Author Topic: Etrian Odyssey Thread - This is not broccoli #ATLUS  (Read 92051 times)

theshirn

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Etrian Odyssey Thread - This is not broccoli #ATLUS
« on: February 07, 2013, 09:02:34 PM »


(yes that QR code gets you something ingame)

The Etrian Odyssey series is famed for two features: incredibly punishing difficulty, and drawing your own damn map as you make your way through the treacherous Labyrinths of each game.  The fourth entry, titled Legends of the Titan, is slated to be released for the Nintendo 3DS on February 26th!

Etrian Odyssey 4's demo is now available on the eShop (might have to search for it, I did) and has built upon the already existing features in the series to create what looks like a spectacular game.  The new (and returning) classes available at start:
Landsknecht: A hardy and hard-hitting warrior who deals heavy damage with swords.
Nightseeker: Tricky and agile, they can either employ two blades in the front or can hurl status-effect-laced blades from the back.
Fortress: The tank of the game, with all that implies.  Of special note is their mastery skill, which restores TP every time they are struck!
Sniper: Archers with a variety of damaging attacks from long range.  The binding specialists of this game!
Medic: Your standard healer, a necessity for keeping your party healthy and active.
Runemaster: The elemental casters, ideal for dealing with physically resilient enemies.
Dancer: A supportive jack-of-all-trades, the Dancer can buff allies and deal respectable damage all the while.

The demo includes the tutorial area and the first floor of one dungeon, and has a maximum level of 10 for your characters.  And yes, that was "one dungeon" - there's a world map of sorts that you fly around in a balloon to get from place to place, and dungeons are now self-contained areas, varying considerably in size and difficulty.

Come get TPKed with us, you know you waaaaant tooooo~
« Last Edit: June 25, 2014, 12:32:10 AM by Mishou Maisuri »

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

DarkslimeZ

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I'm probably going to buy the Fire Emblem 3DS tonight, partly because this game is coming out. Definitely on my wish list.

I have played each of the other three but never actually beat any, so we'll see if this time is different... x_x

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

Zengar Zombolt

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I've been listening to the OST and the Super Arrange for months. Never get tired of it (Except for Scatter About that has a derp looping point).

Ghaleon

  • Long twintail-o-holic
This game and kidnicarus are currently two reasons why i hate no having a 3ds yet.
If thy ever make an advance wars for 3ds imma choke... Must... Resisst.

Multiple dungeons!?!? Fuuuuu.

I just hope that they do a better job at making the later (not just post-game) statums as hard as the first tends to be as in other eo's. I just find that once the price of healing consumeables becomes less agonizing, the difficulty ends up becoming less of a iconic feature

Garlyle

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I already cleared out the demo.  Only thing I couldn't do was fighting the kangaroo FOEs (And thus no sneaking past them to get to the western half of the first area D:).  Did successfully defeat the other two kinds of FOEs present however.

There's a lot of differences to note

-As stated, there's more than just the standard labyrinth this time.  First, you have to find each 'stratum' - which are now separate dungeons you have to complete.  You find them by flying to them.  Unlike EO3's sea charting, which was more like a puzzle, flying to different stratums is like crossing its own area (with their own gigantic FOEs!) and things to find and collect.  Making a trip to a dungeon manually lets you hunt some food on the way which you can cook to give a stat boost until you return to town/sell for cash.  You can also find adventures that aren't just the major dungeons - there's smaller single-floor "Caves" to be found!
-Skills got a major overhauling.  In addition to actually being shown as a skill tree now (letting you see at a glance what you need), access is also semi-restricted by your level - new sets of skills open up at level 20 and 40.  Skill point maximums have been adjusted again heavily (Noticably, the class-specific 'innate' skills have been rebalanced to be awesome and ALSO only take up to 3 points, with one point each tier).  Also, progression has been changed - for instance, levelling up skills may not necessarily increase the TP cost anymore if it's just a small effectiveness boost; generally, it's more friendly.
(It might sound bad that it 'locks off' later parts of the skill tree, but this makes it so much more manageable early on and lets you focus on the short term.  Using the Rest command to reset skill points also is only a two level penalty now, not the usual five!  For once, you actually can focus on short-term skill development!)
-Speaking of which, there's no more Mine/Chop/Take skill eating up your skill points (FINALLY).  Material points can now be visited x times per day, on individual counters instead of shared ones, and the only related skills are one-point-only skills which raise the chance of getting rare/extra drops from them.
-Everything's like 100x more pretty, especially the music.

