Author Topic: Yukari Quest - A Z-machine Adventure  (Read 41200 times)

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #720 on: March 07, 2013, 01:29:23 PM »
> Do we think we could do so equipped as we are now?

>As long as you don't let yourself get distracted. Perhaps it is a good thing you've not seen any dust in these caverns as of yet...

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #721 on: March 07, 2013, 02:08:07 PM »
> Let's focus on fitting the other lights to the orange light, since it contains most of the mass. Inspect the tears in the orange light, fixing anything we can without involving other lights, then match the tears in the orange to the tears in the other lights like a jigsaw puzzle and nudge the other lights toward the orange one as appropriate.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #722 on: March 07, 2013, 02:40:22 PM »
> Let's focus on fitting the other lights to the orange light, since it contains most of the mass. Inspect the tears in the orange light, fixing anything we can without involving other lights, then match the tears in the orange to the tears in the other lights like a jigsaw puzzle and nudge the other lights toward the orange one as appropriate.

>You suspect that tampering with the damage would probably make it more difficult to find what has been broken from where.
>Having assessed the damage as you have, where do you want to start and what do you intend to fit together?

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #723 on: March 07, 2013, 03:01:58 PM »
> That's a very good point, self! Silly us.
> Fit broken part to broken part without repairs. First, try fitting jagged red to jagged orange.
« Last Edit: March 07, 2013, 03:04:00 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #724 on: March 07, 2013, 05:33:31 PM »
> That's a very good point, self! Silly us.
> Fit broken part to broken part without repairs. First, try fitting jagged red to jagged orange.

>You decide to by pushing the red light toward the orange. This isn't too difficult, both of them are below you. As you prod at their barriers with a well-placed gap, you see the colors flow and move along with. The two jagged edges fit together easily, and the clouds of light flow together, their colors mixing to create a sort of vermilion hue. Upon inspection, you are pleased to find that they do not seem to need any further repair, the two parts appear to have joined together of their own accord. The newly made vermilion cloud's borders aren't particularly larger, but you can fee much more substance behind them. Much of it is now edged in smooth borders. Along one side is a sizable frayed end, and a decently sized bulb where it is ripped. Some of the jagged region still remains as well, but not too much.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #725 on: March 07, 2013, 06:04:39 PM »
METROID PRIME PUZZLES AWWW YEAH

> Can we tell what it is yet?
> Fit the jagged blue to the jagged vermillion. It would be extra nice if the blue fishhook fit the vermillion bullb, too.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #726 on: March 07, 2013, 06:41:49 PM »
> Can we tell what it is yet?
> Fit the jagged blue to the jagged vermillion. It would be extra nice if the blue fishhook fit the vermillion bullb, too.

>You cannot. It's clearly not something that you wouldn't typically encounter, though.
>You manipulate the jagged edge of the vermilion border toward the fishhook shape of the blue. As you do, the cloud of vermilion light raises from the ground and the blue cloud comes to meet it. As you hoped, the hook in the blue border fits neatly around the bulb in the vermilion border. The clouds merge, becoming a kind of mulberry color. Much of the border is smooth now, save for a sort of concavity where the border is ripped and frayed in various places.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #727 on: March 07, 2013, 07:32:22 PM »
> The green and yellow both had uneven sides. Try to combine those.

If people are afraid of ruining any grand plans or something by posting, I have none. Feel free to help out.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #728 on: March 07, 2013, 07:52:13 PM »
> The green and yellow both had uneven sides. Try to combine those.

>You draw the green and yellow clouds together next. The green one proves to be a bit of a pain, as it is above you and you have to turn onto your side to get a good look at it. The two rough uneven borders come together neatly, the clouds merging in the glass overhead to make a kind of chartreuse color.  The resulting border is long and bladelike, with an end that is ripped and frayed in various spots.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #729 on: March 07, 2013, 08:02:37 PM »
> Match the chartreuse rips to the mulberry rips and the chartreuse frays to the mulberry frays. Be prepared to pull everything into our side of the glass in case it seems like the final product is going to be a solid object.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #730 on: March 07, 2013, 08:22:03 PM »
> Match the chartreuse rips to the mulberry rips and the chartreuse frays to the mulberry frays. Be prepared to pull everything into our side of the glass in case it seems like the final product is going to be a solid object.

>You twist the chartreuse border carefully, nudging it from the glass and into the the mulberry cloud. The two come together and meld into one, and the clouds of light begins take on a gray color and collapse into itself. The cloud twists and darkens and becomes more and more solid, more and more quickly until it suddenly finishes and the object falls to the ground with a metallic click and bounces along the floor until it hits a wall. You can identify it while it's still in motion, bringing a flood of sudden emotion: you've found your screwdriver!

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #731 on: March 07, 2013, 09:32:57 PM »
>How were we manipulating these light cloud things?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #732 on: March 07, 2013, 09:53:44 PM »
>How were we manipulating these light cloud things?

>You were opening gaps tiny enough to to have some moments of stability in the current loose fabric, and using this to edge the borders along to where you need them. It is akin to trying to eat with one chopstick; it's slow and imprecise, but you can do it with some things if you take the time.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #733 on: March 07, 2013, 10:01:10 PM »
>All right, a screwdriver! Now we can chisel this rock properly!
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #734 on: March 07, 2013, 10:34:30 PM »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #735 on: March 07, 2013, 10:53:22 PM »
> Pick it up!

>You crawl toward and and pick up your tool, taking some solace in the fact that it hasn't fallen near one of the roots.

>All right, a screwdriver! Now we can chisel this rock properly!

