Author Topic: UFO maximum resources  (Read 3477 times)

commandercool

  • alter cool
UFO maximum resources
« on: April 18, 2013, 12:46:47 AM »
This is probably a question with a really obvious answer, but I can't find one anywhere. Recently I've been noticing in UFO that occasionally I die or bomb with maximum lives or bombs and don't lose a stock. The information I've seen seems to suggest that you can't go over eight extra lives or bombs, but my assumption after noticing this several times was that I had messed up my resource route, accidentally overfilled something, and that the UI just wasn't displaying anything over eight extras. I just now tested this by maxing out bombs, collecting two or three more, and using several bombs. The first one still showed my bomb stock as being at eight, and after the second it dropped to seven. Is this a known issue, a problem with my copy of the game, related to something specific I'm doing, or a known issue? I haven't tested it with lives yet, but I assume the result will be the same. I know I'm probably missing something super obvious, but I can't figure what it could be.
I made a PADHerder. It's probably out of date though.

Re: UFO maximum resources
« Reply #1 on: April 18, 2013, 02:38:14 AM »
You can have 1 more life/bomb than the counter shows indeed. Stage Practice itself comes with that "extra" life. It's normal, but idk why ZUN just didn't left it the most obvious way. :V

Karisa

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Re: UFO maximum resources
« Reply #2 on: April 18, 2013, 01:50:29 PM »
UFO and TD allow up to 9 lives/bombs, and start with 9 lives in stage practice, even though the game only displays 8.

Note that collecting stage 4's 1up item in UFO will set your life count to at most 8, even if you had 9 lives when collecting the item. (This only occurs with 1up items, not bomb items.) So the ability to have 9 lives is probably a glitch. I think it might be left over from SA, which did display 9 lives.
« Last Edit: December 11, 2013, 05:18:00 PM by Karisa »

commandercool

  • alter cool
Re: UFO maximum resources
« Reply #3 on: April 18, 2013, 02:26:44 PM »
Interesting. That makes sense I guess. Kind of good to know. Is this known to apply to any games other than UFO and Ten Desires? It's much harder to test on other games where you can't max out on resources in stage three, but if it's a holdover from Subterranean Animism it probably doesn't. And should somebody edit the misleading information on the wiki that claims that eight is the maximum, or does the fact that this is probably a bug mean it should stay as is?
« Last Edit: April 18, 2013, 02:29:32 PM by commandercool »
I made a PADHerder. It's probably out of date though.

Zil

Re: UFO maximum resources
« Reply #4 on: April 18, 2013, 03:01:35 PM »
?
It's already there...
Quote from: touhouwiki
You can carry up to a maximum of 9 extra lives at a time; the game only displays 8, but you can continue to accumulate life parts toward a hidden 9th life. If you collect a life part when you already have 9 extra lives, that part will be lost. If you collect a 1up item when you already have at least 7 extra lives, your life count will be set to 8, even if you had more than 8 lives at the time.
Seems Karisa added it almost a year ago.

Oh wait, you might be using the shit wiki. Be sure to use this one: http://en.touhouwiki.net/wiki/Touhou_Wiki
« Last Edit: April 18, 2013, 03:03:18 PM by Zil »

Karisa

  • Extend!
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  • High scores are meant to be broken.
Re: UFO maximum resources
« Reply #5 on: April 18, 2013, 09:56:11 PM »
Interesting. That makes sense I guess. Kind of good to know. Is this known to apply to any games other than UFO and Ten Desires? It's much harder to test on other games where you can't max out on resources in stage three, but if it's a holdover from Subterranean Animism it probably doesn't.
The PCB+ main-series games are easy enough to test using stage practice. I've tested most of them anyway, might as well list what happens:

- HRtP: if you have 6 lives, nothing happens
- SoEW: if you have 5 lives, score extends give you a bomb instead (not sure what happens if you collect a 1up item while at 5 lives, but that would only be possible by reaching 5 lives via score while a 1up item is already on screen, since otherwise the enemy will drop a bomb item)
- PoDD: only gives 2 extends
- LLS: no life limit (the game gives 8 extends, so 10 is the maximum reachable without increasing the starting lives, or 13 with increasing it)
- MS: no life limit (actually, from cheat-assisted testing, it seems 1up items have no effect if you have at least 98 lives [stored as 99 in the game's memory], but point item extends still work)

