Author Topic: Sparen's Code Dump (Final updates)  (Read 144903 times)

Qwertyzxcv

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.54 Release Ready for Download!)
« Reply #210 on: June 10, 2013, 09:38:50 PM »
3) ...Uh... what does this mean?
4) It has the least amount of HP of any boss in the game.
3) During the dialogue, the one on the right overlaps the one on the left. It might not really be a problem, but...
4) ...Oh, I must've meant somehing else, or maybe it's because of the movement of the player and boss?

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.54 Release Ready for Download!)
« Reply #211 on: June 10, 2013, 09:47:06 PM »
3) During the dialogue, the one on the right overlaps the one on the left. It might not really be a problem, but...
4) ...Oh, I must've meant somehing else, or maybe it's because of the movement of the player and boss?

3) Oh, OK. I understand what you mean
4) Yup. It's the movement that makes the spell so long.

Also, I've updated the LOCAA v1.09 Package. After a complaint about it being dysfunctional, I went and updated the DNH with one I downloaded from the official site.

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.54 Release Ready for Download!)
« Reply #212 on: June 12, 2013, 11:17:49 PM »
POK?DIGIDANMAKU v0.57 RELEASE READY FOR DOWNLOAD!

DL: http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-pre-beta/v/057

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This release features complete stage portions for Stage 3 on ENHL. It also cleans up a few things and upgrades Stage 2's background slightly. It features a few more updates as well.

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:
-See if music can be started during the boss event script [ENHANCE]

To be worked on:

Bugs:
-All full game scripts, ENHL Stage 1 do not show up in the Data Folder. {Submitted by Qwertyzxcv|June 3, 2013|Resolved|June 3, 2013}

In about 2 hours, my video will have completed its upload to Youtube.

http://www.youtube.com/watch?v=9vtMj0ENFTE&feature=youtu.be

This video basically covers the highlights of Pok?DigiDanmaku and shows off the new effects.

Edit: v0.50 has been removed from BulletForge
« Last Edit: June 15, 2013, 03:39:25 PM by Sparen »

Kingault

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.57 Release Ready for Download!)
« Reply #213 on: June 13, 2013, 04:43:25 AM »
Interesting stuff you have here...
Maybe I shouldn't have stopped trying Danmakufu stuff back in seventh-eighth grade... back in 2010...
I'll probably read your tutorials once finals are done(Sophomore... except of course I decided not to go to the school that offered programming stuff... meh)
Nearly made it into Stuyvesant, but I did get into Brooklyn Tech... Of course the inner sloth in me decided not to go there... Meh.
Anyway, you have some great tutorials. Really impressive stuff.
Cheers.

Darkness1

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.57 Release Ready for Download!)
« Reply #214 on: June 13, 2013, 07:54:24 AM »
Before playing:
- It is quite easy to play music during event scripts in 0.12m.
Code: [Select]
//In the event script
SetStep(x);

//In a task in the enemy script which contains the event script
task mainTask{
let check1 = 0;
     loop{

if(OnEvent){
if(GetEventStep==x && check1==0){
         PlayMusic(bgm);
check1++;}}

yield;}}
- The way you put the music for download is annoying, since it takes alot of time to download each file separately...
After playing:
Stage 1:
- Way too many bullets for stage 1. The bullets are also quite fast and confusing, so it's close to being the hardest stage in the game (atleast on normal).
- The boss circles layout isn't transparent at all.
Stage 2:
-
Spoiler:
Celebi's sprite still looks strange.
- Celebi's second spellcard: Sudden green cheapshot out of nowhere. Even when you know it's coming, it is kinda cheap. Almost on par with the Mrs.Estacion cheapshots.
- Celebi's third spellcard: The sudden timestop actually makes the pattern ALOT harder than neccessary in this case.
Stage 3:
- Midboss Charizards second nonspell is a cheapshot in most cases.
- In lunatic mode, Charizards dash attacks after the midboss gets close to undodgeable at the end.
- Charizard retreats, then explodes???
- Just wondering, have you thought about using a 3D background here? Nothing wrong, but it would look alot better.
Simply some feedback on what could be better.
« Last Edit: June 13, 2013, 08:47:26 AM by Darkness1 »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.57 Release Ready for Download!)
« Reply #215 on: June 13, 2013, 12:07:42 PM »
Interesting stuff you have here...
Maybe I shouldn't have stopped trying Danmakufu stuff back in seventh-eighth grade... back in 2010...
I'll probably read your tutorials once finals are done(Sophomore... except of course I decided not to go to the school that offered programming stuff... meh)
Nearly made it into Stuyvesant, but I did get into Brooklyn Tech... Of course the inner sloth in me decided not to go there... Meh.
Anyway, you have some great tutorials. Really impressive stuff.
Cheers.

