So, I went back and looked at the titles of all of the Sinister Castle of Chaos updates and *gasp* they were numbered wrong! So I fixed that.
Sinister Castle of Chaos- Finale: Even in a Touhou Game, T-P-K!It's technically not the finale of the
game, but more like the finale of this section of the game. I consider the final area to be in a class all on its own.

That big hulking thing of what I assume to be light is a Luminescence. It packs hard hitting Light attacks like Holy Zapper, Holy, and Starlight Web. It's weak to Dark, but what do I care? It's an instant run-away as far as I'm concerned.

That octopus looking thing is a Gapuin. You can make one of them easily in Phantasmal Summoners right from the beginning. It's weak to Electric and can use Tentacle and Tentacle Dance, I think, but I don't exactly remember. Thunderclap can one-shot it, so I personally don't care.

That thing in the back is a... uh... Duner Master, I think? I don't exactly know what it's weak to (probably Water, but I'm not certain). From what I remember, it packs Electric attacks, so watch out.

Okay, running time. That there's a Mushufushu, and it's even more dangerous than a Locomo Dragon. That's all that needs to be said.

Or not. Damn.

Weird thing with the instrument is a Kinnara, which is some sort of Buddhist guardian that plays instruments. Why it's beating up people like Byakuren, I have no clue. It can inflict Berserk and can buff the enemy. I believe it is weak to Dark. Komachi, you can be useful now.

That there in the back is a Zerachinasumata. It's recruitable, spews Electric attacks like crazy, and is weak to Fire and Water. It is also the sole possessor of the Ostracon, a material we need in order to make the Hakurei Ribbon, which I do want.


That's three this update. And we're not even through a fourth of the pictures!

Here's the location of the final warp point in the game. So, who could be behind here? Well, we're going to grind first, damn it.

My party up until now. Oh yeah, we have six hours left. Doomsday Clock's going to ring soon.

DEKURABIA!!! It knows Remove Field to start off with which removes the current field, obviously. It will eventually learn the almighty Emerald Pentagram later on. It also adds one to the duration of field effects. Handy for when you want fields like Regeneration or Damage Net to last longer. Going somewhere on the party because I want Emerald Pentagram, damn it!


Why...

This looks impossible, right? I actually won this fight, believe it or not.

Elephants shouldn't have eyes all over them like that. It's weak to Fire, I think, though I'm not exactly sure. It can use Face Smash, so do be careful.

More TPKs. Wonderful. Like I needed more.

Oh look, a Stray Yukkuri. THAT I CAN'T KILL! *sob sob*

I think I've had enough. I'm going to try for the boss now.

Looks like Angra's liar is right up ahead. We've almost made it.

Oh hey, Eirin and Kaguya! Reisen was worried about you earlier. Why she was, I have no idea, because you guys are more than capable of handling yourselves.

Mokou isn't trying to kill Kaguya for once. I guess that's good.

So, uh, do you want to come with us? I know it's sudden and all, but we kind of do want to unite all of Gensokyo together, and you guys are the last ones who haven't joined up with us (besides Kasen, Rinnosuke, and Sakuya, but I don't have a clue where Kasen is, Rinnosuke's helping us by helping us craft stuff, and I haven't recruited Sakuya simply because I don't care enough and I couldn't find her earlier because the event flag for her confuses me). So, want to come?

Why with the testing us crap? We had enough of that in Genius of Sappheiros, damn it! And it sucked, too! I saw a guy who did a LP for it use cheats, damn it! I didn't, though. Oh no, I did that whole game the proper way. THROUGH MY BLOOD, SWEAT, AND TEARS, DAMN IT! MOSTLY BLOOD AND TEARS!

We call your badass poses. And raise nothing.

Badass poker is a damn hard game to win at.

Here you see Unfair Bitches 1 and 2. Eirin is all for whacking you upside the head with physical attacks and status effects like Berserk and Paralysis. Kaguya is all about using magical nukes to kill you. If you kill Eirin first, I believe Kaguya heals herself, or something. If you kill Kaguya first, Eirin resurrects her with half health. They both have 5000 HP.
Time for a gallery of my failures.



Oh wait, that last one was me doing some damage with Suika. Never mind.

For some reason, any time I killed Eirin, Kaguya never healed herself. Weird. Still, killing Eirin is only about two-thirds of the battle.

Here I just started using Free Fight to get a better shot at using Last Words. It also means Shield Wall affects everyone instead of only the back row. Also, Knockout in Three Steps is the best thing ever.

So damn close...

After countless resets (which are not pictured, but I reset somewhere between 20-30 times, by my estimates) and many TPKs, I finally beat them. I do admit I was a little underleveled for this, but the main difficulty in this fight is hoping the RNG doesn't have them put you in an unfavorable situation before you can even do much. The worst part was that my debuffs were not hitting that much, and Mining Village Union didn't help too well. I don't think any other fight in the main game gave me this much trouble, except maybe Xia's. Why do Eirin and Kaguya have to be pains in the ass to fight in whatever game I play?

