Author Topic: Derp thread IV: Easy mode deaths edition  (Read 85233 times)

The Noodles Guy

  • Flip the screen
  • What if Seija met a guy with bipolar disease?
Re: Derp thread IV: Easy mode deaths edition
« Reply #30 on: April 19, 2013, 02:26:11 PM »
Agh, I remember the first time I played PCB on easy. Stage 4 was really long and I died about 3 times. Reached Youmu and she took out all my lives.

And IN on Easy with Border Team. Had to use a continue with Reisen.

In Easy UFO I cannot get past Murasa. Sorry, UFO is a really hard game. Lost two lives with Ichirin and the rest with Murasa.

But the hardest one was SA... Parsee's midboss spell took one of my lives, and i screwed it with Yuugi.

I just can 1CC MoF, EoSD and TD on easy :V
Easy Modo? That's for kids, and for me.

chum

Re: Derp thread IV: Easy mode deaths edition
« Reply #31 on: April 21, 2013, 06:12:12 PM »
1 Miss, no bomb EoSD Stage 6.

Miss was on Vampire Illusion. The tragic part? I didn't get walled, in fact the squeeze should have been easy, but it wasn't in the hands of this useless player.

BT

  • I never talk to you
  • *
  • People say that I should
Re: Derp thread IV: Easy mode deaths edition
« Reply #32 on: April 21, 2013, 06:29:20 PM »
Better than random YDL deaths! Though equally stupid. I'm getting close to over 999 Eternal Meek attempts on the spell card record. I'm guessing it doesn't go up to the thousands but someone in the know is free to correct me.

commandercool

  • alter cool
Re: Derp thread IV: Easy mode deaths edition
« Reply #33 on: April 21, 2013, 06:50:26 PM »
Tried to play Embodiment Of Scarlet Devil earlier after not touching it for six months or so and found that modern Touhou has completely destroyed all of the skills needed to succeed in it. Out of maybe a dozen stage four runs I think I died on Koakuma every single time. I know the bubbles are different, yet they got me every single time. I've also been having terrible problems with Meiling because it's now physically uncomfortable for me to look right at my hitbox for intense micrododging. My line of sight drifts up several inches no matter how much I try to avoid it and I get killed by random shards at weird angles over and over. Maybe if I bombspammed nearly everything in the second half of stage three and all of stage four I would be okay, but I keep thinking "I know how to do this, I don't need to bomb"...
I made a PADHerder. It's probably out of date though.

BT

  • I never talk to you
  • *
  • People say that I should
Re: Derp thread IV: Easy mode deaths edition
« Reply #34 on: April 21, 2013, 06:54:16 PM »
It's a combination of lack of hitbox and, well, bubble hitboxes, I'd say. Nothing a good getting used to won't fix.

chum

Re: Derp thread IV: Easy mode deaths edition
« Reply #35 on: April 21, 2013, 07:11:54 PM »
If only everyone's first Touhou game was EoSD.

commandercool

  • alter cool
Re: Derp thread IV: Easy mode deaths edition
« Reply #36 on: April 21, 2013, 07:23:22 PM »
It's a combination of lack of hitbox and, well, bubble hitboxes, I'd say. Nothing a good getting used to won't fix.

I installed a player hitbox mod eventually and it didn't really help. I know where Reimu's hitbox is I guess. It's everything else that gets me. And more than that is the way all of the other games have trained my eyes to look for gaps in patterns, which EOSD isn't really heavy on. It's all "Here's bullets in your face, don't get hit by the bullets" and I'm still stuck on PCB mode thinking there will be some kind of technique to getting out of everything aside from dodging a lot.

If only everyone's first Touhou game was EoSD.

I believe it was the first one I played, but certainly not what I did most of my learning on. Getting back to it will probably be good for my game if it doesn't overwrite my reading skills with dodging skills. 
I made a PADHerder. It's probably out of date though.

BT

  • I never talk to you
  • *
  • People say that I should
Re: Derp thread IV: Easy mode deaths edition
« Reply #37 on: April 21, 2013, 07:35:21 PM »
I THINK I had some sort of "reading shifts" when I was a new player as well. It goes away eventually, because you'll be less reliant on memorization, maybe? Speculation-ho.

