Author Topic: Touhou Kart!  (Read 77120 times)

Re: Touhou Kart!
« Reply #90 on: August 06, 2013, 03:51:19 PM »
Full version of Cirno theme, complete with it looping over once if you know how to work loop points :)
http://www.mediafire.com/?f1994elrnznx8rp

least, it should be.  If not, I'm killing a puppy when I go home today.

Oh, I like that a lot. It sounds like TOuhou meets F-zero. Pretty cool!

UnendingEmpire

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Re: Touhou Kart!
« Reply #91 on: August 06, 2013, 04:47:16 PM »
Oh, I like that a lot. It sounds like TOuhou meets F-zero. Pretty cool!
Falcon Brofist!  Thanks, man.
F-Zero's my favorite racing franchise, so it makes sense my racing song sounds like F-Zero  8)
I'm taking a whack next at either Remilia, Sakuya, or Nitori.

Re: Touhou Kart!
« Reply #92 on: August 06, 2013, 07:23:51 PM »
Falcon Brofist!  Thanks, man.
F-Zero's my favorite racing franchise, so it makes sense my racing song sounds like F-Zero  8)
I'm taking a whack next at either Remilia, Sakuya, or Nitori.

Hmmm I think knowing more about the track will help you decide how to make the music for it. Do we know anything about those stages? I think we only know Nitori's goes through the Kappa clan, so maybe having a bit of a science theme to the music could work... or maybe steam punk might be more fitting.

Hoeloe

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Re: Touhou Kart!
« Reply #93 on: August 06, 2013, 11:03:28 PM »
Hmmm I think knowing more about the track will help you decide how to make the music for it. Do we know anything about those stages? I think we only know Nitori's goes through the Kappa clan, so maybe having a bit of a science theme to the music could work... or maybe steam punk might be more fitting.

My plan was to have Nitori's level be on and around a low cliff at the base of Youkai Mountain. Hopefully at one stage driving behind the waterfall coming off Moriya Shrine. I was also hoping to have a small segment in the underground reactor, or in some form of kappa workshop.

Sakuya's is one of the 3 "Rainbow Road" tracks. It's a little trippy, set inside a giant clock, with huge swinging pendulums and massive gears.

Remilia's is just driving around the entrance hall and corridors of Scarlet Devil Mansion (possibly with a section in the outdoor gardens).

I hope that helps. I can't listen to the Cirno track yet, as it's quite late here and I don't want to wake anyone up, but I'll listen to it tomorrow.
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #94 on: August 07, 2013, 02:08:45 AM »
I still need to know how you make the music remixes. I am quite jealous and want to know if you used any program for it.
Also, Sakuya's track fits the idea of the track changing itself. There is basically a big Sakuya controlling the track and making spaces/paths and closing old ones.
Currently a normal player

Hoeloe

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Re: Touhou Kart!
« Reply #95 on: August 07, 2013, 10:02:42 AM »
I still need to know how you make the music remixes. I am quite jealous and want to know if you used any program for it.
Also, Sakuya's track fits the idea of the track changing itself. There is basically a big Sakuya controlling the track and making spaces/paths and closing old ones.

When I make music, I tend to use Fruity Loops Studio and East West Quantum Leap Symphonic Orchestra.

Possibly, I'd rather not have a giant Sakuya, but I can have the track itself move about, if I'm careful.
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #96 on: August 07, 2013, 01:35:20 PM »
When I make music, I tend to use Fruity Loops Studio and East West Quantum Leap Symphonic Orchestra.

Possibly, I'd rather not have a giant Sakuya, but I can have the track itself move about, if I'm careful.

I don't think a giant Sakuya would fit well. I think you can just explain the movements of the track to being Sakuya's powers, and the powers of the other members of SDM, without having a giant version. Like for example, maybe you can have parts change because Remilia changed the fate of the track, or Meiling at first is asleep so the front gate is open, but later she is awake so it is blocked, or rather harder to get past her.

Hoeloe

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Re: Touhou Kart!
« Reply #97 on: August 07, 2013, 02:10:02 PM »
I don't think a giant Sakuya would fit well. I think you can just explain the movements of the track to being Sakuya's powers, and the powers of the other members of SDM, without having a giant version. Like for example, maybe you can have parts change because Remilia changed the fate of the track, or Meiling at first is asleep so the front gate is open, but later she is awake so it is blocked, or rather harder to get past her.

I should probably point out that changing tracks has the same issue as multiple pathways, in that the waypoints are difficult, if not impossible, to move around well enough for the AIs to cope.
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #98 on: August 07, 2013, 03:59:44 PM »
If it's too hard, you can just change the smaller details, add some obstacles, remove some, change some.
Or you can make the terrain move around.
And is Reisen's track a rainbow road stage? I think the illusion ability fit well with those tracks.
Currently a normal player

Re: Touhou Kart!
« Reply #99 on: August 07, 2013, 06:01:10 PM »
I should probably point out that changing tracks has the same issue as multiple pathways, in that the waypoints are difficult, if not impossible, to move around well enough for the AIs to cope.

