Elaborate. This level 7 Narmer fight intrigues me and I wish to know more.
Okay, I just defeated Narmer.
Here's the setup I'm using.
PRINCESS (Elen)
Shortsword / Spiked Leather / Buckler / Straw Hat
Bandage 2, HP Up 2, Attack Order 3,
Shock Arms 1,
Regal Radiance 1HOPLITE (Pastrina)
Shortsword / Spiked Leather / Buckler / Straw Hat
HP Up 1, Guardian 1, Shield Mastery 1, Line Guard 1,
Vigilance 5PRINCE (DJ Rei)
Shortsword / Spiked Leather / Straw Hat / Shuro's Sandals
Royal Veil 9ARBALISTS (Yuriho and Kurobara)
Repeater Bow/Power Ring/Stamina Bracelet x2
Giant Kill 1, Bolt Mastery 5, Proper Form 1,
Volt Barrage 1The fight requires the
2 Amritas you find along the way, otherwise you'll run out of juice to feed Shock Arms to your Arbalists. The key to defeating Narmer at a low level is to ensure that Narmer never, ever,
ever pulls off Earthquake. If he does, you're dead, simple as that. As soon as Narmer uses Dive, spread out your single target attacks on each puddle while having the Arbalists use
Volt Barrage to hit the entire group of puddles. If you run out of juice on your Arbalists (which you might), have the Princess with
Regal Radiance dispel an Arbalist's
Shock Arms buff to hit Narmer under the mud. Mud Toss and Fin Smack are trivial to deal with. If you get hit by Mud Toss, Royal Veil should heal most of the damage it deals. Fin Smack will most likely OHKO or very close to OHKO most of your team, so use Medica on them if you're afraid that they'll die on the next turn. Most of your damage will come from your Arbalists, assuming they both have Shock Arms up, they'll be doing anywhere between 35~55 damage. If they score a critical hit, it will be somewhere between 70 to 85. 100+ damage on average is not shabby for 2 people on a LV7 team, and it does allow for a reasonably quick kill of Narmer, around 10 minutes, not factoring in the amount of time you spend catching the fucker when he runs away (
do not engage with the Bog Rippers, if you do, RUN AWAY).