Author Topic: Etrian Odyssey Thread - This is not broccoli #ATLUS  (Read 92058 times)

I can't really answer all your questions, but i do remember when i played the demo for this, save times were substantially shorter than on the cart. Loading times are nonexistant otherwise... And it ran at full speed. (I'm not too sure what kind of speed you were referring to.)



Also I finally have had my invincible feeling shaken. I was only able to knock off 50% of
Spoiler:
the 4th dragon's
health before he finally took me out. Now that i somewhat know what to expect, I think I can take him. Maybe...

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Been steadily grinding the past couple days, and my team's now in its mid-60s to 70s. Taken out one dragon, and seriously took on the bonus boss for the first time.

...Oww.
Spoiler:
Better invest in those elemental blocking rune skills...

In other news, I have collected to my knowledge every chest, and do not have the medal yet.

Cue mass panic as I realize I will probably have to comb over every labyrinth again.

EDIT: BONUS BOSS DOWN. I AM INVINCIBLE!

Helllllll yeah bro nothin' can stop the Maribel guild now! It's only a matter of finding the last few drops and I will have 100%'d this game. (After a massive 4 hour campaign, I found the missing chests).

...Though, at this point, I'm wondering if I shouldn't bite the bullet and find every treasure, too. It'll be a real chore, but the idea of having every medal in its highest form is oddly appealing at this point.

EDIT 2: http://i.imgur.com/KFZk7Yk.png

Behold the guild that conquered Yggdrasil!
« Last Edit: March 25, 2013, 11:59:51 PM by nintendonut888 »
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
I did much the same.  Beat
Spoiler:
The Twisted Savior
in the morning and
Spoiler:
The Fallen One
on my way to work.
here's my card

I'm not gonna bother getting 100% monster/item collection (I could try for monster collection but eh) but I did get every treasure map completed, I'm happy to say.  So I'm going to start my NG+

...with a team of three dancers.

This could be bad.  Or good!  Not sure yet.


EDIT: Famitsu leak/scan of the moment names "Shin Sekaiju No Meikyuu: Millenium no Shoujo".  That... that's not the EO5 I was expecting!?!?
EDIT 2: Initial info claims it's an Etrian Odyssey 1 remake/rebuild!?
EDIT 3: Scans.  It'll actually have predetermined characters and a lot more story apparently???  Though it looks to be keeping the classic system and there's signs of character customization still playing a pretty major role so...?
(Also your party's medic looks freaking awesome)
« Last Edit: March 26, 2013, 02:35:20 PM by Garlyle »

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Wait...what? I need more information.

And pictures.

Pictures would be good.

Seriously that sounds great. I never played EO1, and this would be a spectacular opportunity to do so.

nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Our intrepid hero enters Etria with only one request: "I wish to investigate the strangeness within Etria."
A sign is soon to follow, with fierce earthquakes and a strange loud sound trailing after it. He goes forth to explore the unknown ruins.
He encounters a girl, Frederica, waiting there. She has lost her memories.
Three others, also aiming to investigate the ruins, join him.
They delve within the ruins, where the World Tree is said to exist.
With each step, they push on with their exploration.
What exactly is this 'strangeness'? The key to the answers lie dormant in the girl's memories.

Main Character (CV: Toriumi Kousuke)
Supposed to represent the player. He comes from the Highland, and goes to Etria on a request to explore the mysterious ruins there.
Fights with a lance.

Frederica Irving (CV: Mariya Ise)
A young girl who lost her memories. She's encountered in the mysterious ruins in Etria.
She's nice, but due to her loss of memory, there could be other things about her person.
Throughout the adventure, you'll see what kind of person she really is.

Simon York (CV: Ono Daisuke)
The leader of an exploration team from the Midgard Library.
He seems to be incredibly knowledgeable, being able to explain much about the monsters in the labyrinth as well as the ancient texts.
He's a Medic and assists his companions with a calm and cool demeanor.

Arthur Charles (CV: Toyonaga Toshiyuki)
A member of the exploration team capable of attacking with the elements. A young Alchemist.
He tends not to think much before doing things, as well as have a bit of a bossy mouth.
Sometimes, he's at odds with Simon.

Lacuna Sheldon (CV: Shizuka Itou)
A frontline woman in the exploration team who took the role of the Paladin (Protector).
She's an aristocrat, so she doesn't seem to have a very personable demeanor.
While she has a strong sense of justice, she also has common sense, and isn't particularly picky about things in general.

source: x

Tentative Japanese release date: 6/27
« Last Edit: March 26, 2013, 03:51:35 PM by trancehime »

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
MAXIMUM HYPE
Apparenly we're going back to the old boost system, too. I can only wonder how will this game build on the base of the original.

