Author Topic: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release  (Read 193446 times)

Savory

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #300 on: June 15, 2013, 04:15:49 AM »
Scatterbug?

...SCATTERBUG?!

ARE THEY EVEN TRYING ANYMORE?!!

Bio

  • resident walker
Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #301 on: June 15, 2013, 04:20:53 AM »
SO THIS WAS THE TRADE-OFF FOR FAST LOCALISATION.

Savory

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #302 on: June 15, 2013, 04:22:25 AM »
No, no. You know what? I might be okay with Scatterbug. At least part of it sounds like "caterpillar". Talonflame on the other hand....

Edible

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #303 on: June 15, 2013, 04:24:25 AM »
Guys.

We are talking about a game with a character that looks like a mime named "Mr. Mime".

Reel in your expectations a little please.

Savory

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #304 on: June 15, 2013, 04:28:42 AM »
Guys.

We are talking about a game with a character that looks like a mime named "Mr. Mime".

Reel in your expectations a little please.

Yeah, but nowadays I'd expect some kind of pun or portmanteau for their localized names. And Mr. Mime isn't really a bad name. Quirky, but not bad.

Keegster2

  • Green shroom
  • The guy that was dead for like 5 years
Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #305 on: June 15, 2013, 04:33:37 AM »
If we are going to have Dragon weak against Fairy, we better have an Early-game, Early-Evolving Dragon type.
"I'll give you old-timey, you mountebank!"

MatsuriSakuragi

Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #306 on: June 15, 2013, 05:22:13 AM »
As long as it's not just going to add to the list of OU dragons, sure, I guess.

Frankly I wish dragons were a more mundane class instead of always being popular in the top tiers for being really strong, as usual.

In other words hell no I don't want an early-game early-evolving dragon if it's just going to be a gamebreaker like the rest of them <_<

Keegster2

  • Green shroom
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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #307 on: June 15, 2013, 05:33:54 AM »
That's what I'm trying to say. A more mundane Dragon Type Family.
"I'll give you old-timey, you mountebank!"

MaStErSpArK94

Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #308 on: June 15, 2013, 07:47:51 AM »
SO THIS WAS THE TRADE-OFF FOR FAST LOCALISATION.

Oh come on, they're not that bad.

You can always give them nicknames if you don't like them...

I'm not seeing the connection between "Viola" and anything bug/insect-related, so could someone fill me in?  Gym leader names always have something to do with their type and I'm drawing a huge blank right now.  Either way, I already like her.  It's about time we got a female bug trainer.

According to Bulbapedia it's a reference to a butterfly genus and a flower genus.

Raikaria

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #309 on: June 15, 2013, 08:36:48 AM »
Yeah, but nowadays I'd expect some kind of pun or portmanteau for their localized names. And Mr. Mime isn't really a bad name. Quirky, but not bad.

OK then.

Mime.Jr, added in Gen 4. Baby form of Mr.Mime. 0 imagination at all in that name.

Expectations reeled in yet?


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trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #310 on: June 15, 2013, 09:14:46 AM »
are we really going there

really guys

really.

If we are going to have Dragon weak against Fairy, we better have an Early-game, Early-Evolving Dragon type.

it should also be weak if so.

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Athrel

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #311 on: June 15, 2013, 12:08:10 PM »
As long as it's not just going to add to the list of OU dragons, sure, I guess.

Frankly I wish dragons were a more mundane class instead of always being popular in the top tiers for being really strong, as usual.

