| ~Hakurei Shrine~ > High Score Entry! |
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| Karisa:
--- Quote from: KirbyComment on December 05, 2015, 11:00:44 AM ---I'm kind of confused as to why he pacifies the Flower Tank's second last phase for like an hour. --- End quote --- I'm guessing rank slowly increases over time, so stalling on the first boss maxes out the rank for the clear bonus? |
| KirbyComment:
--- Quote from: Karisa on December 06, 2015, 02:32:35 AM ---I'm guessing rank slowly increases over time, so stalling on the first boss maxes out the rank for the clear bonus? --- End quote --- That's what I assumed, considering the rank was maxed out (6,400) when the stage finishes. Seems kind of weird, and also how you have to wait it out for such a long time, but yeah rank would be my best guess too... |
| KirbyComment:
So someone directed me to this TAS of the demo version of LLS. The demo seems to have one very interesting difference. That being that there's no graze cap, allowing this run to get graze numbers way into the thousands. This run also Game Overs at 99,999,990 on purpose, so I assume the demo didn't have a way to display values above that and maybe in the demo the game would crash or something if it went above that number. It's also pretty cool to see the differences in this demo version in general, as some visual effects and some patterns seem to be alot different. |
| Das:
Glad to see you posted this here (Its Pearlescent v: ) However I find it odd how that TAS isnt on Arcorann's page, maybe it's due to it being the trial version and not the full game, but I atleast expected a notable mention of sorts somewhere. I'm not sure if the game crashes past 100m or he just decided to game over at 99,999,990 on purpose to be cheeky. Perhaps someone could possibly look into this? It'd be interesting to see what the full game would be like if there was no graze cap. I can imagine scores being much higher if this was the case. |
| Karisa:
--- Quote from: Das on January 01, 2016, 06:21:01 PM ---I'm not sure if the game crashes past 100m or he just decided to game over at 99,999,990 on purpose to be cheeky. Perhaps someone could possibly look into this? --- End quote --- This is the same player メタモルフォーゼ (Metamorphose) as the other PC-98 TASes, so they'd clearly know that LLS and MS go into letter scores from 100m onward. I'd assume either this demo crashes, or loops back to 0 after 99,999,990. Maybe the description explains it? I barely know any Japanese, and Google Translate didn't really help, but from looking up the kanji, I think this says that the 9th digit of the score is invisible? --- Quote ---④スコアの9桁目が存在しない --- End quote --- |
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