Third Eye Lem

  • Time Ticker
  • Castle Bal
Sounds interesting, but not being able to name your characters kinda loses its charm... :( Oh well, If this comes out in the US you can be sure I'll buy it, I'm curious about the rest of the series! :D

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
On a more technical level, the game will be on 3DS and will use Etrian Odyssey IV's engine.  Almost all of the visual assets look brand new or redrawn as well, and some of the environments look redone as well, so basically it'll be a big visual update.

On a mechanical level, they've also confirmed that there's still classes and skill trees and standard EO combat and everything - essentially, it's still going to play like an Etrian Odyssey game.  And yes when I say classes I mean customization there - characters can be switched between available classes rather freely (though their appearance won't change and - interestingly - neither will their actual stats, so certain characters are better in certain classes than others).  So really it's EO gameplay just with a heavier focus on story.

I'm actually looking forward to it though a lot of people are understandably skeptical.
Seriously that sounds great. I never played EO1, and this would be a spectacular opportunity to do so.
We've no clue just how close to the original EO it will play, but I will say that the original is very, very difficult to play in terms of a "the series has improved so much over the sequels that it's really hard to go back to" sort of way.  It could be a while before we get it but I suspect we will.

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
On a mechanical level, they've also confirmed that there's still classes and skill trees and standard EO combat and everything - essentially, it's still going to play like an Etrian Odyssey game.  And yes when I say classes I mean customization there - characters can be switched between available classes rather freely (though their appearance won't change and - interestingly - neither will their actual stats, so certain characters are better in certain classes than others).  So really it's EO gameplay just with a heavier focus on story.

Yeah, one of the images had Simon with Landsknecht and DH skills so that's a thing. Alongside Immunize 8)

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Beat the final boss today.  EO4 gets a thumbs out of up.

I am somewhat disappointed with how hard Sniper's damage output falls off - not that it was ever spectacular in the first place, barring a good roll on Squall Shot - but Nightseeker and Imperial did plenty enough on their own to clean house.

Time to see how far I get in the postgame...

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Beat the final boss today.  EO4 gets a thumbs out of up.

I am somewhat disappointed with how hard Sniper's damage output falls off - not that it was ever spectacular in the first place, barring a good roll on Squall Shot - but Nightseeker and Imperial did plenty enough on their own to clean house.

Time to see how far I get in the postgame...
Sniper is arguably the worst class in the game in the long run.  There's several options that deal more actual damage than it, and Arcanists seem to beat it out in binding.  Honestly by the postgame my Sniper was mostly being used for Squall Volley+Follow Trace activating my Linksknecht's damage (Which my dancer could also do but I needed him using other dances more often so Rush Dance was trickier to justify) and Silver Arrow on certain troublesome mobs in the bonus dungeon.  ...Though to be fair, given how much damage a Linker is capable of outputting, a character that's capable of activating all eight links by themselves if lucky is kinda cool.

Ikari

  • I'm just so charismatic
  • It's turning into derp
And thus, I have unlocked the gracious, wonderful gift that are Subclasses. Seriously, it turns almost all of my party into *useful* people now. Fusing a Nightseeker and a Dancer together is a glorious thing, and is worth every thing I've done so far.

Aside from that, I'm slowly growing more and more pissed off at the third stratum's labyrinth. This thing is just confusing as hell, with all the freezing-unfreezing, the limited ice stakes, multiple entrances, and dead-ends. I'm going to go insane, yet I can't stop playing.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Cleared the first stratum with my three-dancer lineup at level 15.  I honestly expected way worse but it really wasn't that bad.  Then again, having high-level Regen Waltz, Attack Waltz, and Guard Waltz already is absurd nevermind the part where I've also got stuff like counter samba/chase samba giving me free attacks.

I just have to make really short trips into the dungeon because oh my god where the hell is my TP I just kinda blink and it's gone if I'm not careful

Ikari

  • I'm just so charismatic
  • It's turning into derp
Finally reached the Boiling Lizard. This thing. It SCARES ME.

I need two kind of tips. 1) Any strategies to go stab that "Lol I make the entire room hot" thing with an ice stake, like with the first boss, or is it really just a "Run like hell bitchezzz" contest between you and the lizard...?

2) Anything I need to know about the boss itself? The Hollow Queen's bondage fetish taught me that Etrian Odyssey likes to mess with my hatred for inflicting statuses instead of attacking.

Seriously, Arcanist's full level poison circle... It's beautiful.

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
1. You can't do the boss room puzzle in one go.  Bring an arseload of ice stakes with you, then get in there and destroy a couple each time then gtfo of the room.  Each time you destroy a stake it does cause him to move a little closer so it can be sorta tricky but do what you can and try not to get yourself backed into a corner by accident (the more accurate the map you draw the better etc etc).  You can absolutely shatter the heat out from behind him - and when you do you can actually go back and rest and save.  Just make sure that when you engage him anew you don't let him stand next to any smaller scales.