Sakurei

  • Banned
  • Frequently repeated unapologetic hostility
    • My Blog
Re: Derp thread IV: Easy mode deaths edition
« Reply #38 on: April 22, 2013, 03:24:46 AM »
I tried NBNT on TD because I was watching TD stream and thought "eh, why not"

I was retarded all over the place. things I died to: Kogasa's spellcard in stage 3, spam section after midboss seiga in stage 4, part before futo on stage 5, rising sun in stage 6 and TWICE on chaotic dance. I also timed out yongling yoshika and her last spellcard somehow. that was pretty funny

I could live with stage 4 and 5 deaths. the rest as super retarded. I am pretty sure I'd have cleared had I not been completely retarded on chaotic dance. when I went into stage 6 with 2 extra lives, I thought I could 1cc.

the worst part? I was at 14/15 too. fucking disappointed in myself. that miko shouldn't have happened.
« Last Edit: April 22, 2013, 03:32:40 AM by Sakurei »

LadyScarlet

  • Too lazy to make this a gif right now
  • Still scumming for a good pull
Re: Derp thread IV: Easy mode deaths edition
« Reply #39 on: April 22, 2013, 03:31:04 AM »
Did a perfect run of PCB Alice.
Then I died twice to Eerily Luminous Shanghai Dolls.  :colonveeplusalpha:
My Youtube Channel. I mostly upload Hisoutensoku videos.

Re: Derp thread IV: Easy mode deaths edition
« Reply #40 on: April 22, 2013, 09:46:00 PM »
bubble hitboxes
I ought to look into changing the image to one that matches the hitbox.  I have no idea how this sort of thing is done, but I enjoy the game enough that I should try to get motivated to figure it out.
Quote
Nothing a good getting used to won't fix.
Many, many times did Devil's Recitation destroy me.  Then I had an epiphany: 'this isn't EoSD'.  Suddenly, it was doable.
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

commandercool

  • alter cool
Re: Derp thread IV: Easy mode deaths edition
« Reply #41 on: April 24, 2013, 01:07:28 AM »
I ought to look into changing the image to one that matches the hitbox.  I have no idea how this sort of thing is done, but I enjoy the game enough that I should try to get motivated to figure it out.

I'd be up for that.

Many, many times did Devil's Recitation destroy me.  Then I had an epiphany: 'this isn't EoSD'.  Suddenly, it was doable.

I'm having exactly the opposite experience. At this point I think Koa's killed me more times in three days than Devil's Recitation has ever. :derp:
I made a PADHerder. It's probably out of date though.

Zil

Re: Derp thread IV: Easy mode deaths edition
« Reply #42 on: April 24, 2013, 01:21:09 AM »
I ought to look into changing the image to one that matches the hitbox.  I have no idea how this sort of thing is done, but I enjoy the game enough that I should try to get motivated to figure it out.
I kind of had a similar thought once. Wondering what it would be like to completely disable Aya's EX attacks in PoFV. (And maybe Medi's as well.) It couldn't be -that- hard to do...

In fact, it needs to happen. Before I die, that patch will be made.

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: Derp thread IV: Easy mode deaths edition
« Reply #43 on: April 24, 2013, 06:49:27 AM »
Just got DS.

47 photos just to clear 1-4. No I don't mean clear as in "get the hidden message." I mean clear as in "get 3 photos on a level 1 stage!"

Worst player. :(

1CC List (all shmups)
League of Legends / Battle.net: Harmony11(#1694)

BT

  • I never talk to you
  • *
  • People say that I should
Re: Derp thread IV: Easy mode deaths edition
« Reply #44 on: April 24, 2013, 08:16:44 AM »
Enter full EoSD Reimu A run after god knows how long!

Death to Meiling's final again, meh, okay (1). That wave was admittedly kind of ridiculous.
Death to books (2). Walled in the corner. Okay.
Random death to the second part of the stage portion (3). ...not okay but okay.
Perfect Patchouli. Cool.
Okay, wall portion of S5... oh, I got through! That's coo-oh no wait stupidest death ever oh my god (4) (I literally bumped into the very edge of a wall for no reason)
Death to Killing Doll (5). Fair enough.
Death to Meek at the very last second (6)? Boo.
Death to Meister (7)? That was really bad play, though.
Another death to Meister [8]. Holy carp.
Aaaand bumped into a spawned bullet at the very first wave of Scarlet Gensokyo ⑨. Game Over.

