright blue planet. You can almost imagine as if some cosmic force literally stabbed this world with moon. Where the two meet, you can see a vast scar, oozing some kind of reddish watery liquid that looks suspiciously akin to blood.

>_


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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #880 on: November 03, 2013, 07:22:07 PM »
everyone start looking for the talking revolver

> Are there any obvious roads here?
> Do we see anything in the distance or on the horizon that would catch our eye?

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[21:12] <OneLoveOnePurvis> *Black as hell and bitter as love. That is coffee.*
[17:42] <Amra> Himiko's one of the people that's really cute but sometimes art shifts into like hard jojo-style
[17:42] <Amra> as she does something out of character

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #881 on: November 03, 2013, 07:27:17 PM »
> Are there any obvious roads here?
> Do we see anything in the distance or on the horizon that would catch our eye?

>There are no obvious roads that you can discern.
>Scanning the horizon, you quickly note a point of soft orange light to your right, some miles away; almost certainly a contained fire.  Further along that direction, you notice some mountains in distance, far enough away to be distant outlines.

>_

Re: Yukari Quest III - A Z-Machine Adventure
« Reply #882 on: November 03, 2013, 08:28:20 PM »
>Begin making our way towards that orange light.

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #883 on: November 03, 2013, 10:01:50 PM »
>Begin making our way towards that orange light.

>You begin trekking toward the light.
>The rocky landscape is a little more difficult to travel than the meadows of the floating island were. The land is uneven in spots, leaving the chance that you would trip if you were careless. Brambles and tough-leaved weed grow from between the cracks in the stone, both threatening to catch your dress as surely as the undergrowth in some of the forests you have visited. You try to keep away from the thin rocky columns; while they do not feel innately dangerous as some things you've encountered, you aren't in the mood to tempt fate.  The smaller crags are easy enough to step over when necessarily, though you tend to walk around them rather than risk stubbing your toe or tearing your dress.
>As you travel toward the light, the crags become more common, and the land a little rougher. You become begin to find tiny canyons, no more than six feet feet deep and maybe twice as long, torn into the ground at random intervals, often severing as small oases for brambles. Curiously enough, you note there is practically nothing in the way of dust here, you only notice tiny amounts in some of the cracks every so often, the rest of this rocky land seems to be strangely free of it. As time passes, the entwined moon and planet slowly arcs overhead. The stars do not seem to follow any such pattern, you watch as two bright ones move further and further apart as time passes, with others are almost impossible to track after you look away for too long.
>The dim light of the fire, however commands most of your attention, as you steadily make your way toward it. Slowly, achingly slowly, it grows bit by bit. It has likely been two hours since you set out when you are close enough to it, some hundred or more yards away, to make out more details. In particular, you can make our a supine human-sized figure laying close to it.

>_

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #884 on: November 03, 2013, 10:19:57 PM »
> Is there anything for us to hide behind?

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[21:12] <OneLoveOnePurvis> *Black as hell and bitter as love. That is coffee.*
[17:42] <Amra> Himiko's one of the people that's really cute but sometimes art shifts into like hard jojo-style
[17:42] <Amra> as she does something out of character

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #885 on: November 03, 2013, 10:55:33 PM »
> Is there anything for us to hide behind?

>The land here is fairly open. If you had to pick a spot to camp, this would be a good one.

>_

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #886 on: November 03, 2013, 11:12:44 PM »
> How quiet have our footsteps been?
> Does the figure have a mass of tails, or any visible notable features?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #887 on: November 03, 2013, 11:20:21 PM »
> How quiet have our footsteps been?
> Does the figure have a mass of tails, or any visible notable features?

>You've been reasonably quiet out of habit; it is unbecoming to simply clomp and stomp around like an oni. Unless this person has exceptionally good hearing, you are reasonably certain they shouldn't have heard you.
>This person does not possess any notable features you can make out from here. They could have smaller features of note, but you would need to be closer to make them out. If nothing else, were this Ran, you'd be able to tell just by looking now.

>_

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #888 on: November 04, 2013, 01:25:45 AM »
> Get closer to this person, enough that we can make out some features.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #889 on: November 04, 2013, 07:01:01 AM »
> Get closer to this person, enough that we can make out some features.

>You draw closer to the person, closing in about a hundred yards. It soon becomes apparent that this person is female, and seems to be wearing a thick white nightgown of some kind. You cannot distinguish any unusual features on her, but you aren't quite prepared to say that she is human. She seems to have blonde hair which is neither unusually long or short; it's hard to be more exact than that.

>_

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #890 on: November 04, 2013, 11:40:46 AM »
> ...Could she be us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #891 on: November 04, 2013, 12:22:19 PM »
> ...Could she be us?

>As much as you would like to rule out that possibility, you cannot deny that it could possibly happen, given this place.

>_

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #892 on: November 04, 2013, 01:00:42 PM »
> Let's get close enough to determine if it's us or not, then.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #893 on: November 04, 2013, 01:34:54 PM »
> Let's get close enough to determine if it's us or not, then.

>You close in further. Despite yourself, you find that some aspects are uncomfortably close to your own. Her hair definitely resembles yours, as does her face and the general shape of her body, from what you can decipher under the grown. She is facing away from you, which hides her features. Still, your notion that it could be you is way well hold water.
>As you draw closer, now within about thirty feet of her, you think you can confirm it. This is Maribel, sound asleep.

>_

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #894 on: November 04, 2013, 03:02:20 PM »
> What do we know of Maribel's supernatural capabilities?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #895 on: November 04, 2013, 03:12:15 PM »
> What do we know of Maribel's supernatural capabilities?

>Maribel's ability is an awareness of and connection to borders. She might have been a formidable shrine maiden at one point, but took interest in more scholarly magic instead.  Her connection to borders allows her a wide variety of such magic, but only superficial potential with any of them. You can only guess at how this place might have affected her abilities.

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #896 on: November 04, 2013, 03:48:49 PM »
> That could explain that border getting ripped open.
> Make our way to her and the fire. Once we get there, position ourselves so the fire is between her and us and take another look at her.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #897 on: November 04, 2013, 03:53:11 PM »
> That could explain that border getting ripped open.
> Make our way to her and the fire. Once we get there, position ourselves so the fire is between her and us and take another look at her.

>It could indeed. Maribel certainly doesn't have the finesse or the talent to open a gap on her own, but she may well be able to blunder through an existent one if it were strong enough.
>You approach the campsite. As you get close, she begins to stir.

>_

Kilgamayan

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Re: Yukari Quest III - A Z-Machine Adventure
« Reply #898 on: November 04, 2013, 03:56:03 PM »
> Pause for a moment to see if she does anything more.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest III - A Z-Machine Adventure
« Reply #899 on: November 04, 2013, 03:57:47 PM »
> Pause for a moment to see if she does anything more.

>She stirs a little more, and reaches toward her face with a free hand. You can't quite see, but you think she is rubbing her eyes.

>_