Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41196 times)

Hello Purvis

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Re: Yukari Quest - A Z-machine Adventure
« Reply #780 on: March 10, 2013, 09:56:08 PM »
>See if we can identify them as similar to our broken screwdriver.

>This may be possible, you had to get reasonably close to the broken screwdriver to ascertain there even was something there. The thought also fills you with despair; if this is one of your tools, or something important, then it will take you a long time to gather all these motes...
>As it stands, they seem to persist for about ten seconds to half a minute before winking out of existence. You'll have to get reasonably lucky to have one appear close to you, unless you an idea?

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #781 on: March 10, 2013, 10:10:07 PM »
I an idea :P
>Hmm, would it be possible to do what we did to the pieces of screwdriver to bring one close enough to us, provided it were not too much of a distance away?

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #782 on: March 10, 2013, 10:20:21 PM »
>Hmm, would it be possible to do what we did to the pieces of screwdriver to bring one close enough to us, provided it were not too much of a distance away?

>You may be able to. The state of the borders here makes it questionable when done from a distance. So to do the lights themselves, you aren't sure if they interact with the borders strongly enough.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #783 on: March 10, 2013, 10:30:42 PM »
>Identify what appears to be the closest one and let's do this!

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #784 on: March 10, 2013, 11:20:55 PM »
>Identify what appears to be the closest one and let's do this!

>The closet one is some dozen or so yards away. You try to open a gap, but it is too far away to be precise enough to know if you were able to nudge it or not before it winks out of existence. After a moment, another appears closer to you, to your left. This time, you are certain you open a gap that would be able to manipulate it in some way, but you feel nothing. You don't believe this light has any presence against what passes for a border in this place.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #785 on: March 11, 2013, 12:00:26 AM »
>Could the lights be the result of some sort of atmospheric condition?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Yukari Quest - A Z-machine Adventure
« Reply #786 on: March 11, 2013, 12:01:59 AM »
>Curses, there goes that plan. Guess we'll have to try the old fashioned way, wait till one appears within running distance, then run up to it and get a good look at it as quickly as possible.

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #787 on: March 11, 2013, 12:20:02 AM »
>How close are the edges of the flower field?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #788 on: March 11, 2013, 12:37:37 AM »
>Could the lights be the result of some sort of atmospheric condition?

>It's possible. If nothing else, you've never encountered an atmosphere topped by complete emptiness.

>How close are the edges of the flower field?

>You would hesitate to call these flowers, but the field stretches as far as you can see in every direction.

>Curses, there goes that plan. Guess we'll have to try the old fashioned way, wait till one appears within running distance, then run up to it and get a good look at it as quickly as possible.

>You wait, trying not to get too frustrated. The lights continue to wink in and wink out around you, and it takes a few minutes before one appears a few yards away. You hurry over, the feathery plants tickling your legs along the way, and reach it with ease. The sphere of light is pale pink in color, slightly translucent now that you are close to it, and about a foot in diameter. It doesn't seem to be solid at all. You feel you should have a good five or so seconds before it vanishes.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #789 on: March 11, 2013, 04:47:20 AM »
>Well, good thing it isn't white, opaque, and three feet in diameter, or we'd have to go back to the island.
>"Hello?" Assuming it doesn't respond, poke it with the screwdriver.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #790 on: March 11, 2013, 09:41:06 AM »
>Well, good thing it isn't white, opaque, and three feet in diameter, or we'd have to go back to the island.
>"Hello?" Assuming it doesn't respond, poke it with the screwdriver.

>This is the best reference I can recall being made.
>You call out to the sphere of light, and it does not answer or seem to response in any way. Taking your screwdriver in hand, you lightly prod at it, and it doesn't seem to respond. Your tool pass through it without any hint of resistance. From what you can sense, this sphere of light doesn't have any unusual traits about it so far as its interactions with the borders around it.
>It quietly winks out of existence.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #791 on: March 11, 2013, 11:27:53 AM »
>Guess that was pointless after all, all we really have to go on now are those distant trees.
>Walk in the direction of the nearest tree while keeping an... eye? ear? whatever out for gaps.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #792 on: March 11, 2013, 03:35:31 PM »
>Guess that was pointless after all, all we really have to go on now are those distant trees.
>Walk in the direction of the nearest tree while keeping an... eye? ear? whatever out for gaps.

>Unsatisfied with your findings, you decide to go investigate one of the trees.
>There are a few trees scattered about in several directions. One to your left seems to be perhaps half a mile away. The furthest one out you can see is ahead and to the right. you can barely even make it out against the horizon. There four others, as well. Two of them behind you, another that is to the left and behind you, and one  to the right and behind you. You choose the nearest one, and begin to progress.
>The plantlife here tends to tickle you legs and you walk through it, but aside from that it is not difficult to move through. You do note that it is very resilient; it doesn't take long after you walk through for it to spring back up. Aside from the soft hiss of the swaying fronds, you don't hear much else but your footsteps and your ears ringing. Thankfully, the ringing is beginning to fade as your ears adapt to the air pressure here, but you still feel it pressing upon you strongly in every direction, despite the lack of wind.  The pink motes of light continue to glow into existence and fade away as you walk, seemingly at random.
>As the minutes pass and you draw closer to the tree, you find yourself hard-pressed to tell what kind it is. It is a thin one, perhaps thirty or so feet tall. The branches are sparse, and the leaves do not seem to be prevalent, either. As you come within a dozen or so yards of it, you notice a sort of swell in the ground, previously concealed by the flora. It is dark brown, rising from the ground for a few yards from left to right before sinking back below. You can already feel the vague sense of unease as you note it seems to be identical to the roots that you saw in the caverns.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #793 on: March 11, 2013, 03:49:57 PM »
> Hey, does anything here seem to be edible?


