~Beyond the Border~ > Mystia's Stored Games
Touhou Remix: Game Over Man, Game Over!
Suwako Moriya:
--- Quote from: Kiro on August 21, 2009, 02:05:28 AM ---Actually, yeah. I fucked up. Serp and Affinity were equal in my eyes and thus, it shouldn't have mattered if I went for Affinity instead. I didn't consider the possible Survivor/SK angle enough and stubbornly went after Serp most likely because of my investigative result. Serp hinted at me for a while to consider this, but I turned a blind eye to it.
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Aha, I knew I didn't mention that I'd be up for an Affinity lynch for a reason.
Nietz:
--- Quote ---I disagree. Scum needed to be on it's toes to avoid a vig, a JoaT, and an SK depending on the mood.
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Those could hit Town as well, and statistically they would more likely do. That was what I meant about the game swinging more easily against Town.
WHMZakeri:
--- Quote ---Yep, a serp kill basically would have guaranteed a town win. Kiro, you, and Alice were practically confirmed.
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Thanks. That's really reassuring :V I'm certain I'll be able to recover from this faster than I did from my last game.
In any case, I guess it really is a combination of town failing and scum being awesome that decided this game in scum's favor, even in spite of being swingy.
--- Quote ---If I did that, all players would do that. Using more than one action is always optimal. Therefore, it would have been a sane cop. I see sane cops as broken. So, no go. Now, what I should have done is made it more explicit that your buzz from drinking wears off after one night phase. That would probably have made the proper actions obvious.
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Yeah, the action would be to never drink and always assume you're insane cop. They're just as broken as sane cops, with the possible exception that scum might get a free mislynch out of it. There's really no good way to depower a cop outside of admiting to Bastardmoddery or limiting the number of chance or the times at when they can investigate.
UncertainJakutten:
--- Quote from: Nietz-R-PHD-1 on August 21, 2009, 02:23:53 AM ---
--- Quote ---I disagree. Scum needed to be on it's toes to avoid a vig, a JoaT, and an SK depending on the mood.
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Those could hit Town as well, and statistically they would more likely do. That was what I meant of the game swinging more easily against Town.
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Actually, the JoaT kill could NOT have hit town. It either did nothing or hit scum guaranteed. The vig I grant. Of course, as far as NK's go there was a jailkeeper who had a fair chance of preventing a kill.
There was also one sane investigation, a watch/roleblock (which could also prevent kills), a semi-global roleblock, a self protect...just...a lot of potential protections. Of course, it WAS only spread between 2 roles so yeah.
--- Quote ---Thanks. That's really reassuring :V I'm certain I'll be able to recover from this faster than I did from my last game.
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Sorry :(. I don't want you to feel bad. It was an odd game. I can say stuff since I knew the set up, but from a player PoV it was a lot harder.
--- Quote ---In any case, I guess it really is a combination of town failing and scum being awesome that decided this game in scum's favor, even in spite of being swingy.
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Yep.
--- Quote ---Yeah, the action would be to never drink and always assume you're insane cop. They're just as broken as sane cops, with the possible exception that scum might get a free mislynch out of it. There's really no good way to depower a cop outside of admiting to Bastardmoddery or limiting the number of chance or the times at when they can investigate.
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Ooh, clever, you broke my role. I'll have to fix that.
Time to reach into the bastardly bag and make sober investigations paranoid if I use this role again ^-^. That'd make sense too :P.
Edible:
--- Quote from: Suwako J. Moriya on August 19, 2009, 04:40:29 AM ---EBWOP 2: who the fuck gave me this sig
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