>You could use is as an ersatz chisel; presuming it suffered no damage in whatever happened to it, you did design it to be able to take a tremendous amount of punishment compared to a normal tool. It's not invincible, but it shouldn't have to worry about mundane uses like that.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #736 on: March 07, 2013, 10:55:33 PM »
> Could the screwdriver open the potential gaps we've noticed?
> Can we tell precisely how it got torn asunder?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #737 on: March 07, 2013, 11:02:24 PM »
> Could the screwdriver open the potential gaps we've noticed?
> Can we tell precisely how it got torn asunder?

>You think it might be able to open the one on the other side of the chasm. You are certain it could open the one in the especially unstable chamber, but you aren't sure if you'd survive the experience with the chamber being as it is right now.
>You...have no idea how it happened. The severing was very crude, which is why it wasn't difficult to repair. Nothing on par with your worst work. But, you have no idea what could have done it. Is it some natural phenomenon in this place, for whatever can be called natural here, or was it the work of something else? You don't really have any idea. You've seen objects fall between strong borders in the past and get shredded by their ebb and flow, but you don't know if this is what happened here, or if there is anything like a strong border in this place.

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #738 on: March 08, 2013, 12:59:25 AM »
>Clothing status.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #739 on: March 08, 2013, 04:06:26 AM »
>Clothing status.

>Well below what you'd prefer. You are currently carrying your socks in the same hand as your rock, to improve traction on the glassy floor, and are wearing the underwear you found.

>_

Shadoweh

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Re: Yukari Quest - A Z-machine Adventure
« Reply #740 on: March 08, 2013, 04:44:31 AM »
> Let's get back to that gap on the other side of the chasm then. Put socks back on once we exit the glass area.


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #741 on: March 08, 2013, 06:00:32 AM »
> Let's get back to that gap on the other side of the chasm then. Put socks back on once we exit the glass area.

>You back out of the narrow chamber, and start to make your way back toward the far side of the chasm. You're all too pleased to be able to stand once you return to the  glass chamber, and happier still when you can take a moment to put your socks back on. Heading back to the chasm chamber, you step back onto the bridge and make your way toward the other side.
>As you do, it is hard not to lose yourself in thought; anything to distract you from the yawning void that is always below your feet, no matter how the road twists and turns. Increasingly, your thoughts dwell upon what little you know. You still have no idea why you are here, nor do you know how you cam here. You still can't feel any presence of Ran's, and it's hard not to let this gnaw at you. You do know that this place, as a whole, isn't stable. You aren't quite sure what this means in the grand scheme of things, but with the emptiness just at your heels, you don't want to imagine what it would mean if this place unraveled. Your tools are gone, but you have found one, which leads you to suspect the others are here somewhere, for whatever sense the concept of here entails. More disturbing is the fact that it was in such a state, that kind of thing shouldn't happen. Also weighing on your mind is the fact you haven't seen anything like food or water here yet, or anyplace that you'd consider worthy of resting.
>Time passes as you mull on things, and the other side of the chasm comes into view. Stepping onto it, you can feel the gap you detected earlier is still there.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #742 on: March 08, 2013, 11:57:00 AM »
> Head on over to it and take the screwdriver to it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #743 on: March 08, 2013, 12:29:58 PM »
> Head on over to it and take the screwdriver to it.

>You approach the gap and draw your screwdriver along its length slowly, gently coaxing it open while trying not to disturb it to the point that it would dissolve into the instability around it. It is a little difficult as you have to concentrate to hold it open while finishing your work, something you've not had to do in a very long time. But soon it's open, and the purple tear in reality stands before you.  Holding it open it taking a toll on you. You have no idea where this gap will open on the other side, or whether it is safe there. You have no way to measure the distance it will carry you right now, space is just too unstable to use any kind of comparisons.

>_

Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #744 on: March 08, 2013, 02:41:17 PM »
Shall we go down the rabbit hole, then? I'm for it but if others don't want to then we can certainly put it off.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #745 on: March 08, 2013, 06:24:14 PM »
I think this is the thing that we are thing do.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

UncertainJakutten

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Re: Yukari Quest - A Z-machine Adventure
« Reply #746 on: March 08, 2013, 07:24:25 PM »
Let's do it.


Kilgamayan

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Re: Yukari Quest - A Z-machine Adventure
« Reply #747 on: March 08, 2013, 08:10:06 PM »
Works for me! I'll take everyone else's 5.5 hours of silence as tacit approval. =P

> Nothing ventured, nothing gained. In we go!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest - A Z-machine Adventure
« Reply #748 on: March 08, 2013, 08:56:36 PM »
> Nothing ventured, nothing gained. In we go!

>You step into the gap. The transition is slow; while normally it takes practically no time at all, this situation is hardly normal. You can feel yourself pass through hole in space, and feel it warp and wrap around you. For many, this would be terribly unpleasant, but you are quite used to being outside of space as most people understand it. Still, there is definitely a rough edge to it that you cannot explain. It grows harder and harder to sustain the gap on your own, weighing down upon you like an anvil on your shoulders. You grit your teeth against the burden, then a sudden snapping sensation throughout your body as it finally gives.
>You come to a halt in the middle of purple emptiness, stumbling and almost falling. You stand upon a ledge of stone, one of many. All around you is violet emptiness, studded with eyes.  The ledges form a kind of ersatz pathway stretching into the void.  You are well aware of where you are, and you feel almost embarrassed by it; you've fallen through the edges of the gap and between the borders of reality, into what you consider back stage of the cosmos. This hasn't happened in a very long time, you can't even recall when it last happened. You like a master woodworker who just accidentally caused a nearly-finished house to fall into pieces...

>_

O4rfish

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Re: Yukari Quest - A Z-machine Adventure
« Reply #749 on: March 08, 2013, 09:23:14 PM »
Purplequest crossover?
>Power level. Do we think we can get places from here?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.