| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| Touhou Fantasy [New Topic] |
| << < (5/166) > >> |
| Kaitani:
--- Quote ---Demonic Kemono: No longer increases physical resistance, grants Regen/Protect, or targets only Aya. Now single-targets one ally and grants "Evade Up: 10 turns" per skill level, up to a maximum of "Evade Up: 40 turns" at max level. --- End quote --- This actually works now? If I remember right, last time I wasn't able to use the item to learn this skill at all. Those passive abilities look pretty nice, now Sakuya won't feel so unique with her speed boost. :D Sadly I have no ideas to throw your way, and any I could come up with would most likely be a) impossible to implement or b) way overpowered. :P |
| Xenomic:
That's because you were required to max out the levels for Wind Sickle Veiling before you could learn it. Some skills were like that and never mentioned it. I'll have to fix it so that that's no longer a requirement for it. |
| Xenomic:
And now, time for even MORE new stuff! Taken from the Read Me so you can get all of the data for each new thing. Also trying a different formatting here, so let me know if this works for ya'll or if you think something else works. Trying to make it a bit easier to read these kinds of updates. ^^; ABILITIES (COMMANDS/SECONDARY COMMANDS/PASSIVES): Reimu: *Secondary Command Upgrades: Bless (Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.) Meiling *New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command). *Secondary Command Upgrades: Chakra Level 3 (Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap. Only occurs while equipped with the Star Breaker.) Momiji: *New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command). Reisen: *New Battle Passive: Disinfectant (If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd. Komachi: *Battle Passive Upgrades: Ransom (Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken.) Yuuka: *New Secondary Command: Threaten (Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee).) Remilia: *Secondary Command Upgrades: Amok (Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.) Mokou: *Secondary Command Upgrades: Sacrifice Level 3 (Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. ) Hope: *New Secondary Command: Revive (Revives all KO'd party members with 1 HP.) Yumemi: *Updates to Secondary Command: Bluff (Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.) Suwako: *New Overworld Ability: Find Pits (Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.) *Overwordl Ability Upgrades: Find Passages (Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.) Advent Cirno: *New Battle Passive: Restore MP (While in critical HP, restores 5% Max MP each turn.) Yuugi: *New Secondary Command: Berserk (Uses the Attack command between 1-8 times. Requires Yuugi to be under Bravery status to work. Lunasa: *New Secondary Command: Bardsong (Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used. When songs end, any statuses given by the song will also end.) Silent Verse: While playing the song, enemies are under Silence. (20 turns) Life's Anthem: While playing the song, party has Regen. (20 turns) Hero's Rime: While playing the song, party has Bravery, Protect, and Faith. (20 turns) Romeo's Ballad: While playing the song, enemies are under Stop. (10 turns) Hastemarch: While playing the song, party has Haste. (10 turns) Seraph Song: While playing the song, the party's HP is restored equal to 10% of Lunasa's Max HP each turn. (30 turns) Magic Ballad: While playing the song, the party's MP is restored equal to 10% of Lunasa's Max MP each turn. (30 turns) Hina: *New Secondary Command: Misfortune (Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.) Shizuha/Minoriko: *New Secondary Command: Synchro (Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead sacrifice all of Minoriko's remaining MP to restore MP to all other party members equal to x10 the MP sacrificed. *Autumn Wind: Moderate non-elemental damage to all enemies. 30% chance to occur. Costs 20 MP. *Sorrow Harvest: Moderate non-elemental damage to all enemies and 40% chance of Sap. 30% chance to occur, costs 20 MP. *Blessing of Fall: Grants party Bubble status. 15% chance to occur. Costs 50 MP. *Whisperwind: Deals damage to one target and restore party's HP evenly to the damage dealt. 20% chance to occur. Costs 26 MP. *Fall United: Deals 9999 damage to all enemies. 5% chance to occur. Costs 99 MP. NOTE!!!! Not finished, as I have nothing for Shizuha when she's alone Nazrin: *New Secondary Command: Steal Yen (Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.) Wriggle: *New Secondary Command: Swarm (Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.) *Level 0: Nothing happens *Level 1: Bee: Low damage to one target, 20% chance of Poison. *Level 5: Stag Beetle: Low to moderate damage to one target, 20% chance of inflict Deprotect. *Level 10: Bee Swarm: Damage is based on level of the target(s) *Level 20: Scorpion: Moderate damage to one target and 20% chance of Venom. *Level 30: Firefly: Grants Bubble status to party. *Level 40: Hornet: Damages one target equal to 1/4 of target's current HP. *Level 50: Rolypoly: Damages one target based on target's Defense. *Level 60: Gigapede: Major damage to all targets. May remove targets from battle. Tewi: *New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe) Yorihime: *Subcommand: Deathblow (Low % chance to inflict 25% Max HP worth of damage to target) Shou: *New Secondary Command: Lancet (Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain. Damage formula for Lancet is as follows:) Damage = (Shou's ATK * 12) /5 - Target's Defense Variance for the damage is equal to between half the damage of the above formula to double the damage of the above