Things NOT covered in the demo:
-Subclassing from EO3 does return later.  Unlike EO3's subclassing, however, you can only raise subclass skills to half the normal max value - meaning which class is your lead class and which is your subclass affects a lot more this time around.
-If the first three classes seem kind of plain and familiar (excluding Dancer's weird troubadour-prince-swordsman mix), the unlockable classes are anything but.
Spoiler:
Mystic: An odd hybrid of Hexer, Troubadour, and Prince, and a few other things?  Mystics focus on deploying Zone effects, which repeatedly try to cause status effects on all enemies - and can bolster them with passive healing for the party, cancel them early to trigger burst effects, and can reset an enemy's ailment resistance (Since EO3, enemies/bosses become more resilient to ailments every time they're applied), making them an amazing subclass for a Nightstalker/Sniper or even a Medic.
Samurai: Not quite your Ronin/Shogun from earlier games though.  Samurai focuses on putting themselves into a Rage, a state where their power is amplified at the cost of constantly draining HP and/or TP - and then regaining it by recomposing themselves and having normal attacks recharge TP. 
Imperial: JRPG Hero the class.  Their gunblade (not kidding) skills deal absolutely massive amounts of damage - but then put their blades into an overheat state for several turns... then they have a combo of skills to develop and use to help recharge the blade and abilities only usable during that time!


even on 3DS FOE

Serela

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Subclass skills capping at half the max level is also factored in with the actual skill progression. They tend to get most of their power up in the first half leveling, and then not so much in the latter, which is far unlike earlier EO games where you get a big bonus for maxing skills and midway leveling generally completely sucks (Apart from on heals).

For that matter, from what I've heard about the game, you really don't need a main class medic. And the dancer skill tree looks like they could even take over a lot of medic duties. But I don't know a whole lot about how actual gameplay works out.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Garlyle

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For that matter, from what I've heard about the game, you really don't need a main class medic. And the dancer skill tree looks like they could even take over a lot of medic duties. But I don't know a whole lot about how actual gameplay works out.
It definitely helps to have a main-class medic early.  Dancer can heal, but only their own row, and the other class that gets heals is one of the unlockable classes (Although apparently it can indeed function as a perfectly capable medic in the same kinds of ways that the Prince was in EO3).  Or you could just buy a lot of healing items - the back row gets targetted very rarely in this one and it seems like the defense bonus from being in the back row is significantly higher than it used to be (Or is it just my imagination?) so you could probably just dancer heal the front row and save items for the back.

Ghaleon

  • Long twintail-o-holic
Needed? Prob not, but im thinking when i play ill have a healer main and will cherish its main-specific abilities anyway =p

You know what they should do... You see rpgs with squishy healers, and rpgs with tanky ones (like ones with heavy armor, a mace, and maybe even a shield)... They should make one where they tart squishy, and get to wear tanky stuff as late game passives. Whereas a dancer main/healer alt may be able to heal good enough, but may also be squishier, but have dancer advantages.
« Last Edit: February 08, 2013, 12:30:18 AM by Ghaleon »

Third Eye Lem

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I just downloaded the demo, and this is the first EO game I played. Any suggestions on how I should create my first party?

theshirn

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A balanced party can handle most things.  I went in with a Fortress/Landsknecht/Nightseeker/Sniper/Medic team - a little light on elemental damage but capable of dealing and taking hits fairly well.  You might want to switch the Nightseeker or Sniper for a Runemaster if you want an elemental caster.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Third Eye Lem

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Thanks, I was considering that. Of course, I fully expect EO to toss enemies at me that have immunity to weapon damage later on. :P