In other words hell no I don't want an early-game early-evolving dragon if it's just going to be a gamebreaker like the rest of them <_<

I think gen V's non-legendary dragons were a good step in that direction. Haxorus and Hydreigon are both OU, but have aren't very good in it. Haxorus' speed keeps it from being a huge threat and Hydreigon, although having a great move pool, has a speed sta that isn't quite enough to become a great sweeper in OU either. Meanwhile Druddidgon's all the way down in RU. Dragon types are probably still made more powerful than the average pokemon, but I think gen V's entries were a little more balanced than dragonite (especially after it was given multiscale), Salamence, and Garchomp.

trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #312 on: June 15, 2013, 03:18:21 PM »
Haxorus and Hydreigon are both OU, but have aren't very good in it. Haxorus' speed keeps it from being a huge threat and Hydreigon, although having a great move pool, has a speed sta that isn't quite enough to become a great sweeper in OU either. Meanwhile Druddidgon's all the way down in RU. Dragon types are probably still made more powerful than the average pokemon, but I think gen V's entries were a little more balanced than dragonite (especially after it was given multiscale), Salamence, and Garchomp.

Haxorus being "not very good" in OU is just basically an outright lie; very few Pokemon can switch into Haxorus safely without being instagibbed by his mammoth ATK stat. Basically you're limited to Steel types like Skarm, Jirachi, Scizor, etc OR you have to revenge kill Haxorus. The main problem with Haxorus is that there are Pokemon who are just way better than Haxorus: Kyurem-B, Dragonite, Salamence, and Garchomp. Hydreigon is a similar case, and he is in fact occasionally used in Ubers as well, versus Haxorus who just doesn't stand up well in Ubers at all. Hydreigon suffers from the same speed problem that Haxorus does, and also has a Dark secondary typing which is Very Bad to have in OU. Hydreigon's versatility also makes him very difficult to use well, but to say that both Haxorus and Hydreigon are "not very good" in OU is just kidding yourself.

元素召唤 || pad & msl news translator robit
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Savory

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #313 on: June 15, 2013, 04:25:58 PM »
OK then.

Mime.Jr, added in Gen 4. Baby form of Mr.Mime. 0 imagination at all in that name.

Expectations reeled in yet?

In retrospect, it makes sense anyway.

Athrel

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #314 on: June 15, 2013, 04:48:08 PM »
The main problem with Haxorus is that there are Pokemon who are just way better than Haxorus: Kyurem-B, Dragonite, Salamence, and Garchomp. Hydreigon is a similar case, and he is in fact occasionally used in Ubers as well, versus Haxorus who just doesn't stand up well in Ubers at all.

Not very good was a poor choice of words on my part, but my point was that, as you said, there are better pokemon at doing Haxorus and Hydreigon's jobs than them except for in a few situations. What I was trying to say overall was that the dragons introduced in Gen V were slightly weaker or on par in certain situations with the already present dragons rather than being stronger as the introduced dragons in gen III and IV were. That combined with the fact that they made a dragon that wasn't very good in the form of druddigon, I think, shows that gamefreak was at least aware that dragons were becoming to powerful and were beginning to try to balance them.

Edit: then again, they gave Salamence moxie and dragonite multiscale so the fact that he introduced dragons were slightly weaker than previous ones was probably coincedential.
« Last Edit: June 15, 2013, 05:30:12 PM by Athrel »

ErASeR MOdER MAxiMUM

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #315 on: June 15, 2013, 07:00:12 PM »
Guys.

We are talking about a game with a character that looks like a mime named "Mr. Mime".

Reel in your expectations a little please.
thank u friend

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Kingault

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #316 on: June 15, 2013, 07:11:04 PM »
Thank you, friend.

It still sounds better than Talonflame.

ErASeR MOdER MAxiMUM

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #317 on: June 15, 2013, 07:44:41 PM »
It still sounds better than Talonflame.
did u just correct my grammar in a quote buddy

Also, I think Scatterbug sounds hella cute. It makes me think of Jitterbug, which is already a cute word in itself.

haha ya im bak lol
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Red Frost

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #318 on: July 02, 2013, 04:57:51 AM »
Looks like they're closing the Pokemon Global Link functions for BW/BW2 in order to work on stuff for the new games.
http://en.pokemon-gl.com/about/e_notice/
 
It's understandable, but it's a shame for anyone who gets the Gen V games after they close the Dream World.  You can't grow berries in-game (which was really stupid in the first place but now even moreso) and they'll miss out on some of the neater abilities available for Pokemon.  Sure, we're moving on to Gen VI by the time we lose functions, but I'm sure there'll be people sticking with Gen V for a while.
 