- PCB: if you have 8 lives, you gain a bomb instead
- IN: if you have 8 lives, you gain a bomb instead
- MoF: if you have 9 lives, extra lives have no effect, not even a sound effect (note, you can only reach 8 in the main game, but in stage practice you start with 9 lives like in SA; it's possible a 7th extend existed in development but was removed due to how many bombs are available)
- SA: if you have 9 lives, new life parts have no effect
- UFO: already mentioned
- GFW: motivation stops at 1000% (and dying there reduces it to 900%, as expected)
- TD: already mentioned, also the game only gives 6 extends so the glitch can only occur in stage practice. Interestingly, TD actually has 10 extends programmed in (8, 10, 12, 15, 18, 20, 25, 30, 35, 40), but it's impossible to reach anything beyond the 6th without cheating to set your life count or pink spirit count or something (there simply aren't enough pink spirits to reach beyond 13/25 even if you could trance every one of them).

I haven't tested PoFV, or EoSD (need to set the starting lives higher, otherwise there aren't enough extends to gain a life when you already have 8).

As for extra bombs, PCB/IN do nothing if you already have 8 bombs, HRtP gives you 10,000 points, SoEW gives you 65,530 points (times the difficulty multiplier), GFW stops at 300%, LLS doesn't seem to cap, and it isn't relevant in the other games besides UFO/TD (due to different bomb systems, or in the case of MS/EoSD there aren't enough extra bombs to reach any limit that may exist).
« Last Edit: December 11, 2013, 05:21:57 PM by Karisa »

I have no name

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Re: UFO maximum resources
« Reply #6 on: April 18, 2013, 10:09:40 PM »
In EoSD if you get an extend with 8 lives (possible with a very good run starting with for than default lives) then you get nothing out of it.  I don't remember if a sound plays or not though.

Zil might be able to 1LC to Shikieiki and get 90 million starting with max lives  :V

Sakurei

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Re: UFO maximum resources
« Reply #7 on: April 18, 2013, 10:19:47 PM »
well, PoFV displays all 7 extra lives just fine if you get them. there isn't a glitch or anything. since you only get 5 extends. it also displays the 8 lives you get in extra mode just fine. at least I didn't have any problems with them.

commandercool

  • alter cool
Re: UFO maximum resources
« Reply #8 on: April 19, 2013, 12:18:23 AM »
?
It's already there...Seems Karisa added it almost a year ago.

Oh wait, you might be using the shit wiki. Be sure to use this one: http://en.touhouwiki.net/wiki/Touhou_Wiki

I thought I checked both of them before posting here. Must have still missed that somehow.
I made a PADHerder. It's probably out of date though.

Zil

Re: UFO maximum resources
« Reply #9 on: April 19, 2013, 02:18:52 AM »
The most you can hold in PoFV is 7. If you get the 8th one in Extra while you're already at the max, nothing happens.

Sakurei

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Re: UFO maximum resources
« Reply #10 on: April 19, 2013, 02:39:29 AM »
The most you can hold in PoFV is 7. If you get the 8th one in Extra while you're already at the max, nothing happens.

in that case I can't count till 8. I thought I saw 8 lives in my extra run :V well, sue me for that. now I feel dumb, haha
« Last Edit: April 19, 2013, 02:41:11 AM by Sakurei »

Zil

Re: UFO maximum resources
« Reply #11 on: April 19, 2013, 03:10:58 AM »
Zil might be able to 1LC to Shikieiki and get 90 million starting with max lives  :V
I tried to test this, just to be sure 7 is the max in story mode as well. It seems starting with anything above default reduces the clear bonus for every stage to zero. (So in reality, increasing the life count will almost certainly be no use whatsoever to anyone trying to clear the game.) But anyway, I set it to 5 (4 extra lives) and managed to reach 70mil with Cirno, and sure enough it didn't give me an 8th extra life. Here's the replay. I reach 70mil midway through the Aya fight, then die a second later.