2. Strategy: Easiest damage reduction you can get is to have a subbed Runemaster ensuring that level 3 Fire Rune is always up (Level 6 is better but only by like 10% believeitornot).  Obviously Ice damage screws with him.  The "gimmick" of the fight is the scales he summons - you can hit them with any ice attack to temporarily disable them, or use an ice stake on them in-battle to completely destroy.  The power of his fire-based attacks increases substantially for each active one there.  Other than that you shouldn't need much more help I think?  also obviously nom something before the battle it's amazing how easily people forget you can do that.

Ikari

  • I'm just so charismatic
  • It's turning into derp
Aah, thanks a LOT. I'll be trying to stab a few scales first-hand, and hope I don't get destroyed.

Just make sure that when you engage him anew you don't let him stand next to any smaller scales.

I'll assume it makes the fight much much harder...doesn't it?

2. Strategy: Easiest damage reduction you can get is to have a subbed Runemaster ensuring that level 3 Fire Rune is always up.

I completely forgot about the existence of this spell. Seriously. I'll probably use my Fortress' "Elemental Damage Reduction for the Team" spell too; I assume it'll help. I think. I HOPE.

also obviously nom something before the battle it's amazing how easily people forget you can do that.

I do forget. All the time. ALLLLLL THE TIME. It's so amazing too; I mean, +6 in a stat? Helllll yeah.

Small question I also forgot to ask; Is there some sort of gimmick with the giant Dino FOE in the third stratum? My game tells me "Pffff, he's easy" and yet he DEVOURS my party (Literally) with Binge Eating. It just seems to grow stronger every time, starting with a mere 50 damage, and doing over 300 toward the end of the battle.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Head bind or paralyze the Tusked Crusher.  Binge Eating keeps getting stronger but if he can't do it he's completely harmless.

Also if you think Poison Circle is fantastic, just wait.  Soon you will see that Auto-Spread/Venom Throw is the one true way.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
It doesn't make it seriously harder, no, but it does mean he starts with scales already deployed on the field, and he usually starts with the fire breath attack that is powered up by that, so...

Anyway, the "base" runes are amazing - even if just subclassed into Runemaster (and thus maxed at 3) the damage reduction is 50%.  ____ Mists are the same effect at rank 6 (so ~60% reduction) but obviously require farming.  In addition they can be used to induce weaknesses, letting Landsknechts, Imperials, or other Runemasters deal significantly increased damage (especially if any of the first two sub Imperial and get Runic Guidance to amp damage on hitting weaknesses further - any enemy with a >100% modifier on an element is counted as weak!).  They're extremely useful to have somewhere on your team especially when you step into postgame - the elemental dragons can be dealt with via smart Aegis Wards, but the postgame super boss uses them in a fixed, successive pattern that will require you to have absurd levels unless you have these.

And yes, they stack with the Fortress' Elemental Guard.

MatsuriSakuragi

Finally moved on to EO3! (I'll be going back to EO1 and EO2 post-game later.)

And I have spent the majority of my time floundering around trying to figure out what classes to use. Fun stuff. :v

(currently running Princess/Monk/Hoplite/Ninja/(gun)Buccaneer)

(still not sure if this is what I will stick with)

Garlyle

  • I can't brain today
  • I have the dumb
    • Tormod Plays Games
Yeah EO3's classes are so... out there that it's really hard to know which ones to use.  Your party seems alright, but might benefit for dropping the Hoplite for an Arbalist or something - you've got huge amounts of support as is.  (Then again the only real "wrong" ways are "Don't use a Ninja/Wildling/
Spoiler:
Yggdroid
in a party with one another because they want the extra space" and "Why are you using a Farmer what are you doing")

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Yeah EO3's classes are so... out there that it's really hard to know which ones to use.  Your party seems alright, but might benefit for dropping the Hoplite for an Arbalist or something - you've got huge amounts of support as is.  (Then again the only real "wrong" ways are "Don't use a Ninja/Wildling/
Spoiler:
Yggdroid
in a party with one another because they want the extra space" and "Why are you using a Farmer what are you doing")
ahahahahahahahahahahahahahahahahahahahahaaaaaaaaa

on that note I suppose I should link this here:

I'm doing a Let's Play of EO3!

and my starting party includes a Ninja, a Wildling and a Farmer, HA!

:colonveeplusalpha:

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

MatsuriSakuragi

Yeah EO3's classes are so... out there that it's really hard to know which ones to use.  Your party seems alright, but might benefit for dropping the Hoplite for an Arbalist or something - you've got huge amounts of support as is.  (Then again the only real "wrong" ways are "Don't use a Ninja/Wildling/
Spoiler:
Yggdroid
in a party with one another because they want the extra space" and "Why are you using a Farmer what are you doing")

Should I really drop the Hoplite? I'm making it for the sake of subclassing it as Ninja later on, so I can make her guard both rows when necessary. (That, and Otori+Overwatch should be useful...)

