Author Topic: Touhou Kart!  (Read 77123 times)

Re: Touhou Kart!
« Reply #120 on: August 22, 2013, 01:26:25 PM »
Ah, that's unfortunate, as I'm unable to do it also. Unfortunately, thanks to Unity's broken cloth engine, I do need bones in certain areas of clothing such as sleeves and ribbons.

In Cinema 4D, which I made my Yuka in, I had to add bones to her hair to get it to flow right :x

SOunds like Unity is not what you want to be using for this... but it sounds like you have no choice. What program would you want to use for the rigging of the skeleton and cloth systems?

Hoeloe

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Re: Touhou Kart!
« Reply #121 on: August 22, 2013, 02:01:56 PM »
In Cinema 4D, which I made my Yuka in, I had to add bones to her hair to get it to flow right :x

SOunds like Unity is not what you want to be using for this... but it sounds like you have no choice. What program would you want to use for the rigging of the skeleton and cloth systems?

Well, skeleton rigging has to be done in a separate modelling program, but the problem is that for cloth to work, it has to be done within Unity, as it needs to react to the surroundings within the game engine (Unity is the development software I'm using to make the game), so cloth is not possible, sadly.
Touhou Kart? Touhou Kart.

Hoeloe

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Re: Touhou Kart!
« Reply #122 on: August 31, 2013, 10:48:25 AM »
Having not posted anything in a while now, have a sneak preview of what I've been working on:

Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #123 on: September 05, 2013, 03:03:49 PM »
Having not posted anything in a while now, have a sneak preview of what I've been working on:



Ah that looks really nice! Is this reimu's stage? or Sanae's?

Hoeloe

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Re: Touhou Kart!
« Reply #124 on: September 05, 2013, 06:59:11 PM »
This is Reimu's stage. The Hakurei Shrine will be right behind where the camera is!
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #125 on: September 06, 2013, 02:38:09 PM »
This is Reimu's stage. The Hakurei Shrine will be right behind where the camera is!

Cool. Now, what happens if you destroy Reimu's Donation box :p

Hoeloe

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Re: Touhou Kart!
« Reply #126 on: September 06, 2013, 10:40:06 PM »
Cool. Now, what happens if you destroy Reimu's Donation box :p

That hopefully will be possible to do, and will have a purpose behind it.
Touhou Kart? Touhou Kart.

Hoeloe

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Re: Touhou Kart!
« Reply #127 on: September 19, 2013, 11:02:21 PM »
Well, I'm about to head off to bed. I just thought I'd share these previews with you first...



Touhou Kart? Touhou Kart.

Monkeypro257

Re: Touhou Kart!
« Reply #128 on: September 19, 2013, 11:06:00 PM »
Wow there is so much space on the landscape. Either way, awesome work you have there. :)

FamilyTeam

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Re: Touhou Kart!
« Reply #129 on: November 24, 2013, 08:40:01 PM »
Erm, Hoeloe, how is the project going? You haven't posted in this thread in two months! The site says you're not inactive...

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Monkeypro257

Re: Touhou Kart!
« Reply #130 on: November 24, 2013, 08:44:21 PM »
Erm, Hoeloe, how is the project going? You haven't posted in this thread in two months! The site says you're not inactive...

Don't worry, he's probably still working on it as we speak. It doesn't look like a project Hoeloe will give up on.

FamilyTeam

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Re: Touhou Kart!
« Reply #131 on: November 24, 2013, 08:58:40 PM »
But damn, not even a small update in months...

The nova of the ocean of the cleverness

Imosa

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Re: Touhou Kart!
« Reply #132 on: November 25, 2013, 07:57:30 PM »
Yeah this is nothing. I still have faith that somewhere out there, is the guy working on his touhou - rockband cross over. I'd link the thread but I couldn't find it.

Hoeloe

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Re: Touhou Kart!
« Reply #133 on: November 30, 2013, 01:08:05 PM »
Sorry guys! I'm still going ahead with this project, but I've been working on this in my spare time, and once I got back to university, I found I didn't have very much of that. Rest assured I fully intend to keep going once I get more time, which should be in about a week! I've been periodically checking the forum posts and such, but I haven't had much time to really work on the project itself.
Touhou Kart? Touhou Kart.

dawnbomb

  • Adventurer
Re: Touhou Kart!
« Reply #134 on: December 01, 2013, 01:56:45 AM »
Not quite - each of those images is demonstrating a different Spell Card, the vanished kart being one of them. Thanks!

remove the wheels, just have it as a shadow
There's no way I could love anyone
but i wish to be loved by someone in return

Hoeloe

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Re: Touhou Kart!
« Reply #135 on: December 03, 2013, 05:11:54 PM »
remove the wheels, just have it as a shadow

That would serve no purpose but to make things more confusing for the player. While the shadow displays a rough location of the kart, it's not accurate enough to control the kart well, and also only works if you're on the ground (so if you make a large jump, you're literally driving blind). The point of the "invisibility" item, or "Red Eyes", is not to stop you from being seen by other players, but it allows you to "phase" through items, the wheels are there so that the player can always see where they're going.
Touhou Kart? Touhou Kart.

