I could make a list, but imagine Serela's play and then imagine that running your game and designing balance. Also read past Serela games.
psycho plot seriously can't even be counted as a real game of mafia, and it's a miracle my co-mod thought it was fine
Psycho Prophecy went mostly okay (Everyone had fun!) but there was some non-setup-related ridiculousness that occurred. (Actually, there was a LOT of that. I could make a list.) Town was also overpowered in retrospect, and it's thankful that such didn't actually come into reality because the scumteam would have had legitimate reasons to be mad at me.
This setup I've paid more attention to trying to make weird stuff like my previous games while STILL not actually making any side all that much more powerful then they would be in non-role-madness, and have more experience (And also Things That Don't Work/Things that Lead To Bad Stuff like Zombie Apoc and Magical Madness 2 setup gaming bonanza, or MM2's attempt to balance by just dumping loads of roleblocks into the game along with powerful roles that are given severe limitations instead)
Edible's comment is still completely called for, recent role madness games have been disasters and the flavor is extremely questionable :V That being said, we're back at
10/13 signups although I'm going to need a little time to mess with non-mafia related things and also poke at summore avatars since why not, before I update the signups post