General
The sizes of the attack hixboxes for the attacks in Dial A combo were increased.
Added 5AAAA and 5AAA 4A (Of course, number of As differ by character) that wallslams and stuns, but can't be canceled into anything but spellcards.
Sharply decreased knockback from projectiles.
Changed conditions for max spirit regen. It will trigger even when the character doesn't have max spirit.
If max spirit is very low, regen will speed up.
If max spirit is fully depleted by guarding, regen will stop for a moment. Duration differs by what attack broke the guard.
Some attacks have decreased damage increase on counter hit.
Fixed a bug where canceling after moving vertically won't work except in adequate circumstances.
When brave guarding, pushback is similar to chicken guarding.
Fixed a bug where getting hit by a projectile while having the same coordinates on the edge of the screen will result in weird directions. (I do not understand)
Countdown won't restart when only a single player uses a spellcard while both players have declared a spellcard.
Added SFX for counterhits.
Removed collision box when teching.
Reduced increment of spell gauge when getting hit.
Increased increment of of spell gauge when attacking.
Popularity System
You also get a message for a big change in popularity, and for which reason this is.
Increased popularity penalty for guarding.
Characters will receive popularity changes even while attacking.
---Next one is cut off mid-sentence.
Something about when popularity becomes easier to drop after receiving several popularity drops in a row, --------- when ----- popularity just once.
I guess it will be something about being easier to recover from the penalty from receiving several popularity drops in a row when the player gets a popularity rise.
Changes in popularity calculation when nearing timeout.
-The player with lower HP will receive larger popularity bonuses.
-The fleeing side is more prone to decreasing, the pursuing side is more prone to increasing.
The next is something about adjustment to 'Art Points' (I'm quite sure there is a better translation for 芸術, but my vocabulary is lacking)
which increases when brave guarding, and decreases when chicken guarding or being too much on the defensive.
It seems to be related to crowd cheering and booing.
Art points doesn't decrease naturally. Even brave guarding sparsely will make it easier for the crowd to cheer for the player.
Whenever crowd cheering occurs by increase in art points, the next evaluation for art points will become stricter. Both players share this effect.
Whenever crowd booing occurs by decrease in art points, booing will become less likely.
Decrease in popularity occurred by booing will be consistent no matter how many times it happened.
When overcoming a large HP difference, the opponent won't receive a popularity penalty.
(It was a really s***ty mechanic in Story Mode. One second you have over 90%, the next second it drops to negative just because the opponent got a lucky shot)
Making a difference in HP now gives a popularity bonus.
Having max popularity now also gives increased spirit regen.
Both players will have 0% popularity after max popularity mode ends.
Items
Players can't use items that consume max spirit when the spirit bar is blinking red.
Spiritual Strike Talisman
Defense will drop whenever you use this item for the round.
Magic Mushroom
Changed to one-time use
Increased spirit regen.
Added increased max spirit regen effect.
Virtueless Dharmacakra
Increased max spirit consumption.
Stun increased to 100%
Witch's Broom
Returned the effect of full-speed dashing when used
Reduced number of cancelable attacks
Consumes a large amount of max spirit when used
Koishi and Hijiri uses their own special dashes.
Guard chipping abilities are greatly reduced right after using this item, and the player can't use this item again while this effect persists.
Pagoda of Bishamonten
Increased damage
Decreased Rate reduction
Decreased Stun
Slightly increased cancelling power
Hermit-Style Plate
Increased max spirit consumption
Changed to Melee
Increased damage
Increased Rate reduction
Increased Stun
The next one says Changed Rush Contents, which is obibut I can't make it any better without knowing more about the context.
Ritual Baton
Does not increase popularity directly, but increases art points, which would result in cheering.
Removed penalty for prematurely ending the holding.
Force Shield
Now also nullifies guard chipping when used.
Faith-altering items have higher faith reduction.
I really hope I didn't do any completely wrong translations.
Guard chipping most likely refers to spirit reduction when guarding attacks, but also could be chip damage, or both.
What character next?