Also, if I do use an Arbalist, what moves should I use? They seem to be useful against enemies with binds and status ailments (which my ninja should be able to dish out at some point)... hmm.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
In my personal opinion I'd drop the Buccaneer for a Zodiac bit that was because I had bad experience with chasers, and a terribly good one with elemental advantages.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Should I really drop the Hoplite? I'm making it for the sake of subclassing it as Ninja later on, so I can make her guard both rows when necessary. (That, and Otori+Overwatch should be useful...)

Also, if I do use an Arbalist, what moves should I use? They seem to be useful against enemies with binds and status ailments (which my ninja should be able to dish out at some point)... hmm.
I wouldn't drop the Hoplite - having a lot of survivability is usually the way to go in EO, and damage-centric parties only overtake it if they do a lot of damage *cough warrior might cough*  And while double Line Guard is good, I ended up using the clone slot for a N/Z with two prophecies and having maxed Anti on the third on the Hoplite.  Elemental damage, what's that? :V  (This is not always a good idea but it's extremely powerful in some situations and was part of how I beat the true ending boss at level 46.)

As far as the Arbalist goes, either spec for the barrages for some coverage and elemental weaknesses (subbing Zodiac works well for Singularity - which also applies to physical weaknesses, by the way!) or go for the Front Mortar/Double Action build, sit in the front row, and deal absurd amounts of damage per shot (sub Gladiator for Charge/Berserker Vow) until you run out of TP in three shots.

If you were to drop one member, I'd drop either the Ninja or the Buccaneer for a Zodiac - elemental damage, especially Etheric Charge+Hellfire, is really powerful early on.  Might be better to drop the Buccaneer if you're planning on having a N/Z TP battery (which would also work well if you're planning on using Front Mortar).  If you do keep him, don't spec for the chases, they're really bad!

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

MatsuriSakuragi

Huh, okay. Well, I'll drop the Buccaneer then, because I was already planning on subbing my Ninja with Zodiac for Dark Ether and such. In that case I'll probably go for Arbalist/Zodiac because I think you had me sold on exploiting weaknesses. Or yeah, with Gladiator, because TP won't really be an issue with Dark Ether. Hmm hmm hmm.

Out of curiosity, can you change subclasses at any time?

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Huh, okay. Well, I'll drop the Buccaneer then, because I was already planning on subbing my Ninja with Zodiac for Dark Ether and such. In that case I'll probably go for Arbalist/Zodiac because I think you had me sold on exploiting weaknesses. Or yeah, with Gladiator, because TP won't really be an issue with Dark Ether. Hmm hmm hmm.

Out of curiosity, can you change subclasses at any time?
You can change them by resting, which still costs 5 levels.  EO4 changing that to 2 was one of the best things for the series and I hope they keep it.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
You can change them by resting, which still costs 5 levels.  EO4 changing that to 2 was one of the best things for the series and I hope they keep it.
... Resting resets subclasses? God damn, and I had retired half of my party to deal with postgame :V

My party setup was a bit weird in EO3. Front line was Hoplite, Monk, and Princess with my backline being Arbalist and Ninja. My monk subclassed ninja, and my ninja subclassed monk. Gave the monk almost 0 healing abilities, maxed breakfire fist, and got a lot of evasion from the ninja tree. The ninja got the insta-kill passive, clone, and then a bunch of the healing abilities from the monk tree, because 2 healers are better than 1. The hoplite never attacked and was responsible for keeping the princess at 100% hp, and the princess's job for most of the game was to stand there and look pretty (passive HP regen in all 3 forms)(stopping status effects later in the 6th stratum was nice i suppose).

MatsuriSakuragi

I'm still trying to decide what I wanna do with my Princess once I can start subclassing. I originally planned to have her toting a gun as a Buccaneer so she can fight from the back row, and follow up attacks with chasers. But if those are that bad... hm. Maybe I'll go Arbalist with her, and take my current Arbalist and put her on the front line with Front Mortar+Double Action or something...

Ikari

  • I'm just so charismatic
  • It's turning into derp
Okay, I pussied out and didn't go at the Boiling Lizard.

I just kinda defeated every FOES that I didn't kill at least once yet, did the 20 sidequests I didn't do (Kiiiinda forgot they existed, y'know?) and made a whole bunch of stuff.

Conclusion: I'm 5 levels higher for everyone, got some nice stuff, and think I'm ready to punch that lizard back into the suuun!

Re-Conclusion: Fire Rune + Whatever-The-Final-Fire-Rune-Is-Called = Massive ownage.