~Hakurei Shrine~ > High Score Entry!
TAS scoreboard
Karisa:
I wish SoEW's score counted up faster. Interesting just how high TAS luck manipulation can take it-- in hindsight it's not too surprising given how luck-based the stage is in real-time play.
That reminds me, there's a TAS of SoEW Lunatic (Part 1, 2, 3) that wasn't posted here earlier, also by メタモルフォーゼ ("Metamorphose", if I'm reading the katakana correctly). It reaches a score of 47,460,500, but strangely enough, it seems to be of a 3-stage demo. I never realized the PC-98 games even had demos.
Also, if I recall correctly, Emerald posted an unrecorded TAS score of HRtP (using one of the emulators' built-in savestates) before, reaching around 18 million.
I'm curious how high the PC-98 games can go on Lunatic (well PoDD would probably just manipulate first-round Yumemi to last indefinitely, but the others). Aside from HRtP they don't even have serious real-time scores yet to compare to...
Uruwi:
--- Quote from: Arcorann on May 03, 2015, 12:57:33 PM ---Bump because I just discovered a TAS of SoEW Extra. Unsurprisingly, it scores much more than the realtime record. What I did find surprising, however, was that the number of point items collected stops at 128. Rather surprising to use a signed byte instead of an unsigned one here. The person's working on MS Extra and their current target score is 220 million.
--- End quote ---
Why is the player trying to graze lots of bullets? I've never heard of anything involving graze.
Emerald Mint:
--- Quote from: Fluffy8x on May 05, 2015, 05:01:02 AM ---Why is the player trying to graze lots of bullets? I've never heard of anything involving graze.
--- End quote ---
For entertainment purposes, especially where the grazing will lead to no loss or gain of points.
Also, on the subject of my December TAS, I'll share my screenshot for those who weren't in IRC at the time. There's a good chance it can exceed 18M. I spent my time and effort clearing Makai, so Jigoku is an uncertainty, although it seemed trickier.
The improvements that could be made are a few sacrifices for time bonus, as well as clearing the stages quicker than before and interestingly enough, final boss bullet cancels.
I was also able to produce actual recordings of some perfect stages on another test run being done at 60fps (unlike my 30fps TAS), although the emulator crashed later on and caused the savestates to glitch out. It's generally impossible to perfect under normal conditions due to RNG, thus the emu savestates preserve the saved RNG.
Looks like NP might work better with TAS utilities than my easymode approach, although I can't find any resources on HRtP TAS runs myself.
Arcorann:
Bump because I just updated my TAS scoreboard with this:
MS:
* Extra - メタモルフォーゼ (2015-06-02) - 257,949,630 - Mima - 25763 - http://www.nicovideo.jp/watch/sm26381282
No miss, no bomb. Even with perfect play he still only gets a rating of 194.95 points on the evaluation screen.
KirbyComment:
Dang! That looks amazing. I'm looking forward to the full-game TAS (a.k.a Lunatic)