Thanks.

- The way you put the music for download is annoying, since it takes alot of time to download each file separately...
Nothing I can do about this; I'm constantly updating this makes updates much smaller. I can't zip them all up though, simple because I need to test each music track to make sure it doesn't crash (which happens ALL the time with my version of Audacity).
After playing:
Stage 1:
- Way too many bullets for stage 1. The bullets are also quite fast and confusing, so it's close to being the hardest stage in the game (atleast on normal).
- The boss circles layout isn't transparent at all.
Stage 2:
-
Spoiler:
Celebi's sprite still looks strange.
- Celebi's second spellcard: Sudden green cheapshot out of nowhere. Even when you know it's coming, it is kinda cheap. Almost on par with the Mrs.Estacion cheapshots.
- Celebi's third spellcard: The sudden timestop actually makes the pattern ALOT harder than neccessary in this case.
Stage 3:
- Midboss Charizards second nonspell is a cheapshot in most cases.
- In lunatic mode, Charizards dash attacks after the midboss gets close to undodgeable at the end.
- Charizard retreats, then explodes???
- Just wondering, have you thought about using a 3D background here? Nothing wrong, but it would look alot better.
Simply some feedback on what could be better.

Stg 1:
Please elaborate on where you're having the density issue
What do you mean by Boss Circle Layout? If you mean the magic circle, I can just lower the Alpha value.

Stg 2:
OK. Got the message about the green cheap shot. Will probably lower speed on ENH.
As for the timestop, I'll see if I can still sync the lasers if I use slowdown.

Stg 3:
Got it. I'll make the first one redirect elsewhere so that it doesn't become a cheapshot and so the player knows what's coming.
I'll deal with the density of the small flames.
Uh... I'll try to have him explode higher up on the screen so it doesn't look as cheesy.
I FAIL AT 3D BACKGROUNDS! I've tried doing it for Stage 1, and I've never gotten what I wanted.

Thanks for the feedback!

(As for the music, I think it'll be a logistical challenge since the boss scripts will have trouble fading out the stage bgm on practice mode.
« Last Edit: June 13, 2013, 12:15:25 PM by Sparen »

Darkness1

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.57 Release Ready for Download!)
« Reply #216 on: June 13, 2013, 04:54:00 PM »
Stg 1:
Please elaborate on where you're having the density issue.
What do you mean by Boss Circle Layout? If you mean the magic circle, I can just lower the Alpha value.
Stg 3:
Uh... I'll try to have him explode higher up on the screen so it doesn't look as cheesy.
1. Normally (even on lunatic) stage 1 doesn't have that many bullets. At the end of the stage the different bullets with different speeds starts to make the pattern harder to read, so maybe you could slow down the bullet speed on the last part of stage 1?
2. What I mean is that I see a highly transparent, but visible square behind the circle.
3. Why not use VanishEnemy here? Have I missed something?

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.57 Release Ready for Download!)
« Reply #217 on: June 13, 2013, 07:50:23 PM »
Anyways, Stage 3 now has a 3D background. I tried Stage 1 but it just wouldn't come out like you were traveling into the picture. I don't have any clue how to do it, so it'll probably stay 2D until I figure out how to do it.

