Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41196 times)

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #750 on: March 08, 2013, 09:24:26 PM »
oop-c

> How do we get out of here normally?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #751 on: March 08, 2013, 09:50:54 PM »
>Power level. Do we think we can get places from here?

> How do we get out of here normally?

>You should be able to get to other places from here. The problem is that space here doesn't follow three dimensional rules at all. More precisely, it's not three dimensional space at all: it is at once an infinite and infinitesimal. You see it this way because it is how your being interacts with it; other people couldn't do this at all and would instantly die here.
>The problem is that you are essentially blind. While, in theory, you could leave from anywhere, it may well open over that chasm, or into solid bedrock, or less hospital places.  While you can probe a little to prevent some of these issues, there's only so much checking you can do. It is best to try to find a gap that leads from here and hope it works out well, rather than just making one at random. If you merely stay into the void, you will eventually end up somewhere, but you have no idea where it will be. If you are especially lucky, you'll find the other side of the gap you were trying to make, which you'll recognize by feel when you get close to it. However, this is not always possible.
>You are starting to become aware of other problems, as well. This place is...dead. Or rather, you cannot sense anything like a natural gap here at the moment. If there are any, then they are beyond your senses, which has never happened that you can recall. What is wrong with this place?

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #752 on: March 08, 2013, 11:13:15 PM »
> What about the one we used to get here?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #753 on: March 08, 2013, 11:24:33 PM »
> What about the one we used to get here?

>It is quite a distance away from you, well beyond your ability to sense right now and beyond your ability to estimate. If you could find it, you could use it to return.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #754 on: March 09, 2013, 01:24:51 AM »
> So there's nothing but the stone bridge around us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #755 on: March 09, 2013, 01:49:31 AM »
> So there's nothing but the stone bridge around us?

>Realistically, that's about it. It is not a bridge so much as a series of rocky ledges arranged in something like a bridge. Looking ahead and behind, sometimes parts of it split away to form different paths. Other parts, the ledges are far enough apart that you would have to jump between them, and there's more than a few that you know are too far apart for that. Other places, the height between the ledges would require you to climb up or down them with varying degrees of effort. Ahead, the path splits five ways at various points; two of those paths having jumps too far for you to easily make. Behind, you can see four paths at various points, one of them with another jump you don't like and another with a ledge a few yards above the proceeding one. You're also aware that some or any of these paths may well not lead anywhere.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #756 on: March 09, 2013, 01:55:05 AM »
> And we still can't fly or shoot, even though we're out of the cave?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #757 on: March 09, 2013, 02:01:59 AM »
> And we still can't fly or shoot, even though we're out of the cave?

>It doesn't feel like it. You try a bit of the former and find that it feels like it should be working, but it simply doesn't take hold. That is...deeply wrong. You should be able to fly here to some degree, though not as freely as usual. There is no reason why that place's influence should extend here...

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #758 on: March 09, 2013, 02:06:51 AM »
> ...Are we still youkai? We got turned human once...
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Shadoweh

  • I will ahn~ vote count for you
  • *
  • The STRONGEST Day Effect
Re: Yukari Quest - A Z-machine Adventure
« Reply #759 on: March 09, 2013, 02:12:20 AM »
> Is it possible that this really is where that gap led to, or that the place we were in before was also between the gaps?


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #760 on: March 09, 2013, 02:17:48 AM »
> ...Are we still youkai? We got turned human once...

>That's an interesting question, now that you think about it.  You really aren't sure what it feels like to be human, as opposed to being a youkai. You don't think you've changed to that kind of degree. You are pretty sure you have access to all your potential, and you are able to survive in this place. The latter, at least, feels like decisive evidence.

> Is it possible that this really is where that gap led to, or that the place we were in before was also between the gaps?

>You don't think so, you felt your attempt to hold that gap open during the transition falter and give way. You would normally feel it if you make it through to the other side.