Sorry, I just flipped my table.

Yatakarasu

  • Always failing, sometimes winning!
  • Fail mode activate!
Re: Derp thread IV: Easy mode deaths edition
« Reply #45 on: April 24, 2013, 08:16:48 PM »
I got to Koishi's last card again (finally) just to die before it was even half-way done.  :V

Normal Clears: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC
Hard Clears: PoFV, SA, TD, DDC
Extra Clears: PoFV, MoF, SA, UFO, TD, DDC
Current touhou goal: Improve! ...1cc more Hard Modes

Re: Derp thread IV: Easy mode deaths edition
« Reply #46 on: April 24, 2013, 09:48:52 PM »
Wondering what it would be like to completely disable Aya's EX attacks in PoFV.
Looks like somebody's been climbing the walls, having himself a ricochet-fest.
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

Zil

Re: Derp thread IV: Easy mode deaths edition
« Reply #47 on: April 24, 2013, 09:54:52 PM »
Oh, that's a lot of fun, when you're fighting her. I mean to disable them while playing as her, so the fights last as long as they're supposed to, and you get to dodge the fastest bullets since PoDD.

Re: Derp thread IV: Easy mode deaths edition
« Reply #48 on: April 25, 2013, 12:36:35 AM »
Ah.

That would certainly help, although I'd think you'd end up disabling ex-attacks for both sides... unless the programming is silly, which I suppose it could be.

The ideal solution would be to make the AI invincible except at exact times (set for each combination of stage + deaths on that stage), and then have it seek out and hit the nearest bullet (or at least have it behave like in extra mode and not give a crap) until it reduces its life to the desired level (say 3 orbs then half an orb then zero* orbs).  Seems like this would have been relatively simple to code into the game - it could have been an additional "score mode", which would have eliminated the vast majority of the randomness that affects score - but I haven't the foggiest about how doable (or reasonably doable) this would be as a patch.
*of course, first round Eiki should never die. that way, the theoretical scoring potential can be infinite!
« Last Edit: April 25, 2013, 12:52:10 AM by K.B. »
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

Zil

Re: Derp thread IV: Easy mode deaths edition
« Reply #49 on: April 25, 2013, 01:02:15 AM »
I think it might be possible to disable them for Aya specifically. (Not that I really now anything about how things would be coded.) My assumption is that is has to keep an idea of what kind of bullet to create for each character when they send one of those snowflake things over. So the info for Aya's specific bullet must be written somewhere, and could presumably just be changed to nothing, or have its parameters changed so it, say, moves really slowly, or has a microscopic hitbox, or none at all. So the snowflakes would still fly, but what comes out of them would be different.

Though making the AI invincible is a nice idea. Probably much harder to do though, yeah. I've wondered why ZUN didn't just make it that way to begin with, and I guess it's to make it seem like you're actually "fighting" the AI, rather than just surviving. It would have been nice.

And now I'm just sitting here wondering, if I had the know-how, what kind of madness I could mod into the game. A man can dream...

Re: Derp thread IV: Easy mode deaths edition
« Reply #50 on: April 25, 2013, 03:33:49 AM »
I think it might be possible to disable them for Aya specifically. (Not that I really now anything about how things would be coded.) My assumption is that is has to keep an idea of what kind of bullet to create for each character when they send one of those snowflake things over. So the info for Aya's specific bullet must be written somewhere, and could presumably just be changed to nothing, or have its parameters changed so it, say, moves really slowly, or has a microscopic hitbox, or none at all. So the snowflakes would still fly, but what comes out of them would be different.
!

You could do that for each character!  16 patches, each one disabling one character's unique bullets.  Similar result as the invincibility plan, but with (seemingly) much less effort.

