~Hakurei Shrine~ > High Score Entry!
東方輝針城 ~ Double Dealing Character
Karisa:
Easy - MarisaA
Karisa - 799,468,670 - C - 0.0% - Replay - Screenshot
Looks like I did it. A few notable minor mistakes (not suiciding at the right time in early stage 4, panicking to Seija's final, things like that), but my PIV gain and speedkill optimizations were enough to finish 8 million over the WR.
Also I was streaming this run, but it turned out there was actually no desync, surprisingly enough for DDC Marisa.
800m MarisaA is close, but I think I'd prefer to go for MarisaB next.
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Easy - MarisaB
Karisa - 756,034,020 - C - 0.0% - Replay
MarisaB is surprisingly hard to optimize. The bombs have a small bullet-canceling area and last a long time, meaning bosses can move significantly while the bomb's active, and you need to wait a while before you can place another bomb.
Also the power items from bombing add a new element to resource management-- is it worth using bombs to increase the multiplier on boss item sets? I've been doing it anyway, but I'm not quite sure.
Anyway, I think this route needs a lot of improvement-- right now it has too many suicides with bombs remaining. I still need to work on my consistency with MarisaB, too.
Karisa:
Easy - MarisaB
Karisa - 760,459,090 - C - 0.0% - Replay
1 failed spell. (Edit: Well, not counting Sekibanki's 2nd which is bombed for graze.)
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Easy - MarisaB
Karisa - 764,661,340 - C - 0.0% - Replay
Too many accidental deaths. I need to improve this.
Karisa:
Easy - MarisaB
Karisa - 782,240,510 - C - 0.0% - Replay - Screenshot
There, much better.
MarisaB's bomb is still quite tricky to use. I wonder what it'd take to reach 800m... Well, there were still various missed 2.0s in this run, and I don't yet know a way to consistently get 2.0s off of Seija's dual-spiral nonspells (they didn't turn out that well this run). MarisaB's bomb may have some unexpected-as-of-yet uses, too.
I suppose ReimuB is next.
KirbyComment:
Hard - ReimuA
KirbyComment - 648,605,710 - C - 0.3% - Replay
Not really an optimized score but what the heck. Let's just post it for now...
Mino ☆:
Lunatic - ReimuA
Mino - 1,197,003,810 - C - 0.0% - Replay
MoTK Lunatic record get, I suppose.
Very sloppy execution which prevented me from reaching 1.2bil and beyond. Missed many 2.0s in the later stages. But this was more of a test run since I haven't played in a while. Not sure if I'll push this or not. We'll see.
Noteworthy mistakes:
Stage 1: Horribly messed up midboss Cirno (so hard!)
Stage 2: Messed up the end part and missed the 2.0 (getting a 1.6 instead) preventing me from bombing Sekibanki three more times.
Stage 3: Messed up a 2.0 after midboss Kagerou. Sloppy pre-boss section. Failed Kagerou's second spell (failing spells is like a sin in DDC, unless SakuyaB lol).
Stage 4: Mostly fine, I missed a 2.0 in the part after the midboss, didn't bomb Benben's second non correctly, but DID capture Benben's final which is essential (I was rusty and didn't practice :V)
Stage 5: Ooooh boy. Missed far too many 2.0s in this stage. Need to relearn pre-midboss section. Need to learn post-midboss section, and end stage part. All of Seija's spells captured, fortunately.
Stage 6: Didn't remember how to go about this one, so it was improvised. I need to go into stage practice and revise this stage (as well as the other stages). One noteworthy thing is that in the wisp section, you can get three 2.0s, whereas I only got two. That could have easily pushed my score to 1.2bil if I had gotten the third one. Stupidly bombed Seija's midboss non.
Sukuna's fight was NMNB, which is pretty much a requirement on ReimuA Lunatic. All spells in the run were captured except for Kagerou's second (Damn that spell!). Getting LNN on this game really helped polish my survival abilities. I'm sure I can push my score in this category higher if I really put my mind to it (and gathered the motivation :V)