>_

Shadoweh

  • I will ahn~ vote count for you
  • *
  • The STRONGEST Day Effect
Re: Yukari Quest - A Z-machine Adventure
« Reply #761 on: March 09, 2013, 02:21:23 AM »
> Other then needing to eat, is there any reason we need to hurry to leave here?
> Might as well start exploring then, if distance matters here. We'll head forward, down one of the paths where we can make a jump. As close to taking the rightmost path as we can.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest - A Z-machine Adventure
« Reply #762 on: March 09, 2013, 03:04:37 AM »
>Do things change here? Are there landmarks?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #763 on: March 09, 2013, 10:23:38 AM »
>Do things change here? Are there landmarks?

>They tend to stay the stable until you leave. Upon returning, things are often very different. As long as you are here, the arrangements of ledges should suffice to help you tell one place from another.

> Other then needing to eat, is there any reason we need to hurry to leave here?
> Might as well start exploring then, if distance matters here. We'll head forward, down one of the paths where we can make a jump. As close to taking the rightmost path as we can.

>You don't think it would be wise to sleep here, at least. Aside from that, the only real problem is that you're not making any progress toward getting home by staying.
>You proceed forward. carefully stepping from ledge to ledge. Sometimes they make a nice straight path, other times they form descending or ascending stairs. They never seem to keep a constant distance from each other, sometimes they are right next to each other, other times, they are far enough apart you practically have to jump between them. You veer rightward, keeping to pathways that you feel you can jump across when necessary.  The emptiness of this place is difficult to ignore, typically there were be dozens to hundreds of potential gaps that you could use. Here, you can only feel the occasional one as your progress, out in the void where you could only reach them if you had the proper tools.
>You continue to follow your path, moving from ledge to ledge, and keeping to the right when it splits.  After a little while, you become aware of a few gaps within reach, so to speak. One is ahead, at the end of a steep series of ledges that will take some effort to climb. There is a small path that meanders off to the left, which is home to a gap midway along its length, after a few jumps that shouldn't be too difficult. A final one is more tricky, you can sense it underneath a ledge on a path that wavers away from the main path, you are confident you can keep the gap open, but reaching it will require a well-placed leap.

>_

Shadoweh

  • I will ahn~ vote count for you
  • *
  • The STRONGEST Day Effect
Re: Yukari Quest - A Z-machine Adventure
« Reply #764 on: March 09, 2013, 10:32:44 AM »
> Do any of them feel like the gap we took to get here or the one we're looking for to get to the other side?
> We don't want to tire or injure ourselves while we're like this. Let's check the gap over the ledges that we need to climb first.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #765 on: March 09, 2013, 10:53:04 AM »
> Do any of them feel like the gap we took to get here or the one we're looking for to get to the other side?
> We don't want to tire or injure ourselves while we're like this. Let's check the gap over the ledges that we need to climb first.

>They do not. You'll know if you find either of those.
>You approach continue forward and appraise the ledges. You're certain you'll be able to open the gap, just the problem is reaching it. Most of the ledges are at chest height, and a couple are a bit higher than your head. None of them look particularly slippery or likely to crumble, at least. It will take some time and effort to get up there, though.

>_

Shadoweh

  • I will ahn~ vote count for you
  • *
  • The STRONGEST Day Effect
Re: Yukari Quest - A Z-machine Adventure
« Reply #766 on: March 09, 2013, 11:12:23 PM »
> Climb those ledges. We've got all the time in the gap.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #767 on: March 10, 2013, 12:00:27 AM »
> Climb those ledges. We've got all the time in the gap.

>You start to make your way up the ledges. This is an annoying process, first you have to empty your hands, and make very certain your screwdriver will not roll off and that you aren't likely to blunder into it when pulling yourself up and knocking it off the edge. after than, you have to physically pull yourself up. This isn't too hard with the closer ledges, you do have a youkai's strength, but it is awkward and a bit wearying. The ones that are further apart are more of a trial; you have just toss the rock up on them, then hold your screwdriver clenched in your teeth and hope you don't do anything to make you have to open your mouth. It may be worth trying to use the screwdriver to give yourself a small pocket to carry thing once you get out of here.
>After more time and effort than you would have liked, you crest the top ledge, and can sense the gap, plain as day. You shouldn't have any trouble opening it or stepping through it.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest - A Z-machine Adventure
« Reply #768 on: March 10, 2013, 01:27:41 AM »
>Can we sense where it goes?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #769 on: March 10, 2013, 03:33:09 AM »
>Can we sense where it goes?