I was more thinking like very small changes, mainly for shortcuts that AI's would not use. The SDM being open or closed is a good example of this. Not a major shortcut, but on someone could take if they happen to be by it when Meiling is not Asleep.

Hoeloe

  • Chasing fading vapour trails...
Re: Touhou Kart!
« Reply #100 on: August 07, 2013, 09:40:36 PM »
If it's too hard, you can just change the smaller details, add some obstacles, remove some, change some.
Or you can make the terrain move around.
And is Reisen's track a rainbow road stage? I think the illusion ability fit well with those tracks.

That's a possibility. Making the terrain itself move is complicated, as the waypoints that the AI aim towards are not attached to the terrain.

Reisen's track is not a "Rainbow Road" stage, but it will feature some fun quirks, which I've specifically built into the engine for this purpose (including anti-gravity sections, which were NOT inspired by Mario Kart 8 - I actually had the idea, and had programmed it into the engine, a few weeks before the announcement).

I was more thinking like very small changes, mainly for shortcuts that AI's would not use. The SDM being open or closed is a good example of this. Not a major shortcut, but on someone could take if they happen to be by it when Meiling is not Asleep.

Shortcuts are definitely a possibility. I'm hoping to have at least one shortcut on each stage. It was one of the things I really liked about CTR, so I'm going to try and include at least some shortcuts.
Touhou Kart? Touhou Kart.

Hoeloe

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Re: Touhou Kart!
« Reply #101 on: August 20, 2013, 01:14:08 PM »
Well, it's been almost 2 months since I've heard from my character modeller. He seems to have completely disappeared, so I'm now forced to assume he's not going to work on this any more. I'm now looking for someone else to take over the role of character modeller. If you or anyone you know could help with this, then please drop me a message!
Touhou Kart? Touhou Kart.

Helepolis

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Re: Touhou Kart!
« Reply #102 on: August 20, 2013, 02:26:59 PM »
Ah the classic: " I WANT TO HELP OUT" -> disappear/excuses emerging later. Got to love those people.


Hoeloe

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Re: Touhou Kart!
« Reply #103 on: August 20, 2013, 02:45:36 PM »
Ah the classic: " I WANT TO HELP OUT" -> disappear/excuses emerging later. Got to love those people.

To be fair to him, I don't think that's what happened. He appears to have disappeared from several websites, so I think it may be that he has lost access to either a computer or the internet for some reason. I unfortunately cannot wait any longer, though.
Touhou Kart? Touhou Kart.

Helepolis

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Re: Touhou Kart!
« Reply #104 on: August 20, 2013, 03:04:05 PM »
Is it critical to implement alternative models? not want to meddle with your creation, though if it is mere graphical improvement and not impacting your actual progress, I would suggest to be more patient and focus on the development of other things.

Perhaps your modeller might pop up again, if he/she indeed lost computer access / internet.

Hoeloe

  • Chasing fading vapour trails...
Re: Touhou Kart!
« Reply #105 on: August 20, 2013, 04:18:52 PM »
Is it critical to implement alternative models? not want to meddle with your creation, though if it is mere graphical improvement and not impacting your actual progress, I would suggest to be more patient and focus on the development of other things.

Perhaps your modeller might pop up again, if he/she indeed lost computer access / internet.

It's not alternative models, it's that I only have a semi-functioning Reimu and Marisa model. I'm working on other things in the background, but I can't release a demo until I have at least Reimu and Marisa functioning. I was originally intending this project to be finished by the end of the summer. That's almost certainly not going to happen now, but I would like to get it as far along as possible before I have to return to university, and have less time to work on it. The lack of models is also impacting my ability to work on menus and HUD design, as well as the animation engine.
« Last Edit: August 20, 2013, 04:22:11 PM by Hoeloe »
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #106 on: August 20, 2013, 04:59:25 PM »
Well, it's been almost 2 months since I've heard from my character modeller. He seems to have completely disappeared, so I'm now forced to assume he's not going to work on this any more. I'm now looking for someone else to take over the role of character modeller. If you or anyone you know could help with this, then please drop me a message!

Ouch, that stinks. Sadly, i don't think I will be much help. I don't have any 3D modeling software on my comp... I should have taken my brother up on his offer to get Maya for dirt cheap from a "friend". I have only made models in school with Unreal and also this Apple Cinema 4D

http://zferolie.deviantart.com/art/Yuka-The-Ghost-Girl-93482010

You using the same program to model as to make the game?

Imosa

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Re: Touhou Kart!
« Reply #107 on: August 20, 2013, 05:49:32 PM »
Sadly, i don't think I will be much help. I don't have any 3D modeling software on my comp... I should have taken my brother up on his offer to get Maya for dirt cheap from a "friend".

Blender is free.

Re: Touhou Kart!
« Reply #108 on: August 20, 2013, 06:29:42 PM »

Blender is free.

Blender huh? Can't say I have looked at much.