Garlyle

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A balanced party can handle most things.  I went in with a Fortress/Landsknecht/Nightseeker/Sniper/Medic team - a little light on elemental damage but capable of dealing and taking hits fairly well.  You might want to switch the Nightseeker or Sniper for a Runemaster if you want an elemental caster.
Actually, Landshark can make a pretty good elemental damage dealer in this one - the Chase skills are completely different beasts this time and essentially are "Landshark does elemental attack + next party member attacking also gets a bonus elemental attack"
Thanks, I was considering that. Of course, I fully expect EO to toss enemies at me that have immunity to weapon damage later on. :P
That's actually really rare; even if two physical elements are heavily resisted, then at least the third will usually work to some degree.
I've actually made it through the main game of all of the first three EO without a dedicated elemental dealer, and I don't expect this one to be that different.  With that said, there's often drops from enemies triggered by finishing them with specific elements - so obviously, not having those elements means you can't get those drops means you won't have full equipment access.

Anyway in terms of functionality:

Landshark: High damage physical moves, some enemy offense debuffs, moderate elemental options, some defensive buffs.  All around frontliner.
Runemaster: High magic elemental damager.  Backliner; great power but entirely TP reliant to do damage.
Nightseeker: Status specialist.  Follows up ailments with high damage attacks exploiting that.  Very little defensive utility.
Fortress: Premier defender.  Buffs defenses, draws fire, has huge defense, covers allies, and is generally a tank.  Recovers TP when hit.
Sniper: Backrow attacker.  Focuses on either offensive buffs (crit/accuracy), bindings (ailments that disable various commands), or sheer offense.
Medic: Dedicated healer.  Or you can put them in the frontrow and use physical attacks with bonus effects, up to you.
Dancer: Buffer with variable use.  Has three dance types - one type causes extra conditional attacks, one statbuffs, and one treats injuries/ailments.

My personal party in the long run is going to be
Front: Landshark/Nightseeker;
Spoiler:
Imperial
/???; Dancer/Fortress
Back: Medic/
Spoiler:
Mystic
; Sniper/
Spoiler:
Mystic

Right now I'm using a Fortress in my middle front slot until I get towards the end and can retire him into the class once it's unlocked.

Third Eye Lem

  • Time Ticker
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I just finished the demo, and aside from some heart-stopping moments where I almost got eaten by a bear, the game wasn't really that hard. Then again, this is just an appetizer, and I look forward to the main course that is the full game when it is released. :D

Garlyle

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I just finished the demo, and aside from some heart-stopping moments where I almost got eaten by a bear, the game wasn't really that hard. Then again, this is just an appetizer, and I look forward to the main course that is the full game when it is released. :D
I was surprised, the demo actually is fairly reasonable, yes.
Though, if you want a better idea of what it's like - it is completely possible to defeat two of the FOE types (the monkeys back in the first cave and the bears on 1F) within the level constraints of the demo.  Apparently it's possible to defeat the Kangaroo FOE as well but it's really, really hard.
Although... this is slightly due to the fact that they're actually relatively weak FOEs for being the first in the game.  The Ragealope from the first game had an attack that would confuse your entire party; these ones just have a whole lot of single-target damage.
« Last Edit: February 08, 2013, 12:17:56 PM by Garlyle »

Molten

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Forever a European, no demo up over here. At least when i checked this morning :/

Which is a shame since I have been wanting to try out the series since I found out about it.

Forever a European, no demo up over here. At least when i checked this morning :/

Which is a shame since I have been wanting to try out the series since I found out about it.
It's not announced for Europe yet, and we didn't get 2 or 3. God how I hate the 3DS having a region lock.

Garlyle

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It's not announced for Europe yet, and we didn't get 2 or 3. God how I hate the 3DS having a region lock.
Well, fortunately, the DS itself does not - and they actually just did reprints of EO1-3 over here, so you can probably order them if you really want.

But yes generally speaking I feel sorry for you guys D:

Well, fortunately, the DS itself does not - and they actually just did reprints of EO1-3 over here, so you can probably order them if you really want.

