~Beyond the Border~ > Genji's Battle Arena
[Minecraft] [1.8.x] MotK Minecraft Server - WORLD BACKUPS AVAILABLE!
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DX7.EP:
So I am here to report and correct more things.

First, just to clarify, the new world from the multiworlds mega-update is not the new world I am promising. I have since renamed it to oldWorld2 in chat logs. So I have attached a preview of a possible new spawn (though now, I feel like I'm being a tad too generous and/or planning too far ahead....).
EDIT: Nah, I canned that spawn in favour of something much more simple.

I'll also say that things progressed more slowly than I had planned, so it may take a few more days to get the base world up and clear the plugin base. Other addons like AdvWorld will probably come afterwards.

Next up, PearlXP is confirmed to have problems with 1.8, as it uses an older XP calculation routine. An alternate method that turns XP to enchant bottles will be in place. (Rather comically, it does remind me of the 1.3.1 PearlXP XP duping bug, except in the inverse...:getdown:)

There's also block type issues with leaves in player inventories, but given the near future that point will be largely moot.

Lastly, given the sheer scope of the impending changes, I'll consider a new thread when the new world is live.
DX7.EP:
Server updates are in progress; it will be inaccessible for the time being. New world and most configurations are done; now I'm mostly waiting on backups to finish and have a few more configurations to do afterwards.

I am right now too tired to make a changelog, so I'll post that later. What I can say for now is that the old world hasn't disappeared at all (and neither have your items, shopkeepers, etc.), but it'll take more than simple warps to get back there.
Cadmas:
Says I'm not on the whitelist.
DX7.EP:
UPDATE HERE since I don't want to double-post:
I would like to have decisions regarding implementing the below instead of the current situation. I'm aware at least one player was well on his way to achieving this, but I've also received many confused looks and criticism with this implementation.

I have found a way to both move players automatically and keep inventories after investigating the use of join plugins, alleviating the biggest issue with my original new world-based proposal. Granted, this does mean one can now warp from old->new worlds, and it does mean that you'll be sucked back to new spawn every time you join (for now), but this is far more in-line with my original intentions, and greatly reduces the current implementation's comically absurd disincentive for building on new world.

Additionally, the whole quest idea can be made easier - you'll still need to find and make a way to old world complete with evidence, but this time the way back is already provided. With the full unlocks, the auto-moving join plugin will get disabled. The method of access remains the same.

Limitations until quest is done:

* Warps: from Old world, all warps. From New World: Creative (not flat) + Museum and AdvWorld 2 are accessible.
* AdvWorld 1: Tied to Old World inventories. Locked until a player is confirmed to enter New World.
* /spawn: For New World, use /warp nspawn or /warp newworld.
* /home: Only valid in Old World . New World users are still able to use beds to set spawn points.
The original incentive for this was to encourage building in new world while keeping old world as-is (due to popular pressure). While it is indeed inconvenient - and the new world is rather unfurnished right now -I see this as a way to fulfil that goal, all while placing greater emphasis on the community players' agendas and role whilst making it not too stressful on my part to administer.

Changelog:

SERVER SYSTEM

* ADDED: New main world! This will default as the new spawn, and all players will spawn here on next login; inventories are separate from old world (more on that later). Schematics from old world will not be considered for import, however.
* AdvWorld 1 and 2 are remade with custom generator. AdvWorld 1 services old world, and AdvWorld 2 caters to the new one. There are no differences other than the world generator's randomisation.
* Nethers and Ends are treated as a subset of AdvWorlds now, right down to restrictions and settings. Generation remains normal.
* Current world information will be broadcast when warping or connecting in
* REMOVED: Hardland, 1.7.3 New World, and Creative Nether + End, due to a lack of activityPLUGIN/CUSTOM CONTENT CHANGES

* ADDED: XP cash-in via spawners. Interact with one to get the XP saved in Bottles of Enchanting.
* ADDED: Recipes for Red Sand, Sunflowers, Allium, Peony, Lilac, Double Tall Grass, and Tall Ferns
* ADDED: The ability to have two /home locations! Type /sethome <name> to specify the name of a home.
* ADDED: /delhome <home> command to make managing multiple homes easier
* ADDED: Hiring shopkeepers! (this will be used later)
* REMOVED: PearlXP (defective in 1.8).
* REMOVED: Stone Brick recipes (1.8 has stock recipes).
* REMOVED: Admin-tier items in admin stores (due to 1.8 anvil mechanics changes making them easy to repair).
* REMOVED: High-level enchanted books at admin stores (1.8, *again*, this time in that it will not grant non-stock levels).
Agent of the BSoD:
I'd have to say I'd like that implementation better than what we have now. Forcing players to spawn in new world would definitely require them to play here much more to unlock old world again, instead of having access to old world and everything we've accumulated over the past long while.
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