EDIT: Version 0.59 now has a semi-working Norm-point and Norm-graze system. Bombs are now officially broken. Also, adding in the music has no easy solution, because I need to restate paths, edit all of my boss practice files, and edit all of my stage task files and hope that it works. PDD is not supposed to be Touhou, and that's my excuse.
« Last Edit: June 15, 2013, 03:40:42 PM by Sparen »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.60 Release Ready for Download!)
« Reply #218 on: June 18, 2013, 02:06:52 PM »
POK?DIGIDANMAKU v0.60 READY FOR DOWNLOAD!

DL: LOCAA only; PM me if you want v0.60 Release

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version fixes up some difficulty issues, adds a 3D background for Stage 3, adds Char's first non spell, and does other stuff. There is now a system where graes give you bombs and points give you lives, and there are now custom cut in images for each boss. Helepolis's cutin has been adapted to create a variation that's less ZUNish bust still works. Also, spell card cutin images no longer are covered up by Spellcard text.

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs:

POK?DIGIDANMAKU VEEMON PLAYER SCRIPT V2.7 {RC-8} READY FOR DOWNLOAD!

Major changes to Fladramon's damage. THIS VERSION WILL BREAK REPLAYS FROM 2.6c.

Unless debilitating bugs are found or additional player balancing/new functions are needed for Pok?DigiDanmaku, this is the final release candidate and will not be updated further.

Download link available here: http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-veemon/v/27

Currently known issues:
-Lasers don't tell you if they are hitting the foe due to lack of effects [ENHANCEMENT]
« Last Edit: June 18, 2013, 02:32:09 PM by Sparen »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.64 Release Ready for Download!)
« Reply #219 on: June 20, 2013, 07:51:31 PM »
POK?DIGIDANMAKU v0.64 READY FOR DOWNLOAD!

DL: LOCAA only; PM me if you want v0.64 Release

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version fixes up multiple difficulty issues, adds a few attacks, and adds what currently exists of extra. This release is more for difficulty testing than anything else, mainly because I am unable to complete Stage 3 Lunatic (the difficulty spike for Hard and Lunatic Mode). Note that much more music is currently available, and that some of it may need testing.

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs:

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.65 Release Ready for Download!)
« Reply #220 on: June 26, 2013, 12:55:51 AM »
POK?DIGIDANMAKU v0.65 RELEASE READY FOR DOWNLOAD!

DL: http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-pre-beta/v/065

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This release features the changes from the previous 2 releases as well as Very Easy Mode for Stage 2.

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs:

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.68 Release Ready for Download!)
« Reply #221 on: July 01, 2013, 09:59:47 PM »
POK?DIGIDANMAKU v0.68 READY FOR DOWNLOAD!

DL: LOCAA only; PM me if you want v0.68 Release

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version fixes some bugs, adds Full Game files for Very Easy and Overdrive, adds Stage 2 Overdrive, and adds two more attacks to Charizard's boss battle.

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs:


EDIT: Versions 0.54 and 0.57 have been removed from BulletForge.
« Last Edit: July 02, 2013, 06:12:41 PM by Sparen »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.71 Release Ready for Download!)
« Reply #222 on: July 02, 2013, 06:13:49 PM »
This post has been reserved for the release of PDD Demo. If you would like to Beta-Test PDD v0.71, please refer to PDD's primary post on the second page of this thread.



Edit: Now the testing release is 0.72, because of severe problems with Stage 3.
« Last Edit: July 03, 2013, 01:12:52 AM by Sparen »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.76 Release Ready for Download!)
« Reply #223 on: July 04, 2013, 09:31:18 PM »
POK?DIGIDANMAKU v0.76 READY FOR DOWNLOAD!

DL: http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-pre-beta/v/076

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version, well... is the last version before the official release of the demo. Turns out that there are too many problems for the process to go smoothly, so I'm releasing this version as a placeholder so that I can log changes more effectively. Below are the changes from 0.68.