Hoeloe

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Re: Touhou Kart!
« Reply #136 on: January 14, 2014, 12:35:04 PM »
Bang! New screenshots!





Touhou Kart? Touhou Kart.

Kimidori

  • Undefined Fantastic Girl, Nue
Re: Touhou Kart!
« Reply #137 on: January 14, 2014, 12:48:28 PM »
Forest of Magic? beautiful design there.  :o


"No matter what, cute is justice. If you're watching shows without moe, you should really be questioning your life decisions. The creation of 2D anime girls is the pinnacle of human achievement." -Logan M

FamilyTeam

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Re: Touhou Kart!
« Reply #138 on: January 14, 2014, 12:50:46 PM »
Looks bloody beautiful, mate! Good to know this thing is still going.

The nova of the ocean of the cleverness

Re: Touhou Kart!
« Reply #139 on: January 17, 2014, 04:23:33 AM »
Looking good, but I recommend the use of normal maps on textures, the models looks too much "flat".

Hoeloe

  • Chasing fading vapour trails...
Re: Touhou Kart!
« Reply #140 on: January 17, 2014, 07:50:02 AM »
Looking good, but I recommend the use of normal maps on textures, the models looks too much "flat".

They are using normal maps. There are resolution issues, that I can't get around, and Unity's normal map implementation creates artefacts if the mapping is too steep, so I'm having to keep it quite subtle. It's much more noticeable in motion, though.
« Last Edit: January 17, 2014, 08:28:18 AM by Hoeloe »
Touhou Kart? Touhou Kart.

Helepolis

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Re: Touhou Kart!
« Reply #141 on: January 17, 2014, 12:39:51 PM »
Slick work there Hoeloe, you should definitely promote this on Niconico, the asian touhou people will go nuts.


Hoeloe

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Re: Touhou Kart!
« Reply #142 on: January 17, 2014, 03:33:38 PM »
Slick work there Hoeloe, you should definitely promote this on Niconico, the asian touhou people will go nuts.

Thank you! I've looked into Niconico, and I did post up one of the earlier videos (which went more or less unnoticed). I might try again when I get another video out.
Touhou Kart? Touhou Kart.

Helepolis

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Re: Touhou Kart!
« Reply #143 on: January 17, 2014, 04:52:04 PM »
Thank you! I've looked into Niconico, and I did post up one of the earlier videos (which went more or less unnoticed). I might try again when I get another video out.
Any link of this niconico video?

Hoeloe

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Re: Touhou Kart!
« Reply #144 on: January 17, 2014, 05:59:58 PM »
Touhou Kart? Touhou Kart.

Fuyuumi

  • A fairy pichuu'ed me.
Re: Touhou Kart!
« Reply #145 on: January 28, 2014, 11:49:51 PM »
This game truly needs some manly announcer - Rinnosuke.

Also he could have few quotes for a spellcard used by it's character, like when Reimu uses Fantasy Seal Rinnosuke would say "Gensokyo is safe again with Reimu sealing her opponents away!" or with Cirno's spellcard he would whisper "Baka, baka~" in the tone of Cirno's perfect math class...

Hoeloe

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Re: Touhou Kart!
« Reply #146 on: January 29, 2014, 08:37:12 AM »
This game truly needs some manly announcer - Rinnosuke.

Also he could have few quotes for a spellcard used by it's character, like when Reimu uses Fantasy Seal Rinnosuke would say "Gensokyo is safe again with Reimu sealing her opponents away!" or with Cirno's spellcard he would whisper "Baka, baka~" in the tone of Cirno's perfect math class...

The plan at the moment is to have Alice be the announcer. I have a couple of reasons for using her over others, not least so I can fit in more IOSYS references :D
Touhou Kart? Touhou Kart.

Re: Touhou Kart!
« Reply #147 on: January 29, 2014, 09:20:04 AM »
The plan at the moment is to have Alice be the announcer. I have a couple of reasons for using her over others, not least so I can fit in more IOSYS references :D

Well, at least my favorite character is still in the game somehow or another.  :derp:

Really excited to see the project finished. I miss playing kart games .

Monkeypro257

Re: Touhou Kart!
« Reply #148 on: February 02, 2014, 07:22:38 AM »
We all solute you Hoeloe for the incredible game you're developing for us. Keep up the good work. Do you know how many stages in total your making for the game yet? (or is it going to be like a Mario kart type of choice?)

Hoeloe

  • Chasing fading vapour trails...
Re: Touhou Kart!
« Reply #149 on: February 02, 2014, 10:58:49 AM »
We all solute you Hoeloe for the incredible game you're developing for us. Keep up the good work. Do you know how many stages in total your making for the game yet? (or is it going to be like a Mario kart type of choice?)

I think I had 15 stages planned. Currently 2 are done, with a third in progress. You'll get to see that one when it's a little further along...
Touhou Kart? Touhou Kart.