formula. Spoiler: Alice: *New Secondary Command: Grimoire (Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead .) [Not finished] Rinnosuke: *Main Command: Pandora (Uses the power of Pandora and the Kusanagi to unleash powerful attacks. Requires the Kusanagi to be equipped in order to use skills marked with *) Judgment Blade* Duskblade* Shadowblade* Cosmic Liner* Auto-Life* * * Ragnarok* Pandora's Box* Odyssey* *New Secondary Command: Bribe (Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe) Shinki: *New Secondary Command: Finisher (31.25% chance to fail, 37.5% chance for Critical Hit, 31.25% chance for 9999 damage. Youki: *New Secondary Commands: Bushido (Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks.) Level 1: Inflicts physical damage to target, increasing in power as HP lowers. Level 2: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 10% of the damage taken. Level 3: Halves the HP of one target and inflicts Sap. Level 4: Inflicts non-elemental damage and cancels pending action of target. Level 5: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to 33% of the damage taken. Level 6: Deals non-elemental damage and inflicts Stop on all enemies. Level 7: Performs one counterattack whenever damaged by any source to one random target. Damage dealt is equal to the damage taken. Level 8: Inflicts Instant Death with 100% accuracy on all enemies not immune to Instant Death. Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.) Tenshi: *New Secondary Command: Sentinel (Any non-fatal damage taken is restored for the next 5 turns. Replaces the Defend command). Chaos: *New Secondary Command: Awaken (Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.) Eirin: *New Secondary Command: Treatment (Cures all negative statuses.) Shikieiki: *New Secondary Commands: Condemn (Various effects for Shikieiki. Takes 5 turns to occur after using the command.) Cleansing: Moderate to major non-elemental damage (800-2000 damage) to all enemies. Blessing: Restores moderate to major HP (1000-2000 HP recovery) to all allies. Pestilence: Extreme non-elemental damage to party. (1000-2500 damage) Starfall: Inflicts minor to major non-elemental damage (0-1500 damage) to all enemies and allies as well as Instant Death. Divine Judgment: Inflicts moderate to major non-elemental damage (1000-3000 damage) to all enemies and restores major HP (1000-2000 HP recovery) to all allies. Healing Wind: Restores major HP (1500-3000 HP recovery) to all allies as well as removing negative statuses. X-Zone: Removes all enemies from battle at 100% rate. Does not work on bosses. Roulette: Randomly KO one target, friend of foe. Fails on bosses. Doom (Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns). SKILLS: Reisen: Poison Smoke Curtain: Now Poison-elemental (starting at base 50 damage, adding 75 damage per skill level, to a maximum of base 725 damage at max level). MP costs have been adjusted accordingly (2 > 5 > 8 > 11 > 14 > 17 > 20 > 23 > 26 > 29). Can inflict "Poison: 5" on bosses. Now inflicts "Boss Poison: 5 turns" on all levels. Adds "Sap: 5 turns" per skill level, up to "Sap: oo turns" at max level. Suwako: *Amnesia: Renamed to Ribbon. Now prevents all status effects for a brief time, at the cost of 99 MP. Koishi: *Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40. Hope: *Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho). Yumemi: Green Gear: No longer has a 50% chance to inflict Poison on all enemies or all allies. Now deals non-elemental damage on all enemies and allies with a level that is a multiple of last digit of the party's current yen. Gold Battery: No longer has a 50% chance to restore 10% Max MP to either all enemies or all allies. Now does one of the following for each character alive: **Restore all HP (20%) **Restore all MP (20%) **Restore all HP and MP (10%) **Reduce HP to 1 (15%) **Reduce MP to 1 (15%) **Reduce HP and MP to 1 (20%) Black Ingot: No longer has a 50% chance to inflict Fear on all enemies or all allies. Now does one of the following for each enemy and ally in battle. **20% for 1 damage **20% for 10% Max HP **20% for 25% Max HP **15% for 50% Max HP **15% for 75% Max HP **10% for 96% Max HP Still looking for more ideas for ability upgrades as well as secondary commands for the following: Spoiler: Mystia Letty Iku Mima Chen Daiyousei Medicine Kyouko Koakuma The following are still missing a battle passive: Spoiler: Suwako Sanae Keine Rinnosuke Alice |
| Kaitani:
Did I understand Komachi's battle passive right in that you can actually run a net loss of money in dungeon runs if she gets hit a lot? Oh as for more battle passives, I got an idea: X % chance to give the party a random buff (or a specific one) of Y strength for Z turns on each turn. I leave the numbers to you since you'd be changing them anyway for the right balance. :D |
| Xenomic:
Hmm...but would that passive be fitting for any character? That's the question. As for Komachi, it's possible to run a net loss of money in dungeons aye, but that's only if you use the Ransom ability anyways (since it's attached to one of her exclusive armors). Think of Ransom as being a way to keep her from dying late-game...assuming she doesn't get one-shotted by anything (since Ransom will not save you then, nor any abilities that would reduce/absorb damage (due to the nature of how RPG Maker 2k3 handles Turns Elapsed x1 events). Kanako recently got Guardian as her secondary command, which is just AoE Sentinel for the party. Same duration and everything, which I think is fine since she's so freaking slow. Makes you think if you want to use that or use her for attacking when her turn pops up. Remember, turns count for all of your allies and all of the enemies! |
| Navigation |
| Message Index |
| Next page |
| Previous page |