>Not innately. The best you can do it open it, stick a hand through, and hope you don't lose it.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest - A Z-machine Adventure
« Reply #770 on: March 10, 2013, 04:30:29 AM »
>Well, we don't really have a good reason not to open it and step through, so let's go.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #771 on: March 10, 2013, 05:21:10 AM »
>Well, we don't really have a good reason not to open it and step through, so let's go.

>You open the gap and step through it. The transition is a quick one, and you find yourself stepping out into a field of strange white plants. Immediately, your ears start to ring loudly, and you can feel the air pressing down all around you. It's not painful, save for the ringing in your ears, but it is unpleasant. All around you are waist-high plants, pearly white in color and swaying gently. Their main body seems to be a single thin stem, lined with two pairs of feathery fronds that extend out for an inch or so.  They feel pleasantly soft against your skin. The air, for all its weightiness, is still and clean. The borders here are no different than those in the caverns, just a loose coalition of ever-swirling pieces. There is light here, but you are not sure where it comes from. The sky is pale orange near the horizon, growing darker as your look upward. You don't see anything like a sun.
>As your eyes travel further, your stomach starts to turn as the blackness gives way to emptiness. No, worse that emptiness, there is literally nothing overhead. Even from here, you can feel it. There is absolute emptiness above you, no space, no substance, no border of any kind. Were you to somehow go there, you would entirely cease to be.
>The gap behind you closes, and collapses in on itself.

>_

O4rfish

  • something seems fishy
  • paranoia 4 lyfe
    • Ask an Oarfish!
Re: Yukari Quest - A Z-machine Adventure
« Reply #772 on: March 10, 2013, 08:28:41 AM »
>Nothing threatens Morreion.
>Look for IOUN stones.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #773 on: March 10, 2013, 04:07:44 PM »
> Do we recognize these flowers from our dealings with Kazami over the years?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #774 on: March 10, 2013, 04:20:00 PM »
>Nothing threatens Morreion.
>Look for IOUN stones.

>Jack Vance was a raging sexist. =[

> Do we recognize these flowers from our dealings with Kazami over the years?

>You don't recognize them at all. They are somewhat akin to tall grasses that have gone to seed, but the fronds remind you of fern leaves in how they are placed. The pearly white color and feathery texture don't really resemble any plant you've encountered.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #775 on: March 10, 2013, 05:15:20 PM »
> Any obvious gaps or potential gaps in the vicinity?
> Any obvious breaks in the monotony of flowers that indicate paths or other places to go?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #776 on: March 10, 2013, 06:07:53 PM »
> Any obvious gaps or potential gaps in the vicinity?
> Any obvious breaks in the monotony of flowers that indicate paths or other places to go?

>You do not sense any gaps within the area, just loose borders in every direction, and the yawning void above.
>You look around for anything other that the pearly fronds. The land is flat, as far as you can see. Every so often you a spot where the land is bare, sometimes a small clearing and sometimes a long strip. In the distance, you can see the occasional tree in a couple of directions. Aside from that, there doesn't seem to be much in the way of landmarks in the terrain. More interestingly, as you look around, sometimes you see motes of soft pink light quietly flash into existence, then fade away, just about every direction that you look.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Yukari Quest - A Z-machine Adventure
« Reply #777 on: March 10, 2013, 06:14:44 PM »
> Do we know what these are?
> Are they spawning anywhere close to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #778 on: March 10, 2013, 06:27:09 PM »
> Do we know what these are?
> Are they spawning anywhere close to us?

>You really aren't sure what they are. They could be will o' the wisps, you suppose, it is not as though being western means anything here. However, you don't think those come in soft pink. None of them have come close as of yet.

>_

Re: Yukari Quest - A Z-machine Adventure
« Reply #779 on: March 10, 2013, 09:31:47 PM »
>See if we can identify them as similar to our broken screwdriver.