I would so be willing to have ten gigs of PoFV folders for all of those patches.  PoFV, Eiki edition... PoFV, Yuuka edition...... I'm getting tingly just thinking about it.
« Last Edit: April 25, 2013, 03:35:45 AM by K.B. »
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

Zil

Re: Derp thread IV: Easy mode deaths edition
« Reply #51 on: April 25, 2013, 12:57:52 PM »
Indeed. Another cool thing I can think of would be making Merlin and Lunasa playable in story mode. Maybe just sort of stick them into Lyrica's story, maybe have them fight each other in stage 6 instead of Youmu. Or anything really.

I really should look into this. Maybe ask Drake what kind of stuff was involved in making the boss rush thing in UFO. If this is the kind of thing I can just study on my own, it would make a nice project to work on over the summer.

Yatakarasu

  • Always failing, sometimes winning!
  • Fail mode activate!
Re: Derp thread IV: Easy mode deaths edition
« Reply #52 on: April 26, 2013, 12:37:41 AM »
So I was playing through SA on hard and missed the first life piece Yuugi drops, like you do, and game over to Satori's last card one life piece away from an extra life. OK that was pretty dumb. Then today I proceed to do it again.  :colonveeplusalpha:

Normal Clears: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC
Hard Clears: PoFV, SA, TD, DDC
Extra Clears: PoFV, MoF, SA, UFO, TD, DDC
Current touhou goal: Improve! ...1cc more Hard Modes

Re: Derp thread IV: Easy mode deaths edition
« Reply #53 on: April 26, 2013, 01:24:25 AM »
Absolutely sucking up a storm at Marine Benefit today. I managed to die to Konoha and Naruko in the same run, then cap it off by getting clipped by the BoWaP fairy in stage 3. Okay, failing that, let's play Extra instead. And let's die to Otohime's second spellcard while not playing Marisa, because that's just completely pathetic and a perfect clincher to today's suck. Ooh, or maybe it was dying to the card I'm trying to time out in the first ten seconds of it? Yeah, might have been that too.

Re: Derp thread IV: Easy mode deaths edition
« Reply #54 on: April 29, 2013, 06:50:45 PM »
I died twice to Ichirin's opener.  :colonveeplusalpha:
Getting clipped since Feb. 2012.

Youtube

Tumblr

Kosachi

  • Te-Te-Te-Te-Tenko
  • Hinanai Tenko~
Re: Derp thread IV: Easy mode deaths edition
« Reply #55 on: April 29, 2013, 09:08:57 PM »
I was playing through IN Extra. I was doing fairly well as I went into Fujiyama Volcano with four lives and two bombs. It cost me four lives and six bombs to make it through. I then proceeded to fail at Hourai Doll.  :colonveeplusalpha:
I finally got ahead!

commandercool

  • alter cool
Re: Derp thread IV: Easy mode deaths edition
« Reply #56 on: April 29, 2013, 11:57:24 PM »
I've been writing a paper for the past couple of days and attempting EoSD runs every few paragraphs or so to break it up. They haven't been terribly successful because I've been distracted, but the last one took the failure cake. Stage three with ReimuB, rammed right into a fairy shortly before the midboss. Figured I would finish the stage just to practice Meiling's last two attacks, then proceeded to bodyslam two more fairies in rapid succession. The fairies didn't even need any bullets to kill me. Three lives down before the midboss. Decided to quit at that point.
I made a PADHerder. It's probably out of date though.

Yatakarasu

  • Always failing, sometimes winning!
  • Fail mode activate!
Re: Derp thread IV: Easy mode deaths edition
« Reply #57 on: April 30, 2013, 04:20:19 AM »

Normal Clears: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC
Hard Clears: PoFV, SA, TD, DDC
Extra Clears: PoFV, MoF, SA, UFO, TD, DDC
Current touhou goal: Improve! ...1cc more Hard Modes

Re: Derp thread IV: Easy mode deaths edition
« Reply #58 on: April 30, 2013, 05:39:32 AM »
I died to Mugetsu's last phase. :fail:

BT

  • I never talk to you
  • *
  • People say that I should
Re: Derp thread IV: Easy mode deaths edition
« Reply #59 on: May 01, 2013, 04:38:20 PM »
I failed a NMNB EoSD Lunatic Stage 6 to YDL.

Never thought that'd happen a second time after so long.