But yes generally speaking I feel sorry for you guys D:
yeah I imported 3, alongside Radiant Historia. Both were well worth it. Importing is barely more expensive than buying locally, ?=$ shenanigans (and we have 20% sales tax)
Still holding out on the 3DS until I can make a decision on if it's worth importing a US one. No European publisher would touch the DS due to no lock and being far too easy to pirate.

DarkslimeZ

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So I downloaded the demo over the weekend and played through it, and I gotta say, I'm pretty impressed. Especially with the music. It seems their move to the 3DS also gave way for a move away from the FM synthesis-style music that the series has used until now. At first I didn't know if that was a good idea, but the music thus far has been simply spectacular.

But god dammit, by Nightseeker can't survive shit. Maybe I should think about going with a 3-2 formation instead of a 2-3 formation, or maybe he shouldn't be on my front line, or something.

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

DX7.EP

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Especially with the music. It seems their move to the 3DS also gave way for a move away from the FM synthesis-style music that the series has used until now. At first I didn't know if that was a good idea, but the music thus far has been simply spectacular.
The series OSTs are done by Yuzo Koshiro, hence all the FM-esque synths that are reminiscent of Streets of Rage (which he's also renowned for). :P

Gameplay doesn't interest me (and I lack a 3DS), but being a fan of his works I'm hoping the soundtrack's worth it.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Garlyle

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The series OSTs are done by Yuzo Koshiro, hence all the FM-esque synths that are reminiscent of Streets of Rage (which he's also renowned for). :P

Gameplay doesn't interest me (and I lack a 3DS), but being a fan of his works I'm hoping the soundtrack's worth it.
The soundtracks to the EO games are amazing, whether the original versions or the "Super Arrange" versions (which this game basically has as the standard).  If you haven't had the chance to play the demo, have a listen

DarkslimeZ

  • A REIMU SLIME APPEARED.
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The soundtracks to the EO games are amazing, whether the original versions or the "Super Arrange" versions (which this game basically has as the standard).  If you haven't had the chance to play the demo, have a listen

Uhh, there were super arrange versions of past games? Shit, man, all I've been going off is Ayahuasca (which is amazing). The OSTs I have have both FM and DS versions, but I guess it's something else. Time to do some digging around I guess

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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Ayahuasca was glorious, true, but there are a lot of fan arrangements out there in addition to the Super Arranges.

Go through this guy's channel, he's got a ton.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

European release confirmed! If you couldn't already tell, I'm really hyped!
Extra stages cleared : EoSD, PCB, PCB Phantasm, IN, PoFV, MoF, UFO, TD, DDC

Meido Weapon

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I could listen to the town music for hours. 

After exhausting all that the demo has to offer, I'm thinking my party is going to be  Fortress, Dancer, Nightseeker in the front. Medic and Runemaster in the back.

All in all though, for a demo, I was really impressed with this.  They gave us so much to mess around with as well as the ability to keep our saves?  Atlus is good people.

Third Man

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Anyone else going 'holy s*** this comes out tomorrow can't wait TIME GO FASTER' right now?

Third Eye Lem

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Anyone else going 'holy s*** this comes out tomorrow can't wait TIME GO FASTER' right now?
Not really, but after spending so much time with FE Awakening, It'll be nice to play something a little slower-paced for a change.

You'd also be surprised at how fast time goes when you're playing a MapTools campaign or watching LPs, sometimes...I have an urge to fire up Skies of Arcadia Legends again.

Garlyle

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Anyone else going 'holy s*** this comes out tomorrow can't wait TIME GO FASTER' right now?
I get shivers every time I remember, then calm myself down because getting excited now won't make it show up any faster

DarkslimeZ

  • A REIMU SLIME APPEARED.
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I get shivers every time I remember, then calm myself down because getting excited now won't make it show up any faster

For a working man like me, who just recently got FE: Awakening, everything is going so damn fast aaaaaa

I only just got around to preordering it today

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

Third Man

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I've had it preordered for a while now, and GET TO ACTUALLY HAVE THE GAME TOMORROW HELL YES!