You're not that tired. I probably only hurt you a little. You're Lunarians, you're tougher than that.

Not enough to avoid shikigamification.

Yeah, they want to come with us now.

Sure, why not? The least I can do is prevent you from fading aw- GO DIE IN A FIRE!
Ahem. Eirin is all about healing and weird attacks. She starts with Water Recovery and reduces damage taken from... I can't tell if it's supposed to reduce Gravity-style damage or fixed amount damage. Either way I'm not using her. Kaguya comes with all of the high-powered single-target elemental nukes like Disintegrate, Absolute Zero, Supergravity, and Mega Stroke, and reduces Light and Dark damage by 25%. I will put her on, but I forgot to. I will get her on, though, because multiple elements are useful.

Looks like our progress has not gone unnoticed. Well, it took a while, but we're almost there, Angra! You better prepare yourself!


She's talking about she's waiting for the residents of Gensokyo to come. Apparently, she wants to relieve her boredom by fighting us. Well, sitting in a tower waiting for the world to end (or for it to be converted to a second Makai, whatever the case) is kind of boring...

FINAL AREA!!! It also has
this music. Very final dungeonesque. Anyways, there's four ways to go. There are portals on either side of this walkway which lead to smaller versions of each of the Clock Towers of the End, where we'll be able to fight the true power of the Three Demonic Pillars. Doing that will allow you to make Angra actually beatable at a reasonable level. The fourth path leads to Angra herself, obviously, but we're nowhere near prepared enough. So let's begin the grinding, shall we?

Our first enemies here in the final area are Garubangorus. They can use 9 Million Volts, which can reduce your HP to single digits or fail to make a difference at all, and they know Energy Riot and can heal themselves. They are weak to Electric and are recruitable. Sic 'em, Patchy.

That's a Poison Giant. Weak to Light, oddly enough, though he'll poison you and use powerful Blunt attacks. Nothing I can't handle. In fact, most of the stuff in the first room on the path to Angra is easier than the stuff in the last rooms of the third section.

Lizard Knights return, but Funbabas are here. I forget what they're weak to, but they know Dimension Hole, which can inflict Removal, I think. Not too bad to deal with.

Don't go into the second room, though, or you start running into enemies that will hurt, like this Frost Giant. Again weak to Light, but he's a lot stronger than his Poison Giant cousin. Watch out, then.
At this point, I stopped the grinding. Well, that was a lot of TPKs. Next time, we keep going. And hopefully die
less.
Summary:
Treasure: Purification Ceremony Tool, Electric Shard x2, Light Crystal, Mercury Drop, Gold, Electric Crystal, Fire Crystal, Fire Shard, Keystone, Damascus Steel, Water Crystal, Keen Pendant III (Patchy), Genie Stone, Dark Crystal, Orichalcum Shard, Gold (drop), Evasion Muffler III, Shoulder Strap of Musashi (drop, Meiling), Adamantite, Orichalcum
Skills: Freezing Prison (250 power single-target Water attack, Yuki-onna), Counter Magic (raises party's Resistance, Komachi), Earth Wall (Suwako), Death (Komachi), Jackpot (raises chances of getting higher amounts of hits on multi-hit attacks, Dekurabia), Subterranean Rose (a strong version of Decrease, Koishi), Wind Sword (attacks all enemies, Ichirin), Axe Chase (Yuugi), Rainbow Shield Wall (guards against all elements, which would have been useful one boss fight ago, Alice), Rune Chase (chases magic or Mystic attacks, I think, Dekurabia), Aegis Defense (reduces all damage by 75%, Kanako)
Passives: +15 Attack (Komachi), -25% MP Cost for Shield Skills (Momiji), 10% chance to have normal attacks become all-targeting (Kanako), 25% resistance to charm (Nishiki)
Recipes: Bracelet of Restoration, Trance Bracelet, Evolution Bracelet, Super Mana Stone, Super Skill Stone, Makai Lodestone, Genie Stone, Aviator Gem, Mysterious Branch, Platinum, Gold, Beautiful Bracelet, Mirror of Viganerra, Sharp Cutlery
Synthesis Done: Orichalcum, Adamantite, Kusanagi (Suika), HVD-ROM (which is now useful and will forever be useless), Aegis Shield (Mokou), Harmony Robe (Patchy)
TPKs: 11 this update, 31 overall
Frustration: I really do want to kill Angra. *badum*
But I'll let Hakurei do that job. *badum*
Do you want decapitation?
Asphyxiation?
Or danmaku to the head? *Rufus' Welcoming March plays*