I should have dodged when our midlaner locked Lee Sin in ranked and said 'I heard it's OP'.
That implies he's never tried it before.
Needless to say, he gave first blood to Mid Eve before the 4 min mark. How does Lee lose early duels? How does Lee manage to die to an Eve, who he kinda hard counters with his reveals, next to his own tower?
Hilariously he had the gall to try and claim he got no ganks mid, when the jungler [me] was 4/0/6 at 20 mins. And yet mid and top still lost...
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EDIT:
Just played some Quinn on freeweek in normals, with the aim of improving my aggressive play and my ADC play at once.
Pulled the biggest Heromodo play I've done in ages. Teamfight breaks out near the enemy blue buff, so I enter Ultimate and come in because the fight is scattered. I help pick up two kills [A lot of kills got stolen from he this game by our Shaco or Blitzcrank], and then I see our Zed, who just popped their Draven with Death Mark's delayed damage [Who I was hitting] fleeing on almost no HP from Jarvan [Hence why he wasn't hitting Draven]
I throw aside all annoyance at the fact Death Mark stole my kill on Draven, Vault over the wall between the Tribrush and the blue buff onto Jarvan, blind him so he can't finish Zed, BotRK him so Zed escapes, then wail on him, Tag Team running out of time as J4 tried to run, finishing him off with the execute.
The enemy team proceeded to whine about how low Zed was when he escaped, and my team were like 0_0 because of the heromode play the ADC of all players made.
Quinn is the sort of champion I would *love* to play, but I just wish she was actually a good champion worth practising. The concept is cool, and the buffs made her *playable*, but she's still flawed in concept sadly.
On the other hand, I am thinking about Ghostblade+IE on Quinn, especially as it makes her even faster as Valor, and the active lasts longer as Valor, and you can turn into Valor more. Brutalizer helps her strong lane phase too.
I went BotRK-> IE -> GA that game, although I never finished the GA. Probobly woulda gone Ghostblade afterwards. Might try out Ghostblade into IE into GA [Quinn needs a defensive item as her 3rd item or else she will be focused and exploded] I guess the throw-up between Ghostblade and BotRK as a chase item to get first to enable kills could go either way.
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EDIT2:
OK got in another Quinn game where I rushed a Ghostblade. Had a bad 1~6 because our Leona support wasn't too great and we got ganked hard at one point [A jungle Fizz jumped from their tower as we went aggro near it], but once I got Brutaliser, [Passive]->Vault->[Passive] was dealing half the HP of the enemy support. When I got Ghostblade I started ripping apart the 3/0 Ezreal while 0/1/1, and when I got IE on top of that I could kill almost anyone in a instant using the steroid from my Ult combined with Ghostblade's active.
At one point to save our Lee I dived in on the pretty healthy Ezreal, in the middle of their team, and managed to kill him before I even got bursted down, as my death also triggered Shkstrike which damaged the enemy team enough combined with my Q to allow us to ace them, especially as we traded ADC's. That's how much damage output IE/Ghostblade Quinn has. It almost feels like an assassin.
Went GA after that, and actually got it, but then I failed to die with it, and the enemy surrendered when they realized 'OH CRAP QUINN HAS A GA NOW AT 25 MINS AND SHE ALREADY TRADED 1 FOR 1 IN 5v1'S' just after another ace and we took an inhib.
I'm unsure where to go past that point, however. I could go BotRK, making use of the Vamp Scepter I pick up early, however, Last Whisper and Zypher [More CDR, more speed, AS, AD, Tenacity to all help chase] seem like good choices too.
But yeah, Ghostblade rush on Quinn is legit.