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #794 on: March 11, 2013, 04:10:37 PM »
>Is the root from the tree?
>If so,approach the tree and try to detect the bad feeling.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #795 on: March 11, 2013, 04:51:43 PM »
> Does the root indeed seem to be made of wood, then?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #796 on: March 11, 2013, 07:22:58 PM »
> Hey, does anything here seem to be edible?

>You don't think you've seen anything edible yet. The plants might be, but they don't strike you as such.

>Is the root from the tree?
>If so,approach the tree and try to detect the bad feeling.

>It doesn't seem like it, the root seems to be running parallel to where the tree's root system would be.

> Does the root indeed seem to be made of wood, then?

>It looks like it. Or something like wood. You haven't looked too closely, and your prior contact has make other sorts of investigation less viable.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #797 on: March 11, 2013, 08:19:46 PM »
> Very gently poke the root with the tip of the screwdriver.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #798 on: March 11, 2013, 08:53:22 PM »
> Very gently poke the root with the tip of the screwdriver.

>You gently prod at the root, and are pleased to see that it doesn't appear to harm you. Taking a closer look as you do, you can see that it is covered with something that appears to be thin, smooth bark that seems to wrap around it in a single piece.  The root is probably about as wide around as your hips, maybe moreso; being partially buried makes it hard to tell. Being as close as you are, you can feel your discomfort with it in the pit of your stomach.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #799 on: March 11, 2013, 11:11:29 PM »
>Move past it and investigate the tree closer for now, no reason to remain so close to the hated roots if we don't have to.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #800 on: March 12, 2013, 09:02:48 AM »
>Move past it and investigate the tree closer for now, no reason to remain so close to the hated roots if we don't have to.

>You walk around the root, and approach the tree. Drawing closer, you see that it is covered in rough bark, with a tall and straight trunk that goes up a good ten feet before branching. The leaves are small and come to a narrow point, concentrating in clumps around the edges of the edges of the limbs. The branches and limbs are not very dense, and most of them seem to curve downward a little, which is odd for something with so little apparent weight from its leaves. The tree seems rather mundane at a glance, but something about it seems visually odd, you aren't quite certain how yet.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #801 on: March 12, 2013, 10:42:28 AM »
> Is there any symmetry to the tree's build, perhaps?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Yukari Quest - A Z-machine Adventure
« Reply #802 on: March 12, 2013, 11:07:06 AM »
>Poke it with the screwdriver.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #803 on: March 12, 2013, 11:17:28 AM »
> Is there any symmetry to the tree's build, perhaps?

>You consider it's build, and at first there doesn't seem to be any symmetry. But then you start to notice that every branch has ends in five limbs. The branches themselves don't seem to adhere to this, but at the end, every time, are five limbs. You count seventeen sets of them.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #804 on: March 12, 2013, 11:19:20 AM »
> Kind of like hands, maybe?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #805 on: March 12, 2013, 11:31:26 AM »
> Kind of like hands, maybe?

>Now that you mention it, it does kind of resemble a hand.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #806 on: March 12, 2013, 12:02:38 PM »
> So we're not just going out on a limb in making that comparison, then. That's good.
> Does there appear to be relative similarity between the 'hands'? Maybe we're dealing with fractal geometree.
> Poke the tree gently with the screwdriver. Compare feeling to the feeling when we poked the unpleasant root.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #807 on: March 12, 2013, 01:11:01 PM »
> So we're not just going out on a limb in making that comparison, then. That's good.
> Does there appear to be relative similarity between the 'hands'? Maybe we're dealing with fractal geometree.
> Poke the tree gently with the screwdriver. Compare feeling to the feeling when we poked the unpleasant root.

>Oh you.
>The branches and limbs have about as much variety as you'd normally expect, just they always end in five finger-like limbs.
>Closing in on the tree, you poke it with the screwdriver, and find the rough bark on it does seem to feel like bark. The tree doesn't bother you innately as the roots have, but you do notice the bark itself seems to be a little odd. It is wider than your typical strips of bark, and splayed oddly. After a moment's observation, you can make out five distinct lines whorls and knots in the sheets of bark, splayed out in a manner like a hand with fingers spread.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #808 on: March 12, 2013, 02:03:57 PM »
> So the pattern in the bark matches the pattern in the branches?
> Is the pattern in the bark hand-sized?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #809 on: March 12, 2013, 02:55:17 PM »
> So the pattern in the bark matches the pattern in the branches?
> Is the pattern in the bark hand-sized?

>They only roughly match, but both things are definitely hand shaped
>Not quite, the individual bits of bark are about the size of your palm, but each seems to have that pattern in them. You might not have noticed it, if you hadn't noticed the branches.

>_