Hopefully the new stuff they have planned for XY will make it so DW abilities aren't as tedious to get, but it might not be a bad idea to get the Pokemon you want now, as well as doing some Berry farming so you can stock your games up.

Edible

  • One part the F?hrer, one part the Pope
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  • It's the inevitable return, baby
Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #319 on: July 02, 2013, 12:46:49 PM »
Blugh.  This is why I dislike "cloud computing" solutions.

At some point a few years down the road a company will turn off their servers, and poof - the game becomes less functional, sometimes ceasing to work at all (darkspore, countless MMOs, etc).

trancehime

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #320 on: July 02, 2013, 01:09:20 PM »
At some point a few years down the road a company will turn off their servers, and poof - the game becomes less functional, sometimes ceasing to work at all (darkspore, countless MMOs, etc).

There was an MMO which had its servers accidentally killed, and since for some reason they didn't have backups, the game was shut for good.

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commandercool

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #321 on: July 02, 2013, 03:35:58 PM »
Blugh.  This is why I dislike "cloud computing" solutions.

At some point a few years down the road a company will turn off their servers, and poof - the game becomes less functional, sometimes ceasing to work at all (darkspore, countless MMOs, etc).

Agreed. I feel the same way about any console game  that needs patching of any kind or has DLC. It helps when revised version get released with that stuff on-disc, but that isn't always the case and it means the games aren't really archivable. Maybe the emulators of the future will address that, but they shouldn't have to.
I made a PADHerder. It's probably out of date though.

MaStErSpArK94


BT

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #323 on: July 04, 2013, 11:53:55 AM »
STEEL/GHOST

AAAAAAAH ARMAGEDDON

Bio

  • resident walker
Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #324 on: July 04, 2013, 12:06:44 PM »
STEEL/GHOST

AAAAAAAH ARMAGEDDON
It looks offensive but, and steel/ghost doesn't provide the best STAB coverage.
e: neutral is fine too but
If only it were a piece of armor instead.
« Last Edit: July 04, 2013, 12:10:45 PM by Biohazurd »

BT

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #325 on: July 04, 2013, 12:43:55 PM »
Oh I don't have hype for the Swordmon itself. In fact, it's probably a prevo... maybe. Possible Sableye syndrome.

commandercool

  • alter cool
Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #326 on: July 04, 2013, 05:08:33 PM »
New game footage.

New Pok?mon revealed! Steel/Ghost!

I like it. Fun design.

It looks offensive but, and steel/ghost doesn't provide the best STAB coverage.
e: neutral is fine too but
If only it were a piece of armor instead.

Coverage? Steel doesn't have or need coverage! It just needs Technician. >:D
I made a PADHerder. It's probably out of date though.

ToyoRai

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #327 on: July 04, 2013, 05:18:06 PM »
Sword poltergeist? Close enough what I wanted (I wanted armor poltergeist but this works)

Athrel

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Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #328 on: July 04, 2013, 05:59:05 PM »
Coverage? Steel doesn't have or need coverage! It just needs Technician. >:D

And how exactly would a sword go about bullet punching things?

A ghost steel would probably be an excellent defensive type with three immunities (possibly four if it levitates), 7 resistances, and only two (again possibly one if it levitates) weaknesses. It would also resist stealth rocks, be immune to toxic spikes and possibly spikes as well. Overall, depending on its stats and movepool it could become a great wall. 

commandercool

  • alter cool
Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
« Reply #329 on: July 04, 2013, 06:55:24 PM »
And how exactly would a sword go about bullet punching things?

Probably about the same way a bug with no hands does it. :derp:
I made a PADHerder. It's probably out of date though.