Hoeloe

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Re: Touhou Kart!
« Reply #109 on: August 20, 2013, 07:35:55 PM »
Ouch, that stinks. Sadly, i don't think I will be much help. I don't have any 3D modeling software on my comp... I should have taken my brother up on his offer to get Maya for dirt cheap from a "friend". I have only made models in school with Unreal and also this Apple Cinema 4D

http://zferolie.deviantart.com/art/Yuka-The-Ghost-Girl-93482010

You using the same program to model as to make the game?

I'm using Maya to model, and Vue for terrain maps, and then importing it all into Unity. Unfortunately, I'm bad at character models and rigging, so I really need help there.
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #110 on: August 20, 2013, 08:30:53 PM »
I'm using Maya to model, and Vue for terrain maps, and then importing it all into Unity. Unfortunately, I'm bad at character models and rigging, so I really need help there.

Well, not sure if you are worse then me, haha, though when I made that one in the link I gave that was for a 3D movie maker, not a outright character model maker like Maya

Hoeloe

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Re: Touhou Kart!
« Reply #111 on: August 20, 2013, 09:59:27 PM »
Well, not sure if you are worse then me, haha, though when I made that one in the link I gave that was for a 3D movie maker, not a outright character model maker like Maya

Ah, well unfortunately, models for this game will have to be made from scratch to avoid copyright issues.
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #112 on: August 20, 2013, 11:53:34 PM »
Ah, well unfortunately, models for this game will have to be made from scratch to avoid copyright issues.

True. THough, if you have a working reimu, can you just edit it to make it look like the others? I mean, are the clothes part of the models you are making, or are they stuff you add on to the base bod model, like they do in Street fighter 4. If they are part of the model... then yeah, it will take you longer to make each model since you need to start from scratch each time.

Hoeloe

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Re: Touhou Kart!
« Reply #113 on: August 21, 2013, 08:34:32 AM »
True. THough, if you have a working reimu, can you just edit it to make it look like the others? I mean, are the clothes part of the models you are making, or are they stuff you add on to the base bod model, like they do in Street fighter 4. If they are part of the model... then yeah, it will take you longer to make each model since you need to start from scratch each time.

The clothes have to be part of the model so the animation system can work properly. Unfortunately, Unity's cloth system is somewhat broken, so I can't just add the clothes on top of an existing model - I have to have them as part of the model itself.
Touhou Kart? Touhou Kart.

Sagus

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Re: Touhou Kart!
« Reply #114 on: August 21, 2013, 03:36:03 PM »
Hm. How many polygons can the models have?
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Hoeloe

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Re: Touhou Kart!
« Reply #115 on: August 21, 2013, 05:01:26 PM »
Hm. How many polygons can the models have?

To be honest, it doesn't really matter. The ones I have have been around 2000 polys, but I think I can probably go higher than that. I will also need help rigging the models, as I am not practised at that at all.
Touhou Kart? Touhou Kart.

Sagus

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Re: Touhou Kart!
« Reply #116 on: August 21, 2013, 05:07:14 PM »
Hah, you sure about that? I'm used to making models for 3D printing, they always go over one or two or five million polygons =P

I won't promise anything, because I still have some model commissions to do, and I'm not very good at humanoids, but I'll see if I can try to make one. If you could send me the Reimu model you have as a reference, it'd help a lot.
Peketo's Drawing Stuffs
Despite the name, it's mostly 3D models.

My fanfics.

Hoeloe

  • Chasing fading vapour trails...
Re: Touhou Kart!
« Reply #117 on: August 21, 2013, 07:56:14 PM »
Hah, you sure about that? I'm used to making models for 3D printing, they always go over one or two or five million polygons =P

I won't promise anything, because I still have some model commissions to do, and I'm not very good at humanoids, but I'll see if I can try to make one. If you could send me the Reimu model you have as a reference, it'd help a lot.

Well, millions is definitely too many, but a few thousand should be okay. I should be able to send you the current model, but I do also need the models rigged with a skeleton...
Touhou Kart? Touhou Kart.

Sagus

  • Spin, Hina, spin
  • Spin like there's no tomorrow
Re: Touhou Kart!
« Reply #118 on: August 21, 2013, 09:13:23 PM »
I never learned how to rig, so I'd be unable to do that for you. However, considering that the characters' body types aren't that different, can't you just re-use the skeleton on Reimu's model? Or do the skeleton reach things like her ribbon and sleeves?
Peketo's Drawing Stuffs
Despite the name, it's mostly 3D models.

My fanfics.

Hoeloe

  • Chasing fading vapour trails...
Re: Touhou Kart!
« Reply #119 on: August 21, 2013, 10:10:51 PM »
I never learned how to rig, so I'd be unable to do that for you. However, considering that the characters' body types aren't that different, can't you just re-use the skeleton on Reimu's model? Or do the skeleton reach things like her ribbon and sleeves?

Ah, that's unfortunate, as I'm unable to do it also. Unfortunately, thanks to Unity's broken cloth engine, I do need bones in certain areas of clothing such as sleeves and ribbons.
Touhou Kart? Touhou Kart.