Stage 3 finished
Delay changes for all attacks
Stage 3 edits
New openers by Hinabanana
Charge effects
Fade in and out of stage openers (Arachnophilia, the thing you requested in like version 0.14 has finally been done)
Typos fixed, directories reorganized
New spell backgrounds for Stage 1

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs:


Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v0.76 Release Ready for Download!)
« Reply #224 on: July 07, 2013, 12:51:56 PM »
POK?DIGIDANMAKU v1.00 (RC-3) READY FOR DOWNLOAD!

DL: http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-beta/v/100

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

Complete Package (w/ Danmakufu 0.12m): [http://www.mediafire.com/download/aw8sdot4g7aeh36/PokeDigiDanmaku_v1.00_Demo_Package.zip]
If you do not want to download the music tracks separately, please download the Complete Package, which contains all necessary files and music. It is highly recommended that you use the complete package and upgrade accordingly.

This is the official demo release of Pok?DigiDanmaku.

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs:
« Last Edit: July 07, 2013, 01:50:09 PM by Sparen »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.05 Release Ready for Download!)
« Reply #225 on: July 09, 2013, 10:07:35 PM »
POK?DIGIDANMAKU v1.05 READY FOR DOWNLOAD!

DL: PM me for download (patch)

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version adds Stage 3 Very Easy and Overdrive, and adds the first half of Stage 4 on Easy Mode only. There are quite obvious difficulty balancing issues with Very Easy mode, but that will be fixed as time goes on.

The complete changelog can be found in the folder, as well as PATCHING DIRECTIONS.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs:

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.14 Release Ready for Download!)
« Reply #226 on: July 20, 2013, 01:44:48 PM »
POK?DIGIDANMAKU v1.14 READY FOR DOWNLOAD!

DL: Patch; please READ THE PATCHING DIRECTIONS

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version is more a placeholder than anything else (because that makes it easier to log changes).

Changes in this version include but are not limited to:
-Stage 4 Stage portion completed on all difficulties
-All full game scripts include stages 1-4
-Stage 4 boss first attack available
-A variety of bugfixes and upgrades
-Stage 1 boss spell 2 changed
-Flareon Completed (not yet available)

Due to the nature of the Stage 4 boss, it will be impossible for any of the boss attacks to be available until all of them have been completed. However, you may use Spell Practice to access Flareon's spells.

The complete changelog can be found in the folder, as well as patching directions.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:
-Hard Mode Pikachu Spell 2 is too difficult [MINOR]
-Pre-midboss Eevee release too many dense bullets on Hard Mode [MAJOR]
-Battalion of Flame (Hard) is too difficult [MINOR]

Bugs:



EDIT: I have implemented a visitor comment feature on my Projects Website.
« Last Edit: July 21, 2013, 07:08:21 PM by Sparen »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.14 Release Ready for Download!)
« Reply #227 on: July 28, 2013, 09:21:54 PM »
For those who were wondering about Suicune's nonspells, here is a new graph of it all.

Thanks to Imosa and The Embodiment of Fondue for inspiring me to actually make it.

[This image has also been linked under LOCAA Contest #3]

http://i1164.photobucket.com/albums/q570/SparenofIria/Grapher_zps79b8575f.png

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.19 Release Ready for Download!)
« Reply #228 on: August 05, 2013, 01:27:22 PM »
POK?DIGIDANMAKU v1.19 READY FOR DOWNLOAD!

DL: http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-beta/v/119

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version is also a placeholder

Changes in this version include but are not limited to:
-Non-random item spawning
-Jolteon and Vaporeon finished
-The Kanto Eeveelutions have been added to the plural scripts. Note that since not all of the eeveelutions are completed, some difficulties will be incomplete. Note that Lunatic has 3/4 of the boss battles.
-Minor bugfixes
-3D Backgrounds for Stages 1 and 2

I recommend waiting for the next version. However, feedback for this version will be very helpful.

The complete changelog can be found in the folder, as well as patching directions.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:
-Fate to Black needed in Stage 1 background [ENHANCE]
-Stage 4 Eevee needs to be tamed slightly on Very Easy and Easy modes [MAJOR]
-Familiars need to be ALPHA and not ADD [ENHANCE]

Bugs:
« Last Edit: August 11, 2013, 07:18:11 PM by Sparen »

Sparen

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #229 on: August 20, 2013, 08:36:53 PM »
POK?DIGIDANMAKU v1.22 RELEASE READY FOR DOWNLOAD!

DL: Skype only

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version is not a placeholder; it is for testing purposes because a few new features were added.

Changes in this version include but are not limited to:
-Espeon and Umbreon finished
-Fade to black implemented
-Sakura and Flame effects for all stages
-Revamped parts of Stage 1's boss and mid boss battles

The complete changelog can be found in the folder, as well as patching directions.

Bug and Suggestion List:
FIXED:
-Stage 4 Eevee needs to be tamed slightly on Very Easy and Easy modes [MAJOR] {Fixed: 1.22b}
-Stage 4 Umbreon Spell's name is covered by the stars. [...I dunno what to do about this] {Fixed: 1.22b}

Cut:

To be worked on:

Bugs:
« Last Edit: August 21, 2013, 12:20:59 AM by Sparen »

ExPorygon

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #230 on: August 22, 2013, 06:56:29 PM »
Just a question, why do you even bother posting these updates if you're not going to give the download out here? I guess it's just to let people know stuff is being done but you update often enough as it is. Bumping your thread constantly is just going to make people stop paying attention as closely, as each update post seems to look exactly like the last. It becomes too much of a routine if you update so frequently, IMO. Not to mention that these updates don't serve much of a purpose if people can't actually download them to see them for themselves. Why not just post the updates only if you're actually willing to let forum members download them?

Edit: I just realized that it's possible that you're going to add the download link later. If that is the case, then I'm sorry I didn't notice, but honestly it's mainly because your updates look so ubiquitous that I haven't been paying attention as closely, as I said. If you update less frequently, then (IMO) people are more likely to notice, because it's more out of the ordinary.
« Last Edit: August 23, 2013, 06:09:50 AM by Ozzy »

Helepolis

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #231 on: August 23, 2013, 07:35:39 AM »
I am also slightly questioned/confused by this. Before I thought it was occasional or random. But if I back-track versions I notice similar occurrences, no idea why.

DL: Skype only
You're posting on a public section, if you have no intention of sharing/releasing, instead keeping it inside a private (? Skype only?) group why bother? Unless you're private testing first before releasing to public. Which again I don't see why it is being reported like this. *scratches head*

Not quite sure if it is any use when someone notices "Hey a new version. Huh? No download link? Skype? What?" or similar scenario occurs.  I don't mind the frequent updates, that is developer choice but I do mind people running into odd things.






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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #232 on: August 23, 2013, 01:35:35 PM »
I understand what both of you are referring to.

I have multiple reasons for this.

Firstly, it saves time uploading to BulletForge and repopulating information in a number of places about the new release. (I have to update the information in about 6-7 different locations)
Secondly, most of these releases are completely bug-infested and people don't like buggy or incomplete versions (hence the reason why most releases aren't released and why most Skype-only downloads have such a weird selection of features).
Thirdly, (and most controversially), making a new post prevents this thread from moving to the next page of RaNGE, and since there is no bookmark function on MotK, finding the thread easily involves going to Notifications and finding it that way (and posing the danger of clicking the Delete This Account button, which I've almost clicked accidentally when I'm not clear-headed)
Fourthly, it shows that I'm not dead.

I understand that some of my reasons aren't exactly legitimate and are selfish, but the number of releases will continue to plummet (especially since I plan for Stage 5 to be the longest stage in the main game, at about 6-7 minutes for the stage portion.)

I will refrain from posting as much, but I will still post placeholder versions when I think that I've either added a lot or when the thread is about to fall into the abyss of RaNGE.

Either way, a major demo release of PDD will be out within a month, and once my domain name is purchased, I should have an independent website update sometime after to promote my new projects site.

I apologize for my selfishness and for whatever other reasons, but I plan to move my focus to my own website after it's made, so I will most likely stop posting devel releases on MotK entirely then.

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Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #233 on: August 23, 2013, 02:04:27 PM »
Secondly, most of these releases are completely bug-infested and people don't like buggy or incomplete versions (hence the reason why most releases aren't released and why most Skype-only downloads have such a weird selection of features).
No offence, but your last four releases report Bugs: < void >. Isn't there discrepancy if that is the case? Incomplete versions, from the sounds of your releases they sound complete. Which is why I noted the confusion in the first place. Your announcing a version for download, yet you tell us these are incomplete versions. Wouldn't it be better to actually complete something first then announce it?

Thirdly, (and most controversially), making a new post prevents this thread from moving to the next page of RaNGE, and since there is no bookmark function on MotK, finding the thread easily involves going to Notifications and finding it that way (and posing the danger of clicking the Delete This Account button, which I've almost clicked accidentally when I'm not clear-headed)
Afaik, MotK has bookmark abilities for threads. Also for other people there is the A to Z listing for reference. Perhaps you should check this out if it makes your life easier.

Fourthly, it shows that I'm not dead.
I wouldn't be worried too much about the "dead" status. By those standards you could declare 90% of RikaNitori dead :V since most people are silently working on their projects but post on the board as regular member activity.

I understand that some of my reasons aren't exactly legitimate and are selfish, but the number of releases will continue to plummet (especially since I plan for Stage 5 to be the longest stage in the main game, at about 6-7 minutes for the stage portion.)

I will refrain from posting as much, but I will still post placeholder versions when I think that I've either added a lot or when the thread is about to fall into the abyss of RaNGE.

Either way, a major demo release of PDD will be out within a month, and once my domain name is purchased, I should have an independent website update sometime after to promote my new projects site.
Whether they are legitimate or selfish isn't the issue, more like the confusion occurring along with your updates. I think you're taking this too hard on yourself.

I apologize for my selfishness and for whatever other reasons, but I plan to move my focus to my own website after it's made, so I will most likely stop posting devel releases on MotK entirely then.
I don't understand this motive.

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #234 on: August 23, 2013, 03:17:07 PM »
No offence, but your last four releases report Bugs: < void >. Isn't there discrepancy if that is the case? Incomplete versions, from the sounds of your releases they sound complete. Which is why I noted the confusion in the first place. Your announcing a version for download, yet you tell us these are incomplete versions. Wouldn't it be better to actually complete something first then announce it?
Afaik, MotK has bookmark abilities for threads. Also for other people there is the A to Z listing for reference. Perhaps you should check this out if it makes your life easier.
I wouldn't be worried too much about the "dead" status. By those standards you could declare 90% of RikaNitori dead :V since most people are silently working on their projects but post on the board as regular member activity.
Whether they are legitimate or selfish isn't the issue, more like the confusion occurring along with your updates. I think you're taking this too hard on yourself.
I don't understand this motive.

I stopped listing most bugs because it's easier to keep track of them in the changelog or fix them ASAP (which occurred with Umbreon's spell name being too long and stars covering up the lifebar and spell name; that was fixed under 10 minutes after Trickysticks reported it).

Most of the releases are not "Complete." Most releases are for feedback on how to improve before a more complete "demo" release. And while I understand your point about only releasing complete versions like most others, I take negative criticism too strongly, so I try to fix as much as possible before I label a project as "Complete."

MotK has bookmarking? O_O I thought it only had notifications and that new replies button.

The motive for moving everything to one place is to not have to update multiple places when I release something. Currently, all Youtube links (after I hit like 4 or 5 videos, I implemented this) link to my google sites subdomain rather than the bulletforge dl link. And everything else links here to MotK. But I'm not going to risk throwing my entire future of computer programming and engineering under google sites, so I'm planning to make my own website with its own domain name so that I can have one place to pool everything and link to. That way I won't have to worry about my DeviantArt, Youtube, Moriya Shrine, etc. updates because they will all link to one central place. (I'll still use MotK of course. Where else am I going to get publicity? XD)

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Sparen's Code Dump (RaNGE Contest 10 Submission!)
« Reply #235 on: August 26, 2013, 02:02:26 PM »
RaNGE Contest #10 Submission:
Sanae Boss Battle

This is the main announcement post for my RaNGE Contest #10 Submission. This is a project for 0.12m only.



This project features 3 modes. Normal, Miracle, and Abnormal. Normal is Easy-Normal. Miracle is around Normal-Hardish. Abnormal is just weird.

Current Version: 0.07 (RC-1)
Current Release Version: 0.07 [http://www.bulletforge.org/u/sparen/p/range-10-contest-entry-sanae-boss-battle/v/007]
Current Release Package: 0.00 [N/A]
**Comes with Kogasa Player Scripts v0.10 and Touhou Danmakufu 0.12m
**Whether or not KogasaB will be included will be determined after the spellcards have been edited

*Current Version is my current version. Current Release Version is the latest Devel release.

Current Features
-3D Background ripped from MoF using Drake's Projects
-Ripped HUD comprised of previous projects' HUDs and MoF HUD from Drake's Projects
-Kogasa Player Script (made by me)
-Effects carried over from PDD
-3 Nonspells, 3 Spells, 3 Difficulties
-Extra Aesthetic spell

Current Progress
Done

All Demo Versions
RC-1 v0.07 [Version 0.07 Release]

PREVIEWS

https://www.youtube.com/watch?v=afvm8FWKWWQ&index=2&list=PLJ2F_5rhjlXT1kzX8UkVRlwFyG_rPcj0h *Normal Mode - DNHArt 1
https://www.youtube.com/watch?v=icgtOFJt8bE *Ozzie840/ExPorygon (Let's Play Danmakufu [29])
« Last Edit: June 29, 2017, 03:25:36 AM by Sparen »

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #236 on: August 29, 2013, 10:53:11 PM »
So two more releases of PDD have come out.

Pok?DigiDanmaku 1.26 Beta Release
and
Pok?DigiDanmaku 1.27 Beta Release.

Within the next week, I should have bug fixed and stabilized most of Pok?DigiDanmaku. After that, there will be a demo release in its own release package, like with the 1.00 release.

The difference is that this time, the download on Bulletforge will be blank; it will state that "No Script Has Been Uploaded." This is because I will not be providing a patch; I will request that everyone redownload the entire thing. I will most likely include music for Stages 5 and 6 inside the package.

Whether or not I will release an official demo with Stage 5 is currently unknown; it depends on how much feedback I receive for it.

Anyways, just to give a few highlights of the next demo:

-Eevee is completed! Challenge 7 of the Eeveelutions! Each difficulty features a different cast of the Eeveelutions!
-Config.txt is available! You can now choose to turn off the Stage Frame and Background effects if your computer is a lag machine!

There will be other changes as well. Stay tuned!

Qwertyzxcv

  • yas
  • k!
Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #237 on: August 31, 2013, 02:48:21 AM »
Maybe you should screenshot a spell or nonspell?

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Sparen's Code Dump (Pok?DigiDanmaku v1.22 Release Ready for Download!)
« Reply #238 on: August 31, 2013, 02:15:42 PM »
Maybe you should screenshot a spell or nonspell?

Doesn't matter; I'll be releasing the entire thing very soon. The question is whether or not it'll work; I need to do a bit of testing first.

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
POK?DIGIDANMAKU v1.29 DEMO 6 RELEASE READY FOR DOWNLOAD!

DL: Mediafire Download
And yes, I will not be hosting a patch on Bulletforge. Please download this one and override whatever you used to have.

Music DL: http://www.mediafire.com/?lzvbi2kh3ggep

This version is not a placeholder; it is for testing purposes because a few new features were added.

Changes in this version include but are not limited to:
-Stage 4 done
-Config functions implemented
etc.

The complete changelog can be found in the folder.

Bug and Suggestion List:
FIXED:

